Zalsus

G'nock's page

210 posts. Organized Play character for benboy.


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Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Good timing; I'd just logged in to suggest that. I'm sorry I didn't sooner -- kept thinking things would let up here, but they keep not doing that.
Enjoyed playing with y'all; hope you enjoy the rest of the adventure.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Life is a little less chaotic now; I've updated G'nock's stats. I'll try to catch up on what's happened and post today.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Haven't finished leveling up yet; I'll try before end of week ... things have gotten a bit busy at work. Sorry for the delay.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock steps back to allow the ritual. It was he who fired the first shot in the conflict, and he wonders now if it could have gone differently.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"If we match the cruelest deeds we find here with cruelty of our own, who will we be when we emerge from this place? Let them go.".

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock is surprised to be moved by the cleric's apparent self-sacrifice ... Once again, he considers how little he understands about his strange new associates. Mammals; one moment at one another's throats, the next ... this.
"I say give them their freedom, if they're forthcoming; two more deaths in this place is too many."

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Yup

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"I agree; they forfeited their right to everything when they attacked. Those who live should call a gift."

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock targets the burnt man:
Longbow: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
damage: 1d8 + 1 ⇒ (2) + 1 = 3
Longbow: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
damage: 1d8 + 1 ⇒ (5) + 1 = 6
"No sense drawing this out; let's see how long you last without healing!"

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Reflex Save: 1d20 + 4 ⇒ (8) + 4 = 12
G'nock feels his feet start to slide under him, but maintains his balance.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock pauses for a breath ... no blows have yet been struck, but he sees no way forward but battle.
"Unwise choice," he calls.
He moves closer to Aliva and looses an arrow at the quarterstaff wielder.
longbow: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock counts out 10 arrows from his quiver ... "I think that would help. Do we have enough to coat these?"

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Er, perhaps not steps yet, I guess ... a little hard to see the map from work. What I meant, clearly, was "a short way *toward* the steps"

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock walks a short way up the steps, and turns, noting the rest of the party still in the room below. "The sooner we begin, the sooner we can resume the hunt," he suggests.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"I will keep the first watch", offers G'nock.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock
Strengths:
primary: archery
secondary: trap finder/disable device
Party Role: Combat

Perhaps we could use a nice cleric? Inexplicably, this place seems to be full of undead.
I've been enjoying G'nock (I don't usually play fighters), but he doesn't seem to be getting through the damage resistance of most of these baddies. I'll switch if it'll make a better balanced team.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock glances at Aliva; he might have taken her option to return for supplies and rest, had Irakelesh not moved forward. Why does he let this overconfidence push them?
He has a premonition that this may be ... interesting.
"Last room for today, then," he says, preparing his bow.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock makes a slow survey of the room, shaking his head. "So much wealth wasted on the dead. It's surprising this hasn't been emptied sooner, by their own people."

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"Here, turn the lock's barrel a little more gently until you feel the pin give"
G'nock did shell out for masterwork thieves' tools some time back ...

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock approaches to see if he can help with the lock.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock shudders, and things snap back into focus for him. He assesses the situation, and looses a pair of arrows at their adversary.
longbow: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 1 ⇒ (2) + 1 = 3
longbow: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock struggles to break free of his mental shackles ... he should be doing something. He sees Irakelesh shoot at the foe, and stares at the bow in his hand ...

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock's eyes wander randomly, and he drools slightly as he thinks about his childhood, and the madeleines his aunt made for him ...

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
More of a Won't Save, really

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock notices nothing but the his splitting headache.
1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

If we have any healing left to give, I would be grateful for it before we go on.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock stows his weapons and, wincing, probes the places where the statue did its damage.
"I don't think I could have stood against that much damage twice; good it fell when it did"
He walks over to where Irakelesh is working on the device to see if he can help.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

It's only a flesh wound ...
I only just got its attention ...

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"Like everything in this foul place, the thing is just shrugging off our blows"
morningstar: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Darned near took of my own head there ...

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock's hands and forearms still ringing with the impact of the weapon against the statue, G'nock shifts his grip slightly and swings again.
morningstar: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 2 ⇒ (4) + 2 = 6
"Over here, lead-brain!

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

I did forget that ... thank you
"Pay attention, metal-man!"
morningstar: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 2 ⇒ (5) + 2 = 7
A solid hit, thinks G'nock. Now to avoid getting smashed in return ...

