Chyrone [PFS]: The confirmation, February -March 2017 (Inactive)

Game Master Chyrone


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Liberty's Edge RPG Superstar Season 9 Top 16

Well, good game everyone. I think that sealed the adventure.

stabalize: 1d20 + 1 - 10 ⇒ (5) + 1 - 10 = -4

stabalize: 1d20 + 1 - 11 ⇒ (8) + 1 - 11 = -2


Sorry to see no nat 20 for Ickeckess. :/
How many charges did the wand have, Draklor?

Round 9
AoO vs attempt to pass through the square: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (2) + 2 = 4
Miss.
Draklor doesn't get past the skeleton.

Round 10
Full attack.
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (4) + 2 = 6
The skeleton lands 1 hit.
Draklor, at 4 HP, heals himself with the wand.
1d8 + 1 ⇒ (3) + 1 = 4, (at 8/11) and tries again.
AoO vs attempt to pass through the square: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (3) + 2 = 5
The hit lands, bringing him to 3/11.

Round 11
Full attack.
Claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (1) + 2 = 3
Draklor is struck to disabled, but uses the wand once to heal himself.
1d8 + 1 ⇒ (5) + 1 = 6, and tries to get nimble again.
AoO vs attempt to pass through the square: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (1) + 2 = 3
Miss.

Round 12
Full attack.
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (4) + 2 = 6
Crit?: 1d20 + 2 ⇒ (3) + 2 = 5Extra: 1d4 + 2 ⇒ (3) + 2 = 5
Draklor is raked to disabled again, and again uses the wand.
1d8 + 1 ⇒ (4) + 1 = 5
AoO vs attempt to pass through the square: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (2) + 2 = 4

Round 13
Full attack.
Claw: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (3) + 2 = 5
Nothing of note happens, and Draklor tries to get past.
AoO vs attempt to pass through the square: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (1) + 2 = 3

Round 14
Full attack.
Claw: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (4) + 2 = 6
Draklor is hit for 1 point too many, and faints from his wounds.

Bummer, you'd have gotten past him otherwise, if dmg was less.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Ouch, so I suppose that's game, then?


Not per sé. Skeletons are mindless, and you fleshy people have just gone down. What's left to attack...nothing.

Stabilize Draklor: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18
Stable.

2d100 ⇒ (98, 21) = 119
The skeleton wanders down the tunnel, leaving the adventurers on the floor.

An hour afterwards, the figure of an old man approaches the party, and examines them for vitals.
1d8 + 3 ⇒ (1) + 3 = 4, causing Droklar to wake up at 3 HP, to the figure of Uori standing next to him.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Oh, I figured their mindlessness would lead them to eat us.

Draklor stands atop a cliff, overlooking an infinite valley with a spire rising from the bottom. At its peak sits Pharasma, the Lady of Graves, and sprawling below are many millions of souls in line for their final judgement. The kitsune shakes his head and prepares to continue his journey, but is halted by a shapeless thing, for lack of a better description, which shakes its head. "I'm...I'm not ready? Don't tell me my corpse is an animate skeleton now..." he manages to get out, head heavy and eyes dizzy. But the thing does not respond. And without warning, all fades...to black.

When he comes to, the first thing he sees is Uori. "Oh, thank you," he gasps, realizing he is being too quiet for the old gillman. "We weren't able to stop the skeletons, there's one more left, badly damaged..." Suddenly, he remembers his companions. He springs up to massive pain, snatches his wand from the floor and tries to revive any teammates still living.

I believe Ajaline is the only other, correct?


Hal was stable, after Ajaline healed him to -2.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor heals his two remaining comrades, thanking Uori profusely as he does so.

CLW @ Ajaline: 1d8 + 1 ⇒ (6) + 1 = 7
CLW @ Ajaline: 1d8 + 1 ⇒ (4) + 1 = 5

CLW @ Hal: 1d8 + 1 ⇒ (5) + 1 = 6
CLW @ Hal: 1d8 + 1 ⇒ (6) + 1 = 7

The wand was fully charged at the start of this adventure, to answer your question.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline slowly emerges from the darkness he was floating in. Feeling seeps back into his body. He stretches and stands. "What happened?" He sees Draklor, and Hal. "Did you kill the rest of the skeletons?"

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal sits up, and, seeing Ickeckesses' body, he punches the ground in frustration.

"Damn it. I thought we were ready."

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"One remains, I do not know where it wandered to," Draklor replies, his head bowed. "Three dead...That is quite unusual. If nothing else, we must learn from this. What shall we do next? Go home? Track down the remaining skeleton?"


Uori follows the conversation, carefully making out the words, although it's more difficult from a nuzzle like Draklor's.

"The skeleton you speak of, i have purified the cave from its existence. It stumbled upon me, but by the divine grace, it is permanently silenced."

