CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision YAY! Glad all is well.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Tomorrow will be 1 week since he's posted anything online that I can tell. I do hope he's ok... Anyone know of anyone that knows him personally on the forums? Just to ensure he's doing ok that is.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision 'At least my companions recognize my power' he considers with a smile. "Thank you for your words of encouragement. I'm sure I'll get a better grasp on the maelstrom cleaning this planet needs as we push onward."
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Popping above the waves, Gedrim turns to Ukh and Farryn. "You know it takes work to summon an elemental, right? It's just not something anyone could do." "Stupid dragon...shoulda summoned a..." trailing off, the wizard continues to grumble about the unfairness of the world. "...and next time! Just you wait. I'll summon all of them to smite the worl...uh...enemies!" The man's words again trail off as he continues his own monologue.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Cautiously stepping away from the remaining enemies, Gedrim sends an acidic dart at the devil. Acid Arrow vs Devil: 1d20 + 10 ⇒ (4) + 10 = 14 for Acid: 3d8 ⇒ (7, 7, 3) = 17 and Persistent damage: 1d6 ⇒ 6
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Sending another blast of energy at the two remaining sharks, he calls on their companions to finish one off. Electric Arc vs Yellow and Mount: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Cold vs Yellow: 3d6 ⇒ (4, 5, 1) = 10
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Those sharks are fast! As the sharks surround the group, Gedrim floats to action. Quickly summoning a bit of energy, he sends an arcing light between two of the sharks. Cyan and Red DC 20 for Electric Arc Electric Arc: 2d4 + 4 ⇒ (3, 1) + 4 = 8 With a signal to the merforlk, he directs them to focus fire the one Dranald had enjured. Cold Damage vs Cyan: 3d6 ⇒ (1, 6, 2) = 9
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision I would have used the 10 minutes to refocus, but my only summons left for the day is an unseen servant. lol. Nice rolls on the convincing! As I'm used to using an action to maintain, I'll gladly use 1 for commanding an NPC each round
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Fort: 1d20 + 7 ⇒ (3) + 7 = 10 Unable to fight the strong currents, Gedrim feels himself being drawn closer the to enemies. 'Well...at least those eels took one out' he considers as he follows the bard's lead. Crackling blue energy bounces between the remaining opponents. Electric Arc: 2d4 + 4 ⇒ (1, 4) + 4 = 9 Basic Reflex DC 20
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Lub blub eeee dlub!" A series of bubbles appear next to the closest foe. As they disperse, an eel stands ready for battle. Summon Animal - Electric Eel The aquatic serpent immediately tries to slap the nearest beast with it's tail before trying to sink it's teeth into it. Tail Attack: 1d20 + 6 ⇒ (11) + 6 = 17 for Bludgeoning: 1d4 + 1 ⇒ (4) + 1 = 5 and Electricity: 1d4 ⇒ 4 and stunning shock Jaws: 1d20 + 1 ⇒ (13) + 1 = 14 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4 Stunning Shock: Stunning Shock (incapacitation) A creature critically hit by the electric eel’s tail must attempt a DC 17 Fortitude save. Critical Success The creature is unaffected. Success The creature is stunned 1. Failure The creature is stunned 2. Critical Failure The creature is stunned 3.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Rushing towards the corruption, Gedrim smiles. 'I got this. Didn't study so hard for nothing. It obviously wasn't so I could summon awesome elementals.' he considers. Arcana(Expert): 1d20 + 11 ⇒ (4) + 11 = 15 However, in the half-elf's haste, he overlooks a few key parts of the ritual and fails to correct it.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Turning his attention to the dragon, Gedrim his furious thoughts echoing in his own mind 'First time I summon an elemental...all that practice to pull such a thing off...and he boils it in under 10 seconds?! REALLY?! They know not just 'anyone' can summon one of those things right? RIGHT?!' The staff in his hand lights up for a moment, glowing in the depths as another barrage of missiles fly outward from the mage. Magic Missile 3 action vs big guy: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Well...that was short-lived..." remarks Gedrim. With a nod to the goblin, he sends out three rays of translucent energy. Magic Missile as 3 actions: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Mephit reflex: 1d20 + 11 ⇒ (4) + 11 = 15 Forgot mephits save....has 3 fire resist naturally...
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "ACK! Mephit, get over here and protect us!" he calls out, hastily putting some distance between himself and the opponent. He then boosts the mephit with a bit of his own magic. Athletics DC 15: 1d20 + 7 ⇒ (8) + 7 = 15
With a shrug, the aquatic creature quickly swims back to the group.
