Clockwork Spy

Gol Cyneric Torrin's page

62 posts. Alias of Cyneric.


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Goblin Squad Member

And that's my account sold. I may have one more to sell from a guild package, but I'm officially out now. It's been a fun and wild ride folks, I'm off to prepare for Black Desert!

Goblin Squad Member

I would say it's equivalent, since the ability to buy those things doesn't exist anymore. The same can be said about Twice Marked, which is also an addon that you can no longer buy. The normal goblin works store version is also still 100 dollars for even less then what I have listed here.

If it came with the books/minis the price would easily be higher, not lower.

Goblin Squad Member

As much as I appreciate the help, I don't think I am willing to let this go for 100 dollars considering the amount of addons this account has vs the normal ks or regular 100 dollar goblin works store version.

Goblin Squad Member

I have one account to sell with the following stuff:
New Player Pack 1
Destinys Twin 1
Daily Deals 1
Early Enrollment 1
Alliance Pack 1
Soundtrack Download 1
Guild Early Enrollment 1
1 Month game time 4
Regional Trait Pack 2
Class Pack 1
Head Start 1
Shield Mate 1
Behind the Scenes PDF 1
Character Name Reservation 1
Twice-Marked of Pharasma 2

Send me a pm with an offer.

Goblin Squad Member

I have one account ready to sell, it has all the daily deals, and Destiny's Twin. It's a month one account, so it has all those bonuses of game time that came with it as well.

I may have a second account to sell, once I hear back from the person. All of these were part of a guild account on the KS.

Send me a pm to discuss prices.

Goblin Squad Member

Signed.

Settlement Name: Golgotha
Settlement Leader's Name: Deacon Wulf

Goblin Squad Member

Howdy, I'll try to tackle as many of these questions as I can. I'm one of the officers of Golgotha, and it's a pleasure to see such interest.

1. Golgotha is a Lawful evil settlement whose goal is military might and through strength of arms we bring peace. We are filled with a variety of different characters and stories, such as necromancers lead mostly by Deacon and House Karnath, to assassin's lead by Phyllain and the Bloody Hand, or the strong military that incorporates even Orcs! [Note: Orcs and Half Orcs aren't in the game yet, but we have a couple of members excited about playing orcs, The Iron Tusks lead by Guurzak]

1a. Golgotha is part of the Empire of Xeilias, and there is a wonderful Map http://aeonianleague.com/pages/PoliticalMap That shows who is in in that Empire. We also have a Non aggression Pact Known as the Northern Coalition.

1b. With our allies coordination, we expect to encompass all trainers, so whatever you needs are, you can be sure that they will be met in spades.

1d. To join Golgotha, visit our website at http://www.xeilias.com/index.php?threads/joining-golgotha.43/ and apply

Goblin Squad Member

If those settlements come to the table and negotiate with us like everyone else, then we will stick to that agreement. As far as I'm aware those settlements that we may consider our targets, have not reached out to anyone.

There is a summit happening, if those settlements show up to the summit meeting to discuss terms, I will abide to the letter the results of that discussion. If they do not come to the summit, and they do not reach out to us, or any other power block, then they are fair game.

Goblin Squad Member

celestialiar wrote:
TEO Cheatle wrote:

I

2 - To make sure everyone has a certain level of training to actually kick start the game. The economy will take a hit, if most of the towers are in the hands of only a few groups.

This is the one I don't understand. So basically let everyone grow and then once the big companies (who have more people) get more training from their x amount of towers, they go in and take all of the other towers that weren't stunting the economy from the lesser.

There are social repercussions for doing that, breaking your word isn't looked upon favorably, and though you might be bigger then x. If everyone else bands together to stop you, they are certainly bigger then you.

Goblin Squad Member

TEO Cheatle wrote:

I want to mention a few things here....

6,300 people signed up for the first two months of EE, not 20,000. 20,000 is the OE goal, the OE map would have to be expanded if 100,000 is their goal, as it can only sustain around 77,000 people (that is 500 people per settlement).

Realistically, a lot of people bought into PFO just for the goodies, as they got 2-3x worth their backing. So, added to the fact a WHOLE lot of accounts are secondary/tertiary accounts of some people that 6,300 begins to shrink.