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline bows slightly to the gillman. "Thank you for your help. You saved our lives." He glances at Ickeckesses' body and adds with a solemn tone, "Almost all of us."

He looks further down the passage from which the skeletons came. "I think we should check and see what was down there. Maybe there is something we can learn or gain from this. Something to compensate slightly for our losses."

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Aye...as Ajaline said, we are grateful. We should press on...we owe it to our fallen comrades."


A number of corpses, in various states of decay, lay on the floor in the northern corner.

What seems the most recent one, is a body of a pale looking man, with wounds consistent with a skeleton's maiming of flesh.

Among the fallen bodies, you find a note written that details plans to start an army of undead made from the “fish people” who have been
frequenting this cave.

[Tune of epic fail playing]

You also find a bracers of armor +1 and a pearl of power +1. (1st lvl)


Who will take what?
And by 'pressing on', can i take it that you see this thing through?

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor inspects the pearl and puts it in Janira's backpack, ready to go forward.

I don't believe anyone can use the pearl. Also, can we unload and use the contents of the backpack? We usually do.


Of course you can use anything from the pack, what's left from it anyway.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

None of that gear is beneficial to me so please you guys take it.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"Draklor, you should take this armor. It will help protect you. I have magic to help me." Ajaline hands the bracers to the bard.


Alright, lets get to our next destination.

The road ahead is dark, and Draklor has the means against it, a light spell, which he likely casts upon Hal's weapon.

The sound of water comes closer as you go on.
----------------
1d6 ⇒ 2
----------------
Hal is the first to exit the tunnel, which led into a large tunnel with an underground stream. The light from his weapon draws the attention of two creatures, currently outside of sight due to lighting.
He does however hear the screeches of alarm coming from somewhere north east.

The stream is 15 feet wide and 1 foot deep, this is treated as difficult terrain.
===============

Init:

Ajaline: 1d20 + 2 ⇒ (20) + 2 = 22
Draklor: 1d20 + 5 ⇒ (11) + 5 = 16
Hal: 1d20 + 7 ⇒ (17) + 7 = 24

Kobolds: 1d20 + 1 ⇒ (18) + 1 = 19

Kobolds, round 1

Ajaline & Hal
----------
Kobolds
----------
Draklor

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Does Ajaline still have his mage armor or did that go away with the near-death experience?


I reckon that will have faded by now. You've been exploring for quite a while now.

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hey guys, I have to drive about two hours so can't respond right now. GM, I'd like Hal to move in the direction he heard noise and fire an arrow with Deadly Aim if he sees any enemies. If he doesn't dome across anything then he will ready an action to fire at the first enemy he sees.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Both those are +1 if I'm in Point Blank range


Ok,let's assume for conenience Hal was walking with his bow instead of a melee weapon.

Hal moves to the north east.
Perception Hal: 1d20 + 5 ⇒ (20) + 5 = 25
He holds his step, as he sees something is off in the marked location.
His weapon's light buff reveals some figures, but in dim light.

Hit?: 1d100 ⇒ 13, his Arrow misses.
--------------
Kobolds
Blue swirls his sling, launhing the bullet at Hal.
1d20 + 3 ⇒ (1) + 3 = 41d3 - 1 ⇒ (2) - 1 = 1
But...what bullet?

*Splash*
....

Green uses his sling as well.
1d20 + 3 ⇒ (8) + 3 = 111d3 - 1 ⇒ (2) - 1 = 1
--------------
Ajaline & Draklor

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline spots the kobolds and immediately pulls out his mage armor wand and taps himself with it.

Move action to get the wand, standard to cast. AC 16 for 2 hours.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor careens into the cavern. He speaks an arcane word and his paws light up briefly with a surge of power, which he directs at the kobold to the south.

Charm Person, DC 14 Will negates.


Some mojo is trying to calm the kobold.
Will: 1d20 - 1 + 5 ⇒ (19) - 1 + 5 = 23

But the foreign words, to the kobold, make no sense and he remains unaffected.
===================

Kobolds, round 2

Hal
-----------
Kobolds
-----------
Ajaline & Draklor

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal will take a shot at the Kobold to the south.

Attack, Deadly Aim, Point Blank Shot: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

And the dice continue to hate us


Hit?: 1d100 ⇒ 18
Hal's shot would have dealt in the kobold, but with the low light, it saves the kobold's bacon for a few more seconds.

The blue kobold angrily points at Hal, and the duo aims for him.
Blue bullet: 1d20 + 3 ⇒ (7) + 3 = 101d3 - 1 ⇒ (3) - 1 = 2
Green bullet: 1d20 + 3 ⇒ (10) + 3 = 131d3 - 1 ⇒ (1) - 1 = 0

Two bullets fly past Hal and Draklor.
-----------
Ajaline & Draklor

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline casts a quick spell on himself and a shield of energy covers him. Then he moves forward, closer to the kobolds, while drawing his shortbow.

