Merisiel White (Female elf rogue 1)
CN Medium humanoid (elf )
Init +4; Senses low-light vision; Perception +7
Defense
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +1; +2 vs. enchantments
Offense
Speed 30 ft.
Melee rapier +4 (1d6+2/18–20)
Ranged dagger +4 (1d4+2/19–20)
Special Attacks sneak attack +1d6
Statistics
Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse
Skills Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7,
Knowledge (local) +4, Perception +7, Sleight of Hand +8, Stealth +7;
Armor Check –1
Languages Common, Elven
SQ trapfinding +1, elven magic, weapon familiarity
Combat Gear acid flask, alchemist’s fire; Other Gear studded leather,
daggers (6), rapier, backpack, hooded lantern, oil (5), silk rope (50 ft.),
thieves’ tools, 13 gp
Special Abilities
(Elven Immunities): Elves are immune to magic sleep effects and get a
+2 racial saving throw bonus against enchantment spells and effects.
.
(Keen Senses): Elves receive a +2 racial bonus on Perception skill checks,
which has already been calculated into her statistics.
Low-Light Vision: As an elf, Merisiel can see twice as far as humans in
conditions of dim light.
(Sneak Attack): If Merisiel can catch an opponent when it is unable to
defend itself effectively from her attack, she can strike a vital spot
for extra damage. Her attack deals an additional +1d6 points of
damage anytime her target would be denied a Dexterity bonus to AC
(whether the target actually has a Dexterity bonus or not), or when
she flanks her target. Should Merisiel score a critical hit with a sneak
attack, this extra damage is not multiplied. Ranged attacks can count
as sneak attacks only if the target is within 30 feet.
(Trapfinding): Merisiel adds +1 to Perception skill checks made to locate
traps and to Disable Device skill checks. She can use Disable Device
to disarm magic traps.
(Weapon Familiarity): Elves are proficient with longbows, longswords,
rapiers, and shortbows, and treat any weapon with the word “elven”
in its name as a martial weapon.
(Weapon Finesse): With a light weapon, rapier, whip, or spiked chain,
Merisiel uses her Dexterity modifier instead of her Strength modifier
on attack rolls. This bonus has already been applied to her statistics.. (Background/Description) Just over a century old—still an adolescent as her people count age—Merisiel’s already grown used to watching her friends grow old.
She’s open and expressive with her thoughts and emotions, and never hesitates to make them known when things go wrong—which they
often do. As a Pathfinder, her mercurial personality can grate on her allies, but her “quiet” skills and quick knifeplay more than make
up for it.