Mephit link - gets +1 status bonuses to DCs and Saves
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision 'Not a fan of all this water' considers Gedrim as he quickly begins to cast something new. After a moment, a creature appears between the group and their opponent. Cast Summon Elemental for a Water Mephit The strange blue creature looks back at the assembled group and waves before promptly swimming towards the oncoming foes.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Got the Chronicle...yeah...I don't like them either GM. :-/
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision I'll be bringing Gedrim. He will be level 4. Working on leveling him real quick.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Hey, that things immune to electrical currents." announces Gedrim as he prepares to summon something to clean up the mess. Realizing this fight is likely to end quite quickly, he shrugs and changes tactics. Three translucent darts shoot into the bear at lightning speed. Magic Missile 3 action: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Moving up behind Fairmount, the wizard tries to recall what he can about the beasts. Quickly summoning a shield for protection, he assesses the situation. Recall Knowledge: 1d20 ⇒ 7 (Arcana +10, Occultism +8, Nature and Religion +7) Stride
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Crowd
Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Lightning "Oh for crying out loud!" he groans. "That'll leave a mark...gotta keep the awnings overhead..." Society(Trained): 1d20 + 8 ⇒ (2) + 8 = 10
Museum
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "I'm with Fairmount. We should get more information before we report back in."
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Crafting(Trained): 1d20 + 8 ⇒ (12) + 8 = 20
"Excellent. Excellent job everyone." announces Gedrim as he begins to search the room.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Well done all. Keep up the good work." Sending an icicle at the creature, he calmly awaits it's demise. Ray of Frost: 1d20 + 8 ⇒ (7) + 8 = 15 for Cold: 1d4 + 4 ⇒ (3) + 4 = 7
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "I think we should light this place up. It seems a bit drab." Without another word, the wizard summons forth an oversized, glowing beetle. Summon Animal - Flash Beetle Looking around, the insect's eyes fall on the massive beasts before it. As a warm liquid forms beneath it, the creature emits a warm radiance as it frantically bites as the large undead. Mandibles: 1d20 + 8 ⇒ (10) + 8 = 18 for Piercing: 1d4 + 1 ⇒ (4) + 1 = 5 Mandibles 2: 1d20 + 4 ⇒ (18) + 4 = 22 for Piercing: 1d4 + 1 ⇒ (1) + 1 = 2
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Interesting." muses Gedrim as the information is shared. "Why would someone bring such undead to this place, unless to guard or protect something." "Names Gedrim." he replies. "And I am on track to be the most powerful wizard in the Society! Well...at least that's my goal. To date, while I've had numerous successful missions, I must say my most harrowing thus far involved a particularly nasty woman that never learned to clean her home." "As my companions battled her minions, I summoned forth a broom from the bowels of the hells and swept her from this plane. You might say, we took her to the cleaners." he beams, chuckling to himself.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Sorry, can't quite place these things...I can confirm they are undead though." announces Gedrim sheepishly. Sending another arc of energy at the enemies, he moves into the room. Electric Arc vs Cyan: 1d4 + 4 ⇒ (4) + 4 = 8
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Oops...forgot damage rolls Electric Cyan: 1d4 + 4 ⇒ (3) + 4 = 7
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Taking in the foes, Gedrim pauses to consider their weaknesses. After a moment, he sends a ray of energy at both opponents. Religion(Trained): 1d20 + 7 ⇒ (13) + 7 = 20 ◈ Recall Knowledge
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Society(Trained): 1d20 + 8 ⇒ (6) + 8 = 14 "Pleasure." replies Gedrim to the half-orc. "I am called Gedrim." As they travel the sewers, he glances towards the newcomer a few times. 'Talkative one he is...curious. Curious indeed. I do hope he proves useful in a fight.' "The bag was supplied to us at the briefing." states the half-elf dismissively. "Any inkling as to what type of creatures you saw doing battle."
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision 2-05 Balancing the Scales PLAYER: RePete
BOONS:
DOWNTIME:
SCHOOL ITEM:
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Glancing back at the stone fingers, Gedrim sighs. "I can't not take them. The historical significance alone..." "Oh, good! You've got them. Now lets get out of here!" Eyeing the falling debris, he counts a silently a moment before shouting, "NOW MOVE!" "Good. Almost there all. Don't stop now." Nature(Trained) DC 18: 1d20 + 7 ⇒ (15) + 7 = 22
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Dang! Grats GM. You're making quick work of those glyphs.
