[Outpost III / PFS2 Luke_Parry] 1-15: The Blooming Catastrophe (Inactive)

Game Master Luke_Parry

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Verdant Wheel

LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---

Raise shield, command:stride and support action;Strike

attack (flat-footed i think): 1d20 + 6 ⇒ (8) + 6 = 14
support+damage: 1d8 + 1d6 + 6 ⇒ (2) + (2) + 6 = 10

Trillin turns with his horse to be close to Sir lawrius. With the speed, he thrusts the Scarecrow.

"I hope you hadn't wished to be all alone there."

Vigilant Seal

| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None

Reaction! (Retributive Strike)
Sir Lawrius knocks the scarecrow’s first strike on Gimble aside, granting Gimble resistance 3 to all damage from that attack. Then he swings his hammer at the scarecrow.

Strike: 1d20 + 7 ⇒ (4) + 7 = 11
B Damage: 1d6 + 4 ⇒ (2) + 4 = 6

And on Sir Lawrius’ turn:
Sir Lawrius swings at the scarecrow with his hammer twice, then raises his shield.

Strike: 1d20 + 7 ⇒ (5) + 7 = 12
B Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Strike: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
B Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Current AC is 19.

Paizo Employee

| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)

Samar swings her hatchets at the scarecrow in a wild flurry.

Twin Takedown 1: 1d20 + 6 ⇒ (16) + 6 = 22
Slashing Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Twin Takedown 2: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Slashing Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Strike 3: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Slashing Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Strike 4: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
Slashing Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Twin Takedown, Strike, Strike.

Envoy's Alliance

| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)

Gimble growls, a deep bellow thats surprisingly disconnecting coming from his tiny frame. Baring his teeth, he swipes his claws twice at the scarecrow.

Attack 1: 1d20 + 6 ⇒ (6) + 6 = 12
Slashing Damage: 1d4 ⇒ 2
Acid Damage: 1d6 ⇒ 4
Using a Hero Point to re-roll!

Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16
Slashing Damage: 1d4 ⇒ 2
Acid Damage: 1d6 ⇒ 4

Attack 2: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4
Slashing Damage: 1d4 ⇒ 1
Acid Damage: 1d6 ⇒ 6

Then he takes a Step back.

Sovereign Court

Between them, Lawrius and Samar take down the scarecrow, spreading straw all over the place.

Combat over.

At this point, I will take Arcana or Occultism checks, and an Athletics check...

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Wow, that is not something you see everyday!. Gullo will look around at the debris...

Occultism: 1d20 + 4 ⇒ (20) + 4 = 24
Athletics: 1d20 + 5 ⇒ (16) + 5 = 21

Sovereign Court

Gullo determines that these stones originate from Old Koloran, the cyclopean empire that occupied modern-day Iobaria (among many other places), famous for its widespread worship of fiends and other horrors. The cairns seem to show Finadar Forest, with its swift-burning blood pines, as a great ritual battery for the cyclopses, a place to hold Abyssal energy until it was needed. This energy was brought forth into the world by a series of burning monoliths. The depiction of the monoliths (three feet tall and covered in burning runes) matches Urwal and Cenenviel’s description of the monolith in the old dragon graveyard.

This opens up another skill check: Nature or Planar Lore :-)

Meanwhile, Gullo forces open the tomb, and finds some dusty, crumbling bones and an ancient amulet depicting a single staring eye.

The amulet is made of rusted iron and is worth 8 gp.

Paizo Employee

| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)

Nature: 1d20 + 4 ⇒ (20) + 4 = 24

Sovereign Court

Samar theorises that a monolith spewing Abyssal energy into the forest would explain the twisting of Finadar’s spirits and the bizarre leshys. As the Abyssal pollution is still in its early days (Finadar Forest was meant to be powered by dozens of these monoliths, not just one), if the source is removed, then the forest spirits would likely return to normal quickly...

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

So, our understanding is that this stand of monoliths right are here is the focus of the abyssal pollution.

Based on Samar’s theories do we need to desecrate or topple these monoliths?

Gullo will turn to his companions. There is an interesting amulet here. Would anyone like to look it over in more detail to see if it is pertinent to this puzzle here?

