Nolzur's Orb

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...did you save the family in the burning farm house?

...you incinerated the priceless manuscript with your fireball!

I have been thinking forward to the next campaign that I run. I want things to matter. I know that building a compelling home brew story, or even running a bought adventure path is the first step. But I would like to see other people's ideas of how to take the small steps. How to make combat about more than just rocket tag, stat blocs and go-to feat combos.

So let see your ideas. They don't even have to be original. Take from books, shows, movies or even real life if you want. It goes without saying that this could be a good exercise and/or tool for everyone. And also, it's a subject that is very rules-agnostic.

So, just complete the sentence "So you won the fight, but..." with your own takes. I look forward to reading them!


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You are very close to convincing me to patronize you, just to be able to access the materials sooner. And, even though I probably won't be able to play test it live, I believe that I will want to read it once you have gotten things to that stage.

I like the clarity. I like the consolidation. Keep it up!


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I have a mini that I am currently painting, and I like to stat up my painted work. I think she is meant to be a Druid, but that isn't carved in stone.
She has a fire spell effect in one hand to and carries a natural looking wooden staff in the other. But what I am trying to explain to myself is the fact that she has seven belt pouches as well as a largish satchel/purse thingy.
Any creative ideas?


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Dragon78 wrote:
Are there any class features you would like as a replacement for medium(6th) casting?

I think that anything expansive enough to replace 6th level casting would be very complicated. And to replicate that for each such class would be squaring that complication. I think that would go counter to what you are trying to accomplish.


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avr wrote:

Dragon, read the patreon posts linked above.

Further comment of mine: not doing anything to change alignment is disappointing IMO. Listing a bunch of problems and then deciding to do nothing is more so.

It may simply be a recognition that Alignment is a largely intractable subject from a rules standpoint. I am comfortable with the way that it plays out at every table that I have ever been at: GM guidance, GM rules, everyone try to muddle through by cooperation.


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Steelthunderr wrote:
so with " bombers eye" it becomes 30 feet . x5 is 150 feet ..


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I would hazard a guess that it would last as long as a 9th level casting of Summon Monster IV. That is the caster level and spell referenced in the creation notes. So 9 rounds.


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Tacticslion wrote:

Pathfinder ... sort of.

So I'm thinking of running a one-player campaign for my wife set in a Hellenistic-ish campaign setting (more like a suite of "classical" lands of antiquity) where the primary character is a daughter of Dionysis after a tryst during one of the mystery rites. Her mother is a powerful oracle "blessed" by the fickle god with direct divine power.

I'm thinking of setting the daughter up (considering it's a one-player campaign) as a godling-derivative (from super-genius games)/oracle (with no curses) gestalt-like-thing.

Kicking around some ideas for how to represent this.

Sounds like a gestalt Oracle/Bard might work, if you wanted to stay closer to regular Pathfinder rules. Perhaps adding the 3pp stuff as a template a little bit at a time.

Grant Leadership for free at a lower level (modified), or perhaps an Animal Companion.

Edit: just realized that I replied to a resurrected zombie thread. So it goes....


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I think that you can flavor it however you like. But it should be treated as a slam, not a claw or whatever else.


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Anyone in any game that played a Frenzied Berserker or anything like it.


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Ok. I thought that this was a troll post when I first read it. I am still thinking so. This was the first post by the OP. That is one sign that indicates that it will be pretty safe to flag this as trolling.

And to the OP: if this is serious, it is a monumentally insensitive idea. You should focus your efforts on something else.


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Rysky wrote:

That seems a lil hostile for no real gain, instead a loss actually.

Sawtooth Sabre helps with 2wf, Aldori is finessable and you can 2hand it for increased damage, and a Starknife has higher damage, crit, and thrown range than a dagger (I'm not even sure why that one was compared).

Not trying to be hostile. What would be gained would be some simplicity. Why not just give those feats to someone using scimitars or rapiers? (Please don't tell me to feel free to house-rule it that way, this is about refining existing rules)

Starknife was included with the other two made-up weapons because there is no good reason for any of them. As I stated, scimitars and rapiers are fine weapons on their own merits. There is no need for otherwise identical weapons that eclipse them. Starknives are just some developers pet idea with no other valid basis for inclusion in the game. Especially if someone is looking to make a "core" version of the game.


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Revamp Bloodrager and Skald to get Rage working the same as unBarbarian. Make anger management easier on everyone.

Make Slayers and other classes with sneak attack dice work more like unRogue. Just not as well, they already get other stuff.

Make the best Favored Class Bonus available to any race. Throw another junky one out there for masochistic players.

If a spontaneous caster gains a spell of a certain level, they should get it as soon as they can cast that level of spell.

Domain spells should always be treated as if they are on the list of available spells.

Domain spells already on a caster's list should be replaced (if they come early, maybe keep them).

I am working on how to simplify Traits that affect skills. I think this would cover most of them:

x is a class skill. You get a +1 bonus.
x and y, which are governed by the same attribute, are class skills.
You can use skill x with a different mental attribute.
You can use skill y with a different physical attribute.


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I have a very concrete suggestion. Every class should have 2 good saves. Less concrete, let the player pick them at 1st level. Or one could be assigned (Fighters get Fort, Rogues get Reflex, full casters get Will, now pick your other one).


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MrCharisma wrote:
Yup

MrCharisma: did you actually understand that question? If so: bless your liver! (Because I can only guess at what is being asked)


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The OP wanted to trigger only on an attack that got by the mirror images, not just when attacked. It is that extra step that I am suggesting could be ruled as complicated.


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The contingency spell specifically mentions that"complicated or convoluted" conditions may cause the spell to fail. I won't try to guess your GM's mind, but in my game you would be treading a pretty fine line, since that is a three event trigger (Mirror Image cast, attacked, attack would succeed in spite of Mirror Image). While that is specific, your GM would have to rule on the complicated and convoluted aspect.