Hal Quickshot
Fighter (Lore Warden) 1
CG Medium Humanoid (Human)
Init +7;
Perception +5
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Defense
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AC 18, touch 15, FF 13 (+3 Armor, +5 Dex)
hp 11 (1d10+1+1 FCB)
Saves Fort +3, Ref +5, Will +0
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Offense
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Speed 30 ft.
Melee Heavy flail +3 (1d10+3/19-20 x2)
Melee Longsword +3 (1d8+2/19-20 x2)
Ranged Longbow +6 (1d8/x3)
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Statistics
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Str 14, Dex 20, Con 12, Int 10, Wis 10, Cha 7
Base Atk +1; CMB +3; CMD 18
Feats Point Blank Shot, Precise Shot, Deadly Aim
Traits Reactionary, Observant (Perception)
Skills Climb 6 (1), Knowledge Nature 4 (1), Linguistics 4 (1), Perception 5 (1), Swim 6 (1)
Other Gear Studded Leather (25), Longbow (75), Arrows x40 (2), Fighter's Kit (9), Heavy Flail (15), Longsword (15)
9 GP remaining.
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Special Abilities
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Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Scholastic (Ex)
Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.
This ability replaces the lore warden’s proficiency with medium armor, heavy armor, and shields.