I think were going to start with far less than 6,300 people, probably half that many people. Which means that the currently landrush numbers will probably double.

The WoT NAP is being discussed for a two-fold purpose.

1 - People don't want to babysit a crap ton of towers against other major powerblock, since Towers won't have any lasting effect (other than some DI boosting) after they go away.

2 - To make sure everyone has a certain level of training to actually kick start the game. The economy will take a hit, if most of the towers are in the hands of only a few groups.

A good Third or more of the towers will still be open to PvP, and most people will want to try and get to 13 towers for the added benefit of crafting facility upgrades, and just to make basic Tier 2 gear. Those will be the towers most fought over.

Feuds will also have a major impact on the game, and even if you aren't taking towers, doesn't mean you can't declare a feud and come raid our towns.

I think what a lot of people have suggested is going to happen is we are going to be focused on actually getting out of the gate. Building a foundation for the future of our settlements, and attempting to kick start the economy.

Do you know what happens when you go balls to the walls with PvP starting from day one? You stunt your growth, as well as your targets growth, if you both get to a point where you can sustain short to long terms fights, then it means you won't screw each other over.

Furthermore, I think...

If there was a way to like this twice, I would.

Goblin Squad Member

DeciusBrutus wrote:
I would be cautious about thinking that everybody that has been in a discussion about a NAP will join it.

Who do you think won't? It's a fairly good deal for everyone, and I'm finding it hard to imagine anyone turning it down.

Goblin Squad Member

TEO Pino wrote:
Gol Cyneric Torrin wrote:
TEO Pino wrote:
Gol Cyneric Torrin wrote:
TEO Pino wrote:
Gol Cyneric Torrin wrote:
... no one besides the violator will take mine...
ahaha, I like your optimism !

I'm not quite sure what you're trying to say, unless you mean that I will have already over extended past my 10 designated towers before then.

Otherwise that puts said person in the position of violator, which again, isn't a wise choice if everyone else upholds it.

I'm saying if someone in an NAP group violates the NAP, the group should consider making a 'proportionate response', not cry 'free lunch', lest the entire NAP become one.

That follows too much cohesion, it is not the full NAP group saying free lunch, rather it is one group in that NAP deciding to take the towers of the violator, and then others following suit.

I'm unsure of what a properly portioned response would be, that would make economical sense. If I sign an agreement, I expect that agreement to be held to the letter of the law, if someone breaks that agreement, that trust is then broken. I'm not going to say, well it was only once, and appease them, instead I would assume they would do it again.

I was thinking if they took 1 tower, the group reduces them by 2, for a day, then all return to 'normal'. If they had one company go rogue, the rest of them could be pushed to follow suit by too aggressive a punishment. It's 10 companies to hold 10 towers, and by support rules, they may be from different Land rush groups.

To that I say a man is not only judged by the content of his character, but also by the company he keeps. If he is unable to reign in that rogue unit, before they go rogue, then it is his fault for not doing enough.

Goblin Squad Member

TEO Pino wrote:
Gol Cyneric Torrin wrote:
KarlBob wrote:
Gol Cyneric Torrin wrote:
TEO Pino wrote:
Gol Cyneric Torrin wrote:
... no one besides the violator will take mine...
ahaha, I like your optimism !

I'm not quite sure what you're trying to say, unless you mean that I will have already over extended past my 10 designated towers before then.

Otherwise that puts said person in the position of violator, which again, isn't a wise choice if everyone else upholds it.

With no intention to speak for anyone, he might be pointing out that not everyone has signed the NAP. If a non-signatory wants one of your towers, they could attack you just as easily as a signer who has violated the NAP.
Anyone who hasn't signed this NAP, or who isn't at least in favor of it, are to my knowledge fairly small entities of ten to twenty people. Those are fairly negligible numbers in the grand scheme of things. Now if all those small entities organized, and formed a power block that would be a different story, but again to my knowledge they haven't.
oh, and the NAP non-signers? Remember that there are thousands of EE accounts that have never visited these boards, we do not know what we will see when EE goes live.

There are also a large number of people that only backed it for the great value on the pdfs/books, and not for the game.

