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RPG Superstar 2015 Top 8

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So, I’m bored and I want to do some world building. Why not do it here? No point in doing anything these days unless you can open yourself to people on the Internet telling you you’re doing it wrong. Ah, but in seriousness, this way I can use the dieroller and keep myself a bit accountable. Maybe.

I am in part inspired by all the random generation threads here, so I am liberally and blatantly stealing from them. Some of those threads were all nice and collaborative and group-creative and I’m here largely to selfishly play in my own sandbox. In public. Did I mention I was bored?

So, I’m going to make a randomly generated campaign setting for Pathfinder.

I’ll generate the world starting off with Mikaze’s rules here:
http://paizo.com/threads/rzs2ng5v?Worldbuilding-Exercise-Get-5-Random-Races #1

(Oddly enough that 5-year-old thread just got necromancied recently.)

Aim is probably a smallish setting. It may not be the whole planet, but a continent, a “known world of.” That allows for growth later.

I’ll then develop the setting’s pantheon, in part using Silent Saturn’s method here:
http://paizo.com/threads/rzs2pqaf?Homebrew-Challenge-Pantheon-Generator#1

After that, I’ll get to the setting’s most prominent settlement, using Dasrak’s guide as a place to start (though obviously limiting races to the races from the world):
http://paizo.com/threads/rzs2trwp?Homebrew-Challenge-Settlement-Generator#1

Time and interest permitting I might generate more than one settlement.

For the most part I’ll be rolling dice and developing here on this thread, to keep myself honest. However, when it comes to nitty gritty details, I might run over to Seventh Sanctum to get some weird randomly generated gewgaws, and or Archives of Nethys’s random item generator, or a random NPC generator from any number of the ones on the web to get prominent NPCs for the settlement. It’ll probably be awhile before I get there anyway. Depending on how long this interests me, I might even get to generating prestige classes or some such.

DECLARATIONS AND DISCLAIMERS:


  • While I intend largely to stick with what I get the first time, I reserve the right to reroll in the case of unnecessary duplicates or impossible contradictions I don’t want to deal with. I may also reroll in the case of specific complications; e.g., the setting generator includes IP-protected races; if I roll an IP-protected race I’ll probably reroll or chose a suitable OGL alternative.
  • This is my project. I am open to feedback, but I’m, selfish though it may be, not looking for collaboration. I reserve the right to accept or ignore suggestions as I see fit. If I do use someone else’s idea, I’ll give credit where it’s due. Pointing out mistakes and inconsistencies is fully welcome. Pointing out what I do well/get right is also of course welcome. MOREOVER: you’re welcome to offer additional challenges (“randomly generate allowed classes!”) or whatever; I may choose to take them or not. Random questions, comments, etc. welcome as long as it’s not terrifically derailing or unpleasant.
  • I reserve the right of creative license to adjust races, histories, etc. and also to add additional random die rolls to determine various things as needed. If something isn’t working out or making sense even though it did initially, I’m allowed to change it.
  • This’ll last as long as I’m interested in it, which could be till tomorrow, or several years from now.

RPG Superstar 2015 Top 8

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So, step one: the world itself:

Determining Races:
Race 1: 1d100 ⇒ 66 - girtablilu (scorpoid centaurs?)
Race 2: 1d100 ⇒ 50 - Faun
Race 3: 1d100 ⇒ 59 - Adlet (arctic wolf people)
Race 4: 1d100 ⇒ 60 - Vegepygmy
Race 5: 1d100 ⇒ 86 - Asherati (per Mikaze: "desert-dwelling hairless elf-like beings capable of swimming through sand")

And let's have some fun with terrain. The world must include (but is not limited to) 1) Mountains 2) forest 3) wetlands 4) desert 5) Volcano 6) plains 7) Mystical phenomena (portal, magically twisted land, dead magic zone, etc.) 8) Underground/elaborate cave-based realm 9) wasteland 10) Roll again twice and include choice of result

Mandatory Terrain 1: 1d10 ⇒ 5 - volcano
Mandatory Terrain 2: 1d10 ⇒ 10 - see below
Mandatory Terrain 3: 1d10 ⇒ 9 - wasteland

Rerolled 10 #1: 1d10 ⇒ 8 - underworld/cave system
Rerolled 10 #2: 1d10 ⇒ 4 - desert

RPG Superstar 2015 Top 8

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And the messageboards already ate my initial reaction to the results so we're off to a great start.

So: while I'm fascinated by the race results, I'm a little stymied by the asherati and the girtablilu; while I can create whatever background I want, I have never heard of these and I'm worried since I don't see them in the Bestiaries that they're IP-owned, so I want to get away from that.

