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Hi My subscription for June, Order 36533145, still has not arrived. I'm presuming at this stage it is lost in the US postal system. Is it possible to get a refund? I'd prefer a refund if possible over resending as unfortunately I recently cancelled my subscriptions due to ever increasing delivery times to Europe (not just Paizo all US post). I'm going to purchase via Amazon in Europe instead. Thanks for your help with this.
Hi, Could I please cancel all my subscriptions: Pathfinder Lost Omens
This is due to the postal time (to Ireland) getting longer and longer each month. I used to get items within 3-4 weeks of shipping, then it creeped up to 6 weeks and I have still yet to receive my package that shipped in June, Order 36533145, not sure if its lost or delayed. Anyhow its much quicker to just order from Amazon UK on release and it gets to me sooner. Thanks for your help
My players have just been through along slog of combat heavy sessions and i'm looking to shake things up a bit with a sidequest with something involving a bit more social/skills related gameplay. Can anyone recommend some good starfinder(or anything else) modules/scenarios with something like this that I can plunder and fit to my story. Thanks
Hi I received this order containing "Starfinder Adventure Path #21: Huskworld" a little bit back but didn't get around to reading it until today, when i noticed it has a misprint After page 32, it skips to page 49 and then reprints the pages from 49 to the end twice. Is it is possible to get the issue resent, Thanks for your help
So I may have a player about to die while en route in the drift next session. I know if they have a strong negative emotion at death they may turn into a Driftdead. However this says "MAY", I'm guessing I roll a 50/50 chance. Unsure though how long this driftdead process takes, instantaneous or many days/weeks/months. In the event they don't become driftdead, what happens their soul with no access to the river of souls, they just haunt the ship? Would the ship exiting the drift bring their soul with them? Any guidance/suggestions on the above.
TLDR: If one PC in the group spots a stealthed NPC, does everyone in the party spot them? I'm running an encounter (half way through, we play short sessions at lunchtimes in work) and the opponent in the combat has main tactic whereby he will try to stay stealthed, snipe, move away into the rocky terrain and stealth again (he has a cloaking shield to boost his base stealth bonus which is pretty high already). Its a nice challenge for the group as instead of just murder-hoboing in and flattening him, they keep getting shot at and can't find him. I'm unsure whether I should play it that anyone who fails the perception check can't see him or let everyone one see him once any member of the party spots him. The latter is easier to manage as i just put the token on the board when he's spotted, but with the former I have to ask the players who didn't spot him to pretend they don't know he's there ( in the last game this lead to the daft situation where someone far away saw him, but our big-dumb-hit-things lizard who was almost on top of him him couldn't see him. Should I play this:
what would you do?
I've come close to killing my PC's a few times, and while I'm willing to hand wave a lot of rules I don't want to accidentally kill my PC's due to a rules fail so I decided to nail the rules of death and dying as much as I could. Being a programmer I struggle with the prose style of some rules so I decided to translate the "Injury and Death" section of the CRB into something more algorithmic and ended up with the following flow chart to consult whenever a player hits zero HP. It has a number of entry conditions across the top and you follow it from there answering each section or taking the the action. Green lines mean yes/action taken and red lines mean no/action not taken. A lot of the healing options are optional, as even if you have resolve points or a medic nearby you/they can chose to let you die. You might not understand it all if haven't read the CRB section in detail yourself at least once as the items in each box are shorthand. I'm sure it has some mistakes so if you spot anything let me know, but double check the rules first because in some case while not explicitly stated in a section, its the logical conclusion of items written in separate sections (which is why prose for rules always irks my programmer brain ;-) )
Okay, pardon me for ranting and if I seem a little frustrated but I'm just prepping book 3 of Dead Suns for play and dealing with map pain again. For context I'm a subscriber, I buy the APs and the pdf, and I do have the minimal technical knowledge and access to the tools to actually extract maps from the PDF (which many people do not from looking at reddit and forum threads). But what I want to know is what is the Paizo's expectation of customers use of the maps with the AP's: - Am I supposed to just use the ones in the book as inspiration and draw my own
Given that Paizo have access to hi-res versions of the maps (i've seen them on artists websites and in the fantasy grounds content packs) why is there no way for me to acquire them physically or digitally even if i have to pay extra. Why do paizo even bother making nice maps when their primary customer has no access to them and has to fiddle around with image extraction just to get a crappy low resolution image to print out. Am I crazy here, whats going on! I mean I love paizo, everything they do is just top notch but this map issue is just like someone kicking me in the balls for fun everytime I go to start an AP. Why not just include all the maps as a downloadable resource somewhere (I'll pay extra)
So in Pathfinder every corner of the inner sea has a Pathfinder lodge with a venture captain holding the fort, and it's a handy story hook and player resource. So is it the same in Starfinder? Are there field offices other than the lorespire complex?. I've mostly been running Dead Suns and just read a couple of the society scenarios andI haven't seen any mentioned.