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Without much hope of hurting the thing, G'nock attempts to, at least, draw fire away from his party ...
morningstar: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock seizes his chance and bolts through the now-open gate, switching to his morningstar and rushing over to join the others surrounding their foe.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock growls with frustration. His arrows have missed their marks, and when they hit they seemed to do little ... but there's little else left to do.
longbow: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"Is it friendly?", G'nock quips.
He wonders silently if he will *ever* have brought the proper tools for these small quests.
"So, who was in charge of bringing the holy symbols of Nethys? Anyone?"
Then, seeing that the fight is joined, he hazards a couple of arrows at the thing.

longbow: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock warily follows, swapping his morningstar for his bow.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock, following Irakelesh's example, switches to his morningstar and steps into the fray ... if nothing else, it will divert some of the undead away from Aliva.
morningstar: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 2 ⇒ (7) + 2 = 9
That should get a little attention.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

I'll have to choose between my mace and bow to slice them with.
G'nock blinks away tears at the brilliant beam ... his new cohort has some impressive powers.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock shifts slightly to provide a clearer shot past Aliva, in the direction of the sound ...
if (zombie) then
longbow: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
damage: 1d8 + 1 ⇒ (1) + 1 = 2
longbow: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
damage: 1d8 + 1 ⇒ (1) + 1 = 2
endif

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"As well as a healer; with Fitliss out of commission, we have little way to restore ourselves after a fight."
G'nock ponders the Haji's rough appearance ... In front of the party sounds like a good place for this fighter until he proves himself trustworthy.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Welcome aboard folks!

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

Relatively, I'm in pretty good shape, albeit down a few hp. I'll inventory this evening and, if we're staying 'home' for the day, make a quick shopping list ... I should at least top up the arrow supply.
"I agree; we should convert what we can to gold and prepare for our next move. I think I need more arrows ..."

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"We need rest in any case, and Aliva needs professional help; perhaps we should return to town for the evening with Fitliss. There wasn't much reward for our efforts here ..."
G'nock takes a turn examining the wooden cabinet as well, checking for traps.
disable device at +12, if that matters
perception: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"Fitless!"
G'nock rushes over to help, then stands helplessly over his fallen comrade; he has no idea what to do to help, no experience that would apply.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock takes a moment to calm his breathing, and to focus. He looses two more arrows.
longbow: 1d20 + 6 + 2 - 1 - 1 ⇒ (19) + 6 + 2 - 1 - 1 = 25
damage: 1d8 + 1 ⇒ (2) + 1 = 3
longbow: 1d20 + 6 + 2 - 1 - 1 ⇒ (19) + 6 + 2 - 1 - 1 = 25
damage: 1d8 + 1 ⇒ (8) + 1 = 9
G'nocks aim is true, but he notes that only half his shots are hurting the creature.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock looses a couple more arrows,
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (15) + 6 + 1 + 1 - 2 = 21
damage: 1d8 + 1 ⇒ (1) + 1 = 2
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (16) + 6 + 1 + 1 - 2 = 22
damage: 1d8 + 1 ⇒ (6) + 1 = 7
again feeling as though only one of the arrows really made solid contact.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

G'nock looses two more arrows at the most bedraggled-seeming of the creatures attacking Aliva ...
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (18) + 6 + 1 + 1 - 2 = 24
damage: 1d8 + 1 ⇒ (2) + 1 = 3
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (14) + 6 + 1 + 1 - 2 = 20
damage: 1d8 + 1 ⇒ (6) + 1 = 7
... and hisses in frustration; half his arrows seem to just bounce off.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"These things are tough, and iron doesn't seem to help; Irakelesh, is that right?"
G'nock fires off two more ordinary arrows to test his theory ...
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (8) + 6 + 1 + 1 - 2 = 14
damage: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (4) + 6 + 1 + 1 - 2 = 10
damage: 1d8 + 1 ⇒ (2) + 1 = 3
... but shoots so poorly that he isn't really sure.

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

"Fitless!"
G'nock decides to risk a pair of the cold iron arrows, to see if they seem to work more damage on the robed figures.
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (11) + 6 + 1 + 1 - 2 = 17
damage, cold iron arrows: 1d8 + 1 ⇒ (5) + 1 = 6
longbow: 1d20 + 6 + 1 + 1 - 2 ⇒ (17) + 6 + 1 + 1 - 2 = 23
damage, cold iron arrows: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

| Longbow +9 (bow), 1d8+3 | Mace +6, 1d8+2 Male Lizardfolk Fighter 4 | HP 38/38 | AC 15 T 13 FF 12 | FS +7, RS +4, WS +1 (+2 vs. charm/compulson) | Init +3 | Perc +2 | Trap Finder

arrow recovery: 1d4 ⇒ 3
G'nock trails in and begins examining the room in detail.

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