GM Burd's SFS #1-12: Ashes of Discovery (Inactive)

Game Master Art Burd

Lost Outpost Map



Discussion thread.


At some point, I will need everyone to provide the following information:

Player Name:
Character Name:
SFS Number:
Starting XP:
Faction:
Initial Fame:
Starting Credits:

For those whose characters have acquired fame with multiple factions, list the amount of fame that you have gained with each of them. You may do this as you see fit to do so, just make sure that it can be understood.

For those who are playing playtest characters, provide the information for the character the credit for this game will be applied to.


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

Player Name: Jimbles the Mediocre
Character Name: Vchk
SFS Number: 330168-701
Starting XP: 4
Faction: Exo-Guardians (8 Reputation) / Second Seekers (Luwazi Elsbo) (1 Reputation)
Initial Fame: 4
Starting Credits: 669

Grand Lodge

Player Name: Dax Thura
Character Name: Donovan Delacroix
SFS Number: 33973-705
Starting XP: 4
Faction: Exo-Guardians
Initial Fame: Exo-Guardians 8, Second Seekers (Luwazi) 1, Acquisitives 1
Starting Credits: 843


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Player Name: Crunch
Character Name: Android Warhol
SFS Number: 150618-701
Starting XP: 9
Faction: Wayfinders
Initial Fame: Acquisitives 6/Wayfinders 12
Starting Credits: 527.5

Thanks for having us aboard!

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Player Name: Eric Collins (Eric Collins - France on the Paizo boards)
Character Name: Pangea-Kappa
SFS Number: 101218-707
Starting XP: 11
Faction: Acquisitives
Initial Fame: (have to check)
Starting Credits: (have to check)

Updating my sheet, will fill in the rest rapidly.

Acquisitives

1 person marked this as a favorite.
Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Merry XMas to all who are celebrating!

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Player Name: Eric Collins (Eric Collins - France on the Paizo boards)
Character Name: Pangea-Kappa
SFS Number: 101218-707
Starting XP: 11
Faction: Acquisitives
Initial Fame: 25
Starting Credits: 2,817 Cr.

Boons Slotted:
Faction:
• Acquisitives Champion
Promotional:
• Promotional Record Keeper (Starfinder Player Character Folio)
Use 1/session to reduce RP cost of resting to regain Stamina by 1 (down to 0 RP) or to reduce DC of any single starship combat check (including a gunnery check) by 4
Social:
• Faction’s Friend - 3/time use - can recoup Reputation even if Fame not earned
Starship:
• Automated Defenses - 1/time starship combat - A science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter.
Slotless:
• Starfinder Insignia (Starfinder insignia w. hidden datapad)
• Marked Field Agent - Society Subdermal Graft (light & shows am SFS)

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Player Name:
Character Name: Poppilo Moraeme
SFS Number: 215076-702
Starting XP: 7
Faction: Acquisitives
Initial Fame: 4
Starting Credits: 188

Boons Slotted this Adventure
Ally: Dream Whispers
Faction: Acquisitives Champion, Improved
Personal:
Promotional:
Social: Honorary Spider
Starship: Hero of the Stars
Slotless: Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, True Savior of Tasch, Protector of the Future, Salvation's Delver, Ghibran Linguist, Private Vault

I guess we should also be discussing starship roles? Poppilo is most suitable for captain. Otherwise, he can be a bad gunner.

Grand Lodge

Donovan is best by far as captain. He is an ok gunner and pretty bad as engineer, pilot, or science officer.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Probably Science Officer then?

Captain
+2 Bluff
+6 Diplomacy
+2 Intimidate

Engineer
+3 Engineering

Gunner
+5 Gunnery

Pilot
+1 Piloting

Science Officer
+6 Computers

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil
Dax Thura wrote:
Donovan is best by far as captain. He is an ok gunner and pretty bad as engineer, pilot, or science officer.

Poppilo's got +11 to diplomacy and +12 intimidate (with Honorary Spider boon). Gunnery is just a pathetic +3.

Mystics don't fare well in starship combat... Sigh...

Grand Lodge

You have Donovan's numbers beat. His gunnery is +5.


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

Captain: +4 Bluff / +4 Diplomacy / +0 Intimidate
Engineer: +3 Engineering
Gunner: +5 Gunnery
Piloting: +2 Piloting
Science Officer: +3 Computers

Like mystics, Wis-based biohackers are... not great at starship combat. Vlodkoya is, at least, trained in a few roles, so he can either be a decent gunner or fill Engineer/Science Officer if the role is vacant.


