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Sign in to create or edit a product review. Even if you don't play the game (or never did play, or never plan on playing), this module is well worth the price of admission. Written in the same vein as the AB minis from Fleming/Giffen in the 80s, "Don't Ask" is a real gem. And, if nothing else, the back cover is a cut-out Ambush Bug mask, perfect for fighting rogue argyle socks with (if necessary). Because, apparently, every drop of water in the Dark Sun setting is on these tiles. Forget relics and artifacts; all that's missing is a tile that shows a twenty-foot wide block of iron and these tiles might represent the most prized treasures in the entire Dark Sun setting. They're great tiles, with great art (okay, the 3-D wagon looks a lot like a 1950's American pickup truck), and if you're setting a game on either a sun-baked, barren plain or on a lake they're going to be fine. But for Athas? Not so sure about that. These killer mushrooms are fantastic. I just painted up a bunch this past weekend, and I'll probably get another set before too long. They tower over a Reaper female gnome I worked on at the same time, so they're solidly in the Medium size range as they should be. Even if they're just set pieces, these minis are worth having.
GameMastery Item Cards: Legacy of Fire DeckPaizo Inc.List Price: Our Price: $4.00 Add to CartMagnificent setThe quality of the artwork is as high as its ever been for the Item Cards. While the order the cards are numbered in is a bit odd (I'm sure there's some rhyme and reason to it, but I've no idea what it is), it's very easy to sort the cards both by type (armor, weapons, potions, etc) and alphabetically. I'll just say it- I love this mini. The pose is much more dynamic than any of the fire giants made so far by either the D&D minis line or Reaper. From every bulging muscle down to the cruel scowl on its face, this guy is unbridled malice. And that sword... God help the poor fool who gets smacked with that thing. The miniature is scaled to stand about twelve feet tall compared to a 28mm human figure, so it's the right size. I think it weighs a metric ton, but thanks to the lead alloy it's very affordable. I'd have given it the full five stars, but my criticism of the mini is the same for all of the P-65 figures I've seen. The alloy just doesn't seem to take the mold as well as the tin Reaper figures do, so (and maybe this is just my imagination) the features aren't as sharp as they could be. The softness of the metal also means bends and breaks are inevitable, such as the base peg that had snapped from one of the mini's feet when I got it. However, that was an easy fix, and the mini painted up beautifully.
Pathfinder Chronicles: Campaign Setting (OGL) Hardcover Print EditionPaizo Inc.Print Edition Out of print Add PDF $29.99 Non-Mint Unavailable Simply AmazingSince this book was announced I just kept thinking that if it's at least as good as the 3.x Forgotten Realms Campaign Setting (I think easily the best supplement made by WotC for third edition), it will easily be worth the price of admission. I've just spent two hours taking in the depth and scope of the book, and I'd already say it easily surpasses my hopes and expectations. The Pathfinder Chronicles Campaign Setting is a classic.
Pathfinder Chronicles Miniatures: Tar-Baphon, The Whispering TyrantPaizo Inc.Our Price: $4.95 Add to CartThe various Item Cards always add spice to the gaming experience, but having the cards for Rise of the Runelords showing the major items and weapons encountered is invaluable. I picked up a booster pack today, more out of curiosity than anything else. From the gallery on the WotC website these minis looked terrible. Some of the sculpts seems like they were done by an elementary school art class (whoever gave the green light to the Griffon figure from this set should be ashamed of him- or herself), and the paint jobs were awful, with very few of the minis having any shading or highlights. So I wanted to see if the product out of the box looked as bad. They were worse. The "face" painted on the Defiant Rake mini looks like an afterthought (it doesn't help that there isn't much of a face actually sculpted on the figure to begin with). The Troglodyte Bonecrusher, just as seen in the WotC gallery, is a flat grey with no detail work done to its hide, and half of the armor isn't painted. The Drow Spiderguard is unpainted save for the hair and sword. The right arm of the Orc Raider is in a very artificial pose, and the hand is half the size it should be to make anatomical sense (unless this orc has the half-Tyrannosaurus template). These are the highlights. The other four minis in the package were worse. They've actually found ways to make the Guard of Mithral Hall figure from the Night Below set look good. There's virtually no prep work involved other than reading through the game. Everything that the DM needs to know as the game goes along is spelled out in the module. Best of all, the game itself is a fun little romp for the players, too. Some great roleplaying opportunities, all sorts of nasty things to beat up. The only thing that could have made the game better would have been including some illustrations of certain NPCs or locations.
