Goblin

Glop_Stinktoe's page

91 posts. Alias of Draxxan.




Each of you receives a personal invitation to meet with Tobin Evermead at the Dragon’s Head Inn, a famous or rather infamous bar owned by Tobin. The Dragon’s Head Inn is on the edge of Absalom but still within the city’s walls. Word on the street is that Tobin is looking for a few adventuring types to team up and work with each other for a few ‘jobs’.

Tobin Evermead’s reputation as an adventurer himself is known throughout Absalom, and the story of how he acquired the Dragon’s Head Inn is always whispered but has never been confirmed.

As each of you enter the Dragon’s Head Inn, you notice the large head of a Blue Dragon over the Bar. Behind the bar is a Human that looks more warrior than bartender to you. The Bar Maids all smile as you each enter and one greets you. Good Day to you. Tobin is awaiting your arrival. Please follow me.
You are each escorted to a well furnished room in the rear of the bar.

The Bartender brings each of you a pint of ale. Once you have all gathered the Bartender eyes each of you as if assessing your skills.
I am Aiken Stone. Please introduce yourselves to each other, Tobin will be with your shortly.


Hey Everyone,
Here is the Discussion Thread for the Game. Please check in here and make sure your character sheets up to date with all your provisions, weapons, traits, etc.


Welcome Adventurers!
I am Draxx, a newish GM. I have run several games, however this is my first one running as a pbp.
I am looking for 4-5 players for the Module - Master of the Fallen Fortress.
I am starting with this and hope to continue with great adventures from there with additional paizo modules. Looking for characters that can post daily.

Character Guidelines:
1st level

15 point buy 
in
Average gold

Core Races & Class’ are preferred.

Pathfinder Core Rulebook and the Advanced Player’s Guide in play. 

No ultimate guides at this time.

Characters can be of any Good or Neutral alignment. No evil alignments will be allowed.

Module Overview:

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
This adventure is set outside the great and eclectic city of Absalom, the birthplace of heroes and gods.

Any questions, let me know.


My Gob has been reduced to -4 HP. My question is when I am rolling my Constitution check with my -4 do I also add my Constitution modifier. Example 1d20-4+1
Thanks!

Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total.