Thunder Wizard

Flenta Hawkmoon's page

188 posts. Alias of Hawkmoon269.


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Deck Handler

DURING THIS SCENARIO: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

TURN: 16
HOUR: Blessing of the Gods
WHEN THIS IS THE HOUR: No effect.

LOCATION: Eye of Serenity
AT THIS LOCATION: If you examine 1 or more cards, examine 1 more card.

Free exploration: Magic Spyglass
Automatically acquire item with Magic trait.

Discard that newly acquired Magic Spyglass to examine Eye of Serenity (+1 for my location):
Mugslup
Splendiferous Hat
Gargoyle Sniper
Crawling Cyclops Hands

New order:
Splendiferous Hat
Mugslup
Gargoyle Sniper
Crawling Cyclops Hands

Discard the Magic Spyglass I already had to examine Great Stone Bridge (+1 for my location):
Brineborn Giant
Shoanti Earthbreaker
Biter
Electricity Arc Trap

New order (boons can be swapped based on who wants to go here):
Shoanti Earthbreaker
Biter
Brineborn Giant
Electricity Arc Trap

Discard Sklar-Quah Thundercaller to explore: Splendiferous Hat
Automatically acquire item with Magic trait.

Ending my turn.
Discard Splendiferous Hat

Flenta wrote:

HAND: Speed Battleaxe, False Life, Quickened Ray, Svingli's Eye, Wand of Enervation, Blessing of Norgorber

DISPLAYED: Infernal Healing
Deck: 12 | Discards: 5 | Bury Pile: 0
Current Location: Eye of Serenity
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Eye of Serenity, Ruined Amphitheater, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Telessel: Recharge The Winged Serpent
Notes for Lini: BA: 2 Combat Damage. Likely Cloud Puffed away.
Recharge Shadowcat

Lini, Siwar - Ghol-Gan Ruins CLOSED
Telessel - Ruined Amphitheater 1-10 remain // 1=Sargassum Fiend. Brineborn Giant, Freezing Sphere
Teleportation Chamber CLOSED
Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
Crimsi - Great Stone Bridge 2-3,1,4 remain // 1=Brineborn Giant, 2=Shoanti Earthbreaker, 3=Biter, 4=Electricity Arc Trap
Flenta - Eye of Serenity 2,4-5 remain // 2=Mugslup, 4=Gargoyle Sniper, 5=Crawling Cyclops Hands
Scar Bay CLOSED


Deck Handler

DURING THIS SCENARIO: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

TURN: 11
HOUR: Blessing of Cayden Cailean
WHEN THIS IS THE HOUR: No effect.

LOCATION: Scar Bay
AT THIS LOCATION:

Move to Eye of Serenity

Free exploration:Werecrocodile
Speed Battleaxe
Combat 18: 1d10 + 6 + 1d8 + 3 ⇒ (6) + 6 + (4) + 3 = 19
Success
Defeated

Flenta wrote:

HAND: Speed Battleaxe, Blessing of Norgorber, Magic Spyglass, Wand of Enervation, False Life, Sklar-Quah Thundercaller

DISPLAYED: Infernal Healing
Deck: 14 | Discards: 1 | Bury Pile: 0
Current Location: Eye of Serenity
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Eye of Serenity, Ruined Amphitheater, Great Stone Bridge

DECK, DISCARDS, AND BURIED:

SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Crimsi: Recharge Achaekek's Claws

Lini, Siwar - Ghol-Gan Ruins 1-9 remain // 1=Master of the Gales
Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere
Teleportation Chamber CLOSED
Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
Crimsi - Great Stone Bridge 1-6 remain // 1 - Giant Spyglass Octopus
Flenta - Eye of Serenity 2-8 remain
Scar Bay CLOSED


Deck Handler

Angelstep from Lini
Heal: 1d4 + 1 ⇒ (3) + 1 = 4
Quickened Ray
Magic Spyglass
Svingli's Eye
Tankard

Flenta wrote:

HAND: Speed Battleaxe, Blessing of Norgorber

DISPLAYED: Infernal Healing
Deck: 18 | Discards: 1 | Bury Pile: 0
Current Location: Hall of Champions
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Eye of Serenity, Teleportation Chamber, Scar Bay, Ruined Amphitheater, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

Fire damage: 1d4 ⇒ 1
Discard: Svingli's Eye
Poison damage: 1d4 ⇒ 1
Discard: Quickened Ray

Not the worst.

Let's get Infernal Healing played too. I should have done that earlier.

Random "scroll" Brilliance

Flenta wrote:

HAND: Speed Battleaxe, Blessing of Norgorber

DISPLAYED: Infernal Healing
Deck: 14 | Discards: 5 | Bury Pile: 0
Current Location: Hall of Champions
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Eye of Serenity, Teleportation Chamber, Scar Bay, Ruined Amphitheater, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

1 Combat damage: discard Tankard

Flenta wrote:

HAND: Speed Battleaxe, Infernal Healing, Quickened Ray, Svingli's Eye, Blessing of Norgorber

DISPLAYED:
Deck: 13 | Discards: 3 | Bury Pile: 0
Current Location: Hall of Champions
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Eye of Serenity, Teleportation Chamber, Scar Bay, Ruined Amphitheater, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

DURING THIS SCENARIO: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

TURN: 6
HOUR: Blessing of Asmodeus
WHEN THIS IS THE HOUR: No effect.

LOCATION: Hall of Champions
AT THIS LOCATION: When you succeed at a check, draw a card.

