Goblin

Glop_Stinktoe's page

91 posts. Alias of Draxxan.


RSS

1 to 50 of 91 << first < prev | 1 | 2 | next > last >>

YEAH!!!!! NO GOBS DIE!!!!


DM Iron-Dice wrote:

There's a loud explosion. So deafening it must carry through the whole of the marsh.

Then.

Nothingness.

Empty.

Floating.

Only at the end does Thud realize the true nature of goblin insanity . . .

Thud Thud is Herozzzz!!!!!


Evil DM is laughing menacingly. HE HE HE HE.
Now we are just about to leave for a thing and he is laughing that we have to wait to see if Vorka is dead or are we all dead. NOT FAIR!

Glop Con Check 1d20 - 1 - 5 ⇒ (8) - 1 - 5 = 2
-6 and Glop is still floating in the Goblin obsess.


Glop's Alter ego wants in!
I have no preference as to which adventure we run. All adventures are good ones, unless I die. (really do not like the dying part)

I think I would either like to be elf ranger or human cleric. Waiting to see what everyone else chooses.

Looking forward to it!


Thok is one lucky Gob. I STILL WANT NEW DICE ;)

Con Check 1d20 + 1 - 5 ⇒ (16) + 1 - 5 = 12
YEAH no additional damage this round. Please someone kill Vorka so I can wake up. This is not very hero like. Glop sits at the corner of the table of the game (figuratively) and is looking annoyed - do not want to die. :)


DM Iron-Dice wrote:
Thud THUD wrote:
can thud just grab the ladder to the upper deck and use it to go up the mast?
Brilliant! Standing on the top rung would put you at head height with the top of the mast.

Go Thud Thud Go!


Thok Burnskin wrote:

Thok pauses...then points. Over by the Gang plank, the ladder can be seen resting kinda cock-eyed, tossed aside with the rest of the stuff gathered from Lots-Legs. "Get Glass Swishy Things...and Candy too!"

Since I did the nifty acrobatic stuff, I figure it got set aside with the rest of the stuff, and that seemed the best place for it...

Glop consciousness floats towards the memory of the taste of the candy!

first neg result - have to be the first for something! :)


Thok Burnskin wrote:
Thok pauses...then points. Over by the Gang plank the ladder can be seen resting kinda cock-eyed, tossed aside with the rest of the stuff gathered from Lots-Legs. "Get Glass Swishy Things too!"

who has the crossbow that we got from lots o legs den of Mini lots o legs ?

Can anyone shot Vorka with it?


Glop faintly hears the tune Vorka sings - it is catchy but somehow every wrong.

Con Check - 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1

come on 20

NNNNOOOOOOOOOOOOOOOOOOO. Glop very sad -1 What the? :( really want to change dice right now.


Glop smells the wet rope burning and memory of Licktoad camps swims into her imagination.

"There is no place like home"

Con Check - 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11

one thing I liked about playing in person - I could change the dice if it was not being kind to me - made me think I had more control of my rolls - PRAYING FOR A NATURAL 20, PLEASE!

At least no additional damage this round. WHAOOOO!!!! - Can someone please kill Vorka.


Thud THUD wrote:
that was a full round of climbing, but Thud bravely keeps the mast between himself and the witch. I think Thud will be cowering with Thok in the wheelhouse next round.

Oh no, Gobs hideo!


Glop floating in the world of unconsciousness has random thoughts:
I hope Toothlizard is not eating me!
If I die I hope I haunt Vorka.
And Ayo, Gobs let's go!
Con check 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11

praying for a natural 20

At least no additional damage this round - wahooooo!


DM Iron-Dice wrote:

Thud sprints our the door, up the ladder and spans the highest deck to the mast.

20 movement to get there
He starts climbing the well used mast easy DC 12 climb check
it's 15 feet to the top, or stop where you run out of movement.
1/4 movement penalty for climbing strait up.

GO THUD GO!!!!


Hey everyone,

Question on Dying -
My Gob has been reduced to -4 HP. My question is when I am rolling my Constitution check with my -4 do I also add my Constitution modifier. Example 1d20-4+1
Thanks!

Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total.


My Gob has been reduced to -4 HP. My question is when I am rolling my Constitution check with my -4 do I also add my Constitution modifier. Example 1d20-4+1
Thanks!

Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total.


DM Iron-Dice wrote:

Vorka's delight fades away faster than dog heads meeting Thuds club.

She looks down at the aberrant behavior below.

Ayeeeeeeee! Stew meat iz alive ag'in. By Lamashtu's hammer, I sh'll avenge yu!
Pretty girlz ma'ke em bett'r. Bad pretty girlz. Bad pretty. Ma now take away heal'n an ro'st ya inta cruncky nuggetz!

Vorkas flaming hand snaps towards Glop and a ball of hot fire shoots forth.
Ranged touch attack, no penelty for range 1d20 + 3
screeeeeeeeeeeeeeeeeeee. FOOM!

Vorkanator damage 1d6 +3

Hahyahhh! Extra crunchy. Mmmmmmm Mmmmmmm. cackle cackle

  • GOB HEROEZ GO!

    *MAP* of carnage

  • OOWWWEEEEEEEE!!!!! -4

    Glop lays on the deck unconscious. Where she once stood helping Grimlek she now has no idea what is happing.
    Glop's last through before the blackness takes her "Kill Vordka"

    Stablizing Check - 1d20 - 4 + 1 ⇒ (16) - 4 + 1 = 13
    Yeah - no additional damage this round

    Dying Question:
    Dying / Stabilizing check question - Just making sure I am doing this right.
    -4 for my hit points but do I get my constitution modifier + 1 to add to the roll?
    "Stable Characters and Recovery
    On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total."


    1 person marked this as a favorite.

    Glop looks at Thoks elemental ray and shakes head. Glop surveys the othe gobs. Knowing Grimlek needs help and Vorka is likely to kill him as soon as she has opportunity Glop moves down the latter and is next to Grimlick. ( I think I stepped in Toothlizards poo) Glop touches Grimlek and sings gob healing song -

    Grimlek gleam and glow, Let your power show
    Heal what has been hurt, Change the fates design
    Make the clock reverse, Bring back what once was cursed.

    After Glop heals Grimlek - she hands Grimlek a flask of oil - set Vorka on fire burn her with her own flame!

    Cure Light Wounds (DC 12)
    1d20 + 2 ⇒ (6) + 2 = 8

    Healing 1d8 + 1 ⇒ (1) + 1 = 2

    :( very sad


    Thok Burnskin wrote:

    1d20+4

    Thok spins once, twice, three times...and his robe is on fire again. Along with some skin, ouch! He puts it out quickly.

    Awesome save Thok!


    Grimlek Longtrunk wrote:
    YAY! Power's back! Going through 8 billion posts but I'm back!

    Glad to know you are safe and now have power back.

    Hope everything else is good.


    Thok Burnskin wrote:

    Confirming Lizard Crit:1d20+2

    Damage:1d8+6

    Awesome damage to froggiee!


    Glob MAD now!

    Glob takes sling and shoots at Vorka. Glop aims to knock Vorka from the ropes.

    1d20 + 4 ⇒ (19) + 4 = 23
    damage 1d3 + 1 ⇒ (1) + 1 = 2


    Attack of Opportunity againist Vorka while running past Glop. Attack with Dog Slicer -
    1d20 + 2 ⇒ (14) + 2 = 16
    damage: 1d4 + 1 ⇒ (1) + 1 = 2

    Glop then turns and faces Vorka:
    Vorka eats Gobs, Vorka likes dogs!
    Vorka is green, Vorka is mean, I want Vorka's splean!

    Glop attacks with sling:
    1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
    damage: 1d3 + 1 ⇒ (1) + 1 = 2


    Thok Burnskin wrote:

    Using the decaying rope as a improptu banister, Thok decides its a fine idea to slide down, hoping to ram a fiery hand down her throat and ending her menace once and for all!

    Acrobatics Check to get the aim right:1d20+4

    As he careens down at incredible goblinoid speeds, he rears back his hand, and lets forth a mighty shout.

    Me hand burn with awesome power! It tell me 'Destroy Vorka'! Take my rage, my sad, my burning power! Burny Hand!"

    +1 for Height, +2 for Charge (Do I get another +2 for flanking with Glop?) (I will roll the attack roll once I know if the flanking is true or not).

