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Female Erenlander Spiritual Chaneller 5
![]() I've read all the opinions around and my mind is similar to Solvi's.
I understand why the new players would want to go on but with all the history and the players/characters we left behind, I don't think resurecting that game will work. The fact that Nightflier as a DM also thinks the same means a lot. I mean, he has to come up with all the new ideas and I would not want him to feel compelled to get the game going. ![]()
Female Erenlander Spiritual Chaneller 5
![]() As the people fill in the tunnel, Gilian lays her hands on the most injured ones, healing them. Casts 4 CmW: Duncan, Chops,Solvi and Illyameil: +6 HP each. Proposition of marching order: Sorok/Duncan then Crunk, Gilian/Pebble,Illyameyl, Solvi, Victurium and Chops. I hope I have not forgotten anyone. ![]()
Female Erenlander Spiritual Chaneller 5
![]() Gilian sighes with relief at the innkeeper words and stops trying to figure how to best divide the party. I just hope we don't have to go back and get that bloody wizzard out of the legate hands. She nods to the Innkeeper and turns to the other door. "Let's go then. People, can you give me an HP count so I know who to heal in priority? ![]()
Female Erenlander Spiritual Chaneller 5
![]() Perception: 1d20 + 13 ⇒ (16) + 13 = 29 Upon hearing Eruntalion's remark, Gilian puts a calming hand on Chops and murmurs: "Keep your wits and your calm for now. Solvi and you have a long battle to face to be accepted. And we will be at your side. Louder with a colder tone, she adds: Elvish: "Now is not the time for off-hand remarks without any knowledge of the situation. We have other issues at hand." ![]()
Female Erenlander Spiritual Chaneller 5
![]() Just as Gilian is about to open her mouth to call Sorok back, she sees the dwarf send the sword back to its owner and Chops wakes up near Pebble and her. I'm sure his astyrax is bound into that weapon ad he looks really powerfull. But we've got bigger issues to deal with now. Let's move. "Welcome back.", she says, dropping her invisibility and extending a hand to help him raise and further heal him. Use Cure minor wounds for 6 HP on Chops. ![]()
Female Erenlander Spiritual Chaneller 5
![]() Duncan Bloodforged wrote:
Why didn't I think of that? Thanks Duncan. sense motive: 1d20 + 13 ⇒ (15) + 13 = 28 ![]()
Female Erenlander Spiritual Chaneller 5
![]() Still under cover of invisibility, Gilian breathes as her side seems to calm down and focus on the immediate threat. She directs Pebble to go and help Chops should he need to be carried while she moves by Felina and heals the injured cat. Uses one of her Cure Light Wounds from her healer path to cure the Cat of 1d8 + 10 ⇒ (4) + 10 = 14. Felina is back to 15/15 HP ![]()
Female Erenlander Spiritual Chaneller 5
![]() Round 4 Summary
Tentacles damage:
All the tentacles have taken at least 30 damage and everyone is freed. Solvi and Felina can still act. Can Gilian detect what has happened to Chops with spellcraft 1d20 + 9 ⇒ (8) + 9 = 17 ![]()
Female Erenlander Spiritual Chaneller 5
![]() Illiameyl Arabep wrote:
Yes. You need HP. ![]()
Female Erenlander Spiritual Chaneller 5
![]() Round 4, HP =48/48, SP=6/11, AC=16, Invisible As the legate seems to be burdened with Chops, Gilian moves back to the still figue of the Shadar woman, half crushed by a tentacule. Let's hope Duncan can free the other three next round. Calling back Pebble to her, she reaches the shadar and tries to see past his blur effect to lay a hand on her and belay her death. Miss roll (1-20 is a miss) 1d100 ⇒ 23, cast CMW for 2d8 + 5 ⇒ (6, 6) + 5 = 17. Illyameyl is back to 5 HP ![]()
Female Erenlander Spiritual Chaneller 5
![]() To everyone, we seem to be mixing the rounds numbers. The tentacles have acted on round 3 (at the beginning). So Sorok, Felina and Solvi's actions should be for round 3. Duncan, Chops and Pebble still need to act for round 3 I've summarized the situation in the discussion thread and posted suggestions. ![]()