The asherati I'm torn between perhaps swapping out for a genie-based race (being desert people), e.g., ifrit or suli. Or since they're elf-like, to just use elves with the desert runner race trait and leave it at that.

The girtablilu--scorpion people sound cool, but I've got no mechanical reference and I think they'd be tough to build from scratch, plus I think the last time I generated a world with this system I got them so I want something else.

Let's try again: 1d100 ⇒ 12

Tieflings! A favorite race of mine, and certainly easy to work with.

I'm probably going to use the race builder to create playable, 0HD versions of the other rolled races (adlets are CR 10 which isn't going to do well against 0 HD Tieflings or Elves), but we'll keep the general feel and look and themes of the other races as much as possible.

Meanwhile, the terrain results, combined with the races, already create an interesting story:

Central to this land is a volcano, that at one point had a massive eruption that rendered part of the land into waste. The lavaflows, once cooled, also left behind a cave system (perhaps where the vegepygmies dwell).

Meanwhile, on another side of the mountain, the ash rendered the lands eventually quite fertile, resulting in a realm where a faun-like people dwell.

RPG Superstar 2015 Top 8

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I could go further into developing the world, but I think I want to build the pantheon first before I go too much into the culture and cosmology of the people involved.

First of all we need to know how many gods there will be. I want at least three and no more than twelve (gets unwieldy after that), so let's roll 3d4 ⇒ (4, 1, 1) = 6.

Six! A nice round number.

So let's roll their features. Using the above-linked thread as a guide, I'll roll a d30 for domains and a d10 for alignment. Since we have fewer gods than alignments, we may have to fudge alignment depending on results to be sure there can be priests of any alignment (this should be a relatively, easily playable game). I also reserve the right to reroll or change domains if one is over repeated while another is unrepresented.

God 1
Alignment: 1d10 ⇒ 5
Domain 1: 1d30 ⇒ 8
Domain 2: 1d30 ⇒ 26
Domain 3: 1d30 ⇒ 8
Domain 4: 1d30 ⇒ 24
Domain 5: 1d30 ⇒ 9

God 2
Alignment: 1d10 ⇒ 7
Domain 1: 1d30 ⇒ 19
Domain 2: 1d30 ⇒ 29
Domain 3: 1d30 ⇒ 11
Domain 4: 1d30 ⇒ 14
Domain 5: 1d30 ⇒ 21

God 3
Alignment: 1d10 ⇒ 5
Domain 1: 1d30 ⇒ 11
Domain 2: 1d30 ⇒ 30
Domain 3: 1d30 ⇒ 5
Domain 4: 1d30 ⇒ 9
Domain 5: 1d30 ⇒ 28

God 4
Alignment: 1d10 ⇒ 10
Domain 1: 1d30 ⇒ 13
Domain 2: 1d30 ⇒ 20
Domain 3: 1d30 ⇒ 1
Domain 4: 1d30 ⇒ 12
Domain 5: 1d30 ⇒ 26

God 5
Alignment: 1d10 ⇒ 9
Domain 1: 1d30 ⇒ 2
Domain 2: 1d30 ⇒ 20
Domain 3: 1d30 ⇒ 16
Domain 4: 1d30 ⇒ 25
Domain 5: 1d30 ⇒ 4

God 6
Alignment: 1d10 ⇒ 7
Domain 1: 1d30 ⇒ 29
Domain 2: 1d30 ⇒ 25
Domain 3: 1d30 ⇒ 21
Domain 4: 1d30 ⇒ 3
Domain 5: 1d30 ⇒ 4

Silver Crusade

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Never heard of the Asherati but the Girtablilu are from Bestiary 3 (they're also from real world mythology) :3

RPG Superstar 2015 Top 8

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Here are the raw god roll results (I may have made some errors but I think I got this all right):

God 1
Alignment: Neutral
Domain 1: Destruction
Domain 2: Trickery
Domain 3: Destruction
Domain 4: Sun
Domain 5: Earth

God 2
Alignment: Chaotic Good
Domain 1: Plant
Domain 2: Weather
Domain 3: Glory
Domain 4: Liberation
Domain 5: Repose

God 3
Alignment: Neutral
Domain 1: Glory
Domain 2: (Wildcard)
Domain 3: Community
Domain 4: Earth
Domain 5: Water

God 4
Alignment: (Wildcard)
Domain 1: Knowledge
Domain 2: Protection
Domain 3: Air
Domain 4: Healing
Domain 5: Trickery

God 5
Alignment: Chaotic Evil
Domain 1: Animal
Domain 2: Protection
Domain 3: Madness
Domain 4: Travel
Domain 5: Charm

God 6
Alignment: Chaotic Good
Domain 1: Weather
Domain 2: Travel
Domain 3: Repose
Domain 4: Artifice
Domain 5: Charm

There's going to have to be some adjustment; we've got a fair amount of duplication (including destruction twice in one set), and we don't need, say, two gods of weather or two gods of BOTH travel and charm. I don't want to change things too much--part of this is to work with the challenges presented--but at the same time want to be sure a variety of characters can be created in this world.

