Azmur Kell

Hal Quickshot's page

62 posts. Organized Play character for ElegantlyWasted.


RSS

1 to 50 of 62 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Aye. We could head back briefly."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal gives a full report, detailing the encounters in the caves and the strange markings they had come across. He tells of his companion's valor and offers to essentially sell himself into servitude for a period of time to the temple until the cost of bringing them back would be paid off.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Yes...if we're lucky we can find a Cleric, someone that can bring them back, perhaps."

Grand Lodge

1 person marked this as a favorite.
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Time to die, you son of a b%*~&!"
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

I moved myself, as I take what you said to mean I couldn't shoot it from where I was

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Line of sight is a little difficult to tell on the map; if I five foot step do I still have line of sight for an attack? If so, then I will do that; if I don't have line of sight, then instead I will withdraw.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal moves back to where he can shoot the ooze, and takes another shot! If I could think of anything else to do, I would!

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm (Pleeeeeeease): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Wait...oozes are immune to crits, aren't they? T_T

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal takes another shot (pretty much all I can do).

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Hal then moves, trying to not give the ooze too many targets too close together.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Since it moved forward, the ooze should be in range. It'll be more difficult with his friends in the way, but Hal takes a shot. The ooze should be fully visible as well (within 20 feet). Hal then five foot steps to the southwest.

Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal will fire off a shot, then move to the end of the hall away from the ooze.

I'm on mobile, can't move my token; DM, can you move me appropriately? I'd like to move 25 feet west but keep it in sight if possible.

Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Aye. We've come to far to stop now. I'd not say no to a charge from the wand, though. The dart did a bit of damage."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20

Hal plucks out the dart, slightly annoyed at his distraction but relieved that combat is over.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal steps forward, bringing the kobolds into better light, then aims an attack at the southern one.

Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

And the dice continue to hate us

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal will take a shot at the Kobold to the south.

Attack, Deadly Aim, Point Blank Shot: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hey guys, I have to drive about two hours so can't respond right now. GM, I'd like Hal to move in the direction he heard noise and fire an arrow with Deadly Aim if he sees any enemies. If he doesn't dome across anything then he will ready an action to fire at the first enemy he sees.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Both those are +1 if I'm in Point Blank range

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

None of that gear is beneficial to me so please you guys take it.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Aye...as Ajaline said, we are grateful. We should press on...we owe it to our fallen comrades."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal sits up, and, seeing Ickeckesses' body, he punches the ground in frustration.

"Damn it. I thought we were ready."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Also, yikes, the dice in this game seem to freaking hate us

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Sorry, was waiting on my turn to roll Con. Not exactly sure how it works! Never been in negatives before :p

Stabilize: 1d20 - 10 ⇒ (16) - 10 = 6

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Could definitely use a heal after this!"
Hal takes a five foot step forward. Hal's going to go ahead and fight defensively, bringing his AC to 20.

Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"I'll do my damnedest!"
Hal swipes at the one in front of him.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Unfortunately, he is unable to connect.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

EDIT: I would very much like to have switched to my flail, which would have been a move equivalent action. It didn't make it into my last post (rather under the weather today, sorry. My dog just died and I'm sort of sideways, didn't even remember I had that weapon)

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal will do what he did before. He will hold where he is, readying an action for the first skeleton to come into his reach.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal moves forward, drawing his longsword and holding it in two hands. He readies an attack against the next enemy to come into his reach.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"I knew I should have bought a damn mace! Ah, well; here goes nothing!"

Hal will take a shot at the skeleton he can see (the red bordered one).

Attack, Point Blank, Inspire: 1d20 + 8 ⇒ (6) + 8 = 14 Hopefully it's flat-footed?
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"I'll take the rear."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal keeps a watch, ensuring nothing nasty might be coming upon the group unawares.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Uuuuuuh guys? He has gills! I think this is who we're looking for...though I don't know exactly what he's doing. It looks like he's talking but he's not making any sound...maybe see if anything in this cave is magical?"

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Is the man fishing?

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Well this is...interesting?"

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Perception: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19

Perception: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22

Perception: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12

Perception: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"On it!"

Hal grabs the plank and lays it down across the pit, steadying his end by kneeling on it.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Leave one end of the rope here. I'll jump across and take it to the other side to help you if needed."

Acrobatics (Untrained): 1d20 + 5 ⇒ (20) + 5 = 25

Hal soars through the air rather more majestically than you would have thought, crossing the gap easily and landing lightly.

Where the heck was that against the minotaur??!!

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"I see! Then perhaps, my friend, you should be the one to take it. I believe I'm a bit hardier than you, meaning no offense, and I'd see you safe if possible."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Gregor noooooooo

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"...nooooooope."

Hal retrieves the bundle and climbs back up.

"A cloak, it seems! Any magic about it?"

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Climb: 1d20 + 6 ⇒ (10) + 6 = 16
"You two affix the rope; I'll climb down."
if it counts as a rope with a wall to brace against that's more than sufficient

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal stood, stock still. This was not at all as it should be. Their mission had barely started, and two of their number were slain. They should have listened.

Hal spoke to his allies.
"We should give them a proper burial, don't you think?"

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Good point DM I should have done that. Had to find a window at work to post so I flubbed it up :/

But yes, I'm ready to wake from this AWFUL NIGHTMARE (and from now on listen to the NPCs that warn us...)

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Uh, also, I noted in a previous post I wanted to be as far north as possible, I just wasn't able to move my token at the time, as I was on my mobile.

I should have been well put of range and not provoked...

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Yikes. We really need a crit here

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal should be about four squares north, I believe I wanted him to be as far north as possible. If it's all right I'll move him accordingly.

Hal will shoot at the minotaur, then move west, staying out if it's range.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Well this has not gone well

Seeing another of their number fall, Hal takes another shot...
Deadly Aim, Bless, Inspire: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Hal will also move to the north to ensure he's as far from the minotaur as possible while keeping it within the first range increment of his bow.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Yikes! Poor Janira!

Seeing their ally fall, Hal will shoot at the Minotaur, hoping for vengeance.

Deadly Aim, Bless: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal moves over a bit to the left, ensuring the Minotaur will be well within his range. Hal lets fly his arrow, hoping his aim is true!

Deadly Aim, Bless: 1d20 + 6 - 1 + 1 ⇒ (14) + 6 - 1 + 1 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

And we all have Bless correct?

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Sorry guys, was sick this weekend back now. I believe if I move a bit the Minotaur will be within 110 feet, correct?

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Well, I always like a challenge...what do we think guys?