Blacksmith

Gnomatsu's page

108 posts. 1 review. No lists. 3 wishlists.




Hi

My subscription from August, Order 36630478, still has not arrived. I'm presuming at this stage it is lost in the US postal system.

I got a refund for my previous package from June which didn't arrive either ( https://paizo.com/threads/rzs43hpn?Refund-for-lost-shipment#1 )

Is it possible to get a refund for this one too?

I'd prefer a refund if possible over resending as unfortunately I recently cancelled my subscriptions due to ever increasing delivery times to Europe (not just Paizo all US post). I'm going to purchase via Amazon in Europe instead.

Thanks so much for your help with this.


1 person marked this as a favorite.

Hi

My subscription for June, Order 36533145, still has not arrived. I'm presuming at this stage it is lost in the US postal system.

Is it possible to get a refund? I'd prefer a refund if possible over resending as unfortunately I recently cancelled my subscriptions due to ever increasing delivery times to Europe (not just Paizo all US post). I'm going to purchase via Amazon in Europe instead.

Thanks for your help with this.


Hi,

Could I please cancel all my subscriptions:

Pathfinder Lost Omens
Pathfinder Adventure
Pathfinder Rulebook

This is due to the postal time (to Ireland) getting longer and longer each month. I used to get items within 3-4 weeks of shipping, then it creeped up to 6 weeks and I have still yet to receive my package that shipped in June, Order 36533145, not sure if its lost or delayed.

Anyhow its much quicker to just order from Amazon UK on release and it gets to me sooner.

Thanks for your help


Hi,

I'd like to cancel the following subs:

Starfinder Roleplaying Game
Starfinder Adventure Path

(keeping the rest of my pathfinder subs)

Thanks


My players have just been through along slog of combat heavy sessions and i'm looking to shake things up a bit with a sidequest with something involving a bit more social/skills related gameplay.

Can anyone recommend some good starfinder(or anything else) modules/scenarios with something like this that I can plunder and fit to my story.

Thanks


Hi

Could I cancel my "Starfinder Accessories" and "Starfinder Maps" subscriptions effective asap (and keep all the other ones)

Thanks for your help


Hi

I received this order containing "Starfinder Adventure Path #21: Huskworld" a little bit back but didn't get around to reading it until today, when i noticed it has a misprint

After page 32, it skips to page 49 and then reprints the pages from 49 to the end twice.

Photos of misprint.

Is it is possible to get the issue resent,

Thanks for your help


A PC is climbing across a knotted rope making (making DC10 athletics checks on their turn to move)

Mid rope they are attacked by an aerial creature.

Do they have to make any sort of roll to maintain their grip on the rope? I feel like they should but I can't find a rule?


So I may have a player about to die while en route in the drift next session.

I know if they have a strong negative emotion at death they may turn into a Driftdead.

However this says "MAY", I'm guessing I roll a 50/50 chance. Unsure though how long this driftdead process takes, instantaneous or many days/weeks/months.

In the event they don't become driftdead, what happens their soul with no access to the river of souls, they just haunt the ship? Would the ship exiting the drift bring their soul with them?

Any guidance/suggestions on the above.


TLDR: If one PC in the group spots a stealthed NPC, does everyone in the party spot them?

I'm running an encounter (half way through, we play short sessions at lunchtimes in work) and the opponent in the combat has main tactic whereby he will try to stay stealthed, snipe, move away into the rocky terrain and stealth again (he has a cloaking shield to boost his base stealth bonus which is pretty high already).

Its a nice challenge for the group as instead of just murder-hoboing in and flattening him, they keep getting shot at and can't find him.

I'm unsure whether I should play it that anyone who fails the perception check can't see him or let everyone one see him once any member of the party spots him.

The latter is easier to manage as i just put the token on the board when he's spotted, but with the former I have to ask the players who didn't spot him to pretend they don't know he's there ( in the last game this lead to the daft situation where someone far away saw him, but our big-dumb-hit-things lizard who was almost on top of him him couldn't see him.