I think these are the domains completely missing:
Darkness
Death
Fire (definitely need that since the other three elements are represented, and we have a volcanic world to boot)
Luck
Magic
Nobility
Rune
Strength
War

Our wildcard god will almost definitely have to be a Lawful god since we otherwise have a lot of neutral and chaotic. Interestingly, no evil gods (unless I decide to change that).

One of the odder results is God 2, and yet I think God 2 might be a perfect god for what I have in mind for my vegepygmy race.

Some of this I'm going to have to a crunch for a bit. Stay tuned.

RPG Superstar 2015 Top 8

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Rysky wrote:
Never heard of the Asherati but the Girtablilu are from Bestiary 3 (they're also from real world mythology) :3

Thanks! I ran a search but perhaps I spelled it wrong (it's not exactly an easy word to spell).

As written, they'd be hard to use as a player-race though, though I love the description of them in the Bestiary, so just as with the adlet, it's tempting to make a lower-CR version of them. If they don't make it into a final-er draft, I think the creatures themselves may exist in the world.

Silver Crusade

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DeathQuaker wrote:
Rysky wrote:
Never heard of the Asherati but the Girtablilu are from Bestiary 3 (they're also from real world mythology) :3

Thanks! I ran a search but perhaps I spelled it wrong (it's not exactly an easy word to spell).

As written, they'd be hard to use as a player-race though, though I love the description of them in the Bestiary, so just as with the adlet, it's tempting to make a lower-CR version of them. If they don't make it into a final-er draft, I think the creatures themselves may exist in the world.

Np ^w^

And yeah, they cool :3


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Dot!


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Tacticslion wrote:
Dot!

Dot.

The Exchange

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and dotted.

And just as an aside, a more extensive write-up of the Girtablilu can be found in the Inner Sea Monster Codex


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The concept of a world with only chaotic gods could actually be really interesting. The gods can be unreliable and whimsical, sort of like the old Greek gods on their worst days. I think a lot of interesting characterization could come from this, as cultures and people attempt to create some sense of stability and consistency and responsibility, only to have the gods capriciously ruin it all. Perhaps arcane magic is heavily focused on providing a stable alternative to the chaotic divine magic.


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Steve Geddes wrote:
Tacticslion wrote:
Dot!
Dot.

Ellipsis

(I make no apologies)

RPG Superstar 2015 Top 8

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Chad Nedzlek wrote:
The concept of a world with only chaotic gods could actually be really interesting. The gods can be unreliable and whimsical, sort of like the old Greek gods on their worst days. I think a lot of interesting characterization could come from this, as cultures and people attempt to create some sense of stability and consistency and responsibility, only to have the gods capriciously ruin it all. Perhaps arcane magic is heavily focused on providing a stable alternative to the chaotic divine magic.

Conceptually, it's interesting for the reasons you state. Mechanically, without extensive houseruling, it would mean you could only have clerics of a chaotic or possibly true neutral alignment. While that would be an interesting experiment of itself, my priorities for setting building including allowing for, within reason, being both newbie friendly (i.e., not massive loads of houserules to learn that contradict core rules) and allowing for a variety of build concepts (so "you can't play a cleric unless you're chaotic" is out for my personal intents and purposes).

Also for ease of play (I don't know if this setting ever will be used but I want to design it like it would be), I'm going to custom build the races at 0 HD, but use the die roll results to ensure they fit the look and feel. Some of the races will be "spawn/kin/lesser relatives" of the monsters listed (so the scorpoid race will be descendants of true girtablilu, but a little more playable as a player race). The races will be scorpoids (girtablilu), lupinoids (adlets), fauns, vegepygmies, and tieflings. All may be renamed to suit the world and to avoid confusion with Bestiary entries (which could also be used in the game).

Still working on the gods. God 1 will be a god of the wastes, perhaps a transformed shell of a sun god turned desert/wasteland god. God 2 will be a tree/plant based goddess of rejuvenation; the vegepygmies are god 2's children; when other races die, they offer the dead bodies to the goddess, and she either releases their souls to the afterlife or reincarnates them as vegepygmies.

God 5 will be the antithesis to God 2, who seeks to devour or corrupt souls and turn them undead; changing some of the duplicated domains to the unused Darkness and Death.