Female Erenlander Spiritual Chaneller 5
![]() Hi all, It seems the situation is dire and we need to coordinate a little to get out of this. As of round 3, when the tentacles have acted, some of us are being crushed. I'll summarize the situation: Duncan free near the legate
And some of us haven't taken their actions for round 3. Round 3 Crunk acted
My suggestion would be:
Next round: Round 4
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Female Erenlander Spiritual Chaneller 5
![]() Round 3, Status AC 16, HP 48/48, SP 8/11, Invisible Gilian, avoiding the creatures due to her invisibility extend her arm to touch Duncan. Using the same talent she just used on Chops, she focuses her own energy through her bone amulet and closes her lover's wounds. "I'm still right by your side, my love.", she whispers as she takes off her hand. Duncan is healed of 30 HP, bone item heal from the bone power is now at 0 Opening her bag with a practiced hand, she extracts a potion and hands them oven to Pebble Standard action, heal Duncan, move action give a CSW potion to Pebble. ![]()
Female Erenlander Spiritual Chaneller 5
![]() Round two Spellcraft check to identify the legate spell: 1d20 + 9 ⇒ (11) + 9 = 20 Gilian uses her invisibility to move around the battlefield undetected and reaches behind Chops to heal the bleeding dworg with her bone amulet power. +28 HP for Chops Nightflier, one of the orcs fighting Chops was injured on round 1. It it still alive after round two and Chops second attack? ![]()
Female Erenlander Spiritual Chaneller 5
![]() Using Pebble as spell deliverer, and still under invisibility, Gilian casts Protection from arrows on Solvi granting her DR10/magic vs missile weapons. Gilian moves after casting the spell so as not to give her position by the spell vocal component. Regarding the cloud, would Kn Spirits 1d20 + 12 ⇒ (5) + 12 = 17, or Herbalism (used for potions) 1d20 + 21 ⇒ (16) + 21 = 37 be of any help? Gilian suspects it is a raise dead spell of some sort. ![]()
Female Erenlander Spiritual Chaneller 5
![]() "That will teach me to disarm the the Legate. Let's play hide and seek." "Duncan, I'll stay out of sight but Pebble can always locate me.", she says as she casts another spell, one you've never seen her use and she disappears from sight. Casting invisibility, and moving so as to keep being protected by Duncan and Sorok. ![]()
Female Erenlander Spiritual Chaneller 5
![]() "I can do that, but I'm not going to waste a spell on her yet." Signaling Pebble to drag the dying shadar back, Gilian open her bag and takes out a few bandages and a needle and starts to seal the worst injuries. Heal check DC 15. 1d20 + 15 ⇒ (15) + 15 = 30, Illiameyl is back to 1 HP. ![]()
Female Erenlander Spiritual Chaneller 5
![]() Quote: Erunthalion just stands for a moment, and then slowly approaches your table, all the while looking at Morgral and goblin. "Who are those two?", he asks. "The others with you, they are Summerlanders - but those two are of Shadowlands..." He sits at the first available seat and looks at the gathered Bonebearers, starting with Ilona and the raven on her shoulder, and finally stopping his eyes on Gilian. "And who may you be, little one? You smell of... earth and green things. Are you sure you are not fay?" "Good question. I'm Gilian, an Erenlander and as far as I know, there's no fay blood in my line. My family has always been linked with elementals and I remember my nan used to talk to a sprite - an air elemental, I think. We were also know for our healing hands and I have inherited that as well." She pauses, wondering why she just said all that to a stranger. "But enough speaking about me. We were sent here to get you back home. Have you finished your business here and do you feel you can start now?" ![]()
Female Erenlander Spiritual Chaneller 5
![]() When Erunthalion tries to push Gilian away, she does not resist but tries to calm him so she can work.
