Earthfather

Gunnar Graubart's page

230 posts. Organized Play character for Alex Mack.


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Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Zinou! Please no chronicle for me. Gunnar was gonna retire anyhow but now that he's dead I guess he had second thoughts about that :)

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

No worries!

What kind of spell was it te cleric cast?

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Badly hurt with no place to run Gunnar once more zaps the Cleric and then prepares a spell but cannot concentrate properly.

Move action Lightining. 3d6 ⇒ (1, 1, 5) = 7 Standard action cast frostbite on the defensive Conetration DC 171d20 + 10 ⇒ (2) + 10 = 12 -->failed spell fizzles

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

I will be putting Gunnar to rest because he bores me... I do have one other character in the same level range and to this day no one has been bored by Farg...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

AoO PA1d20 + 9 ⇒ (6) + 9 = 15 Damage 1d12 + 1 + 7 + 1 ⇒ (6) + 1 + 7 + 1 = 15Fire and Ice 2d6 ⇒ (5, 2) = 7

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Ooops sorry... Gunnar will summon another Lightning bolt and target the cleric. 3d6 ⇒ (1, 4, 6) = 11 and then attack him with my hammer. Dude is threatened in case he wants to cast spells or run...

Tryin to bewitch me ey? Gunnar boasts as magical energy passes him by he then lets loose another bolt of lightning and follows it up with a hefty swing of his hammer which ricochets of the wall.

Attack PA 1d20 + 9 ⇒ (4) + 9 = 13 Damage 1d12 + 1 + 7 + 1 ⇒ (12) + 1 + 7 + 1 = 21 Fire and Ice2d6 ⇒ (4, 6) = 10

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

I'll do as Rolandso suggests and burn moment of Greatness here. Wil versus spell 1d20 + 8 + 3 + 6 ⇒ (19) + 8 + 3 + 6 = 36 Out of curiosity does the dude provoke an AoO from gunnar due to casting a spell?

One who is deeply entoned with nature and magic as _Gunnar is not easily bewitched and the Cleric's spell passes the Dwarf by without scathing him in the least.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Move and eat an AoO. Cast Call Lightning Reflex DC 19. WARNING DO NOT ENTER SQUARE NORTH EAST OF GUNNAR High voltage electriccity goung on there...

Gunnar steps into the chamber and summons forth a mighty bolt of lightning which he unleashes at the Zombie. But even after the fact the energy continues to sizzle around his fingers.

Damage 3d6 ⇒ (4, 2, 1) = 7

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Guunar will recast Barkskin so his AC is at 24

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

No worries Rolando. Gunnar will soon retire anyhow...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

As we are preparing for the finale could you please not hand out a Chronicle sheet for Gunnar Zinou as I think he's set for early retirement. I'm assuming Barkskin is still up? If not I will recast it...

Gunnar swings his wand to patch up his wounds.

CLWx55d8 + 5 ⇒ (8, 6, 2, 2, 7) + 5 = 30

6 charges will do it :)

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar has had enough of the Zombie Dinosaur and slugs it once more with feeling

Attack1d20 + 5 + 4 + 1 + 2 - 1 - 2 + 1 + 1 ⇒ (7) + 5 + 4 + 1 + 2 - 1 - 2 + 1 + 1 = 18 Damage2d6 + 6 + 6 + 2 + 1 + 1 + 1 ⇒ (3, 6) + 6 + 6 + 2 + 1 + 1 + 1 = 26

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Attack 1d20 + 5 + 4 + 1 + 2 - 1 - 2 + 1 ⇒ (16) + 5 + 4 + 1 + 2 - 1 - 2 + 1 = 26 Damage 2d6 + 6 + 6 + 2 + 1 + 1 ⇒ (3, 6) + 6 + 6 + 2 + 1 + 1 = 25 Fire+ICE2d6 ⇒ (2, 3) = 5

Gunnar Swings his heavy hammer once more this time putting a bit more feeling into his blow.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar's amazing growth spurt is only short lived but the stout Dwarf none the less remains focused on the task at hand.

Attack 1d20 + 5 + 4 + 1 + 2 - 1 - 2 + 1 ⇒ (3) + 5 + 4 + 1 + 2 - 1 - 2 + 1 = 13 Damage 2d6 + 6 + 6 + 2 + 1 + 1 ⇒ (6, 5) + 6 + 6 + 2 + 1 + 1 = 27 Fire+ICE2d6 ⇒ (4, 2) = 6

If it drops this round I'd still like to use my move action to move

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

5 foot step. Swift action enlarge via growth domain. Move action studied target. Attack zombie dude two handed with power attack

Gunnar steps forward and all of a sudden the peace loving Dwarf grows humongous and swings his mighty hammer in a high arc.

