Chyrone [PFS]: The confirmation, February -March 2017 (Inactive)

Game Master Chyrone


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Got distracted by the cloak and that you guys are on the identifications. Missed the GM post on the plank.

Finding the plank across the pit, Ickeckess tests it for firmness before deciding it's safe to cross. He then picks up the axe and packs, and drags them along, the axe blade making a loud scraping noise as it runs along the cavern floors, as he tries to catch up with the others.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline hears the scraping noise as it draws near. He takes a defensive posture until he sees Ickeckess emerge from the shadows. He nods silently at the nagaji.

Dark Archive

Nagaji Male| 10/10HP| AC 17/11/16| Fort +3 Ref +1 Will +4| Initiative +1| Perception +4| Channels 5/7

When Ickeckess catches up, he drops all of his supplies with a loud crash, and without even a greeting, he turns his attention to the faded artwork everyone is examining along the wall.

Perception: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Perception: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
Perception: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Perception: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9


Between some good rolls of the team, the group figures out the depictions on the 4 remaining scenes.

The pictures show a fisherman, a beggar, a soldier and a hunter.

KN. Religion 12:

These figures are also mentioned in the book History and Future of Humanity, the principle holy text of Aroden.

Perhaps there is more to this place than meets the eye.

As you continue a little further..
The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead.

Two other tunnels branch off from this area, leading to the east and west. Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite.

A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it.
The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Dark Archive RPG Superstar Season 9 Top 16

Ickeckess examines the miniature city curiously. "Sssssssome kind of idol? Many have left tricketsssss."


A lone man sits, with his back to you, on his knees in a large pool of water.

Perception 13, if approaching the pool.:

A few fish seem to be in there as well.

Again, you see pictures of the four people.

The fisherman:

The Fisherman is depicted 'hauling in an enormous catch of small fish to take back to Absalom'.

The beggar:

The Beggar is depicted 'kneeling with an alms bowl raised high'.

The soldier:

The Soldier is depicted 'bearing a lantern through the streets of a city'.

The hunter:

The Hunter is depicted 'slaying a giant serpentine creature and then parading a trophy through the city Streets".

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Well this is...interesting?"

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor cocks his head at the kneeling man. "Hello? May I ask what you are doing here? We are Pathfinders, sent on a mission to map out these caves. Pray tell, have you seen any gillmen hereabouts?"


The man shows no reaction, and remains in his sitting position.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Ajaline approaches the pool and the man kneeling in it. Standing behind the man he tries to greet him. "Hello," he says, a bit louder than Draklor did.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Is the man fishing?


The man still doesn't respond.

This is the 4th game where this repeated way of greeting happens.
Amusing it is, hmhm.

The man isn't fishing, what Hal might be looking for.

Walking a bit to the man's side:

The man has gills, and his lips move as if speaking without making a sound. All while looking towards the wall and the pond.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Uuuuuuh guys? He has gills! I think this is who we're looking for...though I don't know exactly what he's doing. It looks like he's talking but he's not making any sound...maybe see if anything in this cave is magical?"

Dark Archive

Nagaji Male| 10/10HP| AC 17/11/16| Fort +3 Ref +1 Will +4| Initiative +1| Perception +4| Channels 5/7

"Yesssss. Sssssso it sssssseems we have found our objective."
Ickeckess holds the serpent and lotus symbol again, chanting some words and then beginning to look around the room.

Ickeckess casts detect magic to see if the cave is magical in any way.


The room doesn't ping as particularly magical, but the cloak near the gillman pings like the cloth you found.

Dark Archive RPG Superstar Season 9 Top 16

"The gillman'ssssss cloak detectsssss as magic. The resssssst of the room does not."

Ickeckess examines the miniature city, curious as to why anyone would actually build such a thing, and wondering what it had to do with gillmen.


As Ickeckess comes closer to the miniature city, the gillman notices him.

"Who are you, stranger. What brings you to this sacred site?"

Dark Archive

Nagaji Male| 10/10HP| AC 17/11/16| Fort +3 Ref +1 Will +4| Initiative +1| Perception +4| Channels 5/7

Ickeckess is surprised that the gillman took this long to notice them. "We are explorersssssss... sssssssent to document thissssssss cavern."

The reptilian humanoid considers for a moment, with his unblinking eyes locked onto the gillman. "Why is a man of water ssssssso far from the sssssssea."


Can i get a diplomacy roll DC 20 please, to get him more talkative.