If Erunthalion seems willing, Gilian will cast lesser restoration from her heroic path to cure 1d4 ⇒ 4 ability damage if needed and to move Erunthalion from exhausted to fatigued. ![]()
Female Erenlander Spiritual Chaneller 5
![]() Whoever he is, Gilian is already moving towards the stranger. With non threatening gestures, she comes to him and talks quetly in trader's tongue then in halfling. "I wish you no harm, I'm a healer, let me have a look at you." Heal check 1d20 + 15 ⇒ (6) + 15 = 21 ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote: Profession (Herbalist) replaces Survival only for the purposes of collecting plants. For the purposes of creating herbal concoctions, poisons and stuff like that, it replaces appropriate feats or Craft skills. You can still use Survival to gather plants if your Survival skill is higher than Herbalist, of course. Thanks, I've updated the skills now. One last question with the traits. When you said I needed 3 traits, is it 2 traits + the free small free small trait or 3 plus the free small trait? ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
Working on the skills right now. I'm not clear on the profession herbalism. Does it replaces completely Survival or only for herb gathering/potion making? In midnight, there is also the herbalist feat that allows to make herbal concoctions. Is it still necessary or is the skill Profession Herbalist enough? ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
Hi Nightflier. I've looked at the links on your profile yesterday evening and did not see the skills data. Can you check you've put the correct link. I'll post my character tonight anyways. ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
I've downloaded you new document but I don't see any skill entries. are you sure you've put the correct link in? ![]()
Female Erenlander Spiritual Chaneller 5
![]() Welcome back, Nightflier. Maybe your issue with the goblins is a cache problem. I had the same issue at those times. I solved it by deleting my cache and cookies. By the way, did you get my e-mail with the files attached. I was worried it was to big to go through? ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
I think I've still got your files on the skills. Do you want me to sent them to you? ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
Hey, You've forgotten Gilian. She's ready to go as well. ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
Yeah, ready to go. And don't worry for ST, I'll try not to kill you paladin while you're gone. ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
I'm waiting for that as well. I need to try to keep looking for that thread. for some reason, I does no show in my focus threads anymore. I'll try dotting again with my main profile. ![]()
Female Erenlander Spiritual Chaneller 5
![]() nightflier wrote:
Whoa, congratulations! Good luck with all the preparations and the ceremony. ![]()
Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]
![]() Sorry I haven't been following this as much as I should. I've fallen away from all (both) of my current games over the past couple of months. That said, I would be more than willing to get back into it if we're committing to pushing through and finishing this up. I'll see what all's happened in my absence and try to post something worthwhile. ![]()
Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]
![]() Sorry for the delay... Seeing the evident hostility, Elindriel decides to stack things in the Pathfinders' favor. Standard action: Cast haste
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Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]
![]() Seems to me that we have had 3 attempts vs. Kalla (Ceobryn - 20, Shandor - 32, Lirianne - 26), 2 vs. Bravok (Monty - 26, Shandor - 24), and 2 vs. Suota (Elindriel - 22, Hagnar - 24). We had 1 attempt to improve the battle plan (Ceobryn - 10) and 3 vs. Dhiara (Monty - 24, Lirianne - 19, Hagnar - 26). Our weak points appear to be with the battle plan, then Bravok, Suota, then Kalla. Round 2 of influence
Diplomacy: 1d20 + 19 ⇒ (13) + 19 = 32 Round 3 of influence
Linguistics: 1d20 + 14 ⇒ (12) + 14 = 26 ![]()
Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() Drosil, just at the edge of the tentacles, steps out of them and charges Estovian. Full-round action: Charge Estovian
Critical Confirm (+1 Mithral Rapier, Power Attack, Good Hope, Inspire Courage, Charge): 1d20 + 16 - 3 + 2 + 2 + 2 ⇒ (14) + 16 - 3 + 2 + 2 + 2 = 33
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Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() Not sure how to work this in PbP, really, but I'd like a chance to parry... Parry (+1 Mithral Rapier, Good Hope, Flanking): 1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 32 Riposte (+1 Mithral Rapier, Good Hope, Flanking): 1d20 + 14 + 2 + 2 ⇒ (18) + 14 + 2 + 2 = 36
