| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
GImble already did the Fortitude saves you've got him down for. He's unconscious, stable, and wounded 1.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Samar says she's pretty sure she used her hero point already.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Fortitude: 1d20 + 5 ⇒ (14) + 5 = 19 Pass, taking 2 damage.
Gimble falls unconscious. Recovery Check: 1d20 ⇒ 13 Passing. He becomes stable.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Dang! Forgot to put in the nonlethal penalty and specify non-lethal. Sorry if it explodes, everyone.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble growls and bares his teeth at the leshy. "Same to you, pal! Just pull the rock outta your head!" He casts true strike and slashes with a claw. Then he raises a magical shield. Claw Strike: 1d20 + 6 ⇒ (20) + 6 = 26
Slashing Damage: 1d4 ⇒ 4 Doubled to 8.
Current AC is 18
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20 Gimble circles around to the leshy crafter, passing behind and not through Sir Lawrius' space. (Stride, but he's moving so he won't provoke on the off chance this thing's got AoO). Then he casts a quick spell to help his aim and slashes with his claws at the leshy crafter. Casting True Strike as 1 action. It lets him roll twice and keep the higher result on his next attack roll this turn.
Stride, True Strike (1A), Strike,
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
GM: @GM: Since Sir Lawrius' healing negates the need for Gimble's stabilize, and Lawrius' AC bonus is higher than the one Gimble gave Makaila but the same kind, can I redo Gimble's actions this round so its not mostly useless?
If so: Gimble still uses dragon claws, but he applies the +1 AC bonus to himself (making his AC 18 for 1 round) instead of Makaila. Instead of stabilize he Strides over to the green leshy (one space higher than Sir Lawrius) and swipes at the green leshy with his claws. This means he can't use his reaction to use life-giving magic and wouldn't have the 1 Temp HP from that ability. Strike: 1d20 + 6 ⇒ (20) + 6 = 26
Thanks either way.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Gimble casts a spell on Makaila, causing her wounds to close. Stabilize. As he does he siezes on the remaining magical energy and empowers his own body with it. Using a reaction (life-giving magic) to gain 1 Temp HP until the end of his next turn. He casts another spell, causing his nails to grow into claws. Instead of covering his own skin, copper scales grow on Makaila. She gets +1 AC for 1 round due to his blood magic. Stabilize (2 actions), Dragon Claws (1 action)
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
"Well, I don't think he's from around here," Gimble remarks. He wanders up to the leshy. "Hi there. I'm Gimble. Nice to meet you, Foxglove. You definitely look like a Foxglove to me." He nods. "A good fit. Yes." Gimble nods. "Self-maker?" He lets out an impressed whistle. "That is impressive. great deeds, indeed." "We are here to help. But, you don't sound like you're from around here, friend. This IS natural for this world. The things you're talking about don't belong here. Where do they belong? Do you know?"
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Before they leave the site of the battle against the scarecrow, Gimble takes a 10 minute rest. "Wow, I'm beat. Does anyone have any healing left? I'm tapped." While he waits, he traces a magic sigil on the old cairn. Gimble regains his focus point. But, he's out of potions and only at 5 hp. Anyone care to heal me? Or have a good medicine check and the tools to make one? (Makaila?) --- On the way, Gimble places sigils on the trees and rocks he passes, every once in a while. At the sight of the leshies, Gimble cocks his head to the side. "Huh. I don't think I've ever seen plants this nasty before..." "I agree, Makaila. We should at least try to remove that rock from the fleshy before just killing it. ...Any suggestions?" Gimble looks to see if there's a path that offers some way to get to the leshy crafter unobserved. Perception: 1d20 + 3 ⇒ (20) + 3 = 23
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble growls, a deep bellow thats surprisingly disconnecting coming from his tiny frame. Baring his teeth, he swipes his claws twice at the scarecrow. Attack 1: 1d20 + 6 ⇒ (6) + 6 = 12
Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16
Attack 2: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4
Then he takes a Step back.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble moves forward and attacks with his claws. Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Then he raises his magic shield, which looks like a shimmering golden scale. Stride, Strike, Shield.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble thanks Jandal and gives her a big hug, tucking the token into his pocket. "Thank you! It's beautiful." In the morning Gimble casts mage amor on himself. He thanks Urwal and bids everyone farewell. At the sight of the scarecrow he tenses at the grizzly sight. "Hey! What's going on here?! What's the meaning of this?!" Gimble hustles forward a bit as sharp talons extend from his hands and copper scales grow along his flesh. With a gesture, he raises a magical shield. Stride. 1 action for his dragon claws focus spell, which also activates his blood magic to increase his AC by +1 for 1 round. Then he uses shield as 1 action. Current AC is 19.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
"And there we were..." Gimble remarks, "being bombarded by angry spirits! A raging inferno at our backs, threatening to engulf the entire forest! Ah, but we were sprightly and quick witted... " Gimble further embellishes Jaldan's tale and tries to make friends with the centaur youths. As he recounts their heroic deeds, he casts a few cantrips, using light, shield, and sigil for emphasis. Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
In camp, Gimble places a magical sigil on a tent here and a barrel there as he heads to speak with Jaldan. "Hey, Jaldan! introduce me to your friends." Gimble gives the group a bow. "So, what do you think is causing this? Very, very strange."