Move to Teleportation Chamber

Free exploration: Tetrolimulus
Flaming Ranseur +3 (Discard>Recharge), Evangelist, Ask Siwar for a song
Combat 23: 1d10 + 6 + 2d4 + 3 + 1d10 + 1 + 1d4 ⇒ (7) + 6 + (3, 2) + 3 + (1) + 1 + (3) = 26
Success: Reroll
Combat 23: 1d10 + 6 + 2d4 + 3 + 1d10 + 1 + 1d4 ⇒ (2) + 6 + (2, 1) + 3 + (5) + 1 + (4) = 24
Success
Defeated

Discard Magic Spyglass to examine:
Tankard
Skeleton Anchor
Brineborn Giant

New Order:
Tankard
Brineborn Giant
Skeleton Anchor

Discard The Eclipse to explore: Tankard
Recharge Evangelist, Ask Siwar for another song
Craft 6: 1d4 + 1d6 + 1d4 ⇒ (1) + (4) + (2) = 7
Success
Acquired

Ending my turn.

Flenta wrote:

HAND: Speed Battleaxe, Infernal Healing, Quickened Ray, Svingli's Eye, Tankard, Blessing of Norgorber

DISPLAYED:
Deck: 13 | Discards: 2 | Bury Pile: 0
Current Location: Hall of Champions
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Eye of Serenity, Teleportation Chamber, Scar Bay, Ruined Amphitheater, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Crimsi: Optional check against Treasure Hunt

Notes for Lini: Drew Ring of Regeneration from Treasure Hunt before her last turn.
Notes for Siwar: 2 Bard songs for Flenta

Ghol-Gan Ruins 1-10 remain // 1=Symbol of Insanity 2=Master of the Gales
Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere
Siwar, Flenta - Teleportation Chamber 4,3,5-8 remain // 4: Brineborn Giant, 3=Skeleton Anchor
Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
Crimsi - Great Stone Bridge 1-9 remain // 1 - Potion of the Ocean
Eye of Serenity 1-8 remain // 1 - Werecrocodile
Lini - Scar Bay 1-9 remain // 1=Slip 2=Albatross Soup. Pirate Bomber


Deck Handler

Treasure Hunt
Evangelist
Intelligence 7+6=13: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Deck Handler

DURING THIS SCENARIO: When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

Turn: 1
HOUR: Blessing of Milani
WHEN THIS IS THE HOUR: No effect.

LOCATION: Hall of Champions
AT THIS LOCATION: When you succeed at a check, draw a card.

Free exploration: Brineborn Giant
BA: I'm the only character at my location.
Greatclub +3, Blessing of Norgorber
Combat 22: 1d10 + 6 + 1d10 + 3 + 1d10 + 1d10 ⇒ (8) + 6 + (7) + 3 + (3) + (10) = 37
Success
Location power: Draw Evangelist.
Defeated
Shuffle Blessing of Norgorber from my discards into my deck.
Attempt to close: Display Dragonbane Greatsword
Closed
More weapons: 1d4 + 1 ⇒ (3) + 1 = 4
Dragonbane Greatsword + 4 other weapons are shuffled into the location.

Ending my turn.

Flenta wrote:

HAND: Flaming Ranseur +3, Speed Battleaxe, Quickened Ray, Magic Spyglass, Evangelist, The Eclipse

DISPLAYED:
Deck: 14 | Discards: 0 | Bury Pile: 0
Current Location: Hall of Champions
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Hall of Champions, Ghol-Gan Ruins, Eye of Serenity, Teleportation Chamber, Scar Bay, Ruined Amphitheater, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Ghol-Gan Ruins 1-10 remain
Ruined Amphitheater 1-10 remain
Teleportation Chamber 1-10 remain
Flenta - Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
Crimsi, Telessel - Great Stone Bridge 1-10 remain
Eye of Serenity 1-10 remain
Lini, Siwar - Scar Bay 1-10 remain


Deck Handler

Armor 6
Hero point: Skill feat: Intelligence


Deck Handler

Start at Hall of Champions

Flenta wrote:

HAND: Dragonbane Greatsword, Flaming Ranseur +3, Greatclub +3, Speed Battleaxe, Magic Spyglass, Blessing of Norgorber

DISPLAYED:
Deck: 15 | Discards: 0 | Bury Pile: 0
Current Location: Hall of Champions
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Hall of Champions, Ghol-Gan Ruins, Eye of Serenity, Teleportation Chamber, Scar Bay, Ruined Amphitheater, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☒+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

If I still need to pick a plunder, I'll pick ally. If you already picked for me that's fine.

I'll pick a spell as my card to draw from the box, assuming it goes into the party pool.


Deck Handler

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

TURN: 13
HOUR: Blessing of Hshurha
WHEN THIS IS THE HOUR: No effect.

LOCATION: Pinnacle Atoll
AT THIS LOCATION: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.

Display Infernal Healing
Flenta finds another scroll: Web

Free exploration: Blessing of Achaekek
Hirgenzosk?: 1d12 ⇒ 3 No
Ask Flenta for some help.
Craft 5: 1d4 + 1d4 ⇒ (4) + (3) = 7
Success
Acquired

Discard Blessing of Achaekek to explore: Enemy Ship
Hirgenzosk?: 1d12 ⇒ 11 No
Random ship: 1d24 ⇒ 16 Kraken
The Eclipse, ask Telessal for Blessing of Hshurha and Siwar for help
Melee 10+4: 1d10 + 6 + 1d10 + 2d10 + 1d4 ⇒ (2) + 6 + (1) + (5, 1) + (1) = 16
Geez that was awful. Thankfully still a sucess.
Defeated
Attempt to close: Discard a blessing for the blessings deck.
Location closed.
Plunder: 1d6 ⇒ 4
Plunder: Item

