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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal gives a full report, detailing the encounters in the caves and the strange markings they had come across. He tells of his companion's valor and offers to essentially sell himself into servitude for a period of time to the temple until the cost of bringing them back would be paid off. ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Line of sight is a little difficult to tell on the map; if I five foot step do I still have line of sight for an attack? If so, then I will do that; if I don't have line of sight, then instead I will withdraw. Attack: 1d20 + 6 ⇒ (12) + 6 = 18
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal moves back to where he can shoot the ooze, and takes another shot! If I could think of anything else to do, I would! Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Wait...oozes are immune to crits, aren't they? T_T ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal takes another shot (pretty much all I can do). Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Hal then moves, trying to not give the ooze too many targets too close together. ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Since it moved forward, the ooze should be in range. It'll be more difficult with his friends in the way, but Hal takes a shot. The ooze should be fully visible as well (within 20 feet). Hal then five foot steps to the southwest. Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (17) + 6 = 23
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal will fire off a shot, then move to the end of the hall away from the ooze. I'm on mobile, can't move my token; DM, can you move me appropriately? I'd like to move 25 feet west but keep it in sight if possible. Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (9) + 6 = 15
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal steps forward, bringing the kobolds into better light, then aims an attack at the southern one. Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (18) + 6 = 24
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hey guys, I have to drive about two hours so can't respond right now. GM, I'd like Hal to move in the direction he heard noise and fire an arrow with Deadly Aim if he sees any enemies. If he doesn't dome across anything then he will ready an action to fire at the first enemy he sees. Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Both those are +1 if I'm in Point Blank range ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() "Could definitely use a heal after this!"
Attack: 1d20 + 1 ⇒ (16) + 1 = 17
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Attack: 1d20 + 4 ⇒ (12) + 4 = 16
EDIT: I would very much like to have switched to my flail, which would have been a move equivalent action. It didn't make it into my last post (rather under the weather today, sorry. My dog just died and I'm sort of sideways, didn't even remember I had that weapon) ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() "I knew I should have bought a damn mace! Ah, well; here goes nothing!" Hal will take a shot at the skeleton he can see (the red bordered one). Attack, Point Blank, Inspire: 1d20 + 8 ⇒ (6) + 8 = 14 Hopefully it's flat-footed?
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() "Uuuuuuh guys? He has gills! I think this is who we're looking for...though I don't know exactly what he's doing. It looks like he's talking but he's not making any sound...maybe see if anything in this cave is magical?" ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Perception: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19 Perception: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 Perception: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 Perception: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() "Leave one end of the rope here. I'll jump across and take it to the other side to help you if needed." Acrobatics (Untrained): 1d20 + 5 ⇒ (20) + 5 = 25 Hal soars through the air rather more majestically than you would have thought, crossing the gap easily and landing lightly. Where the heck was that against the minotaur??!! ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal stood, stock still. This was not at all as it should be. Their mission had barely started, and two of their number were slain. They should have listened. Hal spoke to his allies.
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Good point DM I should have done that. Had to find a window at work to post so I flubbed it up :/ But yes, I'm ready to wake from this AWFUL NIGHTMARE (and from now on listen to the NPCs that warn us...) ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Uh, also, I noted in a previous post I wanted to be as far north as possible, I just wasn't able to move my token at the time, as I was on my mobile. I should have been well put of range and not provoked... ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal should be about four squares north, I believe I wanted him to be as far north as possible. If it's all right I'll move him accordingly. Hal will shoot at the minotaur, then move west, staying out if it's range. Attack: 1d20 + 7 ⇒ (17) + 7 = 24
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Well this has not gone well Seeing another of their number fall, Hal takes another shot...
Hal will also move to the north to ensure he's as far from the minotaur as possible while keeping it within the first range increment of his bow. ![]()
Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Yikes! Poor Janira! Seeing their ally fall, Hal will shoot at the Minotaur, hoping for vengeance. Deadly Aim, Bless: 1d20 + 6 ⇒ (12) + 6 = 18
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Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1
![]() Hal moves over a bit to the left, ensuring the Minotaur will be well within his range. Hal lets fly his arrow, hoping his aim is true! Deadly Aim, Bless: 1d20 + 6 - 1 + 1 ⇒ (14) + 6 - 1 + 1 = 20
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