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Basalt would be best suited for piloting (+9) or gunnery (+6). He also has Diplomacy (+1)!


Sorry for the delay in posting everybody. Holiday season and whatnot. Once everyone has slotted their boons and decided on their roles for Starship combat, we can progress to the next section of the adventure.

.

I am as of right now unable to look at people's character sheets, so the following is based off of the provided information in previous posts. Currently, the following people would be the best for each role:

Captain: Poppilo Moraeme +11/12
Science Officer: Pangea-Kappa +6
Engineer: Fixit +?
Pilot: Basalt +9
Gunners: Donovan +5, Vlodkoya +3

If any of these numbers are incorrect then just say so.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Correct for me.


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

Vlodkoya's Gunnery modifier is +5, not +3. But yes, it looks like his best fit is gunner in this crew.


Apologies, Vlodkoya. It appears to be mainly a copy-paste error on my part.


Fixit, I still require the following information from you

Required Information:

Player Name:Character Name:
SFS Number:
Starting XP:
Faction:
Initial Fame:
Starting Credits:

Additionally, if either Fixit or Donovan wish to slot any boons for this adventure, I would advise you to post them sometime within the following week. After this point, I will assume the only boon you have slotted for this adventure will be the faction champion boon for you primary faction.

I have posted a sheet with the statistics for The Pegasus and a starship combat map. Any of you should be able to access them, but let me know if you cannot. I will be starting up the next section of the adventure soon, and we can progress from there.

Grand Lodge

I normally add it to my mustering info. I have it on my character sheet. Here they are for Donovan.

xo-Guardians Champion (faction)
High Society Influence (Ally)
AbadarCorp Acquaintance, Respect (social)
Basic Purchasing Plan (slotless)
Marked Field Agent (slotless)
Protector of the Future (Slotless)
[ ] Star Sugar Heartlove!!! (slotless, limited)
Society Contract (slotless)
[x] [x] [ ] [ ] [ ] True Savior of Tasch (slotless, limited)
Journey to the Scoured Stars: Segment 1 (Unidentified)

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Can see/read both Pegasus and combat map.

re. boons: they are all in my character sheet.
Here are the ones slotted this adventure.

Boons Slotted this Adventure:

Ally:
• Honorbound Ally (can go in Starship) from 1-04 Cries from the Drift
Faction:
• Acquisitives Champion
Personal:
Promotional:
• Promotional Record Keeper -
Prerequisites: Bring and display a Starfinder Player Character Folio to the game.
Benefit: You can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.
Social:
• Faction’s Friend - 3/time use - can recoup Reputation even if Fame not earned
(from Chronicle #2 - 1-01 The Commencement)
Starship:
• Automated Defenses - 1/time starship combat - A science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
(from Chronicle #4 - 1-03 Yesteryear’s Truth)
Slotless:
• Starfinder Insignia (Starfinder insignia w. hidden datapad)
• Marked Field Agent - Society Subdermal Graft (light & shows am SFS)
(from Chronicle #2 - 1-01 The Commencement)
• Star Sugar Heartlover - have Strawberry Machine Cake album
(from Chronicle #2 - 1-01 The Commencement)
• True Savior of Tesch (replaces Day Job) from 1-02 Red Planet
• Purveyor of Fortunes
Earn 1 additional Fame & 1 Reputation w. the Acquisitives when spending $10.
Special: used at Tiers 1 & 2; next use at Tier 3.
(cost: 0 Fame at Tier 1)
• Ghibrani Linguist (from 1-03 Yesteryear's Truth)
• Morlamaw Linguist (from 1-08 Sanctuary of Drowned Delight)
• Society Contract (for playing pre-gens) from 1-00 Claim to Salvation
• Claimant to Salvation (for Salvation’s End) from 1-00 Claim to Salvation

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Sorry guys, Ive not been getting notifications for this Discussion tab. Here is my info (which is also all in my character profile)

Player Name: Woodenman
Character Name: "Fixit" Fidorius Nixit
SFS Number: 127693-701
Starting XP: 7
Faction: Dataphiles
Initial Fame: 14
Starting Credits: 3034
Day Job Roll: True Saviour of Tasch

Boons::

Ally: High Society Influence (Iteration-177, Ykris, Naiaj & Zo!)
Faction: Dataphiles
Personal:
Promotional:
Social: Factions Friend
Starship: Hero of the Stars
Slotless: Starfinder Insignia, True Saviour of Tasch, Digital Presence, Marked Field Agent, Star Sugar Heartlove

My relevant starship combat mods:

Engineering +14
Computers +15
Piloting +9
Gunnery +6

Grand Lodge

My uncle is on his death bed, so my posting may be spotty for the next week or so.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Oh, I'm sorry to hear that. My condolences.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Yes, Dax, sorry to hear that. Thinking of you...