Goblin Squad Member

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TEO Pino wrote:
Gol Cyneric Torrin wrote:
TEO Pino wrote:
Gol Cyneric Torrin wrote:
... no one besides the violator will take mine...
ahaha, I like your optimism !

I'm not quite sure what you're trying to say, unless you mean that I will have already over extended past my 10 designated towers before then.

Otherwise that puts said person in the position of violator, which again, isn't a wise choice if everyone else upholds it.

I'm saying if someone in an NAP group violates the NAP, the group should consider making a 'proportionate response', not cry 'free lunch', lest the entire NAP become one.

That follows too much cohesion, it is not the full NAP group saying free lunch, rather it is one group in that NAP deciding to take the towers of the violator, and then others following suit.

I'm unsure of what a properly portioned response would be, that would make economical sense. If I sign an agreement, I expect that agreement to be held to the letter of the law, if someone breaks that agreement, that trust is then broken. I'm not going to say, well it was only once, and appease them, instead I would assume they would do it again.

Goblin Squad Member

KarlBob wrote:
Gol Cyneric Torrin wrote:
TEO Pino wrote:
Gol Cyneric Torrin wrote:
... no one besides the violator will take mine...
ahaha, I like your optimism !

I'm not quite sure what you're trying to say, unless you mean that I will have already over extended past my 10 designated towers before then.

Otherwise that puts said person in the position of violator, which again, isn't a wise choice if everyone else upholds it.

With no intention to speak for anyone, he might be pointing out that not everyone has signed the NAP. If a non-signatory wants one of your towers, they could attack you just as easily as a signer who has violated the NAP.

Anyone who hasn't signed this NAP, or who isn't at least in favor of it, are to my knowledge fairly small entities of ten to twenty people. Those are fairly negligible numbers in the grand scheme of things. Now if all those small entities organized, and formed a power block that would be a different story, but again to my knowledge they haven't.

Goblin Squad Member

TEO Pino wrote:
Gol Cyneric Torrin wrote:
... no one besides the violator will take mine...
ahaha, I like your optimism !

I'm not quite sure what you're trying to say, unless you mean that I will have already over extended past my 10 designated towers before then.

Otherwise that puts said person in the position of violator, which again, isn't a wise choice if everyone else upholds it.

Goblin Squad Member

Bluddwolf wrote:

The Nation of Kathalphas (Aragon and Freevale) have signed on to the NAP, with two caveats. The first, it only applies to designated Towers. The second, it only has the duration leading up to the great cataclysm.

Although there seems to be this impression that if one group violates this agreement, all others will respond in action against the violator, that has not been agreed upon nor suggested by the originators of this idea.

This is a Non Aggression Pact, not a Mutual Defense Pact, and it is limited in scope and duration.

I wouldn't say it's so much that the signatories are compelled or obligated to respond to the violator. I would say it's a smart and sound logical choice that everyone would make, regardless of prior social connections.

Think of it like this, everyone is friends, and you're the odd man out, who has just lost the protections of the NAP. It means, your territory is up for grabs by everyone now, and with no natural enemy, except said violator, then it makes sense I would go after you.

I want more towers, no one besides the violator will take mine, so I might as well take theirs too! It's essentially free loot, because you lack protections. There is nothing stopping me, and no reason not to, after all it's free loot, with no political consequences to boot! Who wouldn't go for that? It would be a gold rush to take their stuff.

Goblin Squad Member

Golgotha's voting body is unanimously in favor of the tower NAP as it is presented. We'll discuss what we want to do when OE hits, but for now, we are content with the relative stability that this NAP would provide the whole server.

We honor our agreements, and will abide by any stipulations set therein. A man is only as good as his word after all.

Goblin Squad Member

Bringslite of Fidelis wrote:

Why are we declaring absolute facts when we know very little about feuds and factions?

I can't list all the things that we don't know.

Absence of fact does not equate to compelling evidence or lead to supportable conclusions.

Edit: Not without a helluva lot of IF.... Then... speculatives.

I did state that as of right now with known mechanics as they are this is how it is. If it changes then my statement would no longer be true, but at current it remains true.

The current rep for Morbis's stream was roughly two to three kills before guards became forever hostile, so unless the numbers vary wildly based on location as this is the only thing to remain untested then my statement is still true.