Dark Archive RPG Superstar Season 9 Top 16

diplomacy: 1d20 + 3 ⇒ (6) + 3 = 9

Ickeckess tilts his head slightly flicking his tongue as he looks at the aquatic humanoid.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21

Ajaline steps forward when the gillman begins to speak. "We are Pathfinders sent to explore. One of our leaders discovered this place, from the outside, and she tasked us to learn more about it so that we can learn and protect."


Nice roll.

"Is that so. Well, i'll tell you some details.
This place is sacred to my people. The pure and tranquil water represents what we seek in life, order and harmony. As such, this place is a site for many of us on pilgrimage. The trek across the dry land is a trial for us, to be rewarded in this splendid body of water."

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"Ah, that explains why you have been said to flock here," Draklor exclaims, snapping out of his reverie. "I assume the reason you appear to do so near the full moon is a spiritual or religious one, as well."

Diplomacy, if more is needed: 1d20 + 8 ⇒ (12) + 8 = 20


"Not in particular, no.
I know only of what is in here, there are two tunnels yonder, where i've not ventured, one of which spews forth a foul odor."

As he points to the east and west.

Dark Archive

Nagaji Male| 10/10HP| AC 17/11/16| Fort +3 Ref +1 Will +4| Initiative +1| Perception +4| Channels 5/7

Ickeckess begins flicking his forked tongue into the air as he tries to pick up the scent the gillman talked about. He grips his strange weapon in his hand staring with lidless eyes in the direction of the tunnel.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal keeps a watch, ensuring nothing nasty might be coming upon the group unawares.


Ickeckess' keen reptilian senses confirm the smell of decay from up ahead, something the others aren't capable of from such a distance.

Go there?

Dark Archive RPG Superstar Season 9 Top 16

"The gillman is right. SSSSSSSomething issss thissss way. It ssssssmells like death. Perhapsssss our next challenge."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"I'll take the rear."

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"Which tunnel smells bad?" Ajaline asks. He looks at both the left and right tunnels. He casts detect magic in the direction of each tunnel as well as at the shrine in the water.


A cloak, identical to the one you picked up, lying next to the gillman, pings as magical. Nothing comes from the tunnels.

Rolls:

1d6 ⇒ 2

Ajaline: 1d20 + 2 ⇒ (9) + 2 = 11
Draklor: 1d20 + 5 ⇒ (1) + 5 = 6
Hal: 1d20 + 7 ⇒ (14) + 7 = 21
Ickeckess: 1d20 + 1 ⇒ (19) + 1 = 20

Skeletons: 1d20 + 6 ⇒ (14) + 6 = 20

A foul smell, the smell of rot, becomes stronger the further you go into the tunnel. Meanwhile, you faintly begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
A natural vent brings Janira's fight to your ears.

For 7 rounds, you are affected by inspire.
The tunnel narrows down from 10 feet to 5 feet as you proceed.
Moving cautiously past some slick floor, caused by drops of moist from above, Ickeckess leads the group down an ever increasing smell of rot.
As he comes through a bend, the tunnel opens to him seeing a duo of skeletons to his right.

Their skulls turn towards him, empty eyesockets staring at him, and they raise their limbs to attack.
=========================
Skeletons, round 1

Hal
-----------
Skeletons
-----------
Ickeckess
-----------
Draklor & Ajaline

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"I knew I should have bought a damn mace! Ah, well; here goes nothing!"

Hal will take a shot at the skeleton he can see (the red bordered one).

Attack, Point Blank, Inspire: 1d20 + 8 ⇒ (6) + 8 = 14 Hopefully it's flat-footed?
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Flat footed yes, behind 3 team mates too.

Skeletons, round 1

Hal shoots an arrow that flies past the heads of his comrades, and it hits the wall.
-----------
Skeletons

Blue steps up to Ickeckess.
Claw: 1d20 + 2 ⇒ (12) + 2 = 14
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (3) + 2 = 5
Green moves in.
Claw: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (2) + 2 = 4
Crit?: 1d20 + 2 ⇒ (14) + 2 = 16Extra dmg: 1d4 + 2 ⇒ (2) + 2 = 4

Under the assault of the skeletons' claws, Ickeckess passes out.
Con roll DC 10 to stabilize please.
Orange moves in and comes up to Draklor.
Claw: 1d20 + 2 ⇒ (2) + 2 = 4
-----------
Ickeckess (-3/0, unstable)
-----------
Draklor & Ajaline

Liberty's Edge RPG Superstar Season 9 Top 16

Stabalize: 1d20 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"I don't think I like standing here, but nor would anyone else, I guess," Draklor yelps. "Ajaline, do you have any holy water? Azvadeva Pujila: Irori had many gifts, but he rarely called upon any other than his incredible skill in unarmed combat. When he absorbed the powers of the lich, the skeletons under his command were turned to ash, a fate which will befall those before us!"

