Imrijka

GoldEdition42's page

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And yet another one can gibber if it wants. Pretty deadly for CR 5.


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HeHateMe wrote:
One thing to remember is the ACG classes are hybrids, so there is quite a bit of variation. The Arcanist is powerful because Sorcerer and Wizard are both powerful classes. Bloodrager is a mixed bag of benefits and drawbacks, while Swashbucklers and Brawlers are weak cause the classes they're based on are weak. But I agree that the CRB classes are much worse in terms of balance, you have the Cleric, Wizard, Sorcerer and Paladin, all horrendously OP, and then you have Fighters, Monks and Rogues, just weak as hell.

I just played my first Swashbuckler (flying blade) last week in the last module of ROTR. He was so overpowered I volunteered to quit playing him. Disrupting Counter with Combat Reflexes will kill any foe in melee...ask the bloody pile of dead Rune Giants.


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Jack Burton would approve of this thread:

"Honey, I never ride faster than I can see. Besides that, it's all in the reflex save."

"Give me your best shot. I can take it."

"Sit tight, hold the fort, keep the home fires burning. And if we're not back by dawn...call the president."

"Everybody relax, I'm here."

"What the hell does that mean? [Insert phrase here]. I don't even know what the hell that means?"

"Have I paid my dues? [Look the bad guy right in the eye]. Yes sir, the cheque is in the mail."


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Currently I am finishing up Runelords and am wondering if Paizo was going to bind any more Adventure Paths into a slick hardcover format? If so, what would be the next one?

Thanks!


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534. Let's Get Kraken!

This large novella, constructed mostly of darkwood, is buoyant enough to be used as a flotation device if need arises. It is written in Aquan script carved very elegantly into the smooth grains and the numerous illustrations are composed of whale bone firmly embedded.

The author of this work was the once highly respected half-orc Hunter named Numo Gomes. At some point in his career Numo was kicked in the head by his elk animal companion and was unconscious for six hours. When he awoke, he first dismissed his tempermental ungulate and then went to work on this book. He was determined to be the first person in history to aquire a Kraken as an animal companion.

The book details in agonizing detail his plan to reverse the spell Awaken and render a Kraken dumb enough to become a proper companion. The book ends with Numo entering a the ocean at the eastern edge of the Eye of Abendego screaming madly. The back plate is a masterfull drawing of a tearful elk that looks extremely guilty.


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We played from Level 1 to Level 11 before a TPK in the middle of Rise of the Runelords. We debated starting a different campaign but made 4 new PCs to take up the torch.

That lasted until two weeks ago until another TPK with our now Level 13 party. We will take one more kick at the can with four more new characters who somehow come to Sandpoint when they should be destroying small nations.

Both times the group was killed with Confusion and/or Dominate spells. And my guy had a +18 Will save....didn't matter.

As someone said before, the high levels are fun but you have to have a committed DM to handle all the details.


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Yeth Hounds. In the name of all that's holy what in the hell are these things doing at a mere CR3?!?!?!?!?


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Currently playing an Inquisitor of Erastil, albeit a half-orc with Plant (Growth) Domain.

Great class. LOVE the fast healing.


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One of my many, many, many backup characters is a fire-based CG gnome heavily based on General Melchett from the Blackadder series.

I need as many fun things you can think of for this crazy guy to do. For example, I took an idea from another thread whereby I would cast "Fly" then hold a chicken above my head by its two legs. Then I would swoop about Sandpoint screaming "Chicken Parasailing! Free Lessons for all!!!" Or something to that effect.

This is how I would introduce myself to the group.

What else should he do for (relatively) harmless fun as time goes by?


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443. I Hate Everyone But I Hate You the Most

This rather heavy tome seems to be composed of various other books whose pages have been violently erased, mended, and then bound together to create a ugly Frankenstein of a book. It radiates moderate magic and smells of old garbage, worms, and depressing anger.

It was written recently by the famous Ranger Oscar Crouch who was famous due to the fact that every creature/monster/person in the world was his species enemy. The contents are written in small, tight handwriting and each word pressed very deeply into the thick pages.

Any Ranger who reads the entire 200 pages receives the ability to changes his speciens enemy(ies) at the start of each day to whatever he chooses. He must also make a DC 14 Fortitude whenever he uses this abiltity or lose 2 points of Charisma for 24 hours.


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Since she is a CG deity do the rules allow a LG Paladin? Or is that too far from her alignment?

Thanks!


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Can it be done? They have the fast movement, all the right modifiers (+2 Dex and Wisdom), the small advantage, Stealth bonus like crazy, and....NETS! Imagine a 18 inch high Kermit the Frog dressed like an extra from Crouching Tiger, Hidden Dragon charging you and tossing a net at your face! The mind boggles.

