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Idris Runasdottir's page

Goblin Squad Member. Organized Play Member. 28 posts (34 including aliases). No reviews. No lists. 1 wishlist. 5 Organized Play characters.


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Shadow Lodge 1/5

In my regular groups Aasimars and tieflings are most common (but are normally played with very human personalities). And I've only seen one dwarf. Most everyone else is some form of human. Although one of my alts is wayang and my husband has a nagaji and an oread.

Shadow Lodge 1/5

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PMSchulz wrote:
There is no Knowledge (Uptight A**holes) skill.

Yes there is, it's just called Knowledge (Nobility).

According to my husband and one VC, I am allowed to use my Prehensile Hair to flirt with Paracountess Zarta Dralneen.

Shadow Lodge 1/5

I have begun my sessions handing out the chronicle sheets and having everyone fill out the pertinent information (also so that way I can track who's which faction without constantly having to ask or write it down myself). Then I tell them to write down whatever purchases they want to make, give them their mission, and if it's a situation that allows for it, let them buy what they need for the mission. Then I take the sheets back.

Shadow Lodge 1/5

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This is pinned at the top of our local group's FB page, and has been told to our regulars. Not because it has been an issue, but rather in the hopes of prevention. We'd rather people know what to do and never use it, than vice verse.

"Sexual harassment, physical or verbal abuse, and other untoward conduct between players or characters will not be tolerated in Pathfinder Society. If you feel that someone is acting inappropriately and you feel uncomfortable, ask your GM to step in. If s/he is unwilling to get involved, or does not help to resolve the situation, contact the Venture-Lieutenant [contact info]. Or, if you are more comfortable speaking to a woman, come to me [I'm married to the VL]. Character on character violence is strictly forbidden in Society play."

That being said, we tend to play in private homes (mostly for lack of access to public venues) where things can be a bit more lax. If there are minors around, even if they're 17, I am stricter about policing behaviours and language.

Shadow Lodge 1/5

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One of my players is GM'ing for her first time tonight, and the poor thing has one of THOSE players. She's already had to tell him, "No, you can't have white phosphorous."

Shadow Lodge 1/5

Your eidolon is so stupid...
... he wants to be on Jersey Shore.

Shadow Lodge 1/5

When it comes to BBEG's stats and abilities, as long as you don't give specifics but rather a general overview I think you're ok. For example, "Whoa guys, I fought him before and he likes his traps and poisons, watch out" not "He has X amount of hp and his AC is Z."

I've run something and then played it, and in that case I tend to let people who haven't take the leadership role. And I only allow my metagame knowledge to come into play if my character can safely infer what might come up.

For example:
Severing Ties, you're heading into the headquarters to "broke"r a deal with a group of highly paranoid, suspicious cultists. She's going to expect trouble and prepares for all kinds of traps and spells. That's common sense. I do not, however, try to acquire any form of stone to flesh before the mission. That's metagaming.

Shadow Lodge 1/5

Jiggy wrote:
Um, I don't remember Ezren's CON, but an acid splash crit deals no more than 6 damage. How does he go from (presumably) conscious with at least 0HP to far enough into negatives to bleed out next round?

His Con is 13 at level one, and his hp are 7. Unfortunately, his fort is 0.

Shadow Lodge 1/5

Ran:
Tide of Morning
with a table of a witch, alchemist, ranger, and two druids. It was a bit of a walk for them. :P

Shadow Lodge 1/5

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Auke Teeninga wrote:

It sounds liek the start of a joke:

Your Eidolon is so stupid...

...when you say "Charge" he goes looking for a power socket!

(Who can do better? Best one will get a boon!)

Your Eidolon is so stupid...

when you say "Flee!" he sits down to scratch.

Shadow Lodge 1/5

If my familiar with an intelligence of 6 can learn deliver, fetch, get help, and seek (amongst others to varying degrees of complexity), then he should be able to seek a piece of paper as long as it's not one piece amongst many.

Shadow Lodge

The bard finishes her hymn, letting the instrument fade from existence. She leans back takes a sip of white Taldan wine, her movements revealing a Wayfinder engraved with the symbol of, unsurprisingly, Shelyn.