Should I play this:
A) big dumb lizard sees him because friend told him where he was (as free action i guess)
b) big dumb lizard sees him because friend pointed to general area and he can hit but enemy gets concealment because big dumb lizard is swinging wild?
C) big dumb lizard can't see him at all and can't take a shot.

what would you do?


I've come close to killing my PC's a few times, and while I'm willing to hand wave a lot of rules I don't want to accidentally kill my PC's due to a rules fail so I decided to nail the rules of death and dying as much as I could.

Being a programmer I struggle with the prose style of some rules so I decided to translate the "Injury and Death" section of the CRB into something more algorithmic and ended up with the following flow chart to consult whenever a player hits zero HP.

A4 PDF on Google Drive

JPEG on Google Drive

It has a number of entry conditions across the top and you follow it from there answering each section or taking the the action.

Green lines mean yes/action taken and red lines mean no/action not taken.

A lot of the healing options are optional, as even if you have resolve points or a medic nearby you/they can chose to let you die.

You might not understand it all if haven't read the CRB section in detail yourself at least once as the items in each box are shorthand.

I'm sure it has some mistakes so if you spot anything let me know, but double check the rules first because in some case while not explicitly stated in a section, its the logical conclusion of items written in separate sections (which is why prose for rules always irks my programmer brain ;-) )


6 people marked this as a favorite.

Okay, pardon me for ranting and if I seem a little frustrated but I'm just prepping book 3 of Dead Suns for play and dealing with map pain again.

For context I'm a subscriber, I buy the APs and the pdf, and I do have the minimal technical knowledge and access to the tools to actually extract maps from the PDF (which many people do not from looking at reddit and forum threads).

But what I want to know is what is the Paizo's expectation of customers use of the maps with the AP's:

- Am I supposed to just use the ones in the book as inspiration and draw my own
- Am I supposed to extract them and blow them up and print them myself
- Am i supposed to take the 10 foot grid maps and overlay another grid so I can make them into usable 5ft maps (which is what i do)

Given that Paizo have access to hi-res versions of the maps (i've seen them on artists websites and in the fantasy grounds content packs) why is there no way for me to acquire them physically or digitally even if i have to pay extra.

Why do paizo even bother making nice maps when their primary customer has no access to them and has to fiddle around with image extraction just to get a crappy low resolution image to print out.

Am I crazy here, whats going on! I mean I love paizo, everything they do is just top notch but this map issue is just like someone kicking me in the balls for fun everytime I go to start an AP.

Why not just include all the maps as a downloadable resource somewhere (I'll pay extra)


So in Pathfinder every corner of the inner sea has a Pathfinder lodge with a venture captain holding the fort, and it's a handy story hook and player resource.

So is it the same in Starfinder? Are there field offices other than the lorespire complex?. I've mostly been running Dead Suns and just read a couple of the society scenarios andI haven't seen any mentioned.


2 people marked this as a favorite.

For the finale session of my Starfinder groups play through Dead Suns:Temple Of The Twelve I put together a little audio production with my daughter.

https://www.youtube.com/watch?v=-FqaZL_4m5g

Its a kind of vision the party has which gives them an info dump about the Temples past, rather than just reading the books in the temple sanctum. Lots of credit of course goes to the fine folks over at the Cosmic Crit podcast who I totally ripped this entire idea and plot from ( Episode 27: the Shape of Slaughter)

Some background audio used is taken from the awesome app Syrinscape

more at gnomatsu.org


Hi,

I'm wondering if the pazo website has been hacked in someway.

Every day on my Google Now newsfeed on my Android phone I'm being suggested links like the one below. Going on for the last week at least.

http://paizo.com/events/v5748mkg0nfqb

It's looks like a spam content injection attack similar to one I had on my own WordPress website a few years back.

Just thought I'd let you know. If it's not a hack it's some mighty strange content that is getting promoted.


4 people marked this as a favorite.

So thankfully as i'm not the best as when it comes to being a complete and total ass I figured I might struggle when portraying Ailabiens 21:2 from book 2 on the fly.