Sure they would do little damage, but at 1st level nothing could hit them. Monk of the Sacred Mountain.

Str: 12 (14-2)
Dex: 18 (16+2)
Con: 14
Int: 10
Wis: 16 (14+2)
Chr: 10

At 1st level he takes Weapon Finesse and Scropion Style. His AC would be 18 and his awesomeness to great to measure accurately. Orges would laugh and die laughing. Gnolls would laugh as they seem to be part hyena and I think they laugh for no reason. Still, they would die laughing.

All he needs to complete his crew is a bear animal companion, a talking-pig barbarian consort, some sort of bastardized Tengu with a chicken fetish, and piano playing bard-dog with a drinking problem.

As you can tell, I am up very late and sleep-deprivation is a real issue. Also, Gripplis.


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Back in the mid-90's we were big on Enigma and Delerium as casual background music for travelling, down-time, mystical times. A few tracks would be good for action, but most of it was pretty mellow and trance.

I seldom crank the music unless its is an epic, big-boss fight.

I will post some links on Friday as we can't access YouTube at my work....


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Broken Zenith wrote:
GoldEdition42 wrote:
I have a list of 30 or so but I won't jam up the thread like that.
I would not at all mind seeing them.

I'm at work, so off the top of my head.

Braveheart
Dune (so good as it was the first soundtrack we ever used)
All 5 discs of Battlestar Galactica
All 3 seasons of Game of Thrones
The 3 Lord of the Rings
Gladiator
Inception
Lawrence of Arabia
Beowulf
The 13th Warrior
300
Kingdom of Heaven
The Last Temptation of Christ
Any Two Steps from Hell

And....don't laugh....Robin Hood: Prince of Thieves. Don't hold Kevin Costner against this great score.


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I have a list of 30 or so but I won't jam up the thread like that. However, my top 2 are soundtracks:

The Last Temptation of Christ
&
Kingdom of Heaven

Also, a second vote for Two Steps from Hell. For battle music they CANNOT be topped.


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The black raven wrote:
GoldEdition42 wrote:
Like someone said, I recall my 1's as much as my 20's. The most excitement in the game is the chance of death.....if you fudge, where is the gasp of excitement when you succeed?

You know that sentence in Conan when he describes what is best in life ? Some people want this ALL THE TIME !!!

And I do not remember that he mentions fumbling with his weapon and wildly missing his enemies ;-)

"Conan! What is best in life?"

"To fumble your weapon before your enemies, to see your arrows fly into the brush before you, and to hear the mocking laughter of their women."


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Wow. Nice work. I can see some races getting some nice Favored Class Bonuses (Changelings and Kitsune come to mind).


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435. Grippli's Believe It or Not

This slimy work is constructed out of fronds, reeds, and a disgusting amount of mucol ooze. It has no material value but radiates a moderate level of magic along with a swampy odor.

The author was a Grippli Druid named Kerm who was determined to make his people the dominant race in Golarian. After making pacts with numerous demons, demi-gods, and a mating with a talking pig he succeeded in creating this detailed encyclopedia of Grippli biology, heroic deeds, and notable individuals: it is 8 pages long.

Any non-Grippli reading this book must make a DC 16 Will save or suffer under a Geas(Lesser). The indvidual will make all effort to advance the cause of the Grippli race in a manner they deem most effective. Any Grippli reading it suffers under a Gaes/Quest to assemble a singing/dancing/acting troupe of every race possible and put on a weekly variety show.


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434. Travel the Trebuchet Way

Radiating faint magic, this double-sided pamphlet is printed on the finest angelskin and edged with iron wood interwoven with Elysian Bronze. It is written in gnomish and shows excellent grammer and any drawings actually move if the reader looks directly at them.

Despite its beautiful appearance the contents of this flyer read like a rants of a madman. It extolls the virtures of Trittle's Trebuchet and Trampoline Emporium that existed some 200 years ago. Trittle was a gnomish inventor of great brilliance and pure insanity who attempted to create a new transit system in Magnimar using trebuchets and strategically located trampolines. It was halted after only 37 deaths (including Trittle himself).

Any reader of this brochure must make a DC 16 Will save or be completely overwhelmed by the urge to recreate Trittle's dreadful project. A new save is allowed every 24 hours but the DM should calculate how long until a working Trebuchet/Trampoline system is actually built....and its chance of success.