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Even though he's bad at it, Gimble keeps trying to stop the fire's spread. Athletics: 1d20 ⇒ 3
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
"No, no, no!" Gimble pulls out a potion and drinks it. Healing: 1d8 ⇒ 7 Then he tries to put out some fire. Athletics: 1d20 ⇒ 8
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble moves around to the fire's north side and does a dance on it, hoping to stomp it out. Athletics: 1d20 + 0 ⇒ (10) + 0 = 10
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20 [b]"Nice work with that on, Samar!'{/b] Gimble exclaims. He pulls out and drinks a potion. Healing: 1d8 ⇒ 3 Then he moves toward the fire.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8 Gimble slashes at the plant with his dragon claws. Strike 1: 1d20 + 6 ⇒ (14) + 6 = 20
Strike 2: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21
Then Gimble casts shield, protect himself with another golden magical barrier. Strike, Strike, Cast Shield. AC is 18
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Yeah, Sir Lawrius says he will use a reaction to reduce that damage to Samar. He'll be on soon. Gimble moves up to the red plant and casts a spell on himself. An aura of acid covers his skin, then shoots outward, hitting the red plant and the empty space around Gimble! Acid Damage: 2d6 ⇒ (1, 6) = 7
Stride, Acidic Burst.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15 What's the DC on this? Am I taking 1 or 2? Gimble pulls out and drinks a healing potion. Healing: 1d8 ⇒ 8 Then he casts shield. AC is 18.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Fort: 1d20 + 5 ⇒ (10) + 5 = 15 Gimbles copper scales recede, though his claws remain. He slashes at the remaining plant. Strike 1: 1d20 + 6 ⇒ (18) + 6 = 24
Strike 2: 1d20 + 6 ⇒ (9) + 6 = 15
Gimble raises a hand, causing a magical disc to hover in the air above him. Strike, strike, casting shield. AC 18.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble growls deep in his throat as his nails elongate into sharp claws and copper scales appear overtop his flesh. He hustles forward and slashes at the yellow plant-beast with a sharp claw! Strike: 1d20 + 6 ⇒ (8) + 6 = 14
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble's eyes widen in surprise as the burly halfling falls! "Yikes!" He traces a few sigils in the air with his fingertip, which glow for a moment before fading. A similar glow surrounds Trillin and his wounds stop bleeding. Gimble doesn't stop, tracing a few more. A magical shield of force hovers in the air in front of Gimle. There's a strange sparkling in the air, and Gimble seems oddly invigorated by his magic. Casting stabilize on Trillin (two actions) and casting shield on Gimble (1 action). Gimbles AC is 18 util the start of his next turn. Activating his life-giving magic ability (reaction) when he casts stabilize, which gives him 1 Temp HP until the end of his next turn.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble waves his hands through the air, tracing glyphs in the air that magically glow before vanishing. A shimmering magical energy surrounds Gimble. Two actions, mage armor. Then stride.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble listens to the others while he gives these strange occurrences some thought... Arcana:
1d20 + 3 ⇒ (2) + 3 = 5 As they walk, Gimble occasionally stops to cast a spell, placing a magical sigil on trees and rocks and walls that catch his fancy.
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
Gimble chuckles. He picks up one of the apple off the ground and gives it a shine. "Come now, children! Who wants this magic apple?" He waves his hand over the apple very dramatically. Casting light. He tosses the apple into the air and catches it. And then again. "Who wants it? Perhaps I'll trade it for the bag and it's contents. Which of you will get here first, I wonder...."
| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)
"My, how cryptic!" Gimble exclaims, reading his letter. Gimble quickly packs his gear and off he goes. As he travels, he stops occasionally to cast a spell, placing a curious mark -- a sunburst with the initials G.D. in the centre in fancy scrawl -- on the side of buildings, wagons, trees, and stones. --- When he arrives in Mishkar, Gimble pulls out a piece of parchment and writes 'Do you know Jandal???' on it. At the bottom of the parchment he places his sigil, the sunburst with his initials. Then he walks around, looking for Jandal, with his sign held up above his head. --- When he finds the centaur at the tree being bullied by children, he takes off his hat and waves it at everyone. "Well, hello there. I'm Gimble Dreadstone. Pleased to make your acquaintance." He puts his hat back on his head and looks at Jandal. "They've stolen your stuff, hey?" Looking up at the children, he says, "Children, why don't you come down. Then I'll give you a magical prize for the return of this centaur's things. What say you?" Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23 |