As it stands there isn't a good reason to kill people with the current rep penalty, if it was lowered to where you could theoretically make 25-30 kills each week while still remaining fairly high rep then there would be a meaningful choice to be made.

As it is the number is too low for that choice to be anything other then never killing unless feud or war.

Edit: I am getting these numbers from https://goblinworks.com/blog/i-shot-a-man-in-reno-just-to-watch-him-die/

As of current they have not edited those numbers, so as of right now with known information it is a rough -2.4k penalty for each kill. I'm sure it will be changed in a live environment, however that is just making the opposite assumption that I'm making, of what if it doesn't?

Goblin Squad Member

Caldeathe Baequiannia wrote:
Gol Cyneric Torrin wrote:
As has been said harvesters are right now the safest population in the whole game, bandits are currently the only people that can make being a harvester risky, and we still aren't sure how SADs will work.

Post hoc ergo propter hoc

The fact that some people have said "harvesters are right now the safest population in the whole game" does not mean that it is true, nor that the majority of us accept it as true for purposes of your argument.

As of right now a harvester will be max rep as they will generally not pvp ergo max rep. Since they are max rep anyone killing them with take the max penalty -2500 rep

Golgotha plans on being as squeaky clean rep wise as possible for max DI, so I'll even be generous with this assumption and say that it doesn't need to be +5000 or something, but we'll just say to get the biggest DI boon it must be at least 0 rep.

Lets say I start off my killing spree at +7500 rep, I kill a harvester 5 times, I am now booted out of my settlement. It takes at least a couple of weeks if not one full month of logged in play time to be able to rejoin my settlement and regain any lost skills through support.

Who would waste any time, if the max amount of people you can kill in a handful of weeks/one month bother to kill 5 dudes. 5 dudes is not a significant amount of people killed, it doesn't gain you anything to offset what you lose by losing your rep. I can not properly defend a hex by only killing 5 dudes, and trying to coordinate who has dudes left to kill slots is too much of a logistical nightmare to put into practice.

The trade off is simply not worth it, there is never a reason to bother with killing you, can you name me a reason where me getting booted out of my settlement is worth killing you? If you can name me one, then I will remove my claim and say you are right.

As a note unless the materials you have on you are worth so much as to make Golgotha the literal representation of Scrooge Mc Duck in one single kill, that is not a valid answer.

Goblin Squad Member

As has been said harvesters are right now the safest population in the whole game, bandits are currently the only people that can make being a harvester risky, and we still aren't sure how SADs will work.

I'm Neutral Evil, I live in Golgotha the biggest evil, and I and everyone else in Golgotha is unable to attack a harvester whenever we want, they have no other people wanting to kill them, and because they are harvesting and not using main roads like a caravan would, then the odds of them meeting a bandit are also unlikely.

It's fairly safe for right now with known game mechanics to call harvesters the single safest play style in pfo. Which is funny because people that invest in being a necromancer are the most unsafe individuals in the high rep category.

So if you guys are going to keep talking that harvesters are always risking things, I'm going to keep calling shenanigans on you, because a harvester is rarely risking anything, nobody who is smart will ever attack a harvester as it stands right now, not a single person.

Goblin Squad Member

Andius the Afflicted wrote:

I agree 100% Cyneric though I thought you could kill 3 (almost assuredly max rep) harvesters and only go from +7500 to 0, and due to starting rep being +1000 I can't see any group setting it's allowance higher than that.

Still. Each of those kills takes 10+ days to wear off. If that's offline time it's still too long to use over anything as casual as robbery or forcing people off your starmetal hex since you won't have enough kills to reliably do so, and if it's online time well... I don't expect much of anyone to take any action that costs any rep if that's online time.

That's only at the start, everyone in EE given time will be capable of achieving max rep. If a higher rep settlement as has been said will give more DI points, then you can bet that Golgotha will go for a squeaky clean rep to maximize our DI as much as possible, we'll just use back channel methods of dealing with conflicts.

Goblin Squad Member

Andius the Afflicted wrote:
Audoucet wrote:

Three hours harvesting, and then, a guy comes out from nowhere, and kill you. You just played three hours for nothing.