So I made myself a little reference sheet for the encounter that I gleaned from gathering insults on the internet and thought I'd share in case its helpful to others.

Upon entering :

“Ohhh..Come in, it’s not like like I’ll be permitted to get even a scrap of work done today so by small means enter, and waste my time with your undoubtedly petty concerns and questions.”

When they enter:

“Oh don’t you lot look like a sorry bunch, bet your going to make my day even more intolerable, go on then open your mouths and get it over with it, Statistically speaking if you keep talking you might eventually say something intelligent.”

Comebacks if called rude:

Well I could say nice things about you, but I’d rather tell the truth
No, no, I’m not insulting you I’m describing you.
It’s not that I’m not being condescending, it’s just I’m too busy thinking about far more important things that you wouldn’t understand.
Oh no, I’m not being rude, you’re just insignificant.
Believe me, I wouldn’t dream of insulting you, as the I’d only have to explain it afterwards, and I don’t have all day.

If told they are are starfinders:

Ah yes, starfinders, tell me, is your job devoted to spreading ignorance or is that just a side effect.

Asked to explain

I don’t have the time or the crayons to explain it to you.
Aww, it’s so cute when you try to talk about things you don’t understand.

General Insults

Somewhere out there is a tree, tirelessly producing oxygen so you can breathe. I think you owe it an apology
Tell me do you still love nature, despite what it did to you
If opposites attract, then I hope you meet someone who is attractive, honest, intelligent, and cultured
You know you strike me as just the the kind of creature that one could use as a blueprint to build an idiot.
Calling you an idiot would be an insult to all stupid people.
Are you always this stupid or are you making a special effort today.
I don’t know what makes you so dumb but its really working
I’m often told brains aren’t everything and it seems in your case they’re most likely nothing.
You possess a rare confidence in your abilities, albeit entirely unfounded.
If ignorance is bliss, you must be the happiest person on earth.


Goblin TLDR: Me shiny thing seem broke once me see new shiny thing. Me now want smash shiny things together.

So I jumped all in on starfinder six months ago and I'm GMing a really enjoyable campaign.

So you'd think the announcement of Pathfinder 2 wouldn't impact me right!

But because like most people I'm not a rational being I keep glancing over at the new shiny thing with its fancy action economy and bells and whistles, and thinking Starfinder isn't as good anymore. While pathfinders move forward to a glorious land of fluid rules and non racist ancestries, us poor Starfinders will struggle on for years with an already defunct filesystem.

Now clearly this is nonsense, and in reality if PF2 is good I'll play that too or instead of Starfinder and still have a good time, but it's a known phenomenon called The Osbourne Effect that happens whenever a company announces a new product that supercedes or appears to supercede an old one.

Given that paizo surely had Starfinder in gestation when PF2 was conceived it would have been ideal if we could have got some sort of common core mechanics like the action economy etc and had a second layer of more specific/tuned rules for each.

Maybe we will someday when PF3/SF2 come out with a new XFinder Core Rules, until then I'll just have to glance out the window of my Kevolari Venture knowing that out there somewhere is another plane with shinier rules ;-)


So my mystic player has been feeling like space combat doesn't feel like it offers his character much thematically.

While the engineer and more martial classes fit neatly into the roles RP wise, its like there isn't much of a role for a more purely mystically oriented character.

I'm thinking maybe something like magical ship to ship weapons that work better with a mystic operating them might work but thats all I've got.

Has anyone got any ideas for adding a more mystical flavour to space combat and ship roles, that might make a mystic a bit more vital or involved from an RP stance at least


4 people marked this as a favorite.

I fancied up the notes from Halkueem Zan for use as handouts in Dead Suns Adventure Path number two: Temple Of The Twelve:

You can find them here on imgur

Or find more here on my website


6 people marked this as a favorite.

Inspired by Halkueem Zan’s book description in the Temple of the Twelve, I decided to bring the book's cover to life for my players in what is hopefully all its pulpy glory!