Sovereign Court

@Gullo: Absolutely not - the monolith that you are after is still a couple of hours journey away, based on the intel you were given. This was another monolith stand that *hadn't* been activated yet.

There is also nothing more to be learned from the Amulet (it simply counts as treasure).

I was pausing to let people try to roleplay some reactions, but since there doesn't seem to be much interest in that, I will simply advance.

Sovereign Court

As you approach the old goblin valley, the environment grows increasingly bizarre. Much of this area has been burned, but the charred and ashen ground is almost preferable to the plant life that has survived. Enormous, thorny bushes with leaves bent like clawed fingers sprout from the ground, while strangling vines have sunk hooked spikes into the bark of the remaining trees and drawn a ruddy sap. Massive, pitcher-like flowers seem to pulsate to some unheard rhythm, and the few animals that you can see bear massive, weeping wounds. The air is thick and hazy with pollen and has a sickly sweet, metallic scent to it, like rotten blood.

The leshys’ valley is a peculiar and ominous place. Though the crevasse is indeed the blasted valley that you were warned of at the Redpine camp, the area all around it teems with awful and uncanny life. The unnatural plants from before grow twice as thick and strange. Shrubs with gnarled human fingers twitch in the breeze, while vines slither like serpents along the ground. A two-headed crow caws from atop an oak tree studded with catlike eyes.

Of more immediate concern to the party are the dozens of corrupted leshys. A few simply stand around, singing odd, warbling songs to one another, or else play a game vaguely like pat-a-cake, albeit with wildly varying numbers of limbs. Many of the others are hard at work, gathering strewn-about trash, stray branches, and offal, and bringing their prizes toward an ancient, graven monolith at the end of the crevasse.

The monolith is half-destroyed, most of the top part battered by some ancient rock-slide, but you can still make out the same sinuous script upon the weathered stone, as well as bas-relief depictions of three one-eyed figures: two, in armor, bowed in supplication before a third, wearing robes and a massive pectoral amulet.

Around the monolith, a single leshy moves with quiet efficiency. He looks for all the world like a simple leaf leshy, quite mundane compared to his more gruesome allies, save for the chunk of gray stone embedded in one eye. That chunk of stone is a fragment of the monolith, and a serpentine rune upon it glows with yellow flames that intensify as the leshy busily assembles the gathered scraps left at the monolith into new, disturbing leshys.

As each body is built, the stone eye flashes, and an eerie leshy totters off to join their fellows.

Gimble: 1d20 + 3 ⇒ (17) + 3 = 20.
Gullo: 1d20 + 4 ⇒ (17) + 4 = 21.
Trillin: 1d20 + 4 ⇒ (15) + 4 = 19.

Gimble, Gullo, and Trillin all realize that the stone is channeling energy from the monolith into the leshy crafter, and that the leshy crafter, empowered by the structure, is infecting the rest of the leshys in turn. Removing this immediate vector, either by killing the leshy crafter or by removing the stone from his eye, will also resolve the problem of the angry nature spirits — at least long enough for you to destroy the monolith and end its threat for good.

As you get closer, the uncanny leshies hoot ominously, but otherwise, for the most part, they ignore you...

What would you like to do?

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

"Oh, dear. We need to get that stone out of that poor leshy!" She looks around nervously. "This looks super dangerous. If anyone has preparations to make, now's the time."

I don't have any preparations to make before the fight. How far away is the leshy crafter from us?

Vigilant Seal

| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None

As everyone talks about that last monolith by the scarecrow, Sir Lawrius uses lay on hands on himself (healing 6 hp), then spends ten minutes resting in prayer to regain his focus point.

And here:
Sir Lawrius shakes his head in disgust. ”This place is evil and it must be cleansed. Starting with that stone-eyed leshy… Prepare yourselves for battle, friends.”

Sir Lawrius draws his light hammer and prays to Kols for strength and protection.

Yeah, he wants to head in, weapon swinging. He has no other preparations to make, but won’t go out to fight until everyone’s ready and prepared.

Envoy's Alliance

| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)

Before they leave the site of the battle against the scarecrow, Gimble takes a 10 minute rest. "Wow, I'm beat. Does anyone have any healing left? I'm tapped." While he waits, he traces a magic sigil on the old cairn.