Inspire Courage is up.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline pulls up short with the appearance of the skeletons. "Hal! You need to get up front here. Draklor, you should step back." Ajaline shoots a green tanglevine from his palm at the lead skeleton, hoping to trip him up and then moves back, past Hal, so that Draklor can withdraw. "Sorry Draklor, I don't have any holy water."

tanglevine: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal moves forward, drawing his longsword and holding it in two hands. He readies an attack against the next enemy to come into his reach.


Ajaline conjures forth a vine meant to trip the skeleton.
Unfortunately, he has to evade his clmrades' legs, and the result is the skeleton still standing.
===================

Skeletons, round 2

Hal
-----------
Skeletons
-----------
Ickeckess (-4, unstable)
-----------
Ajaline & Draklor


I got ninja'd?
Btw, who's keeping a light source? That room is otherwise dark.

Hal keeps his sword at the ready, for any skeleton that comes within striking range.
----------------
Orange claws away at Draklor.
Claw: 1d20 + 2 ⇒ (20) + 2 = 22Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Crit?: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (14) + 2 = 16

Draklor is clawed a mean one on the 1st attack.
----------------
Ajaline & Draklor

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

I tend to cast light on my banner when entering dark areas.

Draklor yelps once again as he stumbles back, trying to make it to safety safely...

Acrobatics, ACP: 1d20 + 3 ⇒ (20) + 3 = 23

Then, maintaining his chant, he tries to topple the skeleton in front, the better to set up for Hal's victory.

Whip Trip, Inspire: 1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive RPG Superstar Season 9 Top 16

stabilize: 1d20 + 1 ⇒ (9) + 1 = 10

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

I assume that less than 2 hours have passed since we were outside so my mage armor is still active. Also, Hal, your description says you have a flail. I'm assuming that's correct.

Ajaline sees a flail hanging from Hal's belt. "Hal, you should switch to the flail against these things. It will break their bones faster." Then Ajaline points his finger towards the lead skeleton and a blob of green acid shoots towards it.

acid splash,inspire: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 ranged touch but this is probably still too low.
damage: 1d3 ⇒ 1


I know it's illogical by its description of 15 feet, but a whip only has 10 feet reach.

Draklor evades the skeleton's claws, and seeks safety behind Hal.
Ajaline's acid splash isn't stopping a skeleton right now.

Ickeckess isn't stabilizing yet, and bleeds to -5.
1d20 + con bonus - negative HP.
=======================
Skeletons, round 2

Hal
-----------
Skeletons
-----------
Ickeckess (-5, unstable)
-----------
Ajaline & Draklor

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Oh, okay. In that case, can I use CLW on myself instead? If so...

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal will do what he did before. He will hold where he is, readying an action for the first skeleton to come into his reach.


Skeletons, round 2

Hal again readies his sword.
-----------
Skeletons
Blue has to wait.
Green has to wait
Orange steps up to Hal.
Have your attack.
Red has to wait.
-----------
Ickeckess (-6, unstable)
-----------
Ajaline & Draklor

Poor skellies have to wait what befalls orange, if they can act or not.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

EDIT: I would very much like to have switched to my flail, which would have been a move equivalent action. It didn't make it into my last post (rather under the weather today, sorry. My dog just died and I'm sort of sideways, didn't even remember I had that weapon)


Alright.

Orange gets bashed aside.
Blue moves in.
Claw: 1d20 + 2 ⇒ (9) + 2 = 11
Its attack is a miss.
---------------
Ickeckess: 1d20 + 1 - 5 ⇒ (3) + 1 - 5 = -1
He bleeds to -6.
---------------
Ajaline & Draklor

I sense a wrapup coming, with that flail.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline steps to the left of Draklor so that he can reach Hal. He reaches to touch the haft of Hal's flail and utters a few magic words. The flail glows for a second as it is imbued with the magic weapon spell. Then Ajaline digs through his bag and pulls out a wand of cure light wounds.

Five foot step, standard action to cast spell, move action to get wand


Botting.

Draklor keeps up his inspire.

"Go on Hal, smack them down!"
====================

Skeltons, round 3

Hal
-----------
Skeletons
-----------
Ickeckess (-6, unstable, can make another roll)
Ajaline & Draklor

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