Seems pretty meaningful to me...

First rule of loot drop MMOs. Always bank what you can't afford to lose. Quite frankly if you've been doing three hours of anything that generates loot without banking you're being a complete fool.

People harvesting mithril and addy should be above such basic mistakes.

As it stands that isn't very meaningful, there isn't a hard decision to be made there, only a lesson to be learned on the individual attacking you. The dude who attacked you made a fairly poor life choice, unless said material was in such high amounts in your inventory and worth such an exponential amount as to win the game, you did more damage to him then he did to you.

As a harvester you should be max rep, because of that, him killing you is a -2500 rep penalty, if he kills one additional harvester in the next two months, he will almost assuredly be kicked out of his settlement due to rep mechanics, you have in actuality just made his character nearly 100% useless for days if not weeks or months.

Fact is killing a harvester isn't a meaningful choice, it's just plain dumb. The only time it's not dumb is if said attacker is low rep CE, other then that one exception said surprise attacker is silly and should be mocked for making his character useless.

Goblin Squad Member

I'm still an actual librarian you know.

Also congrats folks, I look forward to seeing what great things you guys achieve together.

Goblin Squad Member

That's one way of doing it for trading another way is just to simply trade the items and pay the person an agreed upon fee for their services of killing dudes. Unless the alignment and rep shift from doing that is so great as to make it impossible then that is the simplest way of doing it.

Otherwise Low Rep CE settlement makes a new character that is just CE but not low rep, you give them the money, and they put it into their guild's bank. Unless the bank itself acts as a rep mechanic as well, that is an easy transfer of payment and goods, using the settlements bank as a way of trading.

Given that people in Eve have 3+ accounts and that you can buy game time with money, people making new accounts if the pay is lucrative enough is just something that will happen even if all of the above have penalties, which is good for Goblin Works.

Goblin Squad Member

Traianus Decius Aureus wrote:
Gol Cyneric Torrin wrote:

Honestly with the way rep is right now, I doubt few if any harvesters will be killed out in the wild, unless said harvester is in a feud with a company. It makes no sense to kill a harvester, the rep hit is far too high to make it even worthwhile for a lulz kill, harvesters will be the safest people there are most of the time.

A harvester that is worth a damn will be max rep always, someone hits you and takes your t1 goods, the attack just lost enough rep to maybe boot them out of their own settlement. Effectively 2 harvester kills in a 1 month span is enough to make your character utterly useless unless you are in a low rep settlement, and as far as I'm aware no one on these boards is planning on going low rep CE currently. Therefor harvesters will generally be the safest people in this game.

Of course if it's a feud or war state then you're free game, but that's more abnormal play as that costs a resource to initiate.

That is why the Stand and Deliver mechanic exists. Utilizing that will prevent any rep loss unless you're a psychopath and kill a harvester that has handed over their resources anyway.

And harvesters then only have to worry about bandits, and with SAD being currently discussed as a faction mechanic and not an anyone can use it, that is a very small group of people that can impose risk on said harvester.

There is very little risk in being a harvester if that is the case as opposed to a necromancer who by the simple fact of them being a necromancer incurs more risk of consequence free attacks then a person who is taking resources super valuable or not.

So as I said, a harvester in this game currently is the safest play style, so all this talk of risk and danger for a harvester is silly.

Goblin Squad Member

Honestly with the way rep is right now, I doubt few if any harvesters will be killed out in the wild, unless said harvester is in a feud with a company. It makes no sense to kill a harvester, the rep hit is far too high to make it even worthwhile for a lulz kill, harvesters will be the safest people there are most of the time.

A harvester that is worth a damn will be max rep always, someone hits you and takes your t1 goods, the attack just lost enough rep to maybe boot them out of their own settlement. Effectively 2 harvester kills in a 1 month span is enough to make your character utterly useless unless you are in a low rep settlement, and as far as I'm aware no one on these boards is planning on going low rep CE currently. Therefor harvesters will generally be the safest people in this game.

Of course if it's a feud or war state then you're free game, but that's more abnormal play as that costs a resource to initiate.