Gimble regains his focus point. But, he's out of potions and only at 5 hp. Anyone care to heal me? Or have a good medicine check and the tools to make one? (Makaila?)

---

On the way, Gimble places sigils on the trees and rocks he passes, every once in a while.

At the sight of the leshies, Gimble cocks his head to the side. "Huh. I don't think I've ever seen plants this nasty before..."

"I agree, Makaila. We should at least try to remove that rock from the fleshy before just killing it. ...Any suggestions?"

Gimble looks to see if there's a path that offers some way to get to the leshy crafter unobserved.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Verdant Wheel

LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---

I am sure our champion can help this.

"Those leshys are innocents and influenced by this monolit. If there a way to save them instead of being killed, would we at least give it a try M. The champion of good?"says Trillin glancing at Lawrius.

Paizo Employee

| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)

"Riiiiight. We'll just wander over and pull a demon rock out of a plant-man's eye socket. How hard can it be, right?" She rolls her eyes, clearly being sarcastic. She grips her hatchets in hand and focuses on the leshy crafter, making it her prey. Hunt prey on the leshy crafter.

Makaila will do some healing for anyone who needs it when she gets online later today.

Other than waiting for healing, she has no further preparations to make.

Sovereign Court

Okay, I just want clarification as to what the party is wanting to do, since there doesn't appear to be clear consensus...

Verdant Wheel

LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---

There isn't. Idea, Tell us what we need to remove the rock peacefully.

Or we vote.
Remove the rock
Or kill the leader.

I vote remove the rock. (Because is should be in concordance of His faction (versant wheel) and this is the high Ground.

Sovereign Court

Alright - to make it explicit: Do you want to go in guns blazing, trying to take it down with a surprise assault, or risk talking to it, which certainly could work (although it would be reasonably difficult), but will lose the element of surprise?

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

I assumed trying to take its eye and trying to kill it would both involve fighting. But, if its possible to speak to it I vote for that.

And Makaila would have tried to heal Gimble with a medicine check to treat wounds back at the scarecrow.
Medicine (trained): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (Passing)
Healing Gimble: 2d8 ⇒ (3, 6) = 9

Vigilant Seal

| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None

Yes, I am happy to talk with it first. But Sir Lawrius isn't very good at that.

Paizo Employee

| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)

Yeah, I also assumed either way would involve fighting. Samar thinks talking to a plant is a horrible idea, but I'm fine with it. We can try to talk it down. Samar's not going to be able to convince it to do anything though. Social skills aren't her forte.

Sovereign Court

Alright then!

When the party arrives, the leshy crafter is putting the finishing touches on a new leshy, a hideous monster made from spindly vines growing through the carved-open corpse of an opossum, with two small pebbles serving as the eyes, tied in place with string. The leshy crafter finishes attaching the last limb, and the opossum leshy twitches to life atop the broken monolith, their body suffused with a dim, yellowish light. They take several jerky steps forward, then disintegrate, their head falling off and one of the pebble eyes rolling up against Makaila’s foot.

The leshy crafter tilts his head and considers this.

“No. No, no, no, the river pebbles were not a success. Very damp. Needs an adder stone? Yes. Adder stone works. Then they can see everything. Also, not slippery, I can tie the string.”

At first, the leshy seems oblivious to the world. Then he turns his head, the jagged chunk of stone in his eye making odd shadows play across his face.

“Oh, hello!”

“Do you have an adder stone?” The leshy stops and looks around. “Or string? Used mine. Need more.”

Radiant Oath

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| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo steps forward. Hello friend. I am Gullo. Hmmm, what is an adder stone? Could you describe it? (Any kind of check I can make on this term?)

Gullo will fish out his rope from his backpack. I don't have string, but how about rope? I know it is thick, but we can unravel some of it to get to reveal some smaller strands that maybe you can use?

As he moves a bit closer to the leshy crafter, Gullo has his rope out and splits the end with his dagger and sees if this is of interest to the leshy crafter.