For the finale session of my Starfinder groups play through Dead Suns:Temple Of The Twelve I put together a little audio production with my daughter. https://www.youtube.com/watch?v=-FqaZL_4m5g Its a kind of vision the party has which gives them an info dump about the Temples past, rather than just reading the books in the temple sanctum. Lots of credit of course goes to the fine folks over at the Cosmic Crit podcast who I totally ripped this entire idea and plot from ( Episode 27: the Shape of Slaughter) Some background audio used is taken from the awesome app Syrinscape more at gnomatsu.org
Hi, I'm wondering if the pazo website has been hacked in someway. Every day on my Google Now newsfeed on my Android phone I'm being suggested links like the one below. Going on for the last week at least. http://paizo.com/events/v5748mkg0nfqb It's looks like a spam content injection attack similar to one I had on my own WordPress website a few years back. Just thought I'd let you know. If it's not a hack it's some mighty strange content that is getting promoted.
So thankfully as i'm not the best as when it comes to being a complete and total ass I figured I might struggle when portraying Ailabiens 21:2 from book 2 on the fly. So I made myself a little reference sheet for the encounter that I gleaned from gathering insults on the internet and thought I'd share in case its helpful to others. Upon entering : “Ohhh..Come in, it’s not like like I’ll be permitted to get even a scrap of work done today so by small means enter, and waste my time with your undoubtedly petty concerns and questions.” When they enter: “Oh don’t you lot look like a sorry bunch, bet your going to make my day even more intolerable, go on then open your mouths and get it over with it, Statistically speaking if you keep talking you might eventually say something intelligent.” Comebacks if called rude: Well I could say nice things about you, but I’d rather tell the truth
If told they are are starfinders: Ah yes, starfinders, tell me, is your job devoted to spreading ignorance or is that just a side effect. Asked to explain I don’t have the time or the crayons to explain it to you.
