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It'sLyz's page

11 posts. Organized Play character for Lyz Liddell.


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Grand Lodge

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Steve Geddes wrote:
I'm also looking forward to seeing Lyz's creative work. No doubt I've already read some but 'who did what' isn't always so obvious from the outside (so kudos for showing us a glimpse behind the curtain, Amanda!)

Hey, thanks, Steve! I hope you enjoy it—I certainly had a blast putting it together. Nidal is one of my favorite places in the setting, and Liane was fantastic to work with. (Really, all the best ideas are hers!)

Grand Lodge

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Dean HS Jones wrote:

This is bound to come up at some point so better to discuss it now:

If a Splintersoul Vigilante takes levels in Paladin, he counts as an ex-Paladin while in his social persona.

Does that qualify him therefore to take the Vindictive Bastard archetype while in social persona only?

What an interesting question.

Grand Lodge

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Craig Tierney wrote:
It'sLyz wrote:
Rysky wrote:

But seriously, that's an awesome archetype, it's up there with the Tortured Crusader for my favourite Paladin archetype.

Thankies to whoever wrote it!

You're welcome! It was my favorite of the ex-classes.

Seeing as you're in this thread, I have a few questions about the design of the archetype, if you don't mind answering (feel free not to):

Why does the ex-paladin have limited duration solo tactics? Tactician or some variation thereof feels like it would make more sense to me.
Is Gang Up supposed to work if you haven't already smote the target?
Should you be able to have multiple uses of Gang Up simultaneously active?
Is the vindictive bastard supposed to receive spellcasting?

Well, let's see what I can do. I'll note that this is only the design/writing perspective, and the details of specific rules concerns are subject to your GM and decisions from developers and organized play staff.

We wanted to preserve the subtle difference between tactician and solo tactics, in that tactician grants your allies the benefit of the feat (for a longer period of time), and solo tactics does not. Ex-archetypes are specifically intended to be slightly less powerful than typical members of the class (if not, what's the benefit of all that moral quandary?) and so we opted for the less powerful version.

Vindy gains a smite bonus only while she has a smite in effect herself, so if the hasn't smote (smited?) anyone yet, she has no bonus to grant via Gang Up.

As for multiple uses of Gang Up, it would depend on whether you can have multiple uses of smite active at one time. I defer to the standard for whether a typical paladin can have multiple smite effects in place at one time. (I'm sure that conversation must have happened somewhere.)

If an archetype doesn't specifically replace or alter a class feature, it's still there; so yes, as written Vindy still has her spells.

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These are all super-helpful, thank you all!

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Rysky wrote:

But seriously, that's an awesome archetype, it's up there with the Tortured Crusader for my favourite Paladin archetype.

Thankies to whoever wrote it!

You're welcome! It was my favorite of the ex-classes.

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I have a player whose character is interesting in helping a trans friend NPC acquire an elixir of sex shifting so the friend can permanently assume his gender identity. (How sweet!) But it's a 2nd-level character and the price is a bit out of his reach; he's asking if he can contribute resources instead to bring the price down. Anyone have creative suggestions on fun ingredients he can keep an eye open for to contribute toward this elixir?

For context, we're in the first book of Hell's Rebels, set in Kintargo.

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Things that still make me giggle from this past session:

Al: "Let me just get out my...um...god..."
Aspexia: "You're just carrying one of those around with you???"

And Hal: "I'm sure that's not a good idea...but it's a GREAT idea!"

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Welcome, Joe! Looking forward to working with/parallel to you! (#ContractorLove)

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Hayato Ken wrote:

In this case, i really think there should have been more penalties for playre characters with darkvision, that the goblins don´t get because of whatever. The way it is, more conservative players are unnecesarily screwed up.

It can make for a nice play...

Ken, I understand your thoughts on darkvision - I worked very hard to keep the game fun for those characters who couldn't see.

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Lisa Stevens wrote:

Sounds like you had a great game! Pretty much played out like I was hoping it would. Does an old heart proud to see folks having fun with my creation. :)

-Lisa

Thanks for creating the fun for us to play with!

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Landon Winkler wrote:
ParagonDireRaccoon wrote:
Thanks Landon- this is cool for me to read. I'm running the Emerald Spire, it looks like you prepared the quests for players better than I did. I look forward to hearing more.

Yeah, Lyz did a great job getting everyone on board. We played last night (actual report coming soon) and the quests really gave everyone something to focus on.

Cheers!
Landon

And thanks a-many to Landon for helping me with some of the prep and planning work. When he mentioned "crazy schedules," he didn't mention that mine is among them. PDR, I hope the posts are helpful as you plan your own run!