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I really enjoyed the convention, and great work on the end of all the organizers, and GM's. Virtually everyone I talked to agreed that the quality of GM'ing, mustering, and playing this year was higher in years passed, and that is great!
I also felt quite cold in the Sagamore in the morning slots. That is easily remedied though for next year by remembering to pack a hoodie or something.
In regards to the 1 AM end time for events, I felt that it was needed from the point of view of a GM and I imagine from the point of view of the HQ volunteers. A player has the ability to schedule their events themselves, and allow adequate time for them to get whatever it is they need to do done. Tier 1 and 2 volunteers find themselves in the Sagamore for 30-40 hours or so over the course of the convention (and that's just in volunteering!). That's a lot of time, and doesn't allow us much time to do anything else. If the breaks were any shorter than they were, I wouldn't have volunteered to attend the convention as a GM. I felt it was the bare minimum time needed to prepare for the next slot, and get any personal things you needed to get done handled.
In regards to mustering, I think it would have been helpful to stick a large number on each of the iconics around the room. (I assume there wasn't one, but not 100% sure since I didn't actually play any PFS at the convention.) I heard HQ volunteers explain to people a number of times which iconic they needed to go to along with a description of the iconic. This seems VERY confusing, since I wasn't sure exactly what they were talking about on at least one occasion when the Iconic in question was new and I was unfamiliar with their name. From the POV of a new player, not knowing any of these characters, I imagine finding where you are suppose to be was quite arduous.
I also agree with the above posters that the Weston while close, did seem like the least accommodating out of the attached hotels. I spent a little time in each of the others, and they all seemed to have a nicer space. The whole elevator key-card thing was also quite annoying. Especially on the first few days of the convention when many of our key-cards would only allow us to access the floor our room was actually on + 1,2, and 3. Luckily it seemed they had that sorted out after many complaints by Friday afternoon sometime. (My key-card would get me anywhere I wanted to go, but after escorting a venture captain around the building for ten minutes so that we could get to different rooms with our friends/fellow GM's in them, it became clear how much of an issue this was.)
Looking forward to next years convention, and thank you so much guys for organizing an amazing event!