Gods 3, 4, and 6 are a bit nebulous still, but may be more civilization focused. 4 looks like a Hermes-like lore god. 3, after removing duplicates and considering wildcards, only has community and water left so might build up some kind of oasis/well god. 6 may get the Fire domain and be a god of the forge.

I reserve the right to change my mind on all of this.

Thanks for following along, folks!

Liberty's Edge

Dot.

RPG Superstar 2015 Top 8

Just a slight update: working on writeups for gods and races--haven't lost track of this yet! Keep wanting to do one or the other, but finding everything really needs to synergize (work on a god, realize x race would be a really good worshipper of that god, ends up fleshing out race, then going back to god, etc.).

RPG Superstar 2015 Top 8

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General world description (rough draft):

The realm of Arkhad is a vast island at the center of which lies Mount Sevi-duhm, a (currently) dormant volcano. The last time the volcano erupted, a millennia or two ago, it erupted with such fury it rendered nearly the entire realm to ash. Lore holds the eruption was the result of a great battle between Sevi the Volcano God and Akhra the Sun God over who could burn the hottest. Sevi erupted so violently the effort to prove himself was suicidal: Sevi-duhm has been dormant ever since. Akhra himself was twisted and changed into the god Sekhra, a god of deserts, but also of the wasteland. Indeed, ever since the eruption, the sun has been, though bright, pale and gray rather than burning yellow.

Much of the realm eventually recovered from the devastating eruption: all to the west, the volcanic ash fed the plains and streams, and eventually grew into lush meadows and forests, where the descendants of the first forest dwellers, the faunlings, dwell. As moisture is cut off by ridges to the north, the northeastern realm becomes a dry desert, though beautiful with arcanely shaped rock formations. Here dwell the scorpion-tailed desert race that serve Sekhra, the Melu, descendants of greater holy guardians of Akhra, the girtablilu.

To the southeast, the lands never recovered from the eruption. Warped and twisted magics keep normal life from resuming, but instead creates and draws powerful monsters that haunt the realm. This wasteland is known as the Ashfell. Sometimes monsters leave the Ashfell to terrorize the living elsewhere, and heroes must rise to protect the lands.

All around the Sevi-duhm lie hills and lower mountains and rock formations that further conceal another realm: the Obsidian Caves. Maze-like, twisty, and endless, the Obsidian Caves are in some places alien realms of black glass-like walls, and elsewhere craggy tunnels where, as moisture and ash gathered, mosses and other rich vegetation began to grow. These oddly verdant sectors of the Obsidian Caves are the Holy Ground of the Root-Mother Adri, where mortals bury their dead so that the goddess may renew their souls. The Holy Caves are guarded by Adri's children the Rootkin, believed to be the reincarnated souls of some of the realm's fallen.

In and around the mountain wander the Ashenfolk, the semi-itinerant, twisted descendants of Sevi's favored children. Most Ashenfolk have ashy gray flesh, but otherwise each can look quite different, with a variety of strange marks or features (like horns or tails), as they were diminished and twisted by the same energies that turned the Ashfell into what it is today.

Along the western coasts and up into the mountain lie settlements of Erqidlets, dog-featured humanoids who are avid hunters and fishers. While happy to meet and trade with others, they are deeply protective of their territory and their families, and a strict code of honor, established by the goddess Eridiss, to keep these things safe. They have a deep fear of the vulture god of undeath, Vusrov, the Hunter of Souls. Some say they eat their dead if they are unable to burn or bury their dead in Adri's Holy Cave to keep Vusrov from desecrating the corpses.

(Races refluffed and made 0 HD for the world: Ashenfolk (tieflings), Melu (girtablilu), Rootkin (vegepygmy), Erqidlets (adlets), and Faunlings (fauns). If anyone has a good suggestion for another name for fauns, I'm open to suggestions. I was looking at faunicula (sounds like a folk song) or pans (sounds like a kitchen implement) or silvans (like the god "silvanus" though of course this is close to the language "sylvan").)

RPG Superstar 2015 Top 8

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And here are the revised gods. Duplicates were removed where it seemed over-much and other domains were slotted in based on what was missing or appropriate. I did a slight tweak of alignments to be sure there could be clerics of any alignment. So they are all only semi-random, but hoping the randomness jogs some new ideas. I'm noticing even with some of the randomness I get tempted to make some of these gods like gods I've made up for other homebrew worlds, so it's important both to let the randomness push things in different directions yet balance with trying to make things make sense.

Let me know if you see any glaring in inconsistencies or if something doesn't make sense. I picked out favored weapons just based on what seemed thematically appropriate; not sure if it provides a good variety.