Goblin Squad Member

Urman wrote:
Gol Cyneric Torrin wrote:
Low Rep CE will certainly be rich off this as the only ones able to actually fight whenever they like.
Well... actually, a high Rep LE (or NE, or CE) from a place like Golgotha can prey on those low Rep CE with something approaching impunity. Murdering a low Rep CE causes an Evil hit (so no effect for a XE character) and killing low Rep (~ -5000R) characters is only a low Rep hit, like -16 Rep iirc. So as long as those low Rep CE have star metal on them, you might be set to get rich.

Why would we do that thing? That wouldn't be very efficient for us to do that? Instead, I would pay the low rep ce to kill any targets that I wished at no cost to me and no cost to them. So if I see a harvester or group I don't like wandering into the sky metal hex, rather then risking my rep by attacking them, I'll just pay my hired low rep CE goons to do it for me! Then I can have a monopoly on the hex.

Low rep CE can't use tier 3 goods so they have no use for the mats as they can't wear whatever they make with it. Everyone always has a use for money though, low rep CE will make the absolute best guards to have, because they can be offensive and prevent disaster rather then defensive and reactionary.

Goblin Squad Member

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Yeah a harvester literally has no reason to not be always max rep, being high rep is their only mechanic to ward off anyone attacking them, the risk is simply too high to attack a max rep person.

Goblin Squad Member

All I can say is that anyone who decides to play low rep CE will be super rich, from the large guilds that will back said groups to fight in the sky metal hexes on their behalf.

Influence sounds like it will be too limited to always take advantage of and rep is too much of penalty such that 3 kills effectively reduces your character to useless. Gold however is only limited by the economy and not a mechanic like influence is. Low Rep CE will certainly be rich off this as the only ones able to actually fight whenever they like.

Goblin Squad Member

Correct Loki, I'm not saying Guurzak's idea is good one way or another because of that reason and a few others, merely that it makes low rep CE even more useful in this specific situation. The only thing FFA would do is make low rep CE less useful and special.

Goblin Squad Member

Recipes are learned forever, training is still capped with xp so it won't be a daily thing, and we haven't seen if there will be a gold sink to training or not, or if that just pays back into additional taxes. Bulk supplies will still be needed by any settlement, and given that poi's create said bulk supplies, and that attacking outposts is an alignment shift sometimes [When it's made illegal] and not a rep hit, most places will attack rather then spend money, or do whichever is easier and less costly.

Taxes generally go to pay repairs so they kind of cancel each other out, and we don't know how expensive tier 2 is to repair. It could be a fairly moderate cost, and not something that makes a large gold sink.

The only thing we know about that will for sure be a good gold sink is things that are rare or difficult to obtain like the star metal, which large settlements will want lots of to store in reserves for rainy days. There's also the Emerald Spire which might be rare if there is a cd on when someone else can reattempt and the loot was decent or novel. Aside from that I'm not seeing where anyone would reasonably spend loads of money regardless of alignment or rep, right now we're not seeing a cost to training.

Perhaps potions? Those would be used in vast quantities, that would be a decent gold sink that everyone would need loads of on a daily basis.

Actually thinking about it, we already have a really good gold sink for everyone including low rep CE that sort of brings it all together. Subscription time paid for with in game money.

Goblin Squad Member

Fair enough, I don't have a retort to discredit that argument since I don't know what good gold is for at the moment. I will however clarify that because of the thread system if the only thing of value is tier 2 or tier 3 gear, then the economy will be very wonky and gold will be less valuable as a whole regardless of alignment or rep.

Most people will not use tier 3 because of the time and effort to gather mats, they will save that for big battles and not small everyday time. Most guilds will default to tier 2 then, and will have an utter surplus that such a settlement will require by default to maintain day to day operations of keeping poi's defended or expanding territory etc.

So if tier 3 is rarely used and tier 2 is fairly plentiful for the large guilds, and the only thing worth spending money on is those two things that guilds already have, what is the point of money then?

Goblin Squad Member

The resource doesn't become useless, it still holds the same amount of value, you are not hiring them to go and gather the resource for you, and they would have little interest in using the resource themselves. You are hiring them to kill for you, so that you can gather the resource yourself, or so that they will trade you what they get. It's extremely lucrative for them and for the person that hires them.

