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![]() General Questions:
. Chronicle Sheet Information:
Information for this chronicle sheet: Number of this Chronicle:
Reputation with slotted faction:
Any other special things you need me to note on your chronicle? ![]()
![]() Greetings! I am GM Burd, and this will be my first attempt at GMing a PBP campaign. I am wishing to run Ashes of Discovery at the 3-4 tier. However, this does not limit people to characters of those levels. If you wish to apply with a level one or two character, go ahead! . Characters:
Playtest characters should be built according to the rules here. . Recruiting:
I am looking for a total of six players. I have one seat definitley held for a GM of a game I am in, and one seat that is tentatively held for someone else. Other than this, recruitment is open to anyone and everyone. . Expectations:
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![]() So, I was looking through the equipment section of the Playtest Rulebook while equipping my first couple of characters, and came across some interesting things with the various container items. It has to deal with how much they can hold, and the Bulk values of some specific items. Item Descriptions from Rulebook:
Backpack wrote:
Belt Pouch wrote: A belt pouch can hold up to 4 items of light Bulk. Chest wrote: A wooden chest can hold up to 8 Bulk worth of items. Sack wrote:
Satchel wrote:
So each item can hold: Belt Pouches 4L Bulk, Satchels 2 Bulk, Backpacks 4 Bulk, and Sacks & Chests 8 Bulk Some other notable items from the Rulebook, and their associated Bulk Values, are:
List of Items::
Bedroll: L
Crowbar: L Silk Rope: L Pup Tent: L Torches (10): L This means that you can fit four bedrolls (sleeping bags) into a Belt Pouch, or up to 49 of them into a backpack. Or you could fit the same number of one/two person tents, ropes, or crowbars into the same containers. Alternatively, you could fit up to 40 torches into a belt pouch, or 490 of them into a backpack! (even worse, you could fit 890 torches into a chest or sack!) Some items seem very strange when compared to item storage. Just thought I would point out this out. ![]()
![]() Inspired by the setting being created by DeathQuaker on her thread over here, I am going to roll up a random setting using the dice here on the messageboards. Yes, I am using the same basic structure as DQ, but I will be changing the order of some of the steps she did and also do some things slightly differently. I’ll generate the world starting with the races, using Mikaze’s rules here. Next, I will work up the pantheons, using the methods of Silent Saturn here. After this, I will work up some prominent settlements in the setting, using Dasrak's guide here. Additionally, I will roll up some terrain features that will be required in the setting, as did DeathQuaker. While I am going to use the dice here on the messageboards, I might use random generators from other sites. Additionally, I will go by these guidelines that DeathQuaker used:
DeathQuaker wrote: While I intend largely to stick with what I get the first time, I reserve the right to reroll in the case of unnecessary duplicates or impossible contradictions I don’t want to deal with. I may also reroll in the case of specific complications; e.g., the setting generator includes IP-protected races; if I roll an IP-protected race I’ll probably reroll or chose a suitable OGL alternative.
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