Luke_Parry |
Lawrius moves over, and starts stomping out fires.
Samar does the same, but is not quite as successful.
Makaila pulls out a potion and drinks it, but fails to put out any more fire.
Gullo manages to put out a section of fire.
Gimble does his best, but is unable to put out any fire.
Trillin picks up his lance, moves forward, and puts out a section of fire.
Meanwhile, the fire continues to spread.
Gullo takes 1d6 ⇒ 4 Fire damage.
Gimble takes 1d6 ⇒ 6 Fire damage.
Trillin takes 1d6 ⇒ 2 Fire damage.
Only You Can Prevent Forest Fires, Round 8/9:
Lawrius (-10)
Samar (-13)
Makaila (-4)
Gullo (-4)
Gimble (-13)
Trillin (-14; Wounded 1)
Horse (-11; Wounded 1)
SFF
Party is up!
Makaila |
Makaila moves over a bit then tries to put out some fire.
Survival: 1d20 + 7 ⇒ (2) + 7 = 9
Survival: 1d20 + 7 ⇒ (7) + 7 = 14
Gimble Dreadstone |
"No, no, no!" Gimble pulls out a potion and drinks it.
Healing: 1d8 ⇒ 7
Then he tries to put out some fire.
Athletics: 1d20 ⇒ 8
Samar Ashaad |
Samar moves forward and stomps out some fires.
Survival: 1d20 + 4 ⇒ (2) + 4 = 6
Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Gullo Gullo |
Owww. Fire bad! He lurches back from the fire, trying to take more care as he continues to stomp out the fire.
fire stomp action 1: 1d20 + 5 ⇒ (8) + 5 = 13
fire stomp action 2: 1d20 + 5 ⇒ (13) + 5 = 18
fire stomp action 3: 1d20 + 5 ⇒ (14) + 5 = 19
Luke_Parry |
Samar stomps forward, and puts out a square.
Makaila tries her best, but only succeeds in putting out one square.
Gullo puts out both squares in front of him.
Gimble pulls and drinks a potion, but fails to put out any fire.
Trillin: You aren't currently near the fire, so I had to modify your action, slightly.
Trillin steps forward, and puts out two squares.
Lawrius (-10)
Samar (-13)
Makaila (-4)
Gullo (-4)
Gimble (-13)
Trillin (-14; Wounded 1)
Horse (-11; Wounded 1)
SFF
Lawrius is up.
Sir Lawrius |
Sir Lawrius moves over to the fire and tries to put it out!
Athletics: 1d20 + 7 ⇒ (18) + 7 = 25
Athletics: 1d20 + 7 ⇒ (3) + 7 = 10
Luke_Parry |
Lawrius steps up, and manages to put out a section of fire.
Meanwhile, the fire continues to spread.
Gimble takes 1d6 ⇒ 1 Fire damage.
Samar takes 1d6 ⇒ 2 Fire damage.
Lawrius takes 1d6 ⇒ 4 Fire damage.
Only You Can Prevent Forest Fires, Round 9/10:
Lawrius (-14)
Samar (-15)
Makaila (-4)
Gullo (-4)
Gimble (-7)
Trillin (-14; Wounded 1)
Horse (-11; Wounded 1)
SFF
Party is up!
Gullo Gullo |
Gullo strides up and attempts to stomp out some fire.
action 2 fire stomp: 1d20 + 5 ⇒ (5) + 5 = 10
action 3 fire stomp: 1d20 + 5 ⇒ (14) + 5 = 19
Samar Ashaad |
Samar tries to put out some more fire.
Survival: 1d20 + 4 ⇒ (8) + 4 = 12
Survival: 1d20 + 4 ⇒ (6) + 4 = 10
Survival: 1d20 + 4 ⇒ (13) + 4 = 17
Sir Lawrius |
Sir Lawrius keeps working hard!