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

Sorry to hear that, Dax. If it makes things easier for you, I can bot Donovan through the starship combat encounter. One less thing for you to worry about.


You have my condolences as well. I have lost someone close before, and know how hard it can be. Don't feel that you need to post during this time, you free to take as long as you need.


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Don't worry about us, that comes first by a long shot.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

@Poppilo Moraeme

Quote:
Not so much the effect of doubling chances of crit, but being able to consistently determine which systems get critical damage everytime they cross the Critical Threshold.

What do you mean?

Because I did not think Target System had anything to do with CTs.
The CRB states that The next attack made by your starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20.
Okay.
If that attack deals critical damage, it affects the chosen system.
If you get through the SPs.
But then:
For any further critical damage resulting from the attack, determine which system is affected randomly as normal.
Which means that any CT that is passed is rolled as usual (or not?). I mean, what "further critical damage" can result but passing the CT.
Or has there been another FAQ?


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Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

If you deal enough damage to pass a critical threshold, you "deal critical damage", regardless of whether you rolled a critical hit or not. If, for example, the gunners surpass a CT without rolling a 19-20, that critical is determined by the target action, as per the second line you quoted. If you get lucky and cause multiple criticals in a single round (by either rolling a 19-20 and passing a CT or dealing enough damage to surpass multiple CTs), only one of the critical conditions is dictated by the Target action, as per the third quoted line.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Yah, what he said. :)

Parsing the sentences, the 2nd line's "If that attack deals critical damage..." is referring to the previous line's "The next attack ... that hits the enemy ship ...".

Logically, it could not have been referring to the next attack that rolls a 19-20, because that would definitely have done critical damage, so it makes no sense to qualify with "If that attack deals critical damage..."

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

What is our progress with this scenario? I’m hoping to have this character available again for Outpost in ~4 weeks.


We are most of the way through the scenario, and should be able to finish by the time Outpost starts. I will try to hurry things up a bit, so that you can have Fixit available by then.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

I don't mean to pressure you. There is no need to hurry up if we are already on target to finish on time.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

I'll be going for a short vacation from Fri to Sun. I'll likely only be able to check my games intermittently so please bot where necessary, and sorry for any inconvenience caused...


No worries! If necessary, I will make use of your botting instructions as needed. It probably won't be much of an issue though.

As for the short rest, anyone who woshes to take one can do so now.


Anybody whose characters have day jobs, could you roll those now. If you are using your day job for another purpose (such as Fixit using for True Saviour of Tasch), mention that instead.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Take 10 + 15 = 25 x 2 = 50 Cr.
Thanks!

Grand Lodge

Dax Thura wrote:

I normally add it to my mustering info. I have it on my character sheet. Here they are for Donovan.

xo-Guardians Champion (faction)
High Society Influence (Ally)
AbadarCorp Acquaintance, Respect (social)
Basic Purchasing Plan (slotless)
Marked Field Agent (slotless)
Protector of the Future (Slotless)
[ ] Star Sugar Heartlove!!! (slotless, limited)
Society Contract (slotless)
[x] [x] [ ] [ ] [ ] True Savior of Tasch (slotless, limited)
Journey to the Scoured Stars: Segment 1 (Unidentified)

Donovan also has True Savior of Tasch slotted.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

profession(priest): 1d20 + 14 ⇒ (2) + 14 = 16

Bah. That's 32 credits.


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

I remember the rules being different for Starfinder regarding Day Jobs. I don't remember if that meant pregens could roll them if they had one, or you could if the character you were applying credit to did. If the latter is the case, here goes.

Profession (mathematician): 1d20 + 6 ⇒ (16) + 6 = 22

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

From the guild guide, page 8: "Downtime: Pregenerated characters can participate in Downtime activities as long as they have the appropriate skills to do so." So I think while pregens can do day jobs, it uses the skills of the pregen, not the character you are applying the credit to.


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

Unfortunately, playtest characters cannot make Day Job checks.


Here are you chronicle sheets everyone.

Thank you all for playing! Let me know if you find any issues with your chronicle sheets.


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Everything looks good here. Thanks again for the game!

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Everything good here too!
Thanks a lot for the fine and fun game, and thanks all for being great players!
Be safe and roll high...

Grand Lodge

Thank you for running. My chronicle looks good.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Looks good. Thanks for running!

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