He has moved so his own position puts the monolith at the crafter's back. He looks to his companions and up to the stone eye of the monolith and back to his companions. You know friends, a craft like this is the perfect thing to occupy the hands and the mind, to distract oneself with a fine task to perform. He holds out the rope to the leshy crafter and grunts, Here, can you help me with separating these strands for you, they aren't loosening up easily - that means fine craftmenship! Gullo looks back to his companions and to the stone eye.

Verdant Wheel

LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---

"Yes, i can help also. Does horse hair works?" says Trillin as h approch.

"You seem to have a lot of fun to craft those leshys. I am Trillin, What is your name?"

Gulo, I have heard you, but my dexteriy is horrible. I will try something else.

Trillin's plan is to create a link with the Leshy and convince him to take out the rock by himself. Maybe he is lonely.

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila looks at the river rock at her foot and picks it up. "Is this yours?" she asks the leshy. She hands it out to him.

"Wow, you've been hard at work making lots of leshy's huh? Don't they turn out nicer if you don't use guts and things? They can see better that way, can't they?"

Vigilant Seal

| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None

Sir Lawrius walks up to the monument while the others distract the leshy. He examines it close, trying to figure out how to turn it off or break it.

Religion: 1d20 + 5 ⇒ (13) + 5 = 18
Or is it another check? Arcana or Occultism maybe? I don't have those, though.

Sovereign Court

The leshy crafter pauses and considers this for a long moment. “I haven’t decided. Maybe... Yew, a good name. Or Oleander. Or Foxglove. I think I look like I could be a Foxglove. Maybe. Your thoughts?”

He then brightens up.

“I am the greatest and smartest spirit of this forest! Eldest and wisest, self-maker and leshy-maker! You are very impressed?” The leshy pauses, then casts a sidelong, hopeful glance at the party.

“I’m restoring the natural order! The forest here is very unnatural. Very strange, sad. The plants are a very strange color, they’re green, the rivers never flow with blood, strange monsters everywhere! Just other day, I saw a thing. Like a rat, with a long, fluffy tail! Burying an acorn in the ground. Very horrifying! And my brother leshy says he saw a thing, four feet and a little white tail, branches on its head.
Monsters everywhere! Very disturbing!”

The leshy looks quite earnest as he says this. One of the smaller leshys, which looks like a fox that has been turned inside out and is leaking dead leaves from within, comes and bumps their head against the leshy crafter, as if comforting him.

“So I think—something must be done! It’s unnatural, this place. But I’m only one leshy, so I’m making friends. Together, we’ll make this place work right, proper nature, with eye-mushrooms, and screaming flowers, and snakes! Not these bad snakes, only one head. Very upsetting. Should have sixteen heads! We will fix.”

“It’s a very difficult and important job.” The leshy puffs up as he says this. “But I can do it. Eventually.” He pauses. “It may take me a bit, though.”

“But you are friends too! You will help?” The sharp stone in the leshy’s eye glitters as it says this. “You look a little creepy. But maybe you are friends?”

When Lawrius walks up to the Monolith, the Leshy calls out a warning:

"Please don't touch that. How would you like it if I went into your home, and just started playing with your things without permission..."

@Lawrius: Sadly, it is Arcana or Occultism to learn more :-/

Envoy's Alliance

| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)

"Well, I don't think he's from around here," Gimble remarks. He wanders up to the leshy.

"Hi there. I'm Gimble. Nice to meet you, Foxglove. You definitely look like a Foxglove to me." He nods. "A good fit. Yes."

Gimble nods. "Self-maker?" He lets out an impressed whistle. "That is impressive. great deeds, indeed."

"We are here to help. But, you don't sound like you're from around here, friend. This IS natural for this world. The things you're talking about don't belong here. Where do they belong? Do you know?"

Sovereign Court

Foxglove shakes his head.

"No no, the world is wrong. Has been wrong for a long time. I'm just restoring the natural balance to this place, helping things get back to the way they should be!", he says proudly. "After all, this is my home, so I should know what it is supposed to be like..."

Alright, technically, this is kind-of a skill challenge.

You have three choices:
1) Make some skill checks to try and convince him that he is wrong, and take the eye out himself.
2) Bluff him into a position where you can try and get the eye out.
3) Stealthily sabotage the monolith.

Each option requires *different* checks, and some are more difficult to accomplish than others, but will change the way the scenario concludes.