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432. Never Cry Elf: Yarflo Tamwe's Definitive Book of Elves

This inch thick field guide, laden with excellent penmanship and detailed artwork, sports a green cover made of supple tree bark and rich with mithril inlays. It one of the many works of the insane Gnomish Ranger Yarflo Tamwe who arrived in Golarian knowing nothing of any other race. He decided that disguising himself as an elf and infiltrating one of their colonies for six months would be a good idea.

The elves he met were actually dwarves and spent most of their time giving the gnome as much false information as possible. As a result most of the book is at best glaringly wrong and sometimes blatently insulting to elves.

Some entries include: "When cornered, an elf can spray a musky discharge that is produced in the sweat glands under its dewflap" and "The elf's only natural enemy are sentient beings named Garry."

Along with the title the mithril inlays on the cover spell elven runes that roughly translate as “Say hi to your mother for me.” Any person reading the book suffers a -10 penalty to any Intelligence or Charisma based checks that involve elves in any manner. This penalty is in effect until they are physically struck by an actual elf or attend an elf awareness seminar.


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430: Victory's Secret Field Guide to Women's Armor.

The cover of this work sports a red-haired women in a chain-mail bikini posing in a way that will never aid in combat. This rather skimpy piece of literature is composed of glossy pages that feature various females of the Core races (an a disturbingly attractive Tengu) modelling the latest fashions. Stats on each piece of armor indicate they actually make you easier to hit.

Any female reading this work must make a DC 14 Will save or feel self-conscious about her body for one hour (same affect as shaken). Any male reading it must make a DC 14 Will save or come the false conclusion that his wife or significant other would appreciate several pieces as a gift.


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Oh, just to mention. He wields a greataxe and maybe a sling (no chance to buy a bow yet). Still, saying you will destroy someone with arrows but then charging in with a huge axe is a fantastic image.


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Harn. I ran a 12 month campaign back with AD&D 2nd edition some years ago. An extremely detailed and fun world for you to go crazy in!

I gave away all my stuff some years ago to a friend who I have since lost touch with. Regret that, I do.


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There is a trait that lets you use Intelligence instead of Charisma for any Intimidation rolls. Get the higher Int and dump Charisma to an 8. Int will help with Spellcraft, Intimidate and identifing monsters (needed for a correct Bane activation).

Str 15, Dex 14, Con 14, Int 12, Wis 15, Chr 8

At 4th up Wisdom and 8th your Str. Bam. Done. Cheque please.


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Combine it with an alternate racial trait of the half orc. Sacred Tatto.

Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

So, you have a constant +1 luck bonus on all saves. Fate's favored bumps that up to +2. It's the equal of 3 feats from using two traits.

Also, if Divine Favor is cast upon you it is +2 attack and +2 damage right at level 1 as DF is a luck bonus.

All I can think of for luck bonus's at his time.


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RJGrady wrote:

Simple suggestion: let them use their level as BAB when making attacks with their favored weapon. They don't get the d10 hit die, they are out of luck on feat prerequisites, and they can't be a double melee/ranged threat like a fighter, but just let them hit things. Full BAB with favored weapon, that's what I call a hybrid.

Also, there should be a feat that lets a warpriest with the appropriate Weapon Focus use his favorite weapon instead of the deity's favored weapon.

Excellent idea! Although it would be nearly the same as Weapon Focus, the flavor is great.


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I want my half-halfings! I will call them quarterlings.


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One of my favorite old Real Time Strategy games was Rise of Nations. I owned the Gold Edition. And the number 42 is a standard we can all understand.


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For a second I thought the title was "The Vatican Fighter"

If someone wants to write that up I will work it into my next campaign. Make sure they are proficient with silly hats.


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Say I have the trait Fate's Favored:
Fate's Favored: The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

So if I cast Divine Favor:
Calling upon the strength and wisdom of a deity, you gain a +1 LUCK bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.

It is now a +2 bonus on attack and weapon rolls?

Pretty nice if true.


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I'm not a big fan of riddles but I tned to put one in every few sessions as my group seems to enjoy them. But I like riddles to be in that Goldiocks group: Too easy and they are boring....too hard and the group gets discouraged and perhaps dead if the consequences warrent it.

How about this one:

The group (5 characters all at Level 5) advances into a 30 by 30 room and the door seals shut behind them before they can spike it. It, and the far door, are beyond the Rogue's abilities.

A voice announces: "An Elf was slain. There are four suspects.
The Human claims the Gnome is guilty.
The Gnome says the Dwarf did it.
The Halfling swears he didn't kill the Elf.
The Dwarf says the Gnome is lying.
If only one of these speaks the truth, who killed the Elf? You must name the murderer AND state which one speaks the truth. Or else."

If the party fails to come up with the killer AND the truth teller they are subject to a punishment I have yet to come up with. Any thoughts on that as well?

