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...did you save the family in the burning farm house? ...you incinerated the priceless manuscript with your fireball! I have been thinking forward to the next campaign that I run. I want things to matter. I know that building a compelling home brew story, or even running a bought adventure path is the first step. But I would like to see other people's ideas of how to take the small steps. How to make combat about more than just rocket tag, stat blocs and go-to feat combos. So let see your ideas. They don't even have to be original. Take from books, shows, movies or even real life if you want. It goes without saying that this could be a good exercise and/or tool for everyone. And also, it's a subject that is very rules-agnostic. So, just complete the sentence "So you won the fight, but..." with your own takes. I look forward to reading them!
I have a mini that I am currently painting, and I like to stat up my painted work. I think she is meant to be a Druid, but that isn't carved in stone.
I read about what is a class ability, I think. But it may have been a feat. It provided characters that were in mental contact with each other serious buffs. Namely that one couldn't be flanked unless all were flanked, or flat-footed unless all were, or surprised unless all were. I thought it was part of one of Dreamscarred Press' psychic classes, but now I can't find it. Can anyone give me some direction here?
I recently started playing in a new campaign. I am playing a human slayer and am getting ready to progress to 2nd level. I paid the feat tax for archery already, having taken Point Blank Shot and Precise Shot. The natural thing to do is to take Rapid Shot as my 2nd level talent (Ranger Combat Style) and continue the archery path. But there is a twist to things. The party also includes a (goblin) rogue who could really use a flanking partner. I know how to get to Snap Shot and Point Blank Master by 6th level, but that doesn't help my little buddy in the meantime. Also, my GM has ruled two things in favor of character versatility: I can delay deciding on Stygian Slayer until level 4 as long as I eschew medium armor and shields before that point; and by taking the human favored class bonus up until that point, I will be allowed to take 2 Ranger style feats at 6th level (the normal one allowed and the the one gained 1/6th per level). So I could potentially use regular feats to become a competent archer and style feats to grab the basics for two-weapon fighting (or another style path). This would probably entail me forgoing the Stygian Slayer just to retain the 4th level talent (probably needed for Rogues Finesse, if nothing else). I am open to any ideas. Thrill me hive-mind, thrill me!
A little background:
But I am back. I am ready to start again, this time with a better grasp of the rules, the possibilities and the resources available. Hello, Resource! Glad to meet you! :) Some of the things that I have decided on, and some of the things that I have decided to exclude are not really negotiable issues. Other things I have a more open mind about. But, anyway, this is going to be my test-bed for my ideas about this next campaign. I would appreciate input from both the player and GM perspectives. So to start, some mechanical issues: I am going to be using the Action Economy rules from Unchained. Probably the Rogue and Barbarian class rules from there as well.
I am saying no to Mythic and Occult Adventures material. I would rather run a gestalt game than mythic if I felt the power level needed to be increased and occult is, from everything I have read, a bit of a mess (and doesn't seem to bring anything new to the mix). There is a document out there, which I am not sure that I should link to here. It describes a series of feat consolidations, elimination of some feats in favor of them being abilities accessible to anyone and some other minor tweaks. See above about de-nerfication. Does anyone with experience with this have any recommendations? I kind of like it. Some very basic stuff:
That seems to be enough to start with. Thanks in advance for your input! |