Check it out here:

http://gnomatsu.org/2017/10/19/the-pyramid-people-of-ukulam/


Are there rules for Drunkeness?

My party are going to be thrust into a skirmish after having one too many.

I was going to apply one of the various conditions for different levels of inebriation, and maybe use fortitude saves somehow to gauge how much they can hold their liquor, but I was wondering if there's a good way to handle this out there already.


So about to hit the first starship combat part of Deadsuns with my players this week so brushing up.

Can anyone tell me what the modifiers section of the ship stat blocks mean.

For instance piloting modifier, does my players pilot get this added on top of their own piloting modifier?


18 people marked this as a favorite.

Just got my Alien Archive PDF and I just discovered Skittermanders!

Paizo please halt all work in progress and get working on the following ASAP:

Skittermander plushies
Prepainted Skittermander minis in glorious technicolour.
A full hardcover gazetteer on Skittermanders.
A new "Rise of the Skitterlords" AP
A whole new Skitterfinder Society organised play program.

Also please promote whoever invented these to be head of the new Skitterfinder department!!

P.S. In case it wasn't clear, I love skittermanders


3 people marked this as a favorite.

As a rusty GM with all new to RPG's players I made myself a quick cheatsheet both to show my players an example of the range of actions available with their skills, and to remind me of the duration of these actions when used in combat/tactical play.

Thought I'd share for others to use:

Starfinder Combat Skills Cheatsheet PDF on Google Drive


4 people marked this as a favorite.

So I noticed the ships can be equipped with a holographic entertainment suite and one of the ships used in the AP is equipped with one.

This got me thinking wouldn't it be great to have a series of quick encounters you could present as "programs" on the holosuite with cheesy videogame names for your PC's to use on those long drift journeys.

You could sprinkle them in to:


  • Break up your campaign
  • Provide a quick fun game that doesn't affect the main plot, if a couple of your players are away.
  • Have "historical" adventures set in the pathfinder setting (using starfinder rules of course)

Here's my ideas:

Unwinnable Wave Scenarios
Increasing numbers of enemies each round, to see how long the players last until they die (virtually)

"Holdout"
Players man a small fort with a treasure/relic inside they have to protect as waves of tougher enemies besiege the fort, and try to break/climb in.

"Goblin Wood Massacre 7"
Hordes of low level goblins surround the players in a forest clearing in increasing numbers.

"The Risen Waves"
Set on a seaship flip mat, more and more maritime monsters attack the ship and climb up the side.

"Boarding Party II"
Stranded on a disabled starship, more and more enemy boarders enter through various airlocks.

"Vesk Commander 5"
Your crew command a large vesk warship and have to survive endless waves of smaller pact world ships.

For fun you could even let the players pass some sort of complex engineering/computer checks to pull a "Kobayashi Maru" and alter the unwinnable programs to win.

Glitches

These glitches can be applied to any program:

"Body Swap"
Upon entering any program all your players neural feedbacks are swapped so each player has to play each others characters mechanically and roleplay as themselves trapped in the other persons body mimicking their voice and mannerisms if they want.

"Monstrous"
The programs scaling is glitching and each player now occupies four squares and is as tall as a giant and their damage output is quadrupled.

Malware

Items posing as regular programs that are actually viruses/malware

"Big Love among the Clouds - Rated R for sexual content"
If any of your party pick this program based on the name, it locks the player into the holosuite until the 4 hour program finishes. Instead of the romantic encounter they were expecting they find themselves in a recreation of a Brethadan Mating Ritual . For the first two hours they are pressed helplessly between large gaseous sacks which occasionally shiver in delight, and for the last two hours their neural inputs are mapped into that of a Brethadan. Everytime another Brethadan presses up against them and emits steam and bubbles they become unsettlingly aroused.