Critical Confirm (+1 Mithral Rapier, Good Hope, Flanking, Anatomist): 1d20 + 14 + 2 + 2 + 1 ⇒ (2) + 14 + 2 + 2 + 1 = 21
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Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() At the mention of angry spirits, Drosil's head whips around to stare at Ashan. "Are you suggesting that we might have to deal with more angry spirits than we have already? I got quite enough of that in that Gods-be-damned prison, and am most surely not looking forward to more of the same. Sure, we came through it alive, but only barely." He pauses, then says, more softly, "...and we had Tibideau." ![]()
Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]
![]() Castien, remembering something about revenants, takes a chance and rushes into the room, grabbing the waraxe from the table and confronting the abomination with it, screaming, "Release him, c-c-creature!" ![]()
Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() Okay, so, based on everyone's input (thanks, by the way), I have decided to go with....(drumroll, please). Swashbuckler (Inspired Blade) 7. Here's my reasoning (if you're interested): As I pointed out, and B'yelka confirmed, rogue isn't really an option going forward, as far as having attacks actually connect. Plus, everyone (myself included) recognizes the various issues associated with being dependent on sneak attacks, positioning, etc. The only way rogue was going to work was if Drosil changed archetypes to knife master/scout, and, while that would have helped his damage output, he would hardly have ever hit. Slayer, in my opinion, suffers from some of the same issues. There are opportunities, obviously, for picking up more feats (perhaps becoming a switch-hitter slayer), but, as with rogue - worse than with a knife master/scout rogue, in fact - sneak attack damage for a slayer is not a given. I could, of course, switch out to a greatsword, go with a str-based build instead of dex, and play him more as a ranger than a rogue, but that wouldn't be Drosil. Plus, we've already got a ranger. :-) As an aside, I, personally, prefer to stick with a single class; this goes doubly for those with less than full BAB, but still, I feel that, for the most part, they do get better the more levels you have in them. While I'm not against a dip, occasionally - I had actually played around with a Monk (MoMS/Sohei) 2/Swashbuckler 5 to pick up Crane Style/Wing/Riposte, then saw that they nerfed it since I last looked at it - there are tradeoffs. Anyway, Swashbuckler is a class that I have, eventually, come to realize embodies what Drosil aims to be. I realize that he won't be as "skilled" this way, but with a slight reworking of stats, I think it's the best move going forward. So, then, the question became whether to take an archetype, and, if so, which one. The two archetypes that I was most interested in were Inspired Blade and Flying Blade. With Inspired Blade, Drosil would get Int + Cha panache each day, but would be locked into using a rapier. That rapier, however, could be used with Fencing Grace as well as power attack. With free Weapon Focus (Rapier) and Weapon Finesse, plus Extra Panache, Combat Reflexes and 18 Dex, we're looking at 5 AoO's per round and 6 panache, which can be recovered by getting a crit with his rapier, at 15-20 (with +11/+6 to hit at level 7). The only bad thing about this, of course, would be having to go buy a rapier, though in this low WBL AP, this isn't necessarily a small thing to overcome. It's worth noting that, compared to no archetype, Inspired Blade switches out Scimitar (what I would use with no archetype, with Dervish Dance) for Rapier, gives more panache (though it's only recoverable via crits, not killing blows), and gives free Weapon Focus (Rapier) and +1 damage from Rapier Training. The Flying Blade archetype, in my opinion, looks great on paper - being able to focus completely on daggers for range and melee, as well as being able to trip/disarm at range, is nice. In fact, I would almost assuredly go with this archetype, except that, as B'yelka noted, Slashing Grace doesn't apply to daggers (they are light, while Slashing Grace only works with one-handed weapons). This, of course, means that, to keep the damage up, I'd have to pump Drosil's Str, which isn't ideal. Also, daggers are only 17-20/x2 (w/Improved Critical), compared to rapiers' 15-20/x2 (again, w/Improved Critical). Given these points, Inspired Blade beats out Flying Blade and, I think, straight Swashbuckler.