Shadow Lodge 1/5

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thejeff wrote:
Unknown Ediology wrote:
So, how have other GMs managed to get their players to go investigate the gnome? How do you pique their curiosity?
We just went over and talked to him. Of course, I was playing a gnome, so that might have helped.

Ugh, my GM at PaizoCon kept crying out in the most annoying voice, "FREE THE GNOME!" He was wearing one of the awesome goblin hats, and I told him (both IC/OOC) that I was going to tear his ears off if he wasn't quiet while the adults talked. It was tempting to set him free just to shut him up, but luckily our sense motives were good.

Shadow Lodge 1/5

Alexander_Damocles wrote:
While epic, mage hand only works on unattended items. I found that out the hard way...

Oops, I mean Open/Close on his belt buckle. Do I dare ask how you found out? o.0

Shadow Lodge 1/5

I was GM'ing for the first time, and someone used mage hand to undo the belt of the enemy so the pants were down around his ankles.

Gunslinger: I want to shoot his [manhood].

Me: Since that's technically a called shot, let's see what you roll first and I'll tell you what happens.

Gunslinger: 20+ roll of ridiculousness

Me: You brace your pistol on the head of the halfling that's standing in front of you and fire. You succeed and [insert graphic depiction of results here].

Shadow Lodge 1/5

Not to confuse you with even more options, but here's my experience as a white-haired witch (i.e. no hexes, but get prehensile hair with stupid amounts of reach).

While she's neither combat nor spell focused, she's a great support character with lots of skills and creative uses for her abilities. For example, her hair is used for climbing, intimidation, dragging allies out of danger...

I have found that PFS characters do better if they don't min/max or are only good at one thing. Most of the time, the other players at your table are going to vary. Perfectly balanced tables almost never happen unless you play with the same people every week. And since every scenario is different, Meaty Meatshield might not have as much fun in one that's set in high society with very little combat if you made him dumb. In short, prepare for the unexpected, have fun, and roll with it.

Shadow Lodge 1/5

rknop wrote:

Vancouver Island... it is within driving distance of where I am. (If you count having a ferry move your car as "driving".) Kinda far for a game, alas.

Have you communicated with the Lower Mainland VC? He was looking for GMs for VCON, coming up in October. I fear I won't be able to go to VCON this year.

Considering my husband is the new VL to the lower mainland VC, yes, in a roundabout way. :) Not sure if we can since I believe all of his leave time has been used up because we're doing both Thanksgivings.

Shadow Lodge 1/5

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Strike 1: Metagaming
Strike 2: Violation of the Don't be a Jerk rule
Strike 3: Picking on a new player

Report them. Now. Do not pass go, do not collect 200 gold. This is something for which I would kick players from my table. What's worse is, is that they are GM's. If this is how they act when playing... *Shakes head*

Shadow Lodge 1/5

I've played at a table with an I.P. Freely. The GM just called him Freely.

For myself, I always do lots of research (being a herald in the SCA, it's kind of ingrained). For example, the rather Norse sounding name for my white-haired witch. Shelaelyn Tenris, the Taldan cleric of Shelyn. And the Japanese word for shadow for my wayang magus.

Shadow Lodge 1/5

Andrew Christian wrote:
I saw a great idea for a new chronicle that comes with the Guide that is a 0 xp, 0 pp chronicle with 150 starting gold, the always available stuff (or at least the guide text) listed on it, and what not, for your starter chronicle sheet.

This is a great idea, though perhaps I'm biased since my area has a lot of newbies.

Count me as another who would like a little more line height for buying/selling. While I can write that small, if I'm in a hurry at a convention or something, as a player I might pencil it in then add up my totals later. Unfortunately, if you can't read your tiny, hastily scrawled handwriting, several months later you may realize what you thought was a 3 was actually an 8, causing you to have to go through and fix every one of your subsequent chronicles.

Shadow Lodge 1/5

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If you ever find yourself on Vancouver Island, you are welcome! (Unless I get enough experience under my belt and the insane desire to volunteer for PaizoCon next year).

Shadow Lodge 1/5

Andrew Christian wrote:

While they might talk their way outta all the combats, if they do so, then what?