General Insults Somewhere out there is a tree, tirelessly producing oxygen so you can breathe. I think you owe it an apology
Goblin TLDR: Me shiny thing seem broke once me see new shiny thing. Me now want smash shiny things together. So I jumped all in on starfinder six months ago and I'm GMing a really enjoyable campaign. So you'd think the announcement of Pathfinder 2 wouldn't impact me right! But because like most people I'm not a rational being I keep glancing over at the new shiny thing with its fancy action economy and bells and whistles, and thinking Starfinder isn't as good anymore. While pathfinders move forward to a glorious land of fluid rules and non racist ancestries, us poor Starfinders will struggle on for years with an already defunct filesystem. Now clearly this is nonsense, and in reality if PF2 is good I'll play that too or instead of Starfinder and still have a good time, but it's a known phenomenon called The Osbourne Effect that happens whenever a company announces a new product that supercedes or appears to supercede an old one. Given that paizo surely had Starfinder in gestation when PF2 was conceived it would have been ideal if we could have got some sort of common core mechanics like the action economy etc and had a second layer of more specific/tuned rules for each. Maybe we will someday when PF3/SF2 come out with a new XFinder Core Rules, until then I'll just have to glance out the window of my Kevolari Venture knowing that out there somewhere is another plane with shinier rules ;-)
So my mystic player has been feeling like space combat doesn't feel like it offers his character much thematically. While the engineer and more martial classes fit neatly into the roles RP wise, its like there isn't much of a role for a more purely mystically oriented character. I'm thinking maybe something like magical ship to ship weapons that work better with a mystic operating them might work but thats all I've got. Has anyone got any ideas for adding a more mystical flavour to space combat and ship roles, that might make a mystic a bit more vital or involved from an RP stance at least
I fancied up the notes from Halkueem Zan for use as handouts in Dead Suns Adventure Path number two: Temple Of The Twelve: You can find them here on imgur Or find more here on my website
Inspired by Halkueem Zan’s book description in the Temple of the Twelve, I decided to bring the book's cover to life for my players in what is hopefully all its pulpy glory! Check it out here: http://gnomatsu.org/2017/10/19/the-pyramid-people-of-ukulam/
Are there rules for Drunkeness? My party are going to be thrust into a skirmish after having one too many. I was going to apply one of the various conditions for different levels of inebriation, and maybe use fortitude saves somehow to gauge how much they can hold their liquor, but I was wondering if there's a good way to handle this out there already.
Just got my Alien Archive PDF and I just discovered Skittermanders! Paizo please halt all work in progress and get working on the following ASAP: Skittermander plushies
Also please promote whoever invented these to be head of the new Skitterfinder department!! P.S. In case it wasn't clear, I love skittermanders
So I noticed the ships can be equipped with a holographic entertainment suite and one of the ships used in the AP is equipped with one. This got me thinking wouldn't it be great to have a series of quick encounters you could present as "programs" on the holosuite with cheesy videogame names for your PC's to use on those long drift journeys. You could sprinkle them in to:
Here's my ideas: Unwinnable Wave Scenarios
"Holdout"
"Goblin Wood Massacre 7"
"The Risen Waves"
"Boarding Party II"
"Vesk Commander 5"
For fun you could even let the players pass some sort of complex engineering/computer checks to pull a "Kobayashi Maru" and alter the unwinnable programs to win. Glitches These glitches can be applied to any program: "Body Swap"
"Monstrous"
Malware Items posing as regular programs that are actually viruses/malware "Big Love among the Clouds - Rated R for sexual content"
Once they finally exit the program they find that the intensity of the experience has caused them to suffer from P.E.R.V ( Partial Erotic Relapse Virus) for 1D6 Weeks. During this period any time they see, smell or hear gaseous emissions such as steam from vents, exhausts, hot beverages or even flatulence, they become unsettlingly aroused, which causes them to be flatfooted for 1 round upon first seeing/smelling/hearing the item. They can use 1 resolve point to avoid this effect if they wish. They don't realize they are suffering from P.E.R.V. until it happens the first time and a DC10 medicine check is required to diagnose it. So thats my ideas what about yours? Lets build up a a bank of fun program ideas!
The AP Absalom gazetteer states that the stations population is just over 2 million and 47% of that is human which means we have circa a million humans. If Absalom is all that's left of Golarion does that mean this is the largest human settlement? This seems very very small considering most planetary populations would be in the billions, making humans practically an endangered species. This seems an important aspect of a culture but I didnt see it particularly emphasized anywhere. Now it might be that in 300 years since the gap the Absalom Station population has remained stable as people emigrate forming large populations elsewhere, who knows. If not, I feel sorry for the gnomes, at 2% of absaloms population, they're almost extinct!