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Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() Um, ditto what everyone else said - I don't really have anything else to add, though I definitely know how you feel. Best of luck! Jelani - considering the difficulties we've had recently, I think we need to continue on with a 6th. I have no issues with you making requests of players you're comfortable with already. ![]()
Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() I lived in Germany when I was in grade school (dad in the USAF), took a couple of school trips to the Nürnberger Christkindlesmarkt. I probably didn't appreciate it as much as I could have, in retrospect. Regardless, though, have a fun time! ![]()
Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() Warmth. Surrender. No, not surrender; relief. Job well-done, life well-lived. "NO!!!" Ah, B'yelka. So talented, so strong... "DROSIL!" Are you here, too, Janos? I can't see you... "Drosil!!" Anton. I thought for sure that you would succeed, even when I failed. Always so steadfast, friend... "His leg has been severed, B'yelka." Whose leg, Dantrian? I can't imagine...wait. More warmth...no, turning colder. What's going on? No...don't. Wait. Pain. Oh, Gods, the PAIN! No!! Make it stop, makeitSTOPMAKEITSTOP!! "NOOOOOOO!!!"Drosil screams as he awakens, the pain of severed limbs and evisceration still fresh in his mind. He sees the trolls laying next to him and screams again, tries to scramble backwards to the nearest corner, but he's held in place by Dantrian's strong grip. He writhes in agony, every nerve in his body crying out. A cold sweat breaks out on his forehead, and the warmth seeps from his limbs into the cold stone. For the moment, he can do nothing but close his eyes and grit his teeth against the pain. ![]()
Male Gnome Sorcerer (Wild-Blooded) 2 [ HP 12/14 | AC 12/FF10/T12 | Fort +2, Ref +2, Will +3 (+1 within 30' of animal) | Init +2 | Perception +2 ]
![]() Grimbli sees the creature fall just as he is about to cast a spell, and lets the power behind his incantation fade. "Well, that didn't go at all how I thought it might. Not that that's a problem - you all were very efficient. Took the fun out of it for Fluffy and I, though..." Still, the grin on his face says that he is perfectly happy with the way things turned out. ...and I'd like to point out that Cyrus got what he wanted - Nadra flanked with him. Just sayin'. ![]()
Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]
![]() "See, that's where you're wrong. They'll only arrest us if there's a witness to tell them a different story." With that, he dives around the man and gets in position for Kath to flank with him. Move action: As indicated on the map
Standard action: Attack man
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Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]
![]() Holman begins nodding to Morvius when An and August begin lamenting the loss of their newfound friend, and rolls his eyes slightly as they express their disbelief. He isn't a particularly trusting sort - not being particularly trustworthy himself outside of his Pathfinder responsibilities - so it usually comes as no surprise when others prove to be the same. "Yes, yes, let's get it all out now. The Sphinx isn't real, never was, oh woe are we. There, feel better? Now, back to the matter at hand." He turns to Kath. "We should really do what we can to protect the secret of the circus, if we can. Yes, it would prove their innocence, but let's not just go blurting it out without trying other alternatives, shall we?" He directs his attention once more to Morvius. "Right, I think you're on the right track. I suggest we do some asking around to see if we can figure anything out along those lines." ![]()
Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]
![]() After he hears the admission, Holman's jaw hangs open until he absorbs what he is surely the truth. Once his brain has processed it all, it snaps shut only briefly before he says, "Well, that's definitely a nifty trick, and convincing, too." After another moment, his mouth opens once more, channeling his thoughts as quickly as he has them. "I know how much this secret means to you, so let us assume, for the moment, that we will not clear your circus of wrongdoing by admitting this. We can, at least, continue with the investigation, knowing without a doubt that the Sphinx is not responsible for the deaths. Who, then, would want to pin them on the circus?" He pauses, takes several breaths as his brain races, then continues. "It wouldn't