Of course, whatever option you choose, if you fail, it will, most likely, devolve into combat.

Let me know which route you would like to take a crack at ;-)

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

(I am not sure how our party is poised for a diplomatic attempt, but I would prefer option 1 - #2 if one fails, before things devolve to combat)

Foxglove! I agree Gimble, I feel our friend looks to be a Foxglove. Foxglove, I think your work here to fix what is broken with the forest creatures is giving and generous. Sometimes it is just a matter of time before we work things out. But we can also work together too.

Gullo, seeing Lawrius eye the “eye” will give the stone some thought. Occultism check: 1d20 + 4 ⇒ (15) + 4 = 19

Have you thought that the “eye” (Gullo will point to it in the monolith) is the source of the corruption of these poor forest creatures? Think back upon when this all started. Let us help you and maybe together we can restore the natural balance.

diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13

Verdant Wheel

LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---

"like he Said."

diplomacy: 1d20 + 3 ⇒ (5) + 3 = 8
luck: 1d20 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Gullo realises that the monolith is channeling energy from the Abyss into the surrounding wilderness, and that disabling it is necessary to stop the Abyssal pollution.

Moreover, the stone is channeling energy from the monolith into the leshy crafter, and that the leshy crafter, empowered by the structure, is infecting the rest of the leshys in turn. Removing this immediate vector, either by killing the leshy crafter or by removing the stone from his eye, will also resolve the problem of the angry nature spirits—at least long enough for the party to destroy the monolith and end its threat for good.

Foxglove listens to Gullo and Trillin patiently, then sighs, and shakes his head.

"You are being ridiculous, and are starting to annoy me..."

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo looks over at Trillin, realizing that they neither of them could offer a wise or clever an argument that they might have needed. Gullo hated studying arguments at the monastery...

The Abyss...nothing but the deepest evil and corruption there. (How high is that eye in the monolith?)

He eyes Foxglove and the various creatures nearby, in readiness...

Sovereign Court

To clarify: There is no eye in the monolith; the leshy's stone eye appears to be a chunk of the monolith.

Vigilant Seal

| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None

Sir Lawrius nods. "Sorry about that. But, this monolith is polluting this forest with the taint of the Abyss. It's infected even you, my friend. You must cast off its influence. Pluck the stone from your eye, leaf leshy, and unshackle yourself from evil. Look upon this forest with eyes untainted -- with your eyes -- and then tell me what you see. Then tell me if you still think this world is unnatural and must be changed."

Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

”Sir Lawrius is right. We are your friend and friend to this forest — but this rock is polluting both the forest. Please. We can help you — even get you the string and new eyes for your leashes or help you make more — but you need to take the demon rock out of your beautiful body. It’s blinding you. “

Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5

Oh no! I don't think I've used my hero point yet, so I'm using it to reroll that bad Diplomacy check.
Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7

...Still oh no!

Sovereign Court

Damn. You *really* have had terrible luck with those diplomacy rolls.

Foxglove looks incensed, and retorts:

“Why do you have a gooey round thing in your eye?” The leshy puffs up, affronted. “It’s my eye, thank you very much. I like my eye, it’s the very best eye any leshy has.”

He then sighs.

"Clearly, you aren't here to help us restore the natural order, so I can only conclude that you are in league with the terrible monsters plaguing the forest!"

At that, several of the other leshies move towards you in a threatening fashion...

Foxglove: 1d20 + 9 ⇒ (16) + 9 = 25.
Hogweed: 1d20 + 5 ⇒ (2) + 5 = 7.
Plum: 1d20 + 5 ⇒ (11) + 5 = 16.
Gimble: 1d20 + 3 ⇒ (17) + 3 = 20.
Gullo: 1d20 + 2 ⇒ (7) + 2 = 9.
Makaila: 1d20 + 7 ⇒ (13) + 7 = 20.
Samar: 1d20 + 5 ⇒ (20) + 5 = 25.
Lawrius: 1d20 + 5 ⇒ (12) + 5 = 17.
Trillin: 1d20 + 7 ⇒ (6) + 7 = 13.

Foxglove tosses a thorn at Makaila...