Athletics: 1d20 + 7 ⇒ (1) + 7 = 8
Athletics: 1d20 + 7 ⇒ (8) + 7 = 15
Athletics: 1d20 + 7 ⇒ (12) + 7 = 19
Makaila |
Makaila moves and puts out some fire.
Survival: 1d20 + 7 ⇒ (5) + 7 = 12
Survival: 1d20 + 7 ⇒ (9) + 7 = 16
Gimble Dreadstone |
Even though he's bad at it, Gimble keeps trying to stop the fire's spread.
Athletics: 1d20 ⇒ 3
Athletics: 1d20 ⇒ 19
Athletics: 1d20 ⇒ 17
Luke_Parry |
Combat over!
The party handily extinguishes the fire, and keeps the forest essentially undamaged. Jaldan is absolutely ecstatic, hugging any PC who comes within reach!
After the encounter with the leshys, Jaldan sets a hard pace for the camp, determined to get home before anything else goes wrong. The party shambles into the encampment just as the Redpines are setting up for the night.
The Redpine camp is located at a bend in a small forest stream. Hides stretch from branch to branch, making for a cluster of oddly shaped but surprisingly large dwellings. A few trenches have been dug to reroute part of the stream and form a kind of moat or firebreak around the camp, and several decorated banners hang from spears driven into the ground. The smell of roasting meat wafts over the camp, and the party see several rabbits cooking over a fire. Jaldan hails a sentry as the party arrives. The party is promptly welcomed into the camp, allotted a patch of ground, and given roast rabbit and wild greens. Jaldan steals a rabbit leg from the party, then trots off to report to the camp’s leaders.
About an hour later, the party is approached by a golden-eyed lizardfolk with coppery scales.
“Stars move more easily than minds.” The lizardfolk observes to no one in particular, sitting down on a log. “I am Urwal.”
“Jaldan spoke to us. You have seen Finadar’s problem in flower and flesh. Tell me what you have seen.”
Samar Ashaad |
Soot stained and with burnt feet, Samar doesn't seem impressed.
"Creepy little corpse plants attacking people!" Samar remarks. "No idea what's up with that. Care to tell us why they sent for us when they already had you?"
"But first, are there any healers around here? Most of us are a stiff wind shy of keeling over."
Luke_Parry |
Urwal listens gravely, then interjects.
“Let me tell you a story.” Urwal says, changing the subject abruptly. “North of here, there is a valley. Dragons died there, and their bones linger. For centuries, goblins dwelled among the bones. They made rituals of fire and worship. Such a life is not for me, but the goblins were happy.”
“Beneath the dragons’ graves lay a monolith. I have heard tale of it. Carven rock, six handspans tall, covered in the markings of the one-eyed shapers. For years past number, the stone slumbered, until even the stars changed above it.
Then, as the Sun blessed the Newlyweds, the goblins’ rituals awoke the stone. It remembered its shapers. It remembered its purpose. And it remembered its powers. It called living fire into the dragons’ bones. Finadar burned. Pathfinders came to help. The stone was found, broken. All seemed well.
But now the spirits grow strange and furious. Cenenviel and Kaana seek to guard their peoples’ lives. This is well. But I think it wise that someone seek out that stone. The stars agree.”
Urwal is quiet for a long moment, and then nods briskly. “This is an auspicious night. The Dreamer is bright. Walk the camp, see where you may be of aid. Brighten the name of the Pathfinders.
You will leave in the morning. For the valley. For the stone.”
Alright, there are three groups (otherwise known as 'mini skill challenges') that you can interact with:
The elven druid Cenenviel
Jaldan and her friends
Kaana Korag, the centaur war-cheif
Let me know whom you would like to interact with first :-)
Gullo Gullo |
Gullo will approach Cenenviel. Greetings. I am Gullo Gullo. Do you think this monolith, this great stone threatens your people? If previous Pathfinders have found the stone broken, how would that lead to such recent strange creatures and happenings? It seems like a corruption of power of some kind.