be someone inside the circus, because you all apparently know the secret behind the Sphinx. They would not have tried to start rumors of the Sphinx flying at night, nor tried to pin these deaths on the circus. That would potentially force you to admit the secret to the officials, which would damage their own livelihood. So, then, some person or persons in the town?" He thinks back to the ruckus the townspeople were just causing. "The townsfolk were complaining that their purses were substantially lighter after having visited the circus. Am I correct in assuming that you did not have your own pickpockets working the crowd? Considering your current problems with the law, I'd imagine that, even if you regularly employ them - and, mind, I'm not saying that you do - you would not have invited further problems by having them run rampant through the crowd." "It seems, then, that this points even more towards the fact that there must be a local thieves' guild that is attempting to divert attention away from themselves and their activities. That would explain the thieves we found in the vault, as well as the reason that the store owner was the first target." He pauses, then, a confused look crossing his face. "Why, then, would they have killed this woman?" ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() Oret arrives as this last comment leaves Talon's lips, and ever-so-calmly steps between the two and wills the entire corridor to rumble and shake. The ground ripples, and pieces of rock and dirt fall from the ceiling. A deafening crash, and large cracks appear around him, making the terrain even more treacherous. As the dust begins to clear, he speaks. He does not raise his voice, does not force himself to be heard, but despite that, you hear every syllable. "You will both stop this. We have but one goal here, and you would do well to remind yourselves of this, for we are supposed to be united in our struggle to reach it." He looks at each of them, disgust plainly evident in his eyes. "You are acting like two children, each trying to prove that they are worthy of the others' respect. I tell you this: you have each lost my respect. I did not choose this path in order to have the opportunity to babysit you, nor to wipe the tears from your eyes because your pathetic feelings have been hurt. I once thought you better than that, but no more." "I have no desire to hurt either of you, but it will happen if either of you attempts to approach the other for the rest of this day. This is not a threat. It is a promise." Intimidate: 1d20 + 9 ⇒ (15) + 9 = 24 A 10'-radius patch of earth, centered on Oret, is now difficult terrain. ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() increddibelly wrote:
Your gut would be right, except for the fact that he also took the Fast Bombs discovery, which allows just that. ![]()
Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]
![]() Presenting the +5 evidence - darkvision extract "Drosil the G-g-g-rey!" Amidst the jeering of the crowd at this last, Drosil steps forward confidently. He recalls his conversation with Dantrian the night before, addressing the particulars of darkvision and golems. Keep calm, man. You've been through worse. Drosil clears his throat softly and waits for the jeers to die down. When he speaks, his rich voice washes over the assembled spectators, and they fall completely silent. "You have heard evidence from the good people of Morast that an assailant came into their village in the black of night, using no lantern, no torch, nor any magical means of lighting his or her way. We do not dispute this - how could we? We were not there, and so we trust that this information is accurate. 'How is this possible?' you may wonder. 'How is it that they could, with no source of light, find their way in the dark, into peoples' houses, and see well enough to abduct them, carry them off, and evade pursuit?'" He lets the echoes of his voice carry and fade, allowing the question to firmly settle in, then he continues. "To answer this question, we must know something of golems. They are creatures born of magic - that magic infuses them and gives them great power, great strength. They are created to be slaves, to have no will of their own, but to work tirelessly for their master, through day and night. Rather than have them have to carry torches and the like to work through the night, however, their creators give them this ability - to see in the dark." At that, the crowd rises up again, their fears confirmed. They call for the Beast to be led to the slaughter, the trial concluded. Drosil holds up his hand and, slowly, the noises die down once more. "I say again, this is an ability that is constant; everlasting, for the life of the golem. There is no scroll to be read, no spell to be intoned, no potion to be drunk to give them this ability, for they already have it." He lets this information sink in as well. "In our investigation of the assailant's camp, located in the village's old boneyard, we found this," he holds up the vial with a flourish, "a vial for an alchemical extract that grants the imbiber this same ability, to see in the dark. 