If you are making the argument that there is nothing for a low rep CE person to spend their blood money on then fair enough. I can't say with any certainty whether that will be the case, but I will say that if they can't then the economy would be fairly odd and very wonky if the only thing that is worth buying is tier 3 stuff.

Goblin Squad Member

I neither agree or disagree with Guurzak's idea, I think it has merit, but I can see the cons of the system, that have already been mentioned by a few people. I will say that there is one aspect no one has mentioned, which to me sounded fairly surprising.

Without a FFA system in star metal, you are incentivizing low rep CE.

If there is the rep system in place, and there's a fair amount of competition such that it would make it near impossible to feud or be at war with everyone at once realistically given influence cost, then you have made low rep CE the single best alignment to be in this situation.

People will hire low rep CE killers to do their dirty work for them, because people hire low rep CE killers, the job looks fairly lucrative. Since the job looks fairly lucrative, more people adopt a low rep CE stance, because people adopt a low rep CE stance, there are now more CE people, then we start back at step 1.

Yes CE will suck, but you get enough CE people and your tier 3 won't beat their tier 1, and they will create their own FFA zone with the backing of organizations that don't want to dirty their hands.

I don't have a particular problem with that, it seems like meaningful human interaction to me, but that is the consequence of not going with Guurzak's idea, you will make CE more beneficial.

Goblin Squad Member

Gol Morbis's Twitch just went live, come and join us in seeing Golgothans engage in the most epic dust fights you have ever seen!

http://www.twitch.tv/morbismia

Goblin Squad Member

Kobold Cleaver wrote:
Well, at least with swarms of level twenties, it's justified—that kinda thing happens when nobody can die.

But wouldn't really rare races that are persecuted and abused and their civilizations destroyed, not simply come in droves to a land where nobody can die for some unexplained reason? I certainly would.

Goblin Squad Member

Kobold Cleaver wrote:
Gol Cyneric Torrin wrote:
Kobold Cleaver wrote:

I'd rather have options for twenty-three different types of scarring, facial hair, and body shape than twenty-three different races I only get if I pay five bucks. There will always be room to improve on character customization between the races we've already got. Ultimately, anything more than recolorings will hurt customization more than it will help it.

Plus, what happens when everybody decides ifrits are the coolest and every fifth guy you see has flames for hair? It gets pretty damn un-immersive.

The same thing when every fifth dude is an Elf, or a gnome I suppose? Not much changes in that regard, if the majority of people go with one race, then it's pretty darn un-immersive regardless of which race it is.
Elves and gnomes are supposed to be fairly common, though. That's the big difference. Planetouched are supposed to be pretty rare races.

So are Level 20 characters, but if this game is popular enough then there will be a boatload of level 20s in some role. Point is rarity is not a qualifier for why something should or should not exist.

If rarity must be a qualifier then put it in the cash shop as cosmetic, or make it a sort of quest or achievable thing or whatever you like to make it sufficiently rare. Now I'm not for advocating giving them whatever racial super buffs they might normally have, I would prefer they tune that to balance it with the core races, and just use it as flavor. In the same regard that they are doing the racial background stuff that is already a part of the cash shop.

Goblin Squad Member

Kobold Cleaver wrote:

I'd rather have options for twenty-three different types of scarring, facial hair, and body shape than twenty-three different races I only get if I pay five bucks. There will always be room to improve on character customization between the races we've already got. Ultimately, anything more than recolorings will hurt customization more than it will help it.

Plus, what happens when everybody decides ifrits are the coolest and every fifth guy you see has flames for hair? It gets pretty damn un-immersive.

The same thing when every fifth dude is an Elf, or a gnome I suppose? Not much changes in that regard, if the majority of people go with one race, then it's pretty darn un-immersive regardless of which race it is.

Goblin Squad Member

I'm not sure how different races cheapen anything, the core races are pretty bland and your standard RPG fare, beyond gnomes there is very little that differentiate the core races of Pathfinder vs the core race of any other fantasy system.

There is the potential to create unique stories through race, look at some of the old UO players. They didn't have the option so to speak of playing Orcs, but they went out, got the gear that made them look like Orcs and created wonderful rp stories that are still talked about. Unique races lead to wonderful storytelling, and add more depth to some of those companies that would like to continue that trend.

