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I'm of two minds about this.
On one hand, I know there's an audience for super hard games, and I think that said audience should get a bone (or a Bonekeep) thrown at them every now and then.
On the other hand, I can't see this idea working out well. At low levels, doing something "quick" like adding the advanced simple template to everything might help a little bit, but mathematically speaking, that template only boosts rolls. It doesn't do anything to prolong the fight, and that's where challenge comes in: monsters need staying power to be truly difficult. By Tier 7-11, the advanced simple template would just be a mere bump in the road; it works for making encounters harder, but not for introducing a true hard mode. Doing that is exceptionally difficult as well, because what constitutes a hard scenario is equal parts monster abilities and the abilities of the players.
In short, "hard mode encounters" are better left to home games, where fights can actually be custom-tailored to a group. It wouldn't be worth the page space that the devs would use.
That said, I'm all for designed hardmode scenarios, like more Bonekeep-type games.