GOD LIST
1: Sekhra the Burning, the Desert Lord, the Horizon Walker, God of the Wastes
Background: Sekhra was once Akhra the Bright, the shining sun god of the desert, controlling the sun which launched into the sky and the earthly horizon that swallowed it at night. Akhra had an endless rivalry with Suvi the Volcano God over who could burn hotter, light versus fire. Over a long forgotten slight, Akhra and Suvi did battle, and Suvi expended every last bit of his power to melt Akhra to nothingness. Suvi went dormant, but Akhra did not die. Still, he was blasted and changed as part of his desert was transformed to the ashen Wastes, a beautiful bright god turned gray and ominous. Sekhra still brings light to the world, but also clouds of ash and sudden catastrophes, reminding his followers that things can end at anytime--but also to appreciate that endings can lead to new possibilities and beginnings, just as the sun sets and will rise again. He is less passionate and impulsive than Akhra, and in his own way contemplates his fate and works to protect the flow of life, but is also seldom sympathetic to those who have suffered loss, especially since he lost himself. Followers of Sekhra learn to appreciate what they have and that it will likely be transient.
Alignment: Neutral
Portfolio: Sunlight, the desert, the Wastes, beginnings and endings, transformation, fate
Worshipers: Desert and wasteland dwellers, melus, leaders, penitents
Domains: Destruction, Earth, Luck, Time, Sun
Mysteries: Battle, Flame, Heavens, Time, Stone
Symbol: A solar eclipse, a black circle surrounded by a white shining corona
Favored Weapon: Chakram

2. Adri the Tree-Mother, the Purifier of Souls, Goddess of Nature, Renewal, and Death
Background: Adri is a capricious but kindly goddess of nature and the life cycle. She is worshipped in three different aspects: the flowering branches, the trunk and the roots. The Flowering aspect of Adri tries to make the beauties, if sometimes harsh, of wildlife apparent to all so that their hearts may be freed from the spirit-deadening toil and strictures of civilization. She encourages those to reach out to the skies to achieve greatness. The trunk connects earth to heaven, summoning the rains and clearing them away again to feed the earth, so that the plant life can feed the people. And, just as roots keep the soil cleansed of toxins, Adri’s Root aspect takes the souls of the dead and cleanses and prepares them for the next life. The peoples of the world bring the bodies or the ashes of their fallen to the Obsidian Tunnels, so that it is easier for her to receive and process the dead and ensure they go to their proper fate. Some souls Adri releases into the Afterward, to whatever new existence as a petitioner awaits them. Others, though, she determines are not finished with the realm of Arkhad--for what reasons only Adri knows. These souls get reborn as her “children,” the Rootkin, an enigmatic tribe of plantfolk who protect the Obsidian Tunnels and the holy burial grounds within. Adri has few enemies save Vutrov the Stalker, and she sends forth champions to ensure the souls he tries to ensnare are freed to the Afterlife they deserve.
Alignment: Chaotic Good
Portfolio: Nature, plant life, death, reincarnation, the life cycle
Worshipers: Rootkin, farmers, foresters, most mortals who honor the life cycle
Domains: Glory, Liberation, Plant, Repose, Weather
Mysteries: Ancestor, Life, Nature, Wood
Symbol: A tangle of roots
Favored Weapon: Sickle

3. Endriss the Oasis Queen, the Mystic Flow, Goddess of Wellsprings, Honor, and Family
Background: Wherever a spring opens up and feeds the people, Endriss is there. She represents the source of all natural water, as well as the mystic flows of magical energy. But as freeflowing as these things may seem, Endriss cautiously teaches rules and mores so that these precious sources of life can be conserved and preserved, especially where they can be so rare. She prizes honor and family--as those who gather around the oasis to thank Endriss for her gifts, they vow to uphold traditions and rules that keep the sources of life preserved. Endriss is not necessarily altruistic--her goal is to preserve the sources, and if this requires a sacrifice or the death of the dishonorable, this is more than an acceptable loss.
Alignment: Lawful Neutral
Portfolio: Wellsprings of water and magic, society, honor, family, tradition
Worshipers: Soldiers, providers, any honor-bound folk, mages
Domains: Community, Glory, Magic, Strength, Water
Mysteries: Battle, Nature, Wave
Symbol: A well
Favored Weapon: Battle Aspergillium