Sir Lawrius |
Sir Lawrius decides to approach Kaana Korag, the centaur war-chief first.
"Hello. I'm Sir Lawrius. Who are you? What can you tell me of the plant-beasts causing all this harm."
Makaila |
Makaila approaches Cenenviel. ”Hi. I’m Makaila, a nature detective. What’s your name? Can you tell me what’s been happening here? Every detail helps.”
Gimble Dreadstone |
In camp, Gimble places a magical sigil on a tent here and a barrel there as he heads to speak with Jaldan.
"Hey, Jaldan! introduce me to your friends." Gimble gives the group a bow. "So, what do you think is causing this? Very, very strange."
Luke_Parry |
Okay, but just so you are aware, as I said, this is a *skill challenge*, which means that since you have split the party three ways, you will most likely fail all three...
Gullo and Makaila go to Cenenviel.
You find the elven druid Cenenviel in one of the tents, poring over a motley and rather fire-damaged collection of old books, scouts’ reports, and scribbled notes.
Cenenviel explains that he is trying to see if the spirits’ current anger has any historical precedent, which would be simpler if his own records hadn’t been damaged in the fire. A large wolverine enthusiastically plays with a leather cord in a corner of the tent and presents the cord to you, hopeful for a rousing game of tug-the-cord.
Cenenviel tells you that her name is Berry-Eater, and warns them that she will follow them all around camp if they play with her.
PCs can help sort through the records with successful Arcana, Nature, or Occultism checks.
-------------------------------------------
Gimble finds Jaldan with a small group of young centaurs. The apprentice shaman is cheerfully telling her friends about her trip with the party, embellishing the leshy attack a bit. When Gimble arrives, she includes him in the story, lauding his valour and inviting him
to participate in the storytelling.
The PCs can impress the centaur youths, building up Jaldan’s reputation as well as their own and adding a bit of luster to the name of the Pathfinder Society with successful Deception, Diplomacy, or Performance checks.
-------------------------------------------
Lawrius finds Kaana Korag overseeing the return of a patrol.
The chieftain is politely skeptical of the Pathfinders, but the PCs can charm her by sharing war stories (Warfare Lore), demonstrating their knowledge of nature or the wilderness (Nature or Survival), or showing off weapons skills (making an attack with a ranged or melee weapon against a target).
-------------------------------------------
Since you have insisted on splitting up, I would suggest that the two undeclared PCs each go to one of the two locations that only have one person; that way, there is still an *outside* chance that you can pass all three (albeit, statistically unlikely, given that it relies on at least one crit-success); alternately, both go to the same location to ensure a better chance of passing at least one.
Trillin Chevaux |
Well, i suppose this is the closest he can do to speak normaly. thinks Trillin about the astrologer.
He Will go with Gulo and Maikala.
I can help but I am more trained to catch fugitives than bits of information.
nature: 1d20 + 5 ⇒ (4) + 5 = 9
lucky halfing: 1d20 + 5 ⇒ (16) + 5 = 21
Gullo Gullo |
1 person marked this as a favorite. |
Gullo will get down on one knee, brace himself and give Berry-Eater a good tug-of-war. After several rounds he will peruse the damaged materials and wrack his brain. He was never a good study at the monastery. occultism check: 1d20 + 4 ⇒ (10) + 4 = 14 Afterwards he will call to Berry-Eater and grab the cord again for a bit more sport with the wolverine. He will dig into his pack for some dried meat to give to Berry-Eater.
(For the record, the Latin name for wolverine is Gulo gulo.)
Makaila |
Yes, I see you mentioned they were skill challenges, but that doesn't mean we have to do everything together. Lots of times in scenarios you have to split up in order to speak to everyone in time. We didn't realize we had to be together to have a chance to pass. We split up so we knew we had a chance at talking to everyone before people went to bed, and went to people we thought we might be good at talking to. Just fyi.
Makaila also plays tug-of-war with the wolverine!
Then she helps Cenenviel sort through the papers.