Once they finally exit the program they find that the intensity of the experience has caused them to suffer from P.E.R.V ( Partial Erotic Relapse Virus) for 1D6 Weeks. During this period any time they see, smell or hear gaseous emissions such as steam from vents, exhausts, hot beverages or even flatulence, they become unsettlingly aroused, which causes them to be flatfooted for 1 round upon first seeing/smelling/hearing the item. They can use 1 resolve point to avoid this effect if they wish. They don't realize they are suffering from P.E.R.V. until it happens the first time and a DC10 medicine check is required to diagnose it.

So thats my ideas what about yours? Lets build up a a bank of fun program ideas!


The AP Absalom gazetteer states that the stations population is just over 2 million and 47% of that is human which means we have circa a million humans.

If Absalom is all that's left of Golarion does that mean this is the largest human settlement?

This seems very very small considering most planetary populations would be in the billions, making humans practically an endangered species. This seems an important aspect of a culture but I didnt see it particularly emphasized anywhere.

Now it might be that in 300 years since the gap the Absalom Station population has remained stable as people emigrate forming large populations elsewhere, who knows.

If not, I feel sorry for the gnomes, at 2% of absaloms population, they're almost extinct!


I'm going to to run a game with some all new players (new to RPG's that is).

I'm starting with the pregen sheets, which is a nice clear way to list out their starting abilities etc.

However I'd also like to give them the same pregen stats but on a regular character sheet to get the players use to the format.

I could do this myself but being lazy/energy efficient I was wondering if anyone has PDFS with this done already.

Thanks


So I'm GMing for the first time in many many years and I'll be running Starfinder with a group of three people.

Given that AP's and other content is usually balanced for four or more people, what's the best way to scale it down for three?

Remove number of enemy NPCs
Lower stats on enemy NPCs
Run an extra npc as part of group
Keep the players a level or so above recommended with side quests or bonus xp

Any suggestions as to what works best.


Ok so the rules state its quicker to travel to places with drift beacons of sufficient strength, with Absalom Station being the quickest because the starstone is a mega beacon.

But how discoverable are these beacons. I mean if a vast world culture fires up their first drift drive, can it somehow detect these beacons and head towards them, or does it have to know it's there, it's coords, before it heads there.

Basically would Absalom Station and other near space world's have loads of vast world cultures arriving, or would they be oblivious without the coordinates.


Has it been mentioned yet what races made it off Golarion before it vanished, in sizes viable enough to maintain a population.

I'm presuming all the major races like humans, dwarves, elves and gnomes.

But what about the many minor races like lizard folk and kitsune for example.

Also what about "evil" races like Orcs or the many denizens of the darklands.


Hi

Could you cancel all my current subscriptions (adventure path, campaign setting, and comics) for the time being.

Thanks


14 people marked this as a favorite.

What could possibly be better than Lego and Pathfinder? Why of course the two together… Lego Pathfinder!

Unfortunately it doesn’t exist, but I’m not the sort to let my old foe reality get in my way, so with Hells Vengeance recent volumes by F. Wesley Schneider and Thurston Hillman still fresh in my mind, I came up with an awesome non-existent gift for my upcoming birthday.

Follow the link to behold the totally unofficial imaginary awesomeness of the Lego Pathfinder Hells Vengeance Adventure Playset!

The box art also contains some imagery on the sides from my previous post on The Glorious Reclamation.

Of course if you don’t have enough imaginary dollars or gold pieces to pretend to buy the full set, why not pick up an imaginary mini-fig polybag instead!


1 person marked this as a favorite.

REJOICE O’ FAITHFUL OF IOMEDAE!

THE GLORIOUS RECLAMATION IS AT HAND!

I was reading through the first instalment of the Hells Vengeance adventure path recently and decided that the Glorious Reclamation needed some love, what with those scoundrels and ne’er do wells out to get them, so here are some posters to lift up the hearts of the Inheritors champions.

You can access them here:

http://gnomatsu.org/2016/03/06/the-glorious-reclamation/

The quotes on the posters are from the most excellent Inner Sea Gods.

The old paper poster is perhaps pasted up in towns across Cheliax by the rabble rousing Iomedaen faithful, which no doubt your scurrilous players can tear down, rip up, and stamp into the ground with their big evil Thrune loving boots!