Attack1d20 + 5 + 4 + 1 + 2 - 1 - 2 ⇒ (18) + 5 + 4 + 1 + 2 - 1 - 2 = 27 Damage 3d6 + 7 + 6 + 2 + 1 ⇒ (2, 3, 4) + 7 + 6 + 2 + 1 = 25

Movement from the Zombie Dinosaur will provoke an AoO from Gunnar.
Attack1d20 + 5 + 4 + 1 + 2 - 1 - 2 ⇒ (8) + 5 + 4 + 1 + 2 - 1 - 2 = 17 Damage 3d6 + 7 + 6 + 2 + 1 ⇒ (6, 3, 6) + 7 + 6 + 2 + 1 = 31

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

That sounds like a good plan...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

CLW 2d8 + 2 ⇒ (2, 1) + 2 = 5
CLW 2d8 + 2 ⇒ (8, 3) + 2 = 13

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Not much Gunnar can do here right now as he can't attack adjacent. I'll cast CLW on Torean 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar is stuck and will cast CLW on himself from his wand. 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Flat footed would be 23 so that's a crit then

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Zinou assuming Barkskin is still up Gunnars AC is actually 25 so the confirmation roll actually fails. Gunnar goes on full defense and take a 5 foot step.

Gunnar raises his hammer fending off advances while he gets himself into position.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Well where I comes from ye always follow the advice o' the old ones but I guess I can make an exception today...

Gunnar grumbles as he follows the Witch.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Well a clever Dwarf once said the whell wadn't invented by standin still. So what direction should we explore?

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar treats his wounds and stands by idly clearly still a bit shocked about his recent encounter with necromantic magic.

CLW1d8 + 1 ⇒ (8) + 1 = 9
CLW 1d8 + 1 ⇒ (2) + 1 = 3
CLW 1d8 + 1 ⇒ (3) + 1 = 4
CLW 1d8 + 1 ⇒ (2) + 1 = 3
CLW 1d8 + 1 ⇒ (3) + 1 = 4

All patched up

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Wil save 1d20 + 9 ⇒ (2) + 9 = 11 I'm assuming his dead before Gunnar can say hammer based on Rolondao and torean's attacks thee

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Move and attack necromancer with cleave. So if I hit can I make the cleave attack against the Bugbear with my slam attack?

Gunnar steps forward and spins his mighty hammer at the Necromancer putting all he's got into the blow.

Attack PA 1d20 + 7 ⇒ (11) + 7 = 18 Damage 2d6 + 1d6 + 1d6 + 13 ⇒ (5, 5) + (4) + (2) + 13 = 29

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Delay to see how other folks actions resolve. If I attack over the table with reach does it provide the Cleric cover?

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Of course Gunnar wouldn't mind Rolando going first. GM can you apply those damage bonuses to my first 2 attack rolls...I already applied the Flag Bonus? Pretty sure the third will be a miss anyhow...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar steps up and swings his powerful hammer in a wide arc looking to cut his way through this zombie mess.

Nice of them to line up so smoothly. Great Cleave will work without goblin cleaver here :)
Attack 1 1d20 + 9 ⇒ (11) + 9 = 20 Damage 1d12 + 8 ⇒ (2) + 8 = 10
Attack 2 1d20 + 10 ⇒ (11) + 10 = 21 Damage 1d12 + 8 ⇒ (7) + 8 = 15
Attack 3 1d20 + 9 ⇒ (3) + 9 = 12 Damage 1d12 + 8 ⇒ (10) + 8 = 18
Attack 4 1d20 + 10 ⇒ (18) + 10 = 28 Damage 1d12 + 8 ⇒ (4) + 8 = 12

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar feels a bit crammed in this tight space and ends his transmutation as he follows Torean.

End Enlarge person

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar a bit frustrate that he can't get at the Minotaur looks to immobilze his foe that his allies can better swarm it.

Gunnar casts Ice Silck DC15. If studied target increases spells DCs then the saving throw is at +2. As there is no definte RAW on this it's sort of up to you as the DM to decide how to handel it.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

With the Minotaur stepping into reach Gunnar swings his heavy hammer once more in a high arc but his blow is weakly swung.

Attack 1d20 + 12 ⇒ (14) + 12 = 26 Damage 3d6 + 11 ⇒ (1, 2, 1) + 11 = 15 Faming 1d6 ⇒ 3 Frost 1d6 ⇒ 3

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar accepts Rolando's buffs. He will also ready an attack agains the minotaur. Or can I attack him through the door? Either Way I will roll my attack below. And applly studied Target as a move action.