4. Xephryl the All-Knowing, the Healing Wind, Goddess of Wisdom and the Wind
Background: Xephryl is goddess of the literal wind as well as of breath. As life cannot be without air, she also governs healing; as the mind functions best when breathing deeply, she also feeds the mind and governs knowledge and wisdom. Xephryl emphasizes that the wind blows over all, and all need to breathe to live, so that in that all are equal in the eyes of the universe. She dislikes it intensely when mortals fight with one another over petty differences. She enjoys riddles, especially as she believes knowledge is not a stagnant thing--learning and increasing wisdom is an eternal process--and riddles challenge the close-minded and push them to get outside their own limitations. Her methods can seem capricious, but there is always an underlying purpose and pattern, always to the good of the world.
Alignment: Neutral Good
Portfolio: Lore, understanding, empathy, healing, wind, breath
Worshipers: Sages, physicians, healers, riddle-masters, storytellers
Domains: Knowledge, Protection, Air, Healing, Rune, Trickery
Mysteries: Life, Lore, Wind
Symbol: A golden cloud blowing westward
Favored Weapon: Quarterstaff

5. Vutrov the Stalker, the Nightmare Lord, the Vulture King, the Hunter of Souls
Background: Some say Vutrov is the oldest of gods, a visitor from beyond the world itself who came here to devour life after he ended a world before. Other sages insist Vutrov is the youngest of the gods, perhaps a faded and angry shard of the fallen volcano god Suvi, who was raised as an undead deity and, in madness and rage, now seeks to subvert the world into a twisted, unliving state. He does not seek destruction of life, for destruction is clean and allows for renewal, but dark transformation through necromantic energies. Vutrov is a sadistic and relentless scavenger of souls, who often preys upon explorers and adventurers who die far from where their relatives can bring them to Adri’s sacred caves. He fools mortals with pretty promises of wealth and power into becoming his servant, and traps souls, devours them, or transforms them to undead, all to undermine the natural processes guarded by Sekhra (renewal of the world) and Adri (renewal of life). Succumbing to the madness caused by Vutrov’s gaze, his followers believe he is the most powerful god of the realm and that their transformation at his hands makes them immortal and powerful, rather than the twisted slaves of the god they are. This is perhaps his most terrifying ability.
Alignment: Chaotic Evil
Portfolio: Undeath, madness, subversion, scavengers
Worshipers: Necromancers, cruel hunters, monsters, wasteland survivors
Domains: Animal, Charm, Darkness, Death, Madness, Trickery
Mysteries: Battle, Bones, Dark Tapestry
Symbol: A vulture
Favored Weapon: Mancatcher

6. Kheper the Firebrand, the Tinker, God of All that Spawns from the Forge
Background: Kheper is a free spirit, wandering the realm and inspiring others to do likewise, but yet he is also a god of cities and trade as much as he is of exploration. After all, founding a settlement must begin with seeking out the spot for it, and settlements cannot thrive without trade and travel between them. Kheper is the creative spark that drives culture, while Endriss is the source of structure that holds societies together. Kheper and Endriss are like night and day--or, indeed, fire and water, and yet they both respect that their influence on civilization are equally important, and leave one another to do their duty. Kheper is said to have taught the first blacksmiths, and most smiths are inducted into the society known as Kheper’s Guild to learn their art. Kheper is a benevolent god, but also protects and guides the heroes and soldiers alike who would wield the products of his forge to protect others. He has little use for law per se--that’s Endriss’s job--but encourages mortals to enjoy their brief spark that is life while they have it, and do whatever is needed to protect all that is close to them.
Alignment: Chaotic Good
Portfolio: Culture, trade, forges, exploration, adventurers and guardians
Worshipers: Blacksmiths and other craftsmen, traders, warriors, wanderers
Domains: Artifice, Fire, Nobility, Travel, War
Mysteries: Battle, Flames, Metal
Symbol: A sword aflame
Favored Weapon: Scimitar

Silver Crusade

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What was the name of the Volcano god?

RPG Superstar 2015 Top 8

Should be Suvi, though--whoops!--in the world write up I said Sevi instead. Which sounds better?

Silver Crusade

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Hmmm, in the writeup you said they basically committed suicide by heating themselves up too much, so some readers might think you're being a bit on the nose with calling them Suvi.

That aside I also do like Sevi more :3


Oh DeathQuaker. See I thought Dairy Queen and was all ICE CREAM AND PATHFINDER!!!!!

RPG Superstar 2015 Top 8

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I am in fact made almost entirely of ice cream and Pathfinder. And chocolate.


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DeathQuaker wrote:
I am in fact made almost entirely of ice cream and Pathfinder. And chocolate.

I read this and immediately spun up a tale of an ice cream golem, servant of a variant on the gingerbread witch... in the end, the plucky children seal her in her own freezer, instead of toppling her into the oven.

EDIT: And of course, we can't forget Baba Froyo.