I'll go ahead an play Letter of Marque
Allies
Letter of Marque: 1d4 + 1 ⇒ (4) + 1 = 5
5 allies in Pinnacle Atoll
Exploration: Slip (Random Ally 1)
Knowledge 7: 1d8 + 4 ⇒ (8) + 4 = 12
Success
Acquired

Ending my turn.
Infernal Healing: Bury Blessing of Achaekek, Heal Blessing of Besmara
Flenta finds another scroll: Dimension Leap

Flenta wrote:

HAND: Flaming Ranseur +3, Greatclub +3, Enervation, Illuminate, Salvator Scream, Slip

DISPLAYED: Infernal Healing
Deck: 15 | Discards: 2 | Bury Pile: 2
Current Location: Pinnacle Atoll
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Pinnacle Atoll, Shark Island, Raker Shoals, Fringes of the Eye, Lonely Island, Scar Bay


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh
Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Notes for Telessel: Ship: Magpie Princess
Disard Blessing of Hshurha

Notes for Lini: Ship: Truewind
Heal 3

Notes for Siwar: Ship: Sanbalot

Flenta, Siwar - Pinnacle Atoll CLOSED 1-4 remain // Location is 4 random allies
Scar Bay CLOSED
Lonely Island 1-8 remain
Fringes of the Eye 1-9 remain // 1= Enemy Ship 8=Ambush 9=Teleportation Trap
Crimsi. Lini - Raker Shoals CLOSED
Telessel - Shark Island 1, 2 remain // 1=Enemy Ship, 2=Shark-Eating Crab


Deck Handler

Resuming turn.
Hirgenzosk?: 1d12 ⇒ 2 No

I'm going to try for this...
Burn a blessing for Wormwood's power, recharge Enervation, recharge Evangelist
Wisdom 12: 1d6 + 1d12 + 3 + 1d6 ⇒ (3) + (3) + 3 + (1) = 10
I'll use a hero point to reroll that
Wisdom 12: 1d6 + 1d12 + 3 + 1d6 ⇒ (6) + (6) + 3 + (5) = 20
Success
Burn a blessing for Wormwood's power, Lini's Blessing of the Green Faith
Wisdom 12: 1d6 + 1d12 + 1d6 ⇒ (1) + (1) + (1) = 3
Hero point, because that is awful....
Wisdom 12: 1d6 + 1d12 + 1d6 ⇒ (6) + (6) + (6) = 18
Success
Burn a blessing for Wormwood's power, The Winged Serpent
Wisdom 12: 1d6 + 1d12 + 1d6 ⇒ (1) + (6) + (4) = 11
Accessory on the 1 from the first d6...
Wisdom 12: 1d6 + 10 ⇒ (4) + 10 = 14
Success
Defeated

Ending my turn.

Flenta wrote:

HAND: Flaming Ranseur +3, Greatclub +3, Infernal Healing, Letter of Marque, Salvator Scream, The Eclipse

DISPLAYED:
Deck: 14 | Discards: 2 | Bury Pile: 0
Current Location: Pinnacle Atoll
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Pinnacle Atoll, Shark Island, Raker Shoals, Fringes of the Eye, Lonely Island, Scar Bay


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh
Burn 3 hours from the hour glass/blessings deck.

Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Crimsi should've taken 2 Structural Damage on the last turn.
Given The Lady of Mysteries
Recharge The Winged Serpent

Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind
Heal 1 more card
Rechage Blessing of the Green Faith

Notes for Siwar: Ship: Sanbalot

Flenta - Pinnacle Atoll 2-7 remain // 7=Sandbar
Scar Bay CLOSED
Lini - Lonely Island 1-8 remain
Crimsi, Siwar - Fringes of the Eye Shuffled{2,4-9} THEN 1,3 remain // 1-Teleportation Trap, 3-Ambush
Raker Shoals 1-10 remain // 1-Fuse Grenade
Telessel - Shark Island 1-6 remain


Deck Handler

Recharge Blessing of Norgorber

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

TURN: 8
HOUR: Blessing of Geryon
WHEN THIS IS THE HOUR: No effect.

LOCATION: Pinnacle Atoll
AT THIS LOCATION: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.

Play Scrying to examine Fringes of the Eye for Barriers
1: Teleportation Trap
2: Blessing of Achaekek
3: Ambush
Shuffle Blessing of Achaekek back in.
Place Teleportation Trap and Ambush on the bottom.
Random spell pulled out of my pocket: Illuminate

Free exploration: Seaweed Siren
This is not good.
Pause to discuss....


Deck Handler

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

TURN: 3
HOUR: Blessing of the Gods
WHEN THIS IS THE HOUR: No effect.

LOCATION: Pinnacle Atoll
AT THIS LOCATION: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.

Free exploration: Blessing of Besmara
Hirgenzosk?: 1d12 ⇒ 12 No
Reveal Evangelist
Dexterity 5: 1d6 + 1 ⇒ (5) + 1 = 6
Success
Acquired

Discard Magic Spyglass to examine the top 3 of my location:
Sandbar
Werecrocodile
Illusory Wall

Make it:
Werecrocodile
Illusory Wall
Sandbar

Discard Blessing of Besmara to explore: Werecrocodile
Hirgenzosk?: 1d12 ⇒ 6 No
Wand of Enervation: 2d4 ⇒ (3, 3) = 6
Discard (recharge) Dragonbane Greatsword, reveal Evangelist
Combat 18+5-6=17: 1d10 + 6 + 1d12 + 2 + 1d10 + 1 ⇒ (1) + 6 + (10) + 2 + (2) + 1 = 22
Success