I'm going to to run a game with some all new players (new to RPG's that is). I'm starting with the pregen sheets, which is a nice clear way to list out their starting abilities etc. However I'd also like to give them the same pregen stats but on a regular character sheet to get the players use to the format. I could do this myself but being lazy/energy efficient I was wondering if anyone has PDFS with this done already. Thanks
So I'm GMing for the first time in many many years and I'll be running Starfinder with a group of three people. Given that AP's and other content is usually balanced for four or more people, what's the best way to scale it down for three? Remove number of enemy NPCs
Any suggestions as to what works best.
Ok so the rules state its quicker to travel to places with drift beacons of sufficient strength, with Absalom Station being the quickest because the starstone is a mega beacon. But how discoverable are these beacons. I mean if a vast world culture fires up their first drift drive, can it somehow detect these beacons and head towards them, or does it have to know it's there, it's coords, before it heads there. Basically would Absalom Station and other near space world's have loads of vast world cultures arriving, or would they be oblivious without the coordinates.
Has it been mentioned yet what races made it off Golarion before it vanished, in sizes viable enough to maintain a population. I'm presuming all the major races like humans, dwarves, elves and gnomes. But what about the many minor races like lizard folk and kitsune for example. Also what about "evil" races like Orcs or the many denizens of the darklands.
What could possibly be better than Lego and Pathfinder? Why of course the two together… Lego Pathfinder! Unfortunately it doesn’t exist, but I’m not the sort to let my old foe reality get in my way, so with Hells Vengeance recent volumes by F. Wesley Schneider and Thurston Hillman still fresh in my mind, I came up with an awesome non-existent gift for my upcoming birthday. Follow the link to behold the totally unofficial imaginary awesomeness of the Lego Pathfinder Hells Vengeance Adventure Playset! The box art also contains some imagery on the sides from my previous post on The Glorious Reclamation. Of course if you don’t have enough imaginary dollars or gold pieces to pretend to buy the full set, why not pick up an imaginary mini-fig polybag instead!
REJOICE O’ FAITHFUL OF IOMEDAE! THE GLORIOUS RECLAMATION IS AT HAND! I was reading through the first instalment of the Hells Vengeance adventure path recently and decided that the Glorious Reclamation needed some love, what with those scoundrels and ne’er do wells out to get them, so here are some posters to lift up the hearts of the Inheritors champions. You can access them here: http://gnomatsu.org/2016/03/06/the-glorious-reclamation/ The quotes on the posters are from the most excellent Inner Sea Gods. The old paper poster is perhaps pasted up in towns across Cheliax by the rabble rousing Iomedaen faithful, which no doubt your scurrilous players can tear down, rip up, and stamp into the ground with their big evil Thrune loving boots! At the end we have a picture of the Church of Iomedae in Longacre, outside of which Sword Knight Allamar delivers her sermon of righteous deliverance unto the ears of the foul odious malcontents that are your players.
If like me you’ve recently read Bloodbound by F. Wesley Schneider or the Ustalav Campaign Setting, you are no doubt familiar with Ailson Kindler, the fictional author whose work is famous throughout the Inner Sea. You may even have wished you could lay your hands upon one of her tomes of horror, and if so your wish has come true! Behold the covers of two of her greatest works: http://gnomatsu.org/2016/02/29/ailson-kindlers-books/ Should you wish to bring these to your game table as a prop, then just print out the full dust covers complete with spine, and wrap them around an existing book trimming to size!
Hi, I normally have my shipping set to "cheapest possible" but something seems up with my November order. Instead of saying "Standard Postal Delivery" it says "Standard Postal Delivery and USPS Priority Mail" and the prices are quite high, here it is below: "6 items. Expected to ship early November 2015.