Thorn: 1d20 + 11 ⇒ (16) + 11 = 27, for 2d6 + 10 ⇒ (5, 6) + 10 = 21 damage.

...dropping her...

...then he concentrates, causing spiky roots in the shape of Abyssal claws to shoot up from the ground, trying to rip at everyone in the party, before retreating back into the ground.

Claws From Below: 2d8 ⇒ (4, 2) = 6 Piercing damage. DC 20 Reflex.

This targets everyone, including animal companions.

Unfortunately, that means Makaila is Dying 3 :-/

Between A Rock And A Hard Place, Round 1:

Foxglove (-)
Samar (-; DC 20 Reflex)
Gimble (-; DC 20 Reflex)
Lawrius (-; DC 20 Reflex)

Plum (-, -)
Trillin (-; DC 20 Reflex)
Gullo (-; DC 20 Reflex)
Makaila (-15; Unconscious; Dying 3)
Hogweed (-, -)

Slide 5.

Samar, Gimble, and Lawrius are up!

For reference, if you want to try, it is still theoretically possible to remove the shard that is acting as his eye... but he needs to be Pinned or Unconscious at the time, and you need to succeed at a DC 17 Athletics check to physically remove it, meaning that it will be reasonably difficult.

For now, though, 'not dying' would appear to be the priority :-/

Also, don't forget your Hero Points!

Envoy's Alliance

| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Is that Reflex save for half damage? or something else?

Gimble casts a spell on Makaila, causing her wounds to close. Stabilize. As he does he siezes on the remaining magical energy and empowers his own body with it. Using a reaction (life-giving magic) to gain 1 Temp HP until the end of his next turn.

He casts another spell, causing his nails to grow into claws. Instead of covering his own skin, copper scales grow on Makaila. She gets +1 AC for 1 round due to his blood magic.

Stabilize (2 actions), Dragon Claws (1 action)

Vigilant Seal

| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6

Sir Lawrius places a hand on Makaila, healing her wounds. Using Lay on Hands to heal her 6 hp. That also grants her +2 status bonus to AC for 1 round.

The he takes a step between Makaila and the enemies and swings his hammer at the green one!

Strike: 1d20 + 7 ⇒ (16) + 7 = 23
B Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Lay on Hands (1 action), Step, Strike

Sovereign Court

@Gimble: Correct - the saving throw is for half damage.

Envoy's Alliance

| HP: 16/16 | AC 17* | F:+5 R:+6 W:+5 | Speed 20 ft. | Hero Points: 1/3 | Focus Points: 1/1 | Spells: 1st: 3/3 | Perc +3 | | Acrobatics +6, Arcana +3, Crafting +3, Deception +4, Diplomacy +7, Intimidation +7, Lore (Art) +7 | Active Conditions: Mage Armor (all day)

GM:
@GM: Since Sir Lawrius' healing negates the need for Gimble's stabilize, and Lawrius' AC bonus is higher than the one Gimble gave Makaila but the same kind, can I redo Gimble's actions this round so its not mostly useless?

If so: Gimble still uses dragon claws, but he applies the +1 AC bonus to himself (making his AC 18 for 1 round) instead of Makaila. Instead of stabilize he Strides over to the green leshy (one space higher than Sir Lawrius) and swipes at the green leshy with his claws. This means he can't use his reaction to use life-giving magic and wouldn't have the 1 Temp HP from that ability.

Strike: 1d20 + 6 ⇒ (20) + 6 = 26
Slashing Damage: 1d4 ⇒ 1 (Doubled to 2)
Acid Damage: 1d6 ⇒ 3 (Doubled to 6)

Thanks either way.

Paizo Employee

| HP: 20/20 | AC 18 | Class DC 16 | Fort +7, Ref +8, Will +3 | Perc +5 (expert) | Hero Points: 1 Speed 25 ft. | Deception +0, Diplomacy +0, Intimidate +3 | Active Conditions: Hunt Prey (cat)

Reflex: 1d20 + 8 ⇒ (10) + 8 = 18

"Ouch!" Samar curses. As Makaila falls, she scowls at the leaf leshy and stalks toward him. Hatchets already in hand, she swings them at the leaf leshy leader in a flurry of wild swings.