Do they tell the Aspis agents that they are supposed to go back to home base?

Do they tell the Aspis to just go away?

Do the Aspis stay there?

The mission requires them to clear out the base.

If the agents just go away, eventually they will come back, angry about being duped. As such, they don't fight, but they fail the main mission.

They had to roleplay in addition to their rolls, making them think up convincing arguments.

I had the most dedicated/combat oriented Aspis members attack anyway, and surrendered the weaker as an individual in combat/more likely to run if alone and injured. So the ones who were most likely to come back with an even greater force to retake it were eliminated, and those who would possibly get another contract or generally move on. Heck, they even managed to convince the ninja into taking the inner sanctum with them in exchange for his life (after they signed a contract in order to save his honour). (Had to move some sections around for both character choices and time constraints).

It was a lot of fun, and they worked extremely well as a group, while still providing plenty of challenges and nearly killing a character.

Shadow Lodge 1/5

Last night was my first time running PFS and second time ever as a GM. I chose Icebound Outpost as it was in my husband's library, and seemed easy enough to cut my teeth on for a low-tier table.

But then they managed to talk themselves out of combat. Multiple times. Ridiculously high rolls vs. laughably low rolls. And a rastafarian halfling bard.

Plus:
they took the Aspis badges off of the three lookouts to lend credibility to their ruse.

As this is a notoriously high-combat scenario, and their goal is to wipe out the Aspis base, I had them succeed in some parts and fail in others. For example, they succeeded against the scrollmaster, but not her bodyguard.

How do you handle situations like this? It worked really well, and quite ingeniously, but am interested in how others handle players who find creative solutions to combat.

Shadow Lodge 1/5

Adam Mogyorodi wrote:
Make sure to make the NPCs eerily nice. There's nothing that will freak out the PCs more than having every single question they have answered and every request they make fulfilled.

^This.

Also, discourage splitting the party as strongly as possible. For most seasoned players, that's a given, but as it was a table of fairly novice players there was a player death.

Temple of Empyreal Enlightenment:
Last suggestion, sketch out the pointy arrow symbols. If verbally described incorrectly, they sound like harmless runes. When actually visualized, it's a whole can of no.

Have fun with the stoned garden gnome!

Shadow Lodge 1/5

Whilst playing the pre-gen cleric Kyra, the GM determined that for this mission she was of the Taldor faction.

Feast of Sigils:
My party members helped her get laid by a drag queen prostitute. While dressed as a young man. So a lesbian (according to the comics) cross-dressing hooked up with a cross-dressing man.
Thankfully, the GM, who did a rather terrifying impersonation of the hooker, took pity on me and announced that the mission was successful.

Shadow Lodge

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Grolick wrote:
sliverofjade wrote:
Grolick wrote:
NoStrings wrote:
Grolick wrote:
zylphryx wrote:
MisterSlanky wrote:
We know Mike responds well to beer, specifically craft beer. He also likes precious moments figurines and anything with the Seahawks logo on it. Only one of the above statements is true.
It's the figurines, isn't it?
Funny, I thought it was New York Mets logos he liked.
I thought it was the Winnipeg Jets that he liked. At least I heard he used to like them before they moved. ;)
Then you might think he like Calgary Flames as well....
Sure it's not the Toronto Maple Leafs?
Why would it be the Maple Leafs?

The Maple Leafs are like whales, they get confused when surrounded by ice. ;P

Shadow Lodge

Grolick wrote:
NoStrings wrote:
Grolick wrote:
zylphryx wrote:
MisterSlanky wrote:
We know Mike responds well to beer, specifically craft beer. He also likes precious moments figurines and anything with the Seahawks logo on it. Only one of the above statements is true.
It's the figurines, isn't it?
Funny, I thought it was New York Mets logos he liked.
I thought it was the Winnipeg Jets that he liked. At least I heard he used to like them before they moved. ;)
Then you might think he like Calgary Flames as well....

Sure it's not the Toronto Maple Leafs?

Shadow Lodge

No, no, see I need THOSE! Mike may, however, find himself sleeping under one of the gaming tables at the Con. And under the reception tables at the wedding... :D
~The Fiancee