Now I had it expected it to be high as I've thrown in a few hardcovers in my sidecart (Santa is going to be good this year) but not perhaps that high and just wanted to find out why it says USPS Priority Mail, and if I could ensure it is being sent by "Standard Postal Delivery" if thats cheaper. Thanks
What better way is there to kick off Pathfinder's "Year of Cheliax", I thought, than by sticking it to the Church of Asmodeus and defacing their posters! Posters: http://gnomatsu.org/2015/08/17/free-kintargo/ So here they are in the all their graffiti'ed glory, perhaps for you to use in your Hells Rebels campaign as a visual aid. Maybe your PC's see them on a wall down some backstreet of Kintargo, or perhaps they are the ones scrawling all over the walls! Free Kintargo!
I noticed (and bought) the recent release of Lord of Runes on audible. I've only this year started into the tales line and as I'm now just at the end of the Jeggare novels (sob) I'm going to dig into all the other good stuff, Tim Pratt, Liane Merciel and James Sutter being at the top of my to-read list. I was wondering are there plans to release audio books for the back catalogue or only new Tor releases and if so when? Also will all the new releases get audio books or was it just Dave because of his frabjousness. Thanks
I had this idea in my head that the hell rebels or maybe hells vengeance was going to feature an Iomedeadan group called "The Glorious Reclamation" that was leading the rebellion against house Thrune. I was about to start working on some artwork for player handouts or just or fun for the next AP, based on this idea, but when I searched the web and forums i can't find anything. I'm convinced I heard it somewhere? Did i imagine this, am I going crazy?
Hi, So I had the pathfinder combat pad on backorder in my sidecart. I also had the condition cards in my sidecart I then subscribed to the Campaign setting subscription, which I expected to send immediatly. Instead the Andoran book went into my sidecart. I noticed today there was link in my account page to ship sidecart items immediatly. I clicked this and because the combat pad was on backorder it said it wouldn't ship. So I went back to the basket and removed the combat pad. Then when I went on again it said the items would go into my sidecart rather than ship immediatly which was confusing so I cancelled out of the order and deleted the items from my basket. Now when I go into my subscriptions its missing the andoran book altogether. I'm sure I probably did something stupid here, but would it possible to fix it so my andoran campaign setting book from subscription ships now along with the condition cards. I won't bother putting the combat pad on backorder again as it seems to cause problems, this is my second issue with it unfortunately, I'll just wait until its available to reorder Thanks for your help Sorry for being such a noob user ;-)
Maybe it was reading my Pathfinder Dragon Empires Gazetteer,or having just recently finished the Master of Devils novel by Dave Gross, but I decided if I couldn’t go to Tian Xia myself, I could certainly make some some travel posters! Enjoy! http://gnomatsu.org/2015/05/10/travel-to-the-dragon-empires/
Reading up on Andoran recently and decided to make some recruitment posters for the Eagle Knights to use as handouts or post up on the game room wall for flavor. Here they are if you want to use them. http://gnomatsu.org/tag/eagle-knights/ They're made using the original artwork from the Andoran campaign setting book.