About Vorelloex VaecaesinThe Story of a Survivor:
Vorelloex Vaecaesin Ledir was the bastard son of a Kellid huntsman and the only elf who could ever enchant him. (She was actually a gold dragon, but neither father nor son ever knew it.) She bore the child, named him, and in the few days after vanished, forever to haunt the mind of his hardened father. As Vorelloex grew, his countenance began to shine with an effervescent golden glitter, and he began to speak in a guttural tongue that none knew, save himself. (It's draconic, but how many Kellids know draconic? Not too many.) One of a band of four mammoth hunters, Vorelloex was stuck between a proverbial rock and a hard place. It started as any season before it, with great thrills, great risks, and even greater hauls of quarry. Vorelloex's band comprised of a tall orc named Gorthez, Vorelloex's full-blood kellid halfbrother, Relthas, and Relthas' muse of passion, a half-elven woman named Selrisya. The crew had been together for a three whole poaching seasons luckily, without managing to succumb to the many terrors of the Tusk Mountains. During one stalk, the band journeyed to the far southern tip of the Tusks, tracking one of the oldest-and largest- mastodons the Ledir brothers had seen in a span of 9 years. If they landed this haul, they would have enough food to last the rest of the season, and enough hide and bone to trade for fortunes, and realize their oft discussed but ne'er truly considered youthful fantasy of retiring as hunters, and living off the 'fat of the land, and the blood of our enemies'. They were as far south as they had been in about 5 poaching seasons, where more people roamed than they had seen in a long time. Night fell on the small hunting camp, and it was Vorelloex's turn on the watch. He would always curse himself for his weakness on this night.
But what the slavers did not know would harm them. The Ledir were of only the proudest of kin, and would not lay down without reprisal. The three at Relthas' inflamed directive dogged at the heels of the slavers, to reclaim his lost love, praying to every god he knew that she was kept safe. At the end of their chase, the three huntsmen rampaged through the dark Shudderwood, down the Senir River, and the party met their fate at Lantern Lake. The Slavers had caught more people by this time, many unlucky Ustalav people had joined the ranks of their chained. Selrisya was not seen among them. The brothers swore, and in their swearing, a vow of revenge. The fury of the Ledir clan was felt that night, but it's ichor hate was not the only presence present. From the lakeside, there emerged a swarm of undead, arising from the water, taking all present by deathly surprise. All who drew breath were doomed to undeath that night, with only one survivor, a certain brooding half-elf with golden eyes. Devastated, Vorelloex did only what he could do. Roam on, and survive. STATS:
Init. +0, Senses: Low Light Vision, Perception +4 DEFENSE AC 15, Touch 10, Flat-footed 15 HP 13 (1d12+1) Fort +3, Ref +0, Will +0; +2 vs. enchantment spells and effects OFFENSE Speed 30 ft Melee: Heavy Flail +5 (1d10+6) Handaxe +5 (1d6+4) Dagger +5 (1d4+4) STATISTICS Str 18 Dex 11 Con 13 Int 8 Wis 6 Cha 18 BAB +1 CMB +5, CMD 15 Skills: Intimidate +11, Perception +4 Feats: Iron Will, Skill Focus: Intimidate Special Qualities: Rage 5 rounds/day Personality and Appearance:
Appearance: Vorelloex Vaecaesin-Ledir was wrought of seed of passion between a Kellid man and a most alluring elf maiden, whose true nature was that of only the highest of apex predators of Golarion: the golden dragon. Vorelloex is a rugged but yet still a very poised fellow, whose face was carved by the gods of aesthetics and wile, with hair blacker than the Abyss's nightmares. He carries himself proud, as any Kellid man should, not giving heed to any below him. His draconic blood only exacerbates his strutting pride, and can be witnessed clearly through the lad's brilliant golden eyes. Vorelloex wears horns of felled beasts in his hair, and their teeth as his neck's ornament. Above his scale mail armor, he is bound to his cloak; made of only the wooliest mastodon fur, the light gray hooded cloak not only keeps him from freezing to death, but hides him inside the wisps of the tundras from his usual preys. He favors the flail, but keeps his keepsake hatchet named 'Scream' beside him at all times. Vorelloex is always ready to defend himself and those he deems family. Personality:
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