Attack1d20 + 11 ⇒ (2) + 11 = 13 Damaeg 3d6 + 10 ⇒ (3, 2, 3) + 10 = 18 Faming 1d6 ⇒ 3 Frost 1d6 ⇒ 3

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar will delay until after Eladrin acts as currently there isn't much he can do.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Ah okay... I don't get why a large creature with reach does not threaten 10 feet but that wording is pretty clear. I think I have armor spikes or such to threaten but in this case let's just assume I attacked zombies 2 through 4 then...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

1) Gunnar has a reach weapon paired with being large. I actually think that adds up to 20 foot reach but I'm not 100% sure. I did google it and checked out Rules Questions and that seemed to be the general consensus.
2) Yeah it's Goblin Cleaver and Orcc Hewer. Mixed that up I'll have to change it on my sheet...
3) First time I've tried this out and seems to work a charm :) I did get rather lucky on my rolls however...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

The closest Zombie would have provoked an AoO from Gunnar as Gunnar threatens the area 10' through 20' feet out. AoO 1d20 + 9 ⇒ (1) + 9 = 10 Damage 3d6 + 8 ⇒ (3, 2, 6) + 8 = 19 Okay that's a miss anyhow...

Gunnar now a very big Dwarf with a very big hammer swings it in deadly arc employing ancient Dwarven combat techniques to whack a row through the zombies.

This is where it gets a bit complicated. Due to the combination of great cleave and Goblin Hewer Gunnar can make a cleave and attack subsequent foes regardless of positioning as long as he hits the last target. As there's 4 zombies in reach I'll roll for each but the routine stops once he misses. Also as I still have a move action I'll use studied target for the first Zombie for +2 to hit and damage.
First attack 1d20 + 11 ⇒ (19) + 11 = 30 Damage 3d6 + 10 ⇒ (5, 2, 4) + 10 = 21
Second attack 1d20 + 9 ⇒ (15) + 9 = 24 Damage 3d6 + 8 ⇒ (5, 5, 4) + 8 = 22
Third attack 1d20 + 9 ⇒ (11) + 9 = 20 Damage 3d6 + 8 ⇒ (2, 6, 1) + 8 = 17
Fourth attack 1d20 + 9 ⇒ (4) + 9 = 13 Damage 3d6 + 8 ⇒ (1, 4, 4) + 8 = 17

Edit: Also should the bugbear or minotaur step through the door on their turn the first would provoke an AoO from Gunnar. Here's my roll for the AoO: 1d20 + 9 ⇒ (10) + 9 = 19 Damage 3d6 + 8 ⇒ (5, 1, 6) + 8 = 20

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

As stated above Gunnar cast Enlarge PErson on himself so I wanted to enlarge his token but it looks like I still can't edit the map.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar was somewhat bored by the play but also oblivious to it's lack of quality. However when panik breaks out he remains calm and collected afterall the veteran pathfinder is also a veteran of many battles. And in order to better mess with anyone messing with him he cast two spells to be ready for battle.

Cast Enlarge Person and Barkskin and take a move action. Level 1 and 2 domain spells marked off. AC is now 21+3 -1 from size=22. Initiative is now +1 due to dex penalty. Threatened area is 20 feet. Map seems to be protected Zinou.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

PFS#: 37010-5
Character Name: Gunnar Graubart
Faction: Grand Lodge
Day Job: 1d20+9
Initiative: +2
Perception: +11

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Already purchased them...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Good idea on the garments of many forms Gunnar will afford himself one of those.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Well if they tells me armor aint proper for an Opera that would be a real shame! If there's some magics ye know that can help me out I'd be very greatful yes indeed!

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Way to go! Looks like the front lines might become crowded.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar vehemently shakes his head at the Dwrfs suggestion.

Pfah I think ye didn't understand me properly there Eladrin. This is the finest clothing a Dwarf could wear. Any Dwarf wort his salt knows that to wear yer finest armor is to make yer forefathers proud!

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Festive ey??? Gunnar chuckles as he strokes his marvelously crafted suit of Stonemail. Any Dwarf in Taldor would consider himself lucky to have such a beautiful suite of armor...

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Is this adventure so rough? Looks like we have a strong party or would the lack of Arcane casting be an issue?

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Turan here. My preference would be to bring this level 6 char.

Grand Lodge

I'll pass. Level 6 and 3 together at one table doesn't work out in my experience and I've had some bad experiences with playing down where my PC essentially soloed a module.

Grand Lodge

Gunnar level 6 Nature Fang Druid still looking for a place to play.