(Apologies DQ for the minor hijack.)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Mmmmmm...


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DeathQuaker wrote:

I am in fact made almost entirely of ice cream and Pathfinder. And chocolate.

I'll vouch for this.

RPG Superstar 2015 Top 8

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quibblemuch wrote:
DeathQuaker wrote:
I am in fact made almost entirely of ice cream and Pathfinder. And chocolate.

I read this and immediately spun up a tale of an ice cream golem, servant of a variant on the gingerbread witch... in the end, the plucky children seal her in her own freezer, instead of toppling her into the oven.

EDIT: And of course, we can't forget Baba Froyo.

(Apologies DQ for the minor hijack.)

No worries. If it suited the tone of what came up for the world, I'd steal it! ;)

Back to the topic though... yes, "Suvi" was derived from "Vesuvius"--I am NOT creative with names at all--but I think it transformed into Sevi while I was thinking of the battle with Akhra/Sekhra, that the volcano caused the desert/sun god to transform, so his name gets merged with the other. I'll think on it. (And yes, there will probably be other name incompatibilities that show up. At some point there will be a final-er draft that hopefully addresses these).

I'm working on the races, and thinking about moving onto settlements next.

RPG Superstar 2015 Top 8

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I haven't forgotten this! I did get sick, and then was working on a rough world map!

It is here:

Map of Arkhad

I'm sure it fails at geology, geography, and a number of other things. The desert shouldn't really go all the way to the coast for one thing, but I was being lazy. But it should at least give a sense of what I am envisioning. I failed to put a scale or compass rose, but north is the usual direction and the whole thing is supposedly 250 miles square, so the length of one of the little border pieces would be 10 miles (I probably crammed too much into it if that's the scale, but ah well).

Also I didn't notice that the desert and wasteland textures show up over the mountain symbols till after I converted it to a .png. Sloppy sheeting, CC3+.

The little towns/whatnot don't have names! In part, because I will randomly generate a settlement or two first... that will be the next project.

I also need to finish the race writeups.

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Okay, let's generate a settlement. I originally said in the OP the "most prominent settlement," but the random generator may not produce something "prominent" so it will be a settlement. The dominant race will likely determine location, per the map, so we won't roll for region.

Settlement Ethical Alignment: 1d3 ⇒ 2 -> Neutral
Settlement Moral Alignment: 1d3 ⇒ 3 -> Evil
Size: 1d20 ⇒ 1 -> Small Town
Government: 1d12 ⇒ 6 -> Council
Dominant Race: 1d20 ⇒ 4 -> Tiefling
(1-5 is Ashkin (tiefling), 6-10 is Faunet (Faun), 11-13 is erqidlet (adlet), 15-18 is melu (girtablilu), 19-20 and is rootkin (vegepygmy)

After an edit we'll roll for settlement qualities, depending on the resulting size. (I'm not using 31 or 32 on the original list so I'll roll a d30.)

Quality 1: 1d30 ⇒ 14
Quality 2: 1d30 ⇒ 3

So that's:
Insular
The settlement is isolated, perhaps physically or even spiritually. Its citizens are fiercely loyal to one another. (Law +1; Crime -1)
Source: GameMastery Guide
Darkvision
Most of the citizens have darkvision, and thus nights provide no cover for thieves and other criminals. Merchants lose little inventory to dishonesty. (Crime -1, Economy +1)
source: Distant Shores

Does it have any disadvantages, Y/N?: 1d2 ⇒ 2

Minor Magic Items: 3d4 ⇒ (3, 2, 1) = 6
Medium Magic Items: 1d6 ⇒ 1

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Okay! After using some random NPC and name generators to help round things out, and Archives of Nethys's item generator, here's what we have:

KHORIDA
NE Small Town
Corruption +1; Crime -2; Economy +1; Law -1; Lore -1; Society +4
Qualities Darkvision, Insular
Danger 0

DEMOGRAPHICS
Government council
Population 2,000 people (2000 ashkin, 500 erqidlet, 200 silvans, 300 other)
Notable NPCs
Council Chair Senbu LE male ashkin Com 19
Trader's Guildmaster Qimmiq, N male erqidlet Rog 13
Market Mistress Iseret, CN female ashkin Exp 8

MARKETPLACE
Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items goblin skull bomb (1,200 gp), eagle cape (7,000 gp);+1 longbow (2,375 gp), +2 light wooden shield (4,153 gp), plague rat belt (5,200 gp), +2 leather armor (4,160 gp); Medium Items cloak of resistance +4 (16,000 gp)

One of the items generated indicated there are goblins as an enemy race in this world. :)