At the end we have a picture of the Church of Iomedae in Longacre, outside of which Sword Knight Allamar delivers her sermon of righteous deliverance unto the ears of the foul odious malcontents that are your players.


If like me you’ve recently read Bloodbound by F. Wesley Schneider or the Ustalav Campaign Setting, you are no doubt familiar with Ailson Kindler, the fictional author whose work is famous throughout the Inner Sea.

You may even have wished you could lay your hands upon one of her tomes of horror, and if so your wish has come true! Behold the covers of two of her greatest works:

http://gnomatsu.org/2016/02/29/ailson-kindlers-books/

Should you wish to bring these to your game table as a prop, then just print out the full dust covers complete with spine, and wrap them around an existing book trimming to size!


Hi,

I normally have my shipping set to "cheapest possible" but something seems up with my November order.

Instead of saying "Standard Postal Delivery" it says "Standard Postal Delivery and USPS Priority Mail" and the prices are quite high, here it is below:

"6 items. Expected to ship early November 2015.
3 packages. Standard Postal Delivery and USPS Priority Mail. Estimated Shipping & Handling: $80.87"

Now I had it expected it to be high as I've thrown in a few hardcovers in my sidecart (Santa is going to be good this year) but not perhaps that high and just wanted to find out why it says USPS Priority Mail, and if I could ensure it is being sent by "Standard Postal Delivery" if thats cheaper.

Thanks


2 people marked this as a favorite.

What better way is there to kick off Pathfinder's "Year of Cheliax", I thought, than by sticking it to the Church of Asmodeus and defacing their posters!

Posters: http://gnomatsu.org/2015/08/17/free-kintargo/

So here they are in the all their graffiti'ed glory, perhaps for you to use in your Hells Rebels campaign as a visual aid. Maybe your PC's see them on a wall down some backstreet of Kintargo, or perhaps they are the ones scrawling all over the walls!

Free Kintargo!


I noticed (and bought) the recent release of Lord of Runes on audible.

I've only this year started into the tales line and as I'm now just at the end of the Jeggare novels (sob) I'm going to dig into all the other good stuff, Tim Pratt, Liane Merciel and James Sutter being at the top of my to-read list.

I was wondering are there plans to release audio books for the back catalogue or only new Tor releases and if so when?

Also will all the new releases get audio books or was it just Dave because of his frabjousness.

Thanks


I had this idea in my head that the hell rebels or maybe hells vengeance was going to feature an Iomedeadan group called "The Glorious Reclamation" that was leading the rebellion against house Thrune.

I was about to start working on some artwork for player handouts or just or fun for the next AP, based on this idea, but when I searched the web and forums i can't find anything.

I'm convinced I heard it somewhere? Did i imagine this, am I going crazy?


Hi

My subscription order 3631168 appears to blocked by as an item is out of stock.

I think its "Pathfinder Companion: Sargava, the Lost Colony (PFRPG)" which I had added to my sidecart.

If this is the problem, could I get this item cancelled and ship the rest.

Thanks for your help.

-Gnomatsu


Hi,

So I had the pathfinder combat pad on backorder in my sidecart. I also had the condition cards in my sidecart

I then subscribed to the Campaign setting subscription, which I expected to send immediatly. Instead the Andoran book went into my sidecart.

I noticed today there was link in my account page to ship sidecart items immediatly. I clicked this and because the combat pad was on backorder it said it wouldn't ship.

So I went back to the basket and removed the combat pad. Then when I went on again it said the items would go into my sidecart rather than ship immediatly which was confusing so I cancelled out of the order and deleted the items from my basket.

Now when I go into my subscriptions its missing the andoran book altogether.

I'm sure I probably did something stupid here, but would it possible to fix it so my andoran campaign setting book from subscription ships now along with the condition cards.

I won't bother putting the combat pad on backorder again as it seems to cause problems, this is my second issue with it unfortunately, I'll just wait until its available to reorder

Thanks for your help Sorry for being such a noob user ;-)


1 person marked this as a favorite.