End my turn
Recovery: Recharge Wand of Enervation

Flenta wrote:

HAND: Greatclub +3, Enervation, Scrying, Evangelist, Salvator Scream, Blessing of Norgorber

DISPLAYED:
Deck: 14 | Discards: 2 | Bury Pile: 0
Current Location: Pinnacle Atoll
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Pinnacle Atoll, Shark Island, Raker Shoals, Fringes of the Eye, Lonely Island, Scar Bay


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh
Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind
Notes for Siwar: Ship: Sanbalot

Flenta - Pinnacle Atoll 4,2,5-10 remain // 2=Sandbar, 4=Illusory Wall
Lini - Scar Bay CLOSED
Lonely Island 1-10 remain
Crimsi, Siwar - Fringes of the Eye 1-10 remain
Raker Shoals 1-10 remain
Telessel - Shark Island 1-10 remain


Deck Handler

Pinnacle Atoll

Flenta wrote:

HAND: Dragonbane Greatsword, Scrying, Magic Spyglass, Wand of Enervation, Evangelist, Blessing of Norgorber

DISPLAYED:
Deck: 15 | Discards: 0 | Bury Pile: 0
Current Location: Pinnacle Atoll
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Pinnacle Atoll, Shark Island, Raker Shoals, Fringes of the Eye, Lonely Island, Scar Bay


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

Detect Magic out, Scrying in


Deck Handler

06-A
Hero Point
Power feat: ☒You automatically succeed at your check to recharge (☒ or acquire) an item that has the Magic trait.

Upgrades
Spell, Ally, Weapon, or Armor would all be fine. I'll take whatever is left.


Deck Handler

Reveal Flaming Ranseur +3, Siwar hates story banes.
Combat 8+6=14: 1d10 + 6 + 2d4 + 3 + 2 ⇒ (8) + 6 + (1, 3) + 3 + 2 = 23
Success
Defeated


Deck Handler

Treasure Hunt is out of reach, so I'll skip it.

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

HOUR: Blessing of the Gods
WHEN THIS IS THE HOUR: No effect.

LOCATION: Ghol-Gan Ruins
AT THIS LOCATION: No effect

Move to Tempest Cay

Free exploration: Assassination Attempt
Crimsi, Telessel, and Siwar need to summon and encounter a Buccaneer henchman.
Falchion+3, Siwar hates story banes.
Combat 8+6=14: 1d10 + 6 + 2d4 + 3 + 2d4 + 2 ⇒ (10) + 6 + (3, 3) + 3 + (4, 3) + 2 = 34
Success
Defeated
AYA: Summon and encounter a Buccaneer henchman
Greatclub +3, Siwar hates story banes.
Combat 8+6=14: 1d10 + 6 + 2d4 + 3 + 1d10 + 2 ⇒ (4) + 6 + (3, 2) + 3 + (10) + 2 = 30
Success
Defeated
Assassination Attempt defeated

Ending my turn

Flenta wrote:

HAND: Salvator Scream, Flaming Ranseur +3, Sklar-Quah Thundercaller, Iron Knuckles, Wand of Treasure Finding, Detect Magic

DISPLAYED: Infernal Healing
Deck: 12 | Discards: 1 | Bury Pile: 5
Current Location: Ghol-Gan Ruins
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Tempest Cay, Jungle


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Crimsi: Given Seer's Headdress

Ghol-Gan Ruins CLOSED
Sacred Spring CLOSED
Crimsi, Telessel, Siwar, Flenta - Tempest Cay 2-5 remain // 2=Cryptic Runes 3=Phantom Fog. Brinebones
Lucrehold CLOSED
Lini - Jungle 1-3 remain // Large Chest; Pirate Bomber, Random barrier
Mancatcher Cove CLOSED
Fort Hazard CLOSED


Deck Handler

Encountering the Cryptic Runes...
Recharge Resist Energy, Ask Siwar for Blessing of the Seventh Veil
Knowledge 10+5=15: 1d8 + 4 + 5 + 2d8 ⇒ (1) + 4 + 5 + (4, 5) = 19
Success
Defeated
Examine top two card.
Attempting to close...
The Eclipse
Strength 5+5=10: 1d10 + 4 + 1d10 ⇒ (3) + 4 + (7) = 14
Success
When Closing: Shuffle a random barrier into each open location.
Closed

Back to Telessel

Flenta wrote:

HAND: Falchion +3, Flaming Ranseur +3, Greatclub +3, Iron Knuckles

DISPLAYED: Infernal Healing
Deck: 14 | Discards: 1 | Bury Pile: 5
Current Location: Mancatcher Cove
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Tempest Cay, Mancatcher Cove, Jungle


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

TURN: 18
HOUR: Blessing of Erastil
WHEN THIS IS THE HOUR: No effect.

LOCATION: Fort Hazard
AT THIS LOCATION:

Give Fiery Glare to Siwar

Move to Mancatcher Cove

Free exploration: Falchion +3
Ask Siwar to help, recharge Enervation
Melee 12: 1d10 + 6 + 1d4 + 3 ⇒ (10) + 6 + (1) + 3 = 20
Success
Acquired

Ending my turn.