Based on the overall results, we'll say this is the red-roofed town located at the edge of the Ashfell. It is a town of well-organized corruption--everyone knows the right bribes and people to do favors for, so while there's a deal of underhandedness going on, there's actually a low rate of "real" crime (e.g., theft and murder). The Trader's Guild is really the local guild of rogues and spies, specializing both in legitimate business but also smuggling and information trade. It is a small town because it's hard to have bigger, successful settlements near or in the Ashfell, but they manage well with trade and some carefully managed nearby agriculture in the nearby hills, which support some life. Townfolk maintain careful loyalties to one another; while they are very welcoming of traders and especially adventurers who come to explore the wastes, there is a clear line drawn between visitors and locals. If you are an outsider, getting more than cursory information with a polite smile takes a good bit of work. Still, the Market District is especially welcoming and open to all, and many can find numerous connections and forms of assistance, legitimate and illegitimate.

I've also decided in between edits that the 0 HD fauns will be called silvans until I can come up with something better (silvestri? silvatici?).

Perhaps we'll do another later.

PS: Suggestions welcome on improvements to the maps and thoughts on further settlement development.

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Am I a terrible person if I decide to name the jungle "Faunsylvania"?

Silver Crusade

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... maybe?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

With Etymology, when you put sylvan (and thus sylvania) in a place's name it means "the woods"*, so with Faunsylvania you have a jungle named The Woods of the Faun/Faun Woods, or something to that effect.

*Transylvania comes out to "[the place] beyond the woods".

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Yes, I am aware. ("Pennsylvania" is "Penn's Woods" for William Penn.) The faun-ettes are the primary inhabitants of the jungle and hills area, so I was trying to think, "Hey, what's latin for "Wood of the fauns"" and then realized that's what it would be. And of course that, because of other "-sylvania" places in real life, it sounds a bit ridiculous.

I think I'll veer away from that for now. :)

As an aside, I like to pull from different languages for place and people names. E.g., fauns are from Roman mythology hence consulting Latin. I want to pull from Sumerian words for the melu/girtablilu, and Inuit for the adlet/erqidlet, etc. I'm making the tieflings Greek-Egyptian (not similar languages, but both cultures occupied the same area at one point [e.g., "Cleopatra" is a Greek name]). This doesn't mean I'm basing their cultures on these real world cultures (save perhaps cursorily)... I like my fantasy peoples to be actual fantasy peoples, not real human cultures with different faces.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

*nods*

How about for Faunland just Sylvania by itself?

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That might work. I also just found my copy of Ultimate Toolbox last night so I might randomly generate some place-names as well. :)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Neat :3

Liberty's Edge

DeathQuaker wrote:


This is my project. I am open to feedback, but I’m, selfish though it may be, not looking for collaboration. I reserve the right to accept or ignore suggestions as I see fit. If I do use someone else’s idea, I’ll give credit where it’s due. Pointing out mistakes and inconsistencies is fully welcome. Pointing out what I do well/get right is also of course welcome. MOREOVER: you’re welcome to offer additional challenges (“randomly generate allowed classes!”) or whatever; I may choose to take them or not. Random questions, comments, etc. welcome as long as it’s not terrifically derailing or unpleasant.

Do you mind if I make a template based on what you have done so that others can others can do this as well if they wish?


You need to randomize 1d10 ⇒ 9 more parameters!

RPG Superstar 2015 Top 8

Go ahead, Jace. I'm stealing other people's random generators for the most part anyway.

Here's the generator I was using to get some character names: http://www.fantasynamegenerators.com/

I also like this site for various random stuff: http://www.seventhsanctum.com/

I'll see what I can do, sideromancer. ;) I've been working on the race writeups slowly.

Liberty's Edge

DeathQuaker wrote:

Go ahead, Jace. I'm stealing other people's random generators for the most part anyway.

Here's the generator I was using to get some character names: http://www.fantasynamegenerators.com/

I also like this site for various random stuff: http://www.seventhsanctum.com/

I'll see what I can do, sideromancer. ;) I've been working on the race writeups slowly.

Thanks! I will try to have it finished after the weekend is over.

Liberty's Edge

Jace Nailo wrote:
DeathQuaker wrote:

Go ahead, Jace. I'm stealing other people's random generators for the most part anyway.

Here's the generator I was using to get some character names: http://www.fantasynamegenerators.com/

I also like this site for various random stuff: http://www.seventhsanctum.com/

I'll see what I can do, sideromancer. ;) I've been working on the race writeups slowly.

Thanks! I will try to have it finished after the weekend is over.

So, it took longer than I expected to post this. Anyway, here is the google doc I worked it up on.

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