'Why,' you may ask, 'does a golem need such an extract, if they have this very same ability given to them by their creator?' I tell you this; a golem has no need of such an extract - it would have no effect on them whatsoever. Therefore, we can only conclude that the criminal responsible for the assaults on the good people of Morast was not a golem, and thus not the Beast!" Diplomacy (Evidence, Hero Point): 1d20 + 2 + 5 + 8 ⇒ (20) + 2 + 5 + 8 = 35 ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() Oret replies in a matter-of-fact way. "When I left, there was only a single half-orc guarding the defiled horn. I suggest that, if you wish to end this fight quickly, you should attack at once. In addition, I will lend what aid I can." Ah, half-truths...the subtle tool of the truly evil. ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() "How exactly would you propose we track someone that never touched the ground, never broke a branch...never left a trail? No, if he is foolish enough to lose himself in the Caer Bryr, then we would be equal fools to try and find him there." He pauses to let his words sink in, then continues. "No, we will continue as before. If he returns or not, our task has not changed. If we find him, or his corpse, in the pursuit of that task, then so be it, but I, at least, will not go searching for him." ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() Oret, finally able to have blood on his hands once more, grins evilly. "Unless you've some other plan, I'll take on anyone foolish enough to enter this room. You just make sure they don't run." With that, he walks to the center of the room and plants his feet firmly on the ground. He loosens his upper body, working the kinks out of his neck and shoulders, then shifts his appearance to that of a masked assassin, dressed all in black, unarmed and unarmored. This wouldn't be nearly as fun if they were scared to approach... ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() Morgrym (Oret) looks confused by the dwarven being spoken, and when the other dwarves burst out in laughter and cheering, he withdraws into himself even more. "Again, sir, I'm sorry - I don't understand our native tongue. I was adopted, you see, by an elven family that couldn't have children of their own. They didn't care much for the dwarven tongue, or culture. They taught me their language, but I will never forgive them for keeping my heritage from me." Oret lets his frustration with his own childhood, and later by the hypocritical world around him show through. "Finally, though, they grew tired of me, my rough look and voice, and of my lack of grace. I left them, and went in search of adventure, and that has brought me here. Seeing you all here, made me realize that I want to learn to be a dwarf, and what better way to learn than to spend my days with them, working alongside them? I want to feel the stone beneath my hands, and to truly learn about myself in the process." Realizing that he will need to sell his value to this man, he stands up straight, looks the dwarf in the eye, and concludes, "If you doubt that I will be of value, I say that I am stronger than any of you. I will carry the heaviest load any one of you can, and more besides." His piece said, Morgrym (Oret) stands and waits. ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() Oret places his circlet on his head, and wills his appearance to be that of a short, overweight soldier, of similar build to his own, but human. Not having any experience in this, however, he botches the job several times before getting himself presentable. ![]()
Male Oread Monk (Hungry Ghost/Monk of the Sacred Mountain) 8 [ HP 73/73 | AC 22/19/20 | Fort +8, Ref +7, Will +10 (+2 vs. enchantment) | Init +1 | Perception +15 ]
![]() Oret looks at Caladwhen. "I believe you're mistaken. This is not your company, nor are you at my service. Master Thorn has gathered us all for his purposes, and his will is second only to that of our unholy Lord Asmodeus." |