Maybe it was reading my Pathfinder Dragon Empires Gazetteer,or having just recently finished the Master of Devils novel by Dave Gross, but I decided if I couldn’t go to Tian Xia myself, I could certainly make some some travel posters!

Enjoy!

http://gnomatsu.org/2015/05/10/travel-to-the-dragon-empires/


Hi,

My order 351892 is being held as one of the items has gone on backorder since I placed it (I think its the combat pad)

Could I have this split out into a separate order, so the rest of my order can be shipped.

Thanks


Reading up on Andoran recently and decided to make some recruitment posters for the Eagle Knights to use as handouts or post up on the game room wall for flavor.

Here they are if you want to use them.

http://gnomatsu.org/tag/eagle-knights/

They're made using the original artwork from the Andoran campaign setting book.


Hi,

I was wondering is there a way to find a paizo product based on theme or location.

The reason I ask is that I'm only getting into pathfinder and mapping out which areas I want to dive into after the core books (and planning my spending accordingly)

The way I've been approaching this is with the following sort of questions

- I'd love to run a pirate adventure
- I want to run "rise of the runelords" AP
- Numeria looks cool where do i start

Now I can answer all these myself by searching and trawling the paizo website but I notice that the page for the Iron gods AP has a sidebar on related products, and I thought it would be cool if this or an expanded version of this was on all products.

That way i could click on any product and see all the thematically associated content, like AP's, modules, campaign settings, mini's, maps, novels, etc, and most importantly I could send the link to my wife with a reminder my birthday is coming soon ;-)

Anyway I guess this turned into a suggestion for the website, but is there any other site or wiki out there that cross references the products, if not I might set about doing it myself.

Thanks


I love the idea of creating a settlement, of getting together a guild/company or multiple companies and founding our own town, it'll be great fun for role playing.

What I'm interested in finding out is how different or unique can we make our settlements. The only mention i found was from an earlier blog entry which said :

Quote:
The external appearance of each building will be defined by the development team—functionally identical buildings may be graphically different to ensure they are appropriate for the terrain where they're located.

I'm particularly keen on racially themed settlements, so we can have say Gnomish towns that match that races design and culture. I guess what I don't want is all towns to look like identi-kit "Ye Olde Medieval Towne".

Presuming you can theme the buildings in settlements to a different style, how would we enforce this. Would there be a city planner type role that lays out streets and so on, or is it more freeform so everyone can throw up whatever building they like wherever they like, and maybe other villagers could pull it down for not getting planning permission :-)


I just discovered pathfinder online and as an avid tabletop gamer and roleplaying MMO player, I'm literally drooling at the concepts discussed on the blog.

One of the earlier blog entries mentioned the possibility of player created modules even an App Store type concept for sharing adventures.

As a member of a role playing guild in wow ( the Gnomish rescue squad http://gnomishrescuesquad.org ) I'm always trying to run adventures for others that involve some storyline and pvp and pve content. However it's an uphill battle as despite some addons I've written and a lot creativity it's very difficult as the game really provides no assistance for this sort of thing.

I love game lore but when it's left to the game developers there's never enough of it, for instance wow has very little gnome lore so I like to flesh that out with my storylines and adventures.

What I'd love is something like the content creator they have in Star Trek online for a fantasy setting. I'd love to be able to script npc's speech and spawn monsters and have a whole paleatte of actions to design an adventure for my friends.

Has there been any further thoughts or design on this since that older blog entry.