Hi, I was wondering is there a way to find a paizo product based on theme or location. The reason I ask is that I'm only getting into pathfinder and mapping out which areas I want to dive into after the core books (and planning my spending accordingly) The way I've been approaching this is with the following sort of questions - I'd love to run a pirate adventure
Now I can answer all these myself by searching and trawling the paizo website but I notice that the page for the Iron gods AP has a sidebar on related products, and I thought it would be cool if this or an expanded version of this was on all products. That way i could click on any product and see all the thematically associated content, like AP's, modules, campaign settings, mini's, maps, novels, etc, and most importantly I could send the link to my wife with a reminder my birthday is coming soon ;-) Anyway I guess this turned into a suggestion for the website, but is there any other site or wiki out there that cross references the products, if not I might set about doing it myself. Thanks
I love the idea of creating a settlement, of getting together a guild/company or multiple companies and founding our own town, it'll be great fun for role playing. What I'm interested in finding out is how different or unique can we make our settlements. The only mention i found was from an earlier blog entry which said : Quote: The external appearance of each building will be defined by the development team—functionally identical buildings may be graphically different to ensure they are appropriate for the terrain where they're located. I'm particularly keen on racially themed settlements, so we can have say Gnomish towns that match that races design and culture. I guess what I don't want is all towns to look like identi-kit "Ye Olde Medieval Towne". Presuming you can theme the buildings in settlements to a different style, how would we enforce this. Would there be a city planner type role that lays out streets and so on, or is it more freeform so everyone can throw up whatever building they like wherever they like, and maybe other villagers could pull it down for not getting planning permission :-)
I just discovered pathfinder online and as an avid tabletop gamer and roleplaying MMO player, I'm literally drooling at the concepts discussed on the blog. One of the earlier blog entries mentioned the possibility of player created modules even an App Store type concept for sharing adventures. As a member of a role playing guild in wow ( the Gnomish rescue squad http://gnomishrescuesquad.org ) I'm always trying to run adventures for others that involve some storyline and pvp and pve content. However it's an uphill battle as despite some addons I've written and a lot creativity it's very difficult as the game really provides no assistance for this sort of thing. I love game lore but when it's left to the game developers there's never enough of it, for instance wow has very little gnome lore so I like to flesh that out with my storylines and adventures. What I'd love is something like the content creator they have in Star Trek online for a fantasy setting. I'd love to be able to script npc's speech and spawn monsters and have a whole paleatte of actions to design an adventure for my friends. Has there been any further thoughts or design on this since that older blog entry.
About Lockjaw StoneshieldLOCKJAW STONESHIELD CR 4
Skills:
Acrobatics -6 Climb -3 Diplomacy +7 Escape Artist -6 Fly -6 Knowledge (Engineering) +0 Knowledge (Religion) +3 Perception +3 Ride -6 Stealth -6 Swim -3 Gear:
Combat Gear +1 Stone coat Axe, Throwing (3) Gauntlet, Spiked +1 Adamantine Warhammer Masterwork Shield, Heavy Steel Masterwork Silver Morningstar Other Gear Backpack (9 @ 25 lbs) Bedroll Blanket Flask Jug, clay Pouch, belt (1 @ 7.6 lbs) Rations, trail (per day) (5) Rope, silk (50 ft.) Waterskin (2) Special Abilities:
Traits Armor Expert -1 Armor check penalty. Defensive Strategist Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don't get to act in, and before you get Dwarf
Paladin
Feats
Sordid Past:
Rumors have it Lockjaw was born to dwarves of the deep mines, left behind in the Quest for Sky. Lost for too long in the dark and given to feral rages in order to survive, it is rare that one should become a paladin. Others say he has been touched by the god Torag himself, his holy power a product of the deities attention at a young age. Most agree that the best way to deal with the dwarf now known as Lockjaw is to give him a hunk of meat or chair leg to chew on until there's something you need killed. Although he is no tactical genius Lockjaw posses a feral cunning and grasp of how best to hurt those opposing them. He has given particular attention to the undead, considering them a foe beyond all others to the dwarves. What caused this hatred is known to none on the surface, but the sight of an undead abomination always brings about a cold fury in the hairy holy warrior. Not given to fancy speeches or pretty dress, Lockjaw considers water to be akin to poison, drinking it only if there are no other options. On at least one occasion he drank the squeezings from a bar rag on the theory that it contained at least some beer in it, and was therefore better than water. Needless to say he hasn't bathed in years, and considers his stench to be as powerful a weapon as his axe. Wearing cheap armor and drinking cheaper beer, Lockjaw wanders from town to town, looking for monsters to slay and bars to drink dry.
In Game:
HP = 59/59 AC/T/FF = 21/10/21 SR = 10 Weapon Equipped = +1 Adamantine Warhammer Speed = 20' Lay on Hands/day = 5/5 (2d6) Channel/day = 2/2 (3d6) Divine Bond/day (5 minutes) = 1/1 (Weapon +1) Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC) Status Effects = None [dice=MAW]1d20+9;1d8+4[/dice]
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