Cheers!


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Two words: Tiefling Paladin


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I have always been partial to the scale and weighted ball scenario.

If you have 9 balls and one is heavier than the rest how to pinpoint the heavy one by using the balance only twice?

1 - Split the balls into three groups of three balls each.
2 - First use of the scale: Weigh any two groups against each other.
3 - If the groups weigh the same then the heavier ball is in the third group, otherwise it is in the group that weighs more.
4 - We now know that the heavy ball is one of three.
5 - Second use of the scale: Using the group of balls that we know contains the heavy ball, weight any two balls against each other.
6 - If one of the balls is heavier then we have our answer. If the balls weigh the same then the third ball is the heavy one and we again have our answer.

Failure or success could mean anything you want.


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I Hate Nickelback wrote:
"You fail your check, and all of a sudden- dolphins! Millions of them!"

Luckily the Inquisitor has the dolphin's natural enemy: a tuna boat.


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"Updated rules for stealth...." I didn't see that coming.

Thank you! I'm here all week! Try the veal!


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I once played a Half-Orc raised by Gnomes. He.....had alot of quirks.

An adopted PC can bring some great fun to the table.

Irrational fears can be good as well; perhaps he's a dwarf with an a fear of hammers or a Druid who openly admits he hates trees.
Maybe a Tiefling with a daddy issues or a Catfolk who is allergic to himself.
Perhaps a Grippli whose best friend is an sentient bear who practices standup.
A minotaur who wants to attack anything that is red and/or waving?
Or a Inquisitor who always brings along a pillow?


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My god! These are great! My Alchemical Romance and Nine Inch Gnomes are beyond epic. Massive Power Attack!


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So just for fun my group (more specifially the Bard) will be competiting in a Battle of the Bards next session. Although it will be quick and just for some fun (with a chance at a great magic prize) I would really like some stage names for the competition. So far I have:

Cleric Pulp: Gnome Alert!
Cold Iron Fey
Dwarven Edition Revisited
Grue the Newly Risen
Humanoids by Day
The Jinx Johnson Five Featuring Gotch Boonie
Motley Zombie
No Fun Allowed, We’re Paladins
The Unexpected Inquisitors
Your Unstoppable Pixie Experience

I am open to any suggestion and am willing to substitute any/all of my already generated names.

thanks for the suggestions.............


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I can't think of another class that would do as well with all members the same....maybe 4 Inquisitors? Nobody would expect that.


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Hollow's Last Hope. Great module and free for download.

Shorten the distance through the forest or shorten the RPing in town and you are set.

Standard McGuffin plot but great to get your party working together helping the innocent.

Also, with the PCs being circus types you can bring them back to Falcon's Hollow with Carnival of Tears (in a few levels).


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1. Borrow his character sheet and copy it.

2. Add a goatee.

3. Have Mr. Fighter meet himself in a dark alley.

May the best man win.


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Donjond20 generator has a ton of good stuff. NPC, treasure, encounters, magic shops, etc, and dungeons of various size, difficulty, and themes.

http://donjon.bin.sh/d20/dungeon/

I really like it and use it alot.


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Our party was alseep in my Folding Boat at the edge of lakeshore, awaiting the dawn to find and kill a high level Druid.

In the middle of the night our Oracle thinks she sees a Gigantic Frog-Like creature in the water. She was scared and yet strangely unwilling to wake up the entire group. So, she shook awake my CG Dwarven Barbarian who was very tired as he just came off watch.

Oracle: "Wake up! I think I saw a horrible monster in the water!"

Barbarian: "Ah, you're just having your period."

At which point he rolled over and went back to sleep. She shrugged and went back to sleep as well....even though she was on watch for two more hours. Luckily, no attack came.

Sigh....so many more I know I have forgotten.


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Every time he pulls some sore of cheat have a new enemy appear who has all the same powers/feats/traits/etc that your friend does. Just for flair make sure he has a goatee and is of opposing Alignment. He should also have a big number "1" on his chest or helmet.

Then have this new foe do the exact same actions that your buddy does. If there is any complaint, use the exact same excuses that you hear week after week. If the cheating continues you can bring in "2" then "3" or even multiples at once.

It'll be like the Wickersham Brothers......


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As a condition from our employer we must establish some Home Rules to keep the place in order.

What are some good rules to lay down besides the obvious "No touching other people's stuff, unless they're dead" and "No killing each other in order to legally touch each other's stuff."?

I mean, I can't see a half-orc and a Drow sharing a pantry and not eating each others' food. We also have a half-drow, 2 half-elfs, and a thing that may or may not be a dwarf. No Chaotic alignments, thankfully.

Advice?