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Raising an eyebrow, a smile slowly crosses the wizards face. "OH! You're the gem?! HOW EXCITING! I must study you! My names Gedrim Cueva. Pleased to meet you." Vote to bring it back with us
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision 'He want's out and his best friend is a lifeless shell....good times.' "So, um...Amkha was it? How is it you could be freed from this place? It seems...you may be a bit attached."
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Makes as much sense as another other." replies Gedrim. "I'll stand back a bit, you feel free to try it."
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Oh for crying out loud. Papa, you aint getting off that easily." Taking a cautious step backwards, Gedrim reaches deep into his training and brings forth a white energy. Concentrating, he focuses on the fallen gnome and brings it back from the brink. Guarded Step. Cast Stabilize on Papa Svirf
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "This is ridiculous." exclaims Gedrim, eyeing the hand with exasperation. After a long moment, he sends a bit of electricity towards it. Electric Arc: 1d4 + 4 ⇒ (4) + 4 = 8
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "This place just keeps coming." growls Gedrim. Taking a step back (Guarded Step) he fires another bolt of ice at the opponent. Ray of Frost: 1d20 + 8 ⇒ (4) + 8 = 12 for Cold: 1d4 + 4 ⇒ (1) + 4 = 5
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Hmm...seems I need to upgrade my swiffer." grumbles Gedrim. With a quick flourish, the construct seems to shine slightly. A bit uneasy by the proximity of the beast, he moves over towards the older gnome. Cast Augment Summoning and maintains summons. The broom brushes towards the beast and swats at it again. Bristles: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for Bludgeoning: 1d4 ⇒ 1 +Dust Dust:
A creature hit by an animated broom’s bristles must succeed at a DC 16 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect. DC went up due to Augment Summoning
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Quickly working his magic, Gedrim produces a broom next to the enemy. "Papa, that seems like a sweeping conclusion." The construct immediately tries to brush away the danger. Bristles 1: 1d20 + 6 ⇒ (12) + 6 = 18 for Bludgeoning: 1d4 ⇒ 1 + dust on a hit
Dust:
A creature hit by an animated broom’s bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect. Animated Broom
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Phew. That started poorly..." Perception: 1d20 + 7 ⇒ (18) + 7 = 25
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Gedrim sighs and clutches his staff tightly. The stick glows momentarily before he sends out another barrage of translucent bolts. Magic Missile as 3action vs Red: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Seeing his companion is all alone near the red shelled crab, he fires a bolt of frost in it's direction. Then the man summons a shield for protection. Ray of Frost: 1d20 + 8 ⇒ (13) + 8 = 21 for Cold: 1d4 + 4 ⇒ (3) + 4 = 7 Cast Ray of Frost and Shield
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Seeing his companion and champion both drop with ease, he frowns. "Well this is going poorly" Thinking a moment, he raises a finger and mumbles "What about..." Suddenly three translucent darts shoot out of his hand, each hitting a single crab. Magic Missle vs Red: 1d4 + 1 ⇒ (1) + 1 = 2
3 action magic missile with a different target for each missile Speaking of crap rolls...
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision "Well, seems like we're in a sticky situation...Allow me to occupy the one over yonder." With a few key words and a flick of the wrist, a tiny bipedal beast springs to life near one of the crabs. Summoned Compsognathus near Red The creature lashes out at the skittering foe. Jaws: 1d20 + 7 ⇒ (11) + 7 = 18 for Piercing Damage: 1d6 ⇒ 2
If either attack hits - Poison DC 16: Compsognathus Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d8 poison damage and enfeebled 1 (1 round)
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision Scuttling along behind the group, Gedrim ponders. 'Why did the society stop using me suddenly? Did I do something wrong? I'm as smart as the rest of them and my actions brought results! How was I to know the headmistress didn't want her husband to know about her 'secret sessions' with the custodian...' 'I've got to take this opportunity to show them I'm a valuable member of the group for sure!...Pointy ears?!' The man's hand instinctively traces his ears. "Well, I suspect they'd go for the full-blood first."
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision PLAYER: RePete
BOONS:
DOWNTIME:
SCHOOL ITEMS:
CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision I did the math wrong and Gedrim is actually still level 2. He will jump to 4 after one more full scenario, but alas he is not 3 yet. I'm going to sit out of this quest, but would very much like to jump back in with you after the quest finishes.
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