Goblin Squad Member

I would be fine with them lowering any advantages that other races have to be more equal and in line with whatever bonuses they assign to the current race list. It's not about being OP, as it it the ability to have more options, where a decent amount of the races such as Drow are just reskins and turning an elf purple.

Goblin Squad Member

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If it's the idea that races suggested must be a certain alignment, I'm unsure where that idea came about. A fair number of even the core races say things like typically, most, or many and never words like always. If we take they should be as they must be then even the gnome is out of the running. As their description is that gnomes are usually neutral good. The same is true for Half-Orcs that says most are Chaotic neutral, there is not one instance that I found of any proposed race that says all members of this race must always be x alignment.

Edit: Dancey did not say we only want ideas that we can implement right now, he said we want ideas with no qualifier. I would be fine with adding in races at a later date, when it is fitting to. If the voting is only about features that need to be in right this second, then I'm unsure if this voting is serving its stated purpose.

Goblin Squad Member

Yeah, but nobody talked about why there is this negative consensus other then because reasons.

Goblin Squad Member

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The War of the Towers has changed things for everyone involved in the Land Rush. Before this announcement, it was generally expected that groups would have a chance to get on their feet before the territory control game started. We now know that isn't going to be the case, and Golgotha is primed to take advantage of that fact.

Golgotha is the largest group within the Land Rush that has a publicly stated goal of aggressive expansion, but that doesn't mean that we are going to be stupid about that expansion. Golgotha will take what we can hold. The developers have stated that our ability to train our citizens will be dependent on how many towers we can claim, and we intend to act with that at the forefront of any decision.

We will push our influence across the map, forcing others to accept our manifest destiny of outright, lawful domination. By creating a bastion of unparalleled military strength, we will raise up the entirety of the River Kingdoms by the merit of our example. We will show the community that playing evil is not only viable, but preferable. We will be living proof that being evil and being griefers does not have to go hand in hand. The principles of Wheatons Law run deep in our philosophical core.

Our central position guarantees our ability to project our military force to all four corners of the map. No other large settlement in the current political environment can make as strong a claim to that ability as Golgotha. If a towers PvP window opens up, Golgotha alone is in a singular position to march on it, no matter its location. Mastery of a game comes through constant practice, and Golgotha will provide that to every single one of our willing citizens. We have the opportunity to create the most battle hardened force in the game, and we intend to exploit that opportunity to its fullest.

While military expansion is our primary focus, that doesn't mean that our diplomatic corps have been standing by the wayside. Our relentless pursuit of mutually beneficial agreements with our neighbors has already born fruit. No matter which role you intend to play in Early Enrollment, Golgotha will be able to provide you both Training and Support through our nearby friends. Our lands will be safe from those best positioned to attack us, our non-aggression pacts guaranteeing our citizens ability to roam close to home without fear of being harassed.

No matter your needs, Golgotha will be there, ready and willing to help. Don't wait until Early Enrollment to make a decision. Make the smart choice. Join Golgotha today

Goblin Squad Member

Given that the current signatories reside in the North, the question you pose concerning geography has not been previously considered. The NC consists of four separate entities, and we would not wish to post any decisions without the other members being involved. Being a diplomat yourself, we know you will understand if we suggest that out of respect for our other signatories, the answer to your question be postponed until they are available to provide their views on the topic.

Goblin Squad Member

Kobold, if Nc members are your frequent targets there will be problems, of this I assure you.

Goblin Squad Member

Gol Morbis wrote:

Sorry for interrupting your circlejerk, continue as you were.

Maybe we should go back to talking about how scary the big bad goons are! Or perhaps how we are all fighting for the soul of he community? That was always fun.

Morbis, given that you are high priest of Norgorber, you being seen disappoints us all greatly. You must repent at once sir!

Goblin Squad Member

Howdy sir, and nice to meet ya! If you're interested in joining up with us as more then a free agent, you can follow this link. http://www.paxgaming.com/index.php?threads/how-to-join-pax-gaming.5128/#pos t-47222 Essentially make an account, then put in an application for PFO-Golgotha.

Goblin Squad Member

Surrender now, or prepare to fight!

Goblin Squad Member

Cyneric!

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