Twin Takedown 1: 1d20 + 6 ⇒ (2) + 6 = 8
Slashing Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Twin Takedown 2: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Strike 3: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Slashing Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Stride, Twin Takedown, Strike.

Sovereign Court

@Gimble: Sure!

Samar steps up, and starts swinging at Foxglove...

..despite her fury, only her final strike connects, but as it does, Foxglove gestures to one of the other leshies, and the injury appears on it, instead.

Gimble then activates his dragon claws, and strikes Green, causing some damage...

...then Lawrius heals Makaila, before stepping up and smacking Green into the ground, causing it to explode.

That will be 1d6 ⇒ 6 Poison damage to everyone (including animals). DC 15 Fort for half.

The two Plum leshies then start throwing rotten fruit at Samar...

Rotten Fruit: 1d20 + 8 ⇒ (20) + 8 = 28, for 2d6 ⇒ (2, 1) = 3 damage.
Rotten Fruit: 1d20 + 3 ⇒ (1) + 3 = 4, for 1d6 ⇒ 4 damage.
Rotten Fruit: 1d20 - 2 ⇒ (10) - 2 = 8, for 1d6 ⇒ 6 damage.

Rotten Fruit: 1d20 + 8 ⇒ (20) + 8 = 28, for 2d6 ⇒ (6, 2) = 8 damage.
Rotten Fruit: 1d20 + 3 ⇒ (19) + 3 = 22, for 1d6 ⇒ 6 damage.
Rotten Fruit: 1d20 - 2 ⇒ (18) - 2 = 16, for 1d6 ⇒ 3 damage.

...knocking her unconscious with a hail of rancid watermelons.

Between A Rock And A Hard Place, Round 1:

Foxglove (-)
Gimble (-3; DC 15 Fort)
Lawrius (-12; DC 15 Fort)
Samar (-20; Unconscious; Dying 1)
Plum (-8, -)
Trillin (-; DC 20 Reflex; DC 15 Fort)
Gullo (-; DC 20 Reflex; DC 15 Fort)
Makaila (-9; Wounded 1; DC 15 Fort)

Hogweed (-)

Trillin, Gullo, and Makaila are up!

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

reflex: 1d20 + 9 ⇒ (1) + 9 = 10
fort: 1d20 + 7 ⇒ (2) + 7 = 9

Gullo does a step to Samar's left (1st action), pulls a potion of his bandolier (2nd action) and pours it down Samar's throat (3rd action).

minor healing potion: 1d8 ⇒ 1

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

That critical failure from the thorns - is that double damage? Gullo is going to use a hero point to reroll that reflex.

C'mon dice!

hero point reflex: 1d20 + 9 ⇒ (1) + 9 = 10


| HP: 2/11 | AC 16 | F:+4 R:+6 W:+5 | Perc +5 | Acrobatics +6, Athletics +5, Stealth +6, Survival +2 | Active Conditions: None

Reflex 1: 1d20 + 6 ⇒ (15) + 6 = 21
Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7

Goose yowls in pain and runs away.

Makaila commands him to leave as an action, giving him two Strides to get out of here.

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19

Makaila grunts in pain and gets to her feet. "Run Goose!" she yells. Then she casts a healing spell on herself.

Healing: 1d8 ⇒ 8

Stand (1A), Command an Animal (1A), Heal (1A)

Verdant Wheel

LN (Male) Hafling (Gutsy) Ranger 1 | HP 2/18 | AC 18 (20 now) | F +7 R +6 W +5 | Perc +7 | Stealth +1 | speed 25 foot | Active Conditions: ---

Command:move attack.Raise shield and attack
reflex trillin: 1d20 + 6 ⇒ (17) + 6 = 23
horse: 1d20 + 5 ⇒ (12) + 5 = 17

fortitude trillin: 1d20 + 7 ⇒ (17) + 7 = 24
fortitude horse: 1d20 + 5 ⇒ (20) + 5 = 25

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 4 ⇒ (1) + 4 = 5

attack horse: 1d20 + 6 ⇒ (1) + 6 = 7

"Oh no, this time i know what to attack"

Trillin and his horse evade most the attack and poison and in fact the horse resist all the poison. and he raise his shield.

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