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So, I was looking through the equipment section of the Playtest Rulebook while equipping my first couple of characters, and came across some interesting things with the various container items. It has to deal with how much they can hold, and the Bulk values of some specific items.
A backpack can hold up to 4 Bulk worth of items. If you are carrying or stowing a backpack rather than wearing it on your back, it has light Bulk instead of negligible.
A belt pouch can hold up to 4 items of light Bulk.
A wooden chest can hold up to 8 Bulk worth of items.
A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but you must use two hands to transfer items in and out.
A satchel can hold up to 2 Bulk worth of items. If you are carrying or stowing a satchel rather than wearing it over your shoulder, it counts as light Bulk instead of negligible.
So each item can hold: Belt Pouches 4L Bulk, Satchels 2 Bulk, Backpacks 4 Bulk, and Sacks & Chests 8 Bulk
Some other notable items from the Rulebook, and their associated Bulk Values, are:
Crowbar: L
Silk Rope: L
Pup Tent: L
Torches (10): L
This means that you can fit four bedrolls (sleeping bags) into a Belt Pouch, or up to 49 of them into a backpack. Or you could fit the same number of one/two person tents, ropes, or crowbars into the same containers. Alternatively, you could fit up to 40 torches into a belt pouch, or 490 of them into a backpack! (even worse, you could fit 890 torches into a chest or sack!)
Some items seem very strange when compared to item storage. Just thought I would point out this out.

Fuzzy-Wuzzy |
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Bulk
This measures how heavy and cumbersome the item is to carry. Containers can hold the listed amount of bulk, but some items might not fit due to their dimensions. See page 174 for more information regarding Bulk.
Please tell me you don't need the rulebook to tell you the exact dimensions of a bedroll in order to know it doesn't fit in a belt pouch.

Vlorax |

Playtest Rulebook page 184 wrote:Please tell me you don't need the rulebook to tell you the exact dimensions of a bedroll in order to know it doesn't fit in a belt pouch.Bulk
This measures how heavy and cumbersome the item is to carry. Containers can hold the listed amount of bulk, but some items might not fit due to their dimensions. See page 174 for more information regarding Bulk.
Lol there was a previous thread arguing about how 4 Javelins could fit in a belt pouch...

Fuzzy-Wuzzy |

Fuzzy-Wuzzy wrote:Lol there was a previous thread arguing about how 4 Javelins could fit in a belt pouch...Playtest Rulebook page 184 wrote:Please tell me you don't need the rulebook to tell you the exact dimensions of a bedroll in order to know it doesn't fit in a belt pouch.Bulk
This measures how heavy and cumbersome the item is to carry. Containers can hold the listed amount of bulk, but some items might not fit due to their dimensions. See page 174 for more information regarding Bulk.
Yes, that was largely me vs graystone, who will take any opportunity no matter how petty to deride game elements she doesn't like (90%+ of PF2).

Laik RPG Superstar 2015 Top 32 |

Some fun math, that is.
I see why devs made some items way less bulky than they should be: bedrolls offer little game effect while taking lots of backpack space in real like, and javelin is essentially a spear. If they make these items realistically big, adventurers just leave them at home.
Either way it looks bad, not sure what solutions to offer here.

Igor Horvat |

Some fun math, that is.
I see why devs made some items way less bulky than they should be: bedrolls offer little game effect while taking lots of backpack space in real like, and javelin is essentially a spear. If they make these items realistically big, adventurers just leave them at home.
Either way it looks bad, not sure what solutions to offer here.
How about give exact item weight and determine load capacity depending on character strength in kg/lb?

Kennethray |
Laik wrote:Some fun math, that is.
I see why devs made some items way less bulky than they should be: bedrolls offer little game effect while taking lots of backpack space in real like, and javelin is essentially a spear. If they make these items realistically big, adventurers just leave them at home.
Either way it looks bad, not sure what solutions to offer here.
How about give exact item weight and determine load capacity depending on character strength in kg/lb?
Please, No.
K-Ray