    Thok's calling is clearly not as a spellcaster. Clearly his calling is as an Acrobat. Next Level: Acrobat Rogue!

    I like it!


    Grimlek hope everything is working out. No power sucks especially during the summer months.


    Glop sees Thok moving up the mast, glop needs to distract Vorka from Thok but Thud seems to have her attention - killing her pets. Dogs for pets - sick goblin, sick, sick goblin. Glop almost feels sorry for Vorka - although not quite.

    Glop thinks - what is Glop to ?

    Glop takes dog slicer, stands and attacks Vorka. As she attacks she hopes the others will be quick to attack and not let her die.

    attack: 1d20 + 2 ⇒ (16) + 2 = 18

    Damage 1d4 + 1 ⇒ (3) + 1 = 4

    I hope this works


    Glop looks at the traffic jam at the ladder. Then at the side of the ship.

    Glop thinks they have all the fun and Glop will be left out if wait for them to climb the ladder.
    Glop going to use Chief Gutwad's gift and climb high.

    Glop moves back to the front area where the highest deck is visible and supported by two timbers of wood. Glop steps up and onto the railing, singing under her breath hoping for some Bard Luck, Ayo, Glop let's go! Glop climbs up toward the next deck.

    Climb check - 1d20 + 5 ⇒ (5) + 5 = 10


    Glop starts singing:
    Who let the dogs out - woof, woof, woof, woof
    Who let the dogs out - woof, woof, woof, woof
    A doggy is nuttin' if he don't have a bone
    Get back doggie,
    Get back you flea infested monger
    Who let the dogs out - woof, woof, woof, woof

    Glop uses sling against dog

    1d20 + 4 ⇒ (12) + 4 = 16

    Damage if any 1d3 + 1 ⇒ (1) + 1 = 2


    Thud THUD wrote:
    DM Iron-Dice wrote:
    Thud THUD wrote:
    Thud's eyes grow...BIG! "Vorka EAT Gobs!"
    And lives with dogz and horsezesezz's!
    "Vorka is SICKO! Make Thud MAD!"

    Laugh Out Loud Funny !!!!


    Wear Our Goblin Shirt, You Not Be Dessert!
    New Pathfinder t-shirt for your game night!

    "Stupid little freaks"—
    Better yet, the Pathfinder Goblin t-shirt will protect you from being eaten by hungry goblin tribes* and will give you a free reroll if you're playing a goblin!**

    Check out all of our exclusive Paizo t-shirts right here!

    Spoiler * **:
    * Not a guarantee—better have a backup plan.
    ** Just ask our Customer Service Carebear, Sara Marie!

    Goblin T-Shirt

    Really want this shirt. DM Iron Dice ordered one but I am hoping to get it first. :)


    Glop moves to H22 and attacks with Sling at the remaining Dogs.
    1d20 + 4 ⇒ (12) + 4 = 16

    damage 1d3 + 1 ⇒ (3) + 1 = 4


    That does sound Awesome.

    Gobs are cool, Gobs are neat.
    Gobs can't be beat!!!!


    Perception Check to see if location of door to cabin area can be seen
    1d20 + 5 ⇒ (5) + 5 = 10


    DM Iron-Dice wrote:

    Glop catches the mud ball. From a small hole in top, two wasp heads peer out, questioning the change. They seem fairly content to go about their business since the nest has not been broken, kicked or shaken up too badly.

    Thuds hand is stretched out towards the nest. A huge toothy grin in his face.

    Glop hands mud ball to Thud (buzzing mud ball with wasps inside). Then quickly moves up the ramp towards Grimlek.


    DM Iron-Dice wrote:

    Toothlizard jumps up an over Glop, landing on the topmost step of the ramp with a great "KaRoom" sound.

    The ramp strains and creaks under the pressure but does not break. The violent shaking of the rotting timbers is enough to shake loose the now buzzing mud ball. It pops up up up, and falls...falls...falls...

    It will smash on the stairs breaking open letting loose it contents! Unless . . .

    Quick! Reflex save for Glop and Thud to see if one of you can catch it in time!

    DC 15!!!!!!!!!!!!

    *Brand New MAP*

    Reflex Check: 1d20 + 5 ⇒ (18) + 5 = 23

    Glop dives for the flying mud ball hoping that it does not explode in her hands creating more of a problem.


