1001 Holosuite Adventures


General Discussion


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So I noticed the ships can be equipped with a holographic entertainment suite and one of the ships used in the AP is equipped with one.

This got me thinking wouldn't it be great to have a series of quick encounters you could present as "programs" on the holosuite with cheesy videogame names for your PC's to use on those long drift journeys.

You could sprinkle them in to:


  • Break up your campaign
  • Provide a quick fun game that doesn't affect the main plot, if a couple of your players are away.
  • Have "historical" adventures set in the pathfinder setting (using starfinder rules of course)

Here's my ideas:

Unwinnable Wave Scenarios
Increasing numbers of enemies each round, to see how long the players last until they die (virtually)

"Holdout"
Players man a small fort with a treasure/relic inside they have to protect as waves of tougher enemies besiege the fort, and try to break/climb in.

"Goblin Wood Massacre 7"
Hordes of low level goblins surround the players in a forest clearing in increasing numbers.

"The Risen Waves"
Set on a seaship flip mat, more and more maritime monsters attack the ship and climb up the side.

"Boarding Party II"
Stranded on a disabled starship, more and more enemy boarders enter through various airlocks.

"Vesk Commander 5"
Your crew command a large vesk warship and have to survive endless waves of smaller pact world ships.

For fun you could even let the players pass some sort of complex engineering/computer checks to pull a "Kobayashi Maru" and alter the unwinnable programs to win.

Glitches

These glitches can be applied to any program:

"Body Swap"
Upon entering any program all your players neural feedbacks are swapped so each player has to play each others characters mechanically and roleplay as themselves trapped in the other persons body mimicking their voice and mannerisms if they want.

"Monstrous"
The programs scaling is glitching and each player now occupies four squares and is as tall as a giant and their damage output is quadrupled.

Malware

Items posing as regular programs that are actually viruses/malware

"Big Love among the Clouds - Rated R for sexual content"
If any of your party pick this program based on the name, it locks the player into the holosuite until the 4 hour program finishes. Instead of the romantic encounter they were expecting they find themselves in a recreation of a Brethadan Mating Ritual . For the first two hours they are pressed helplessly between large gaseous sacks which occasionally shiver in delight, and for the last two hours their neural inputs are mapped into that of a Brethadan. Everytime another Brethadan presses up against them and emits steam and bubbles they become unsettlingly aroused.

Once they finally exit the program they find that the intensity of the experience has caused them to suffer from P.E.R.V ( Partial Erotic Relapse Virus) for 1D6 Weeks. During this period any time they see, smell or hear gaseous emissions such as steam from vents, exhausts, hot beverages or even flatulence, they become unsettlingly aroused, which causes them to be flatfooted for 1 round upon first seeing/smelling/hearing the item. They can use 1 resolve point to avoid this effect if they wish. They don't realize they are suffering from P.E.R.V. until it happens the first time and a DC10 medicine check is required to diagnose it.

So thats my ideas what about yours? Lets build up a a bank of fun program ideas!

Scarab Sages

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"Helloween"
Part of the lost lore courtesy of the Gap is that Tricks-or-Treats is now an Infernal-themed holiday. In this series of holoventures Your Heroes 'don costumes' as (a) some fiend or monster to collect either as many pledged souls in trade for 'favors' (tricks) or as much 'archaic treasures' as possible from dusk until dawn (treats); or (b) portray archaic heroes with such bizarre gear as black powder firearms and fuse grenades attempting to save a neighborhood from the depredations of treasure hording fiends.

"Helloween Night Massacre"
A last-sapient-standing holoventure during which the characters attempt to survive Helloween night against a monster or series of monsters.

"[Pathfinder AP title here]" Remake into a video game-sounding name so 'Mummy's Mask' becomes 'Tomb Raiders'.
Using Starfinder rules and modern tech Our Heroes' holoventures cover a series of 'Fantasy Adventure Combat-and-Tactics' games built around a longer story.

Rumors abound that some 'beta-test copies' have sometimes slipped out into the infospheres of the Pact Worlds. Ones that turn the safety mechanisms of the holographic entertainment suites off...

Strangely - to us - Iron Gods has never been successfully made into a F.A.C.T. game. ;)


TinkerCraft
An massively multiplayer open world game where everyone plays a goblin. You find recourses and craft your own gear. Whenever you see another character...you kill them.


I began my current Starfinder campaign using a scene that took place on the holosuite, but the players didn't know their characters were in it at the time. You see, the players hadn't put much into their characters' background yet, so I used an encounter in the holosuite as a means to help get them started. The simulation started with the PCs on an Absalom Station skyscraper rooftop engaging with a high-value bounty. The bounty was a challenge beyond their means and ultimately killed a PC while escaping in dramatic fashion. Remember, the players all thought this was for real (the characters knew they were in a simulation but the players didn't), but the moment a PC "died," the world went black around them and they all found themselves in the holosuite alive and well.

I explained that the scenario they had just played through was a failed bounty from their past that they have been re-playing over and over again to see what they could have done differently. I added that they each had now died once in this simulation, and are tied for losses. This approach yielded a couple benefits: the bounty now has an established history with the PCs as the one that got away. Also, this was a great way for us to get a feel for the new rules in a "practice round" type of situation.


The Goat Lord wrote:

I began my current Starfinder campaign using a scene that took place on the holosuite, but the players didn't know their characters were in it at the time. You see, the players hadn't put much into their characters' background yet, so I used an encounter in the holosuite as a means to help get them started. The simulation started with the PCs on an Absalom Station skyscraper rooftop engaging with a high-value bounty. The bounty was a challenge beyond their means and ultimately killed a PC while escaping in dramatic fashion. Remember, the players all thought this was for real (the characters knew they were in a simulation but the players didn't), but the moment a PC "died," the world went black around them and they all found themselves in the holosuite alive and well.

I explained that the scenario they had just played through was a failed bounty from their past that they have been re-playing over and over again to see what they could have done differently. I added that they each had now died once in this simulation, and are tied for losses. This approach yielded a couple benefits: the bounty now has an established history with the PCs as the one that got away. Also, this was a great way for us to get a feel for the new rules in a "practice round" type of situation.

I like that. Consider it stolen 'borrowed' for future use. :)


Running with The Made Comrade's [Pathfinder adventure Path] idea.

Iomedae's Crusade! The Story of the World Wound

This series of halo programs is technically a historical documentary with the purpose of retelling the history of the opening of the World Wound, the wars fought against the demons, and the eventual closing of the World Wound. The documentary actually does do a good job of striving for historical accuracy as much as it can.

However, this series is not as popular as it is because of its subject matter, but rather how the subject matter is presented. Those experiencing the halo program get to take the role of knights who get to both witness and participate in key events, and meet and interact with historical individuals. The culminating event of the series is being when the viewer(s) get to fill the shoes of one of the legendary heroes who finally closed with world wound! Because of this, this documentary series is one of the most popular go to halo series for those looking to take on the role of an ancient warrior on old Golarion.

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