Nature: 1d20 + 7 ⇒ (20) + 7 = 27
Luke_Parry |
1 person marked this as a favorite. |
Be that as it may, I did explicitly ask whom you wanted to speak to *first*, and then everyone split up...? In any case, I think you will be able to see, based on the 'reward' below, that failing this particular skill challenge(s) is/are not exactly game-breaking...
Between them, Trillin and Makaila make good progress on the records.
They find references to some ancient cyclopean ruins in the area, including the stone in the valley, and an old cyclops grave surrounded by standing cairns. Cenenviel theorizes that the cyclopean relics were meant to gather evil energies and might be the cause of all the trouble. If so, the druid theorizes, then disabling or destroying the relics might cause the leshys to return to normal.
The PCs gain a +1 circumstance bonus to any Arcana or Occultism checks related to cyclopean relics for the rest of the adventure.
Sir Lawrius |
Since Kaana wants to see the Pathfinders impress her, he decides to show off his skill with a hammer!
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
But, his dwarven fighting style doesn't really impress her!
Samar Ashaad |
Seeing how poorly Sir Lawrius is doing with that centaur lady, Samar struts over.
"No, no, no. This way." She demonstrates how to swing a hatchet for Sir Lawrius and Kaana. She gives Kaana a nod. "The name's Samar. Pleasure."
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Gimble Dreadstone |
"And there we were..." Gimble remarks, "being bombarded by angry spirits! A raging inferno at our backs, threatening to engulf the entire forest! Ah, but we were sprightly and quick witted... "
Gimble further embellishes Jaldan's tale and tries to make friends with the centaur youths. As he recounts their heroic deeds, he casts a few cantrips, using light, shield, and sigil for emphasis.
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
Luke_Parry |
Lawrius doesn't make a good impression, but Samar manages to meet with the war-leaders approval.
"Good, at least the Pathfinders have sent someone who is competent."
Gimble manages to embellish the story quite well, putting on a solid display, which leaves the young centaurs suitably impressed.
When it is over, Jaldan gives him a hug, then dashes into her tent and brings back a Holly Bush Feather Token which she made herself and which she now gives to Gimble in thanks for a great adventure together.
The following morning...
With everyone refreshed (and fully recovered), Urwal comes to see you off.
“I have cast horoscopes for your mission.” Urwal says without preamble, setting a pair of satchels full of traveling supplies by your campsite. “The omens are favourable enough, although the stars carry warning.
The spirits of Finadar Forest are sick. Perhaps this is an abscess in nature, and must be lanced with sword and flame. But such a cure is to be mourned, not celebrated,” the lizardfolk says, emphasizing each word. “Better for all if a safer salve is found. Yes?”
The satchel contains supplies. This consists of bread, foraged mushrooms, and smoked meat, along with 4 gp and 45 sp. In addition, as a reward for successfully extinguishing the forest fire, Urwal expresses his thanks and gives you an item “representing the primeval forest’s gratitude”.
This item is a Hunter’s Bane.
Gullo Gullo |
Gullo thanks Urwal for the supplies. He gives Berry-Eater a vigorous scratching before the party heads out on the trail.
Sir Lawrius |
Sir Lawrius thanks Urwal, picks up the bags, and follows Gullo.
Makaila |
Makaila pats the wolverine goodbye. ”Bye bye. See you next time!” She thanks everyone for welcoming her and thanks Urwal for the supplies and guidance. Then she follows the others.
Luke_Parry |
Berry Eater gives the party a mournful look as you leave...
As you travel over the course of the next day, the party finds the forest becoming gradually quieter. There are more burnt areas here, both old scars from earlier fires and the remnants of more recent blazes sparked by the corrupted leshys. There are fewer animals as well...
Eventually, the party come across a small mountain stream, which matches Urwal’s directions — you’re on the right path.
