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A Pathfinder Society Scenario designed for levels 1–5. This will be played in the 4-5 Tier. Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries. Written by Alex Greenshields. Seeking interested PCs to start the evening of September 19th 2015. Normal PbP etiquette must be followed by all participating. 1. TBD-Merck (Sorcerer 4)
Note: I have 10 years of GMing experience but, this will be my first run at GMing PbP. I have run online campaigns of other natures though. Will get the format set up properly.
A Pathfinder Society Scenario designed for levels 1–5. Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries. Written by Alex Greenshields. Seeking interested PCs to start the evening of September 19th 2015. Normal PbP etiquette must be followed by all participating. 1.
Note: I have 10 years of GMing experience but, this will be my first run at GMing PbP. I have run online campaigns of other natures though. Will get the format set up properly.
Pathfinder Society Scenario: #4–02: In Wrath’s Shadow Tier 3-4
Was only in my social persona for the briefing and switched over to Vigilante after that. Was not useful in this scenario and renown was not helpful but, that is more due to the nature of the scenario. First Battle:
First battle went poorly. Harpies are flying attackers so flanking was near impossible negating my hidden strike. Also DM ruled that every turn needed a new stealth check so while I got a 27 entering the room the next roll failed to get passed the enemy. I believe this is why some people avoid stealth because of personal rules shifting to make stealth very hard without magic. My character was out of his element in this battle. Second Battle:
Sinspawn were easy but, again GM ruling that if 1 sinspawn sees through my stealth all of them do stopped my hidden strike. Dispatched without issue. Third Battle:
Not Much to report Azrael spent this battle inside an undead ooze. Final Battle:
Stealth finally worked and I went to hit the ghoul with my hidden strike and rolled a 3. Managed to get some D4 hidden strikes after but, without getting off my leaving an opening on the D6 hidden strike I felt very weak in comparison to the other classes. I might have had some bad luck but, I felt the other classes easily out powered me in combat strength and utility. Didn't have trap finding or anything specifically that let me find my niche in the party. With the harsh stealth rules I felt like a inept scout for most the adventure. |