Flenta wrote:

HAND: Falchion +3, Flaming Ranseur +3, Greatclub +3, Resist Energy, Iron Knuckles, The Eclipse

DISPLAYED: Infernal Healing
Deck: 13 | Discards: 0 | Bury Pile: 5
Current Location: Mancatcher Cove
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Tempest Cay, Mancatcher Cove, Jungle


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Telessel: Given Wayfarer
Notes for Lini: Encounters another Chelish Marine
Notes for Siwar: Given Fiery Glare, Recharge 1 card (or reload an ally)

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 1-6 remain // Brinebones, Cryptic Runes
Lucrehold CLOSED
Telessel, Lini - Jungle 1-2 remain // 1=Large Chest; 2=Pirate Bomber
Crimsi, Flenta, Siwar - Mancatcher Cove 2-3 remain
Fort Hazard CLOSED


Deck Handler

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

TURN: 13
HOUR: Blessing of Abadar
WHEN THIS IS THE HOUR: No effect.

LOCATION: Lucrehold
AT THIS LOCATION: If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.

Move to Fort Hazard

Free exploration: Iron Knuckles
Melee 4: 1d10 + 6 ⇒ (7) + 6 = 13
Success
Acquired

Discard Blessing of Norgorber to explore: Cryptic Runes
Ask Siwar for Blessing of the Seventh Veil
Knowledge 10: 1d8 + 4 + 2d8 ⇒ (4) + 4 + (7, 4) = 19
Success
Defeated
Examine: Sabatoge, Staff of Weather.
Technically I'd switch the order.
Attempting to close...
Bury my discards.
Closed
Discards from blessings deck: 1d4 ⇒ 2
Discard Blessing of the Gods and Blessing of the Gods from the hourglass.

Ending my turn.

Flenta wrote:

HAND: Flaming Ranseur +3, Greatclub +3, Enervation, Fiery Glare, Resist Energy, Iron Knuckles

DISPLAYED: Infernal Healing
Deck: 13 | Discards: 0 | Bury Pile: 5
Current Location: Fort Hazard
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Tempest Cay, Mancatcher Cove, Jungle


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh
2 blessings discarded from the hourglass

Notes for Lini: Recharge Blessing of the Green Faith
Notes for Siwar: Discard Blessing of the Seventh Veil

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 1-7 remain
Lucrehold CLOSED
Lini, Siwar - Jungle 1-5 remain
Crimsi, Telessel - Mancatcher Cove 1-5 remain
Flenta - Fort Hazard CLOSED


Deck Handler

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

TURN: 8
HOUR: Blessing of the Gods
WHEN THIS IS THE HOUR: No effect.

LOCATION: Tempest Cay
AT THIS LOCATION: If this location is occupied, Structural damage to your ship at any location is increased by 1.

Move to Lucrehold

LOCATION: Lucrehold
AT THIS LOCATION: At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.

Free exploration: Powder Keg
Intelligence 11: 0 = 0
Failed
Banished

Discard Our Lord In Iron to explore: Darkforest Anemone
Flaming Ranseur +3, Evangelist
Combat 18: 1d10 + 6 + 2d4 + 3 + 1 ⇒ (6) + 6 + (3, 1) + 3 + 1 = 20
Our Lord In Iron Reroll Combat 18: 1d4 + 19 ⇒ (3) + 19 = 22
Success
Defeated

Discard Evangelist to explore: Cryptic Ruins
Ask for Winged Serpent
Knowledge 10: 1d8 + 4 + 1d8 ⇒ (5) + 4 + (3) = 12
Success
Defeated
Examine: Invigorating Kukri +1, Crawling Cyclops Hands
Leave them alone.
Attempting to close...
Banish Letters of Marque
Closed

LOCATION: Lucrehold
AT THIS LOCATION: If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.

Ending my turn.
Infernal Healing: Bury Magic Spyglass to heal Salvator Scream
Random Spell: Blade Lash

Flenta wrote:

HAND: Flaming Ranseur +3, Greatclub +3, Enervation, Fiery Glare, Resist Energy, Blessing of Norgorber

DISPLAYED: Infernal Healing
Deck: 13 | Discards: 3 | Bury Pile: 1
Current Location: Lucrehold
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Tempest Cay, Fort Hazard, Mancatcher Cove, Jungle


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Notes for Telessel: Recharge The Winged Serpent

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Telessel - Sacred Spring CLOSED
Tempest Cay 1-7 remain
Flenta - Lucrehold CLOSED
Lini, Siwar - Jungle 1-9 remain
Crimsi - Mancatcher Cove 1-9 remain // 1 - Distance Musket +1
Fort Hazard 1-8 remain // 8=Owlbeartross


Deck Handler

DURING THIS SCENARIO: When you defeat a Cryptic Runes henchman, put that card in a henchman pile next to this scenario.
When you encounter the villain Brinebones, you may shuffle it and a henchman from the henchman pile into a random open location to evade Brinebones.

TURN 3
HOUR: Blessing of Gorum
WHEN THIS IS THE HOUR: No effect.

LOCATION: Tempest Cay
AT THIS LOCATION: If this location is occupied, Structural damage to your ship at any location is increased by 1.

Display Infernal Healing
Draw random spell: Fiery Glare

Free exploration: Blasting Pistol +2
Dexterity 13: 0 = 0
Failed
Banished

Discard Salvator Scream to draw from the hourglass: Blessing of the Gods

Discard Blessing of the Gods to explore: Resist Energy
Intelligence 10: 1d8 + 2 ⇒ (8) + 2 = 10
Surprising success
Acquired

Discard Magic Spyglass to examine:
Blood Hag
Cryptic Runes
Firedrake Trap

New order: Cryptic Runes, Blood Hag, Firedrake Trap

Ending my turn.
Siwar displays Eagle Aerie, then recharges Bound Elemental to move to Jungle.