As you are crossing the stream, you spot movement up ahead. An enormous scarecrow is busily clearing the collected growth of eons past from an ancient set of cyclopean menhirs that surround what looks to be an altar or grave of some kind, decorated with a sinuous, flowing script. Several small animals have been freshly sacrificed atop the altar, their blood sliding into the grooves of the letters carved into the stone. As you approach further, you realize the true size of the scarecrow, with eyes like bubbling black pools in its sackcloth face and hands twisted into wooden talons!
Farmer Drystan's Scarecrow: 1d20 + 10 ⇒ (2) + 10 = 12.
Gimble: 1d20 + 3 ⇒ (10) + 3 = 13.
Gullo: 1d20 + 2 ⇒ (18) + 2 = 20.
Makaila: 1d20 + 7 ⇒ (3) + 7 = 10.
Samar: 1d20 + 5 ⇒ (8) + 5 = 13.
Lawrius: 1d20 + 5 ⇒ (19) + 5 = 24.
Trillin: 1d20 + 7 ⇒ (4) + 7 = 11.
If I Only Had A Brain, Round 1:
Lawrius (-)
Gullo (-)
Samar (-)
Gimble (-)
Farmer Drystan's Scarecrow (-)
Trillin (-)
Makaila (-)
Slide 4.
Lawrius, Gullo, Samar, and Gimble are up!
Samar Ashaad |
Samar draws both of her hatchets and focuses on the scarecrow.
Drawing both weapons and using hunt prey on the scarecrow.
Gimble Dreadstone |
Gimble thanks Jandal and gives her a big hug, tucking the token into his pocket. "Thank you! It's beautiful."
In the morning Gimble casts mage amor on himself. He thanks Urwal and bids everyone farewell.
At the sight of the scarecrow he tenses at the grizzly sight. "Hey! What's going on here?! What's the meaning of this?!"
Gimble hustles forward a bit as sharp talons extend from his hands and copper scales grow along his flesh. With a gesture, he raises a magical shield.
Stride. 1 action for his dragon claws focus spell, which also activates his blood magic to increase his AC by +1 for 1 round. Then he uses shield as 1 action. Current AC is 19.
Gullo Gullo |
My goodness, that is a sight to behold. A large sight!
Gullo moves up alongside Samar and draws out his spear.
Sir Lawrius |
Sir Lawius hustles closer, draws a javelin, and throws it at the scarecrow.
Ranged: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 (Penalty is for being just outside his first range increment.
Piercing Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Luke_Parry |
Lawrius draws and throws a javelin, which sticks into the scarecrow.
Gullo moves forward, and draws a spear.
Samar draws her hatchets, and designates the scarecrow as her Prey.
Gimble moves forward, then enhances his offensive and defensive capabilities.
The Scarecrow lurches forward, and then lashes out with hands made from sickle-blades...
Claw: 1d20 + 9 ⇒ (15) + 9 = 24, for 1d6 + 3 ⇒ (4) + 3 = 7 damage, + 1 Evil damage.
Claw: 1d20 + 9 ⇒ (4) + 9 = 13, for 1d6 + 3 ⇒ (2) + 3 = 5 damage, + 1 Evil damage.
Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19.
...landing a single hit, which shakes Lawrius' confidence a little.
If I Only Had A Brain, Round 1/2:
Trillin (-)
Makaila (-)
Lawrius (-8; Frightened 1)
Gullo (-)
Samar (-)
Gimble (-)
Farmer Drystan's Scarecrow (-6)
Party is up!
Samar Ashaad |
Samar hustles up to the scarecrow and swings both hatchets, then winds up and swings one a third time.
Twin Takedown 1: 1d20 + 6 ⇒ (7) + 6 = 13
Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Twin Takedown 2: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Slashing Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Strike 3: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Slashing Damage: 1d6 + 3 ⇒ (2) + 3 = 5
But, this scarecrow's really creeping her out, so her aim's clumsy at best.
Stride, Twin Takedown, Strike.