Cast shield -- last level 1 spell for today

AC = 21 for 1d4 ⇒ 1 rounds, then 20 for 2 minutes, then 16 for 2 hours

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Draklor draws and fires his shortbow.

Shortbow: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 - 1 ⇒ (6) - 1 = 5


Ajaline boosts his own AC some more, and Draklor shoots at a kobold.

Ranged damage does not suffer from negative strength, with the exception of thrown weapons and sling bullets.
====================

Kobolds, round 3

Hal
----------
Kobolds
----------
Ajaline & Draklor

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal steps forward, bringing the kobolds into better light, then aims an attack at the southern one.

Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


While Hal knew something was amiss, he steps forward.

Trigger set off: 1d20 + 10 ⇒ (13) + 10 = 231d3 ⇒ 3
A dart hits Hal in his arm.

Hal, a fort roll DC 13 please, or for the next 4 rounds you take 1 con dmg each round. 1 save = cured.
He takes out one kobold.
--------------
The other kobold slightly jumps of surprise.
Doubt creeps into his mind, and his gaze shifts between Hal and his fallen comrade.

1d20 + 3 ⇒ (2) + 3 = 51d3 - 1 ⇒ (3) - 1 = 2
He flings one stone..
1d100 ⇒ 39, and he decides to take the safer option of retreat.

Combat is over, unless you wish to give chase.
Also, can i get perception checks from everyone, for the road ahead.

Hal, are you going to continue with your bow prepped?

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline grins as the kobold runs off. "Cowardly beasts. Those kobolds. But where there's two, there may be more. We should be prepared." Ajaline nocks an arrow in his shortbow while keeping a sharp eye out for danger.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20

Hal plucks out the dart, slightly annoyed at his distraction but relieved that combat is over.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Draklor keeps his bow out, looking about for more trouble. "How much more d'you think there is? We're all rather drained, on resources and energy. As long as we don't know, though, may as well move forward?"

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

"Aye. We've come to far to stop now. I'd not say no to a charge from the wand, though. The dart did a bit of damage."

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline steps up to Hal and taps him with his cure light wounds wand.

UMD: 1d20 + 8 ⇒ (20) + 8 = 28

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Ok, i'll take that as a yes from Hal.

Perception Hal: 1d20 + 5 ⇒ (8) + 5 = 13

GM stuff:

1d6 ⇒ 2

------------
Ajaline notices what seems to be a transparent barrier, in the passage ahead.

Kn. Dungeoneering DC 13 anyone?
If not, how will you proceed?

The passages other than the one you are currently standing in, count as difficult terrain, being so narrow. In effect, you're squeezing yourselves in any square with half or less open space.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Taking 10 on Knowledge (dungeoneering) for 13.


Oh, Draklor has heard from another bard a story, about a thing called a gelatinous cube, a dangerous flan to come upon.

Will update later, i've got a job interview coming.


Jello of dooooooomm is coming for you. :D

Init:

Ajaline: 1d20 + 2 ⇒ (3) + 2 = 5
Draklor: 1d20 + 5 ⇒ (14) + 5 = 19
Hal: 1d20 + 7 ⇒ (12) + 7 = 19

1d20 - 3 ⇒ (12) - 3 = 9

Jello of doom, round 1

Draklor & Hal
---------
Jello
---------
Ajaline

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

I can't see it, is it on the map? If so...

"Don't get too close to that thing, I can almost guarantee it will be the last thing you do," Draklor warns, firing his shortbow into it.

Shortbow: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 - 1 ⇒ (6) - 1 = 5


Added, pardon me. ^^

Grand Lodge

Male Human Fighter (Lore Warden) 1 | HP 11 | AC 18 Touch 15 FF 13 | Fort +3 Ref +5 Will +3 | Init +7 Perc +5 Fighter (Lore Warden) 1

Hal will fire off a shot, then move to the end of the hall away from the ooze.

I'm on mobile, can't move my token; DM, can you move me appropriately? I'd like to move 25 feet west but keep it in sight if possible.

Attack, Point Blank, Deadly Aim: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


It won't be within your proper visibility anymore then, though.

Draklor takes a shot, but it misses.
Hal shoots a proper one for 11, then backs away.
-----------
The Jello approaches Draklor.

Draklor can make a DC 12 reflex save, or he can make an attack of opportunity (since bite).

Which will it be?

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Eep, reroll time...

Reflex: 1d20 + 5 ⇒ (15) + 5 = 20

Draklor manages to dodge, but ends up getting pushed away. Perhaps that is not a bad thing.


Reroll?

How so?

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