Race

HP 53/59 AC 21/10/21 ||

Classes/Levels

Paladin 5 || SR 10 Immune: Fear, Disease

Gender

|| CMB +8 | CMD 18 | F +9 | R +3 | W +5 ||

Languages

Common, Dwarven

Strength 16
Dexterity 10
Constitution 16
Intelligence 9
Wisdom 9
Charisma 15

About Lockjaw Stoneshield

LOCKJAW STONESHIELD CR 4
Male Dwarf Paladin (Warrior of the Holy Light, Undead Scourge) 5
LG Medium Humanoid (Dwarf)
Init +0; Senses Darkvision; Perception +3
Aura power of light (30', +1)
--------------------
DEFENSE
--------------------
AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield)
hp 59/59 (5d10+22)
Fort +9, Ref +3, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Immune disease, fear; SR 10
--------------------
OFFENSE
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +8 (1d4+3/x2) and
. . +1 Adamantine Warhammer +9 (1d8+4/x3) and
. . Masterwork Scimitar +9 (1d6+3/18-20/x2) and
. . Masterwork Silver Morningstar +9 (1d8+3/x2) and
. . Spiked gauntlet +9 (1d4+3/x2) and
. . Throwing axe +8 (1d6+3/x2)
Special Attacks hatred, smite evil (2/day)
Spell-Like Abilities Detect Evil (At will)

Skills:

Acrobatics -6
Climb -3
Diplomacy +7
Escape Artist -6
Fly -6
Knowledge (Engineering) +0
Knowledge (Religion) +3
Perception +3
Ride -6
Stealth -6
Swim -3

Gear:

Combat Gear
+1 Stone coat
Axe, Throwing (3)
Gauntlet, Spiked
+1 Adamantine Warhammer
Masterwork Shield, Heavy Steel
Masterwork Silver Morningstar
Other Gear
Backpack (9 @ 25 lbs)
Bedroll
Blanket
Flask
Jug, clay
Pouch, belt (1 @ 7.6 lbs)
Rations, trail (per day) (5)
Rope, silk (50 ft.)
Waterskin (2)

Special Abilities:

Traits
Armor Expert -1 Armor check penalty.
Defensive Strategist Your knowledge of dwarven history and religion gives you an excellent mind for defensive strategy and tactics. You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don't get to act in, and before you get

Dwarf
Darkvision (60 feet) You can see in the dark.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (10) You have Spell Resistance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

Paladin
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (2d6) (5/day) (Su) You can heal 2d6 damage, 5/day
Mercy: Sickened (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (2/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spellcasting.
Smite Evil (2/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.

Feats
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Toughness +3 +4 HP


Sordid Past:

Rumors have it Lockjaw was born to dwarves of the deep mines, left behind in the Quest for Sky. Lost for too long in the dark and given to feral rages in order to survive, it is rare that one should become a paladin. Others say he has been touched by the god Torag himself, his holy power a product of the deities attention at a young age. Most agree that the best way to deal with the dwarf now known as Lockjaw is to give him a hunk of meat or chair leg to chew on until there's something you need killed.

Although he is no tactical genius Lockjaw posses a feral cunning and grasp of how best to hurt those opposing them. He has given particular attention to the undead, considering them a foe beyond all others to the dwarves. What caused this hatred is known to none on the surface, but the sight of an undead abomination always brings about a cold fury in the hairy holy warrior.

Not given to fancy speeches or pretty dress, Lockjaw considers water to be akin to poison, drinking it only if there are no other options. On at least one occasion he drank the squeezings from a bar rag on the theory that it contained at least some beer in it, and was therefore better than water. Needless to say he hasn't bathed in years, and considers his stench to be as powerful a weapon as his axe. Wearing cheap armor and drinking cheaper beer, Lockjaw wanders from town to town, looking for monsters to slay and bars to drink dry.

In Game:

HP = 59/59
AC/T/FF = 21/10/21
SR = 10
Weapon Equipped = +1 Adamantine Warhammer
Speed = 20'
Lay on Hands/day = 5/5 (2d6)
Channel/day = 2/2 (3d6)
Divine Bond/day (5 minutes) = 1/1 (Weapon +1)
Smite Evil/day = 2/2 (+2 hit, +5 damage, +2 deflection AC)
Status Effects = None

[dice=MAW]1d20+9;1d8+4[/dice]
[dice=MAW PA]1d20+7;1d8+8[/dice]
[dice=MAW Smite]1d20+11;1d8+9[/dice]
[dice=MAW Smite PA]1d20+9;1d8+13[/dice]