Gullo Gullo |
Gullo will do a 5' step (action 1) up and stab twice at Farmer Drystan's wayward scarecrow.
action 2 spear strike: 1d20 + 5 ⇒ (4) + 5 = 9
action 3 spear strike: 1d20 + 0 ⇒ (2) + 0 = 2
If hits, damage
[dice spear strike action 2]1d8+2[/dice]
[dice spear strike action 3]1d8+2[/dice]
Gullo Gullo |
As Gullo fumbles and fails to dig in with the spearpoint...he thinks,That, that scarecrow is pretty scary up close - it must really keep the birds away!
Sir Lawrius |
Sir Lawrius stomps around the creature to flank it with Samar. Then he draws his hammer and raises his shield.
At the end of his turn he's no longer frightened.
AC is 18
Makaila |
Makaila spends her turn casting a spell, which causes a guard dog to appear beside the scarecrow. Casting summon animal as three actions to summon the dog. It gets to take its two actions as soon as it appears, which is now.
The dog bites at the scarecrow!
Jaws: 1d20 + 6 ⇒ (3) + 6 = 9
P Damage: 1d4 + 1 + 1d4 ⇒ (1) + 1 + (2) = 4
Jaws: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
P Damage: 1d4 + 1 + 1d4 ⇒ (1) + 1 + (4) = 6
Note: The second +1d4 on its damage is from its pack attack ability, which lets it deal an extra +1d4 damage against creatures that are in reach of at least two of its other allies.
Dog's AC is 15. Stats are here
Gimble Dreadstone |
Gimble moves forward and attacks with his claws.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Slashing Damage: 1d4 ⇒ 3
Acid Damage: 1d6 ⇒ 1
Then he raises his magic shield, which looks like a shimmering golden scale.
Stride, Strike, Shield.
Trillin Chevaux |
hunt prey, raise shield, command animal:move and attack.
attack hoof: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 1d8 + 3 ⇒ (1) + (6) + 3 = 10
Let's try this idea i just had after the last fight.
The lance in one hand and the shield in an other, Trillin raise his shield and commands Céréales to move. But it is not the cavalier who attack, it is the mount!
Luke_Parry |
Trillin charges forward, and his horse hoofs the scarecrow.
Makaila summons a dog, which bites it, scattering straw across the ground through a tear in it pants.
Lawrius moves around to a flank, and draws a weapon.
Gullo strikes with his spear, but hits only air.
Samar hacks with her hatchets, but misses.
Gimble moves up, and claws at the scarecrow, acid hissing where it meets hay.
The scarecrow responds by attacking Gimble...
Claw: 1d20 + 9 ⇒ (15) + 9 = 24, for 1d6 + 3 ⇒ (3) + 3 = 6 damage, +1 Evil damage.
Claw: 1d20 + 5 ⇒ (10) + 5 = 15, for 1d6 + 3 ⇒ (6) + 3 = 9 damage, +1 Evil damage.
Intimidate: 1d20 + 9 ⇒ (17) + 9 = 26.
Claw: 1d20 + 1 ⇒ (17) + 1 = 18, for 1d6 + 3 ⇒ (4) + 3 = 7 damage, +1 Evil damage.
...hitting twice, and leaving him thoroughly intimidated, as he is overwhelmed by cloying Evil.
If I Only Had A Brain, Round 2/3:
Trillin (-)
Makaila (-)
Lawrius (-8)
Gullo (-)
Samar (-)
Gimble (-15; Frightened 1)
Farmer Drystan's Scarecrow (-22)
Party is up!
Makaila |
Makaila maintains her connection to the dog. (Sustain spell.) Then she moves over (Stride) and tells Goose to follow her (command an animal)
The dog snaps and bites at the scarecrow!
Jaws: 1d20 + 6 ⇒ (9) + 6 = 15
P Damage: 1d4 + 1 + 1d4 ⇒ (1) + 1 + (1) = 3
Jaws: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
P Damage: 1d4 + 1 + 1d4 ⇒ (2) + 1 + (1) = 4