Flenta wrote:

HAND: Flaming Ranseur +3, Enervation, Resist Energy, Letter of Marque, Evangelist, Our Lord In Iron

DISPLAYED: Infernal Healing
Deck: 14 | Discards: 3 | Bury Pile: 0
Current Location: Tempest Cay
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Ghol-Gan Ruins, Tempest Cay, Fort Hazard, Lucrehold, Mancatcher Cove, Sacred Spring, Jungle


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh
Hourglass off by 1

Notes for Lini: Given Holy Feast

Flenta - Ghol-Gan Ruins 4, 3, 5, 6-10 remain // 4=Cryptic Runes, 3=Blood Hag, 5=Firedrake Trap
Lini - Sacred Spring 1-5 remain
Tempest Cay 1-10 remain
Lucrehold 1-10 remain
Telessel, Crimsi, Siwar - Jungle 1-10 remain
Mancatcher Cove 1-10 remain
Fort Hazard 1-10 remain


Deck Handler

Ghol-Gan Ruins

Flenta wrote:

HAND: Flaming Ranseur +3, Enervation, Infernal Healing, Letter of Marque, Magic Spyglass, Salvator Scream

DISPLAYED:
Deck: 15 | Discards: 0 | Bury Pile: 0
Current Location: Tempest Cay
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Tempest Cay, Ghol-Gan Ruins, Fort Hazard, Lucrehold, Mancatcher Cove, Sacred Spring, Jungle


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

0-5D
I'd be interested in potentially both pieces of loot.

Hero point
Saved

Upgrades
Armor 5
Blessing 5


Deck Handler

Before turn: Received Pharasma's Knowing from Siwar.

DURING THIS SCENARIO: Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.

When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

TURN 19
HOUR: Blessing of the Gods
WHEN THIS IS THE HOUR: No effect.

LOCATION: Jungle
AT THIS LOCATION: The difficulty of any check to acquire a boon is increased by the adventure deck number of the current scenario, if any.

Move to Great Stone Bridge in the other group.

Free exploration: Giant Jellyfish
Dragonbane Greatsword (discard>recharge), slashing
Combat 18: 1d10 + 6 + 1d12 + 2 + 1d10 + 1d8 ⇒ (4) + 6 + (5) + 2 + (7) + (4) = 28
Success
Defeated
More than 4, so banished

Discard Magic Spyglass to examine: Shrouded Queen, Marine, Arcane Staff
New order: Marine, Arcane Staff, Shrouded Queen

Discard Pharasma's Knowing to...
Draw 2 cards: Winged Shield, Svingli's Eye
Recharge 2 cards: Winged Shield, Speed Battleaxe
Explore: Marine
Flaming Ranseur +3 (discard>recharge)
Combat 8+5=13: 1d10 + 6 + 2d4 + 3 + 1d10 ⇒ (3) + 6 + (2, 2) + 3 + (4) = 20
Success
Defeated

Ending my turn

Flenta wrote:

HAND: Greatclub +3, Strength, Svingli's Eye, Wand of Enervation, Evangelist, Sklar-Quah Thundercaller

DISPLAYED: False Life
Deck: 11 | Discards: 9 | Bury Pile: 0
Current Location: Great Stone Bridge
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Scar Bay, Shrine to Norgorber, Jungle, Coastline, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Crimsi: Succeed at a Constitution or Fortitude 12 check or recharge 1d4 cards
1d4 Acid damage

Group 1: Fishing Village CLOSED
Group 1: Scar Bay CLOSED
Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck
Telessel, Flenta, - Group 1: Jungle 1-6 remain // 1=Vrykolakas
Group 2: Tower CLOSED
Group 2: Coastline CLOSED
Crimsi, Lini, Siwar, Flenta - Group 2: Great Stone Bridge 4,2 remain // 4=Arcane Robes, 2=Shrouded Queen


Deck Handler

DURING THIS SCENARIO: Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.

When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

TURN 14
HOUR: Blessing of Milani
WHEN THIS IS THE HOUR: No effect.

LOCATION: Jungle
AT THIS LOCATION: The difficulty of any check to acquire a boon is increased by the adventure deck number of the current scenario, if any.

Move to Shrine to Norgorber and take Siwar with me.

Free exploration: Blessing of the Gods
Automatically acquired

Discard Blessing of the Gods to explore: Storm
Displayed

Discard Salvator Scream to draw top of the hourglass: Blessing of Abadar

Discard Blessing of Cayden Cailean to explore: Blessing of Sivanah
Ask Siwar for help
Intelligence 7: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (1) = 5
Accessory reroll
Intelligence 7: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Success
Acquired

Discard Blessing of Sivanah to explore: Canopy Creeper
BA: Wisdom 10: 0 = 0
Failed. Difficulty +3
Speed Battle Axe, Siwar, Blessing of Abadar
Combat 12+3=15: 1d10 + 6 + 1d8 + 3 + 1d8 + 1d4 + 1d10 ⇒ (6) + 6 + (5) + 3 + (3) + (1) + (6) = 30
Success
Defeated

Display False Life
Random spell recharged: Mind Thrust

Ending my turn.

Flenta wrote:

HAND: Dragonbane Greatsword, Flaming Ranseur +3, Speed Battleaxe, Wand of Enervation, Magic Spyglass, Greatclub +3

DISPLAYED: False Life
Deck: 12 | Discards: 7 | Bury Pile: 0
Current Location: Jungle
Hero Points: 0
Accessory Reroll Status: 0-5D
NOTES:
LOCATION PREFERENCE: Scar Bay, Shrine to Norgorber, Jungle, Coastline, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Telessel: Heal 2

Notes for Siwar: 2 bard songs used

Group 1: Fishing Village CLOSED
Group 1: Scar Bay CLOSED
Flenta, Siwar - Group 1: Shrine to Norgorber 5-7 remain // Incutilis
Telessel, Lini - Group 1: Jungle 1-6 remain // 1=Vrykolakas
Group 2: Tower CLOSED
Group 2: Coastline CLOSED
Crimsi - Group 2: Great Stone Bridge 1-6 remain // 1- Rogue Eidolon; 2 - Shrouded Queen(VILLAIN)


Deck Handler

Turn 9

DURING THIS SCENARIO: Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.