    I would love to continue on other Great Gob Adventures.
    As this is my first PBP I am enjoying playing with this Awesome Group!


    Thud THUD wrote:
    THud snickers as he crouches behind some vines and puts his fingers in his ears. Grimlek go BOOOOooM!

    Glop turns toward the approaching Toothlizard and waves her arms franticly in front of her for Grimlek to stop as she walks toward the bottom of the plank.

    Grimlek must stoppppzzzz! Or mud ball boom cause major bada boom, big bada boom!


    Thud THUD wrote:
    Thud conveniently remembers his manners and steps aside for Glop. "Glop go ahead. Ladies first. Then men live longer."

    Thud think he so funny! Glop gives Thud evil eyed squinty look. Thud just proves Glop is the real hero of group. Glop kill horze, Glop save Thuds life, Glop finds treasure....

    Glop motions for Thok to come forward closer to everyone else. Then slowly and cautiously moves onto the lowest step of the ramp. Still prepared for any attack.

    Under Glops breath Glop sings:
    We came to get booms, booms, booms, booms - We hit the ramps, 'Cause that's our, plans, plans, plans, plans. Cause it goes on and on and on, The ramps goes on and on and on -
    I throw my hands up in the air sometimes, Saying AYO, Gotta get booms
    We want to celebrate and find big booms - Saying AYO, Gobs, let's go.

    perception check: 1d20 + 5 ⇒ (18) + 5 = 23

    dice are nice to me today :-)


    Glop moves up and stands slightly behind and to the right of Thud still prepared for any type of attack.


    Toothlizard should go first! Glop tightens the grip on the Dog Slicer.
    Prepared to attack if dog (or anything else) shows its self.


    Thud THUD wrote:
    Thud does a little goblin boogie on the fence. "Horse be DEAD! Horse be DEAD! Mighty goblins kill horse DEAD!!"

    Whooooooooo!!!!

    Glop kill horse!


    Yuck!!! Glop sticks out tongue and makes yuck face - poor toothlizard - has to chomp poo!

    Glop moves from B12 to D12 where Grimlek and tooth lizard just left.
    Taking Glop's Dog Slicer - Glop Attacks.

    1d20 + 2 ⇒ (11) + 2 = 13

    damage if any - 1d4 + 1 ⇒ (4) + 1 = 5


    Hush-a-bye don't you cry,Go to sleep-y, little Horzeee. When you wake you shall have
    no gobs around you, Hush-a-bye don't you cry, Go to sleep-y, little Horzeeee.

    Lullaby Spell (DC 11) - makes the horse drowsy: -5 perception checks, -2 on will saves against sleep.
    [occ] cleaver gob wants the horze to sleep so we can sneak around it and no gob gets injuried [/occ]

    1d20 ⇒ 18


    Initative 1d20 + 5 ⇒ (1) + 5 = 6


    Thok Burnskin wrote:
    Thok looks behind him at the chanting Thud. "Thud big strong Gob. He go first."

    Yes. Thud go first!


    Can Glop see dog or horse or anything else?

    1d20 + 5 ⇒ (3) + 5 = 8 Perception check


    Glop looks at other Gobs. Looking back at the ship:

    Glop thinks we should go to open gate area, see if we can see where bad dog and horze be. Then determine how we can get in ship.
    Glop takes out Dog Slicer from back.

    sorry for the lack of Glops presence yesterday.


    Thud THUD wrote:
    Thud chews slowly, eyes wide open and slightly glazed. "big...TASTE! lil legs's candy GOOD!"

    GLOP WANTS ONE!!!!


    Grimlek Longtrunk wrote:

    1d20+4

    Grimlek dives for the item before realizing that he jumped the completely wrong direction.

    Glop laughs at Grimlek. Toothlizard catches better than Grimlek!


    Glop moves out of the cave. She feels she has proven herself enough and does not nned to die today. Save strength to get big booms.


    Fort save : 1d20 + 1 ⇒ (9) + 1 = 10

    Glop got to find shinies!
    Searching wildly
    1d20 - 2 ⇒ (6) - 2 = 4
    1d20 - 2 ⇒ (14) - 2 = 12

    okay - here it goes - please be kind to me dice!

    1 to 50 of 91 << first < prev | 1 | 2 | next > last >>