When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

HOUR: Blessing of Norgorber
WHEN THIS IS THE HOUR: No effect.

LOCATION: Jungle
AT THIS LOCATION: The difficulty of any check to acquire a boon is increased by the adventure deck number of the current scenario, if any.

Holy Feast: Heal 3

Give Arcane Robes to Siwar.

Move to Shrine to Norgorber

Free exploration: Blessing of Gorum
Strength 4: 1d10 + 4 ⇒ (3) + 4 = 7
Success
Acquired

Detect Magic to examine: Cyclops
Random spell to recharge: Ghost Whip

Discard The Eclipse to explore: Cyclops
BA: Examine top of my deck and recharge: Wand of Treasure Finding
Enervation: 2d4 ⇒ (1, 3) = 4
Random spell to recharge: Burst of Adrenaline
Speed Battle Axe, Blessing of Gorum
Combat 22-4=18: 1d10 + 6 + 1d8 + 2d10 ⇒ (4) + 6 + (2) + (6, 9) = 27
Success
Defeated

Ending my turn.

Flenta wrote:

HAND: Dragonbane Greatsword, Flaming Ranseur +3, Speed Battleaxe, False Life, Salvator Scream, Blessing of Cayden Cailean

DISPLAYED:
Deck: 14 | Discards: 2 | Bury Pile: 0
Current Location: Shrine to Norgorber
Hero Points: 0
Accessory Reroll Status: 0-5A
NOTES:
LOCATION PREFERENCE: Scar Bay, Shrine to Norgorber, Jungle, Coastline, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Lini: Given Net of Snaring
Recharge Blessing of Green Faith
Heal 3

Notes for Siwar: Given Arcane Robes

Group 1: Fishing Village CLOSED
Group 1: Scar Bay 1-4 remain // 1=Sapphire Jellyfish
Flenta - Group 1: Shrine to Norgorber 3-10 remain
Lini, Siwar - Group 1: Jungle 1-10 remain // 1=Ring of the Sea Strider
Group 2: Tower CLOSED
Telessel - Group 2: Coastline CLOSED
Crimsi - Group 2: Great Stone Bridge 1-9 remain // 1 = Invigorating Kukri


Deck Handler

Speed Battle Axe, Binder's Tome, Our Lord in Iron
Combat 18: 1d10 + 6 + 1d8 + 3 + 1d10 + 1d4 ⇒ (10) + 6 + (3) + 3 + (8) + (2) = 32
Reroll
Combat 18: 1d10 + 6 + 1d8 + 3 + 1d10 + 1d4 ⇒ (10) + 6 + (3) + 3 + (5) + (1) = 28
Success
Defeated

Flenta wrote:

HAND: Flaming Ranseur +3, Speed Battleaxe, Detect Magic, Enervation, The Eclipse, Arcane Robes

DISPLAYED:
Deck: 14 | Discards: 2 | Bury Pile: 0
Current Location: Fishing Village
Hero Points: 0
Accessory Reroll Status: 0-5A
NOTES:
LOCATION PREFERENCE: Scar Bay, Shrine to Norgorber, Jungle, Coastline, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

Treasure Hunt
Using Siwar's Diplomacy (with Binder's Tome
Knowledge/Diplomacy 12: 1d12 + 7 + 1d4 ⇒ (10) + 7 + (4) = 21
Success
Random Item: Arcane Robes

Flenta wrote:

HAND: Flaming Ranseur +3, Speed Battleaxe, Detect Magic, Enervation, Our Lord In Iron, The Eclipse, Arcane Robes

DISPLAYED:
Deck: 13 | Discards: 2 | Bury Pile: 0
Current Location: Fishing Village
Hero Points: 0
Accessory Reroll Status: 0-5A
NOTES:
LOCATION PREFERENCE: Scar Bay, Shrine to Norgorber, Jungle, Coastline, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

DURING THIS SCENARIO: Characters and cards at locations in one group treat characters and cards at locations in the other group (including those location cards) as if they do not exist, except that on your move step, you may move to a location in the other group; if you do, other characters may not choose to move with you. You cannot reduce damage to a ship commanded by a character at a location in the other group.

When you corner and defeat the first villain, exchange all of the cards in the blessings deck with 5 blessings from the box. To win the scenario, corner and defeat both villains.

Turn 4
HOUR: Blessing of the Gods
WHEN THIS IS THE HOUR: No effect.

LOCATION: Fishing Village
AT THIS LOCATION: If you acquire a card during your exploration, you may discard it to immediately explore again.

Free exploration: Vrykolakas
Greatclub +3, Siwar and story banes
Combat 20: 1d10 + 6 + 1d10 + 3 + 1d1 + 2 ⇒ (7) + 6 + (4) + 3 + (1) + 2 = 23
Success
Defeated
Lini, Siwar, and myself are dealt 1d4 poison damage.
Poison damage: 1d4 ⇒ 2
Discard Bearskin Armor and Blessing of Cayden Cailean

Attempting to close
Svingli's Eye, Create Mindscape, Siwar uses Binder's Tome
Charisma 8: 1d6 + 1d8 + 2 + 1d4 + 1d4 ⇒ (5) + (3) + 2 + (3) + (3) = 16
Success
Closed

Ending my turn.

Flenta wrote:

HAND: Flaming Ranseur +3, Speed Battleaxe, Detect Magic, Enervation, Our Lord In Iron, The Eclipse

DISPLAYED:
Deck: 13 | Discards: 2 | Bury Pile: 0
Current Location: Fishing Village
Hero Points: 0
Accessory Reroll Status: 0-5A
NOTES:
LOCATION PREFERENCE: Fishing Village, Scar Bay, Shrine to Norgorber, Jungle, Tower, Coastline, Great Stone Bridge


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Lini: Given Create Mindscape, then Lini Displays it at Fishing Village.
Dealt 1d4 Poison damage.
Recovery of Create Mindscape from Fishing Village closing.

Notes for Siwar: Dealt 1d4 Poison damage.

Flenta, Lini, Siwar - Group 1: Fishing Village CLOSED
Group 1: Scar Bay 1-8 remain
Group 1: Shrine to Norgorber 1-10 remain
Group 1: Jungle 1-10 remain
Telessel - Group 2: Tower CLOSED
Group 2: Coastline 1-8 remain // 8 = Protect
Crimsi - Group 2: Great Stone Bridge 1-10 remain


Deck Handler

Fishing Village works for me.

Flenta wrote:

HAND: Bearskin Armor, The Eclipse, Blessing of Cayden Cailean, Speed Battleaxe, Svingli's Eye, Greatclub +3

DISPLAYED:
Deck: 18 | Discards: 0 | Bury Pile: 0
Current Location: Sharkskin Reef
Hero Points: 0
Accessory Reroll Status: 0-5A
NOTES:
LOCATION PREFERENCE: Dagon's Jaws 1, Dagon's Jaws 2, Sharkskin Reef, Shrine to Norgorber, Sacred Spring


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3 ☒+4
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☒+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

0-5C
Hero point: skill feat

Item 5: 1d1000 ⇒ 319 Magic Spyglass


Deck Handler

I'll attempt the Fortitude check.

Fortitude 14:

Discard Svingli's Eye, recharge Evangelist, recharge Web
Fortitude 14: 1d4 + 1d8 + 2 + 1d4 + 3 ⇒ (2) + (4) + 2 + (3) + 3 = 14
Success. Didn't even have to use the Bearskin Armor.


Deck Handler

Turn 20

DURING THIS SCENARIO: Treat the henchman Pirate Shade Haunt as if it also has the barrier type and the Curse trait.

HOUR: Blessing of the Gods
WHEN THIS IS THE HOUR: No effect.

LOCATION: Shark Island
AT THIS LOCATION: CLOSED

Display Infernal Healing
Draw a scroll: Fiery Weapon

Move to Sharkskin Reef

Free exploration: Gargoyle Sniper
BA Perception 12: 0 = 0
Fail
Ranged Combat damage: 1d4 - 1 ⇒ (1) - 1 = 0
He missed.
Reveal Flaming Ranseur +3, reveal Evangelist, recharge Our Lord in Iron
Combat 18: 1d10 + 5 + 2d4 + 3 + 1 + 1d10 ⇒ (9) + 5 + (1, 3) + 3 + 1 + (9) = 31
Success
Defeated

Discard Blessing of Cayden Cailean to explore: Norgorber Cultist
Reveal Flaming Ranseur +3, reveal Evangelist
Combat 19: 1d10 + 5 + 2d4 + 3 + 1 ⇒ (8) + 5 + (2, 1) + 3 + 1 = 20
Success
Defeated

Discard The Eclipse to explore: Cyclops
BA: Examine top of my deck: Wand of Treasure Finding. Recharge it.
Discard (recharge) Flaming Ranseur +3, reveal Evangelist
Combat 22: 1d10 + 5 + 2d4 + 3 + 1d10 + 1 ⇒ (10) + 5 + (3, 2) + 3 + (10) + 1 = 34
Success
Defeated

Ending my turn.

Flenta wrote:

HAND: Enervation, Strength, Web, Winged Shield, Svingli's Eye, Evangelist

DISPLAYED: False Life, Bearskin Armor, Infernal Healing
Deck: 11 | Discards: 2 | Bury Pile: 0
Current Location: Sharkskin Reef
Hero Points: 0
Accessory Reroll Status: 0-5A
NOTES:
LOCATION PREFERENCE: Dagon's Jaws 1, Dagon's Jaws 2, Sharkskin Reef, Shrine to Norgorber, Sacred Spring


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh
Siwar, Crimsi - Sacred Spring CLOSED
Wishing Well CLOSED
Flenta - Sharkskin Reef 4-11 remain // Werecrocodile
Shark Island CLOSED
Shrine to Norgorber CLOSED 1 remain // 1 = New Item; Storm displayed
Ghol-Gan Ruins CLOSED
Lini - Dagon's Jaw 1 1-2 remain // Divine Fortune displayed, 1=Kolo
Telessel - Dagon's Jaw 2 1-4 remain // 1=Social Niceties


Deck Handler

Healed 3: Speed Battleaxe

DURING THIS SCENARIO: Treat the henchman Pirate Shade Haunt as if it also has the barrier type and the Curse trait.

Turn 15
HOUR: Blessing of Sivanah
WHEN THIS IS THE HOUR: No effect.

LOCATION: Sacred Spring
AT THIS LOCATION: Add 1d8 and the Magic trait to any check to defeat a monster with the Undead trait.

Move to Shark Island
AT THIS LOCATION: At the start of your turn, summon and encounter the henchman Hammerhead Shark.

Play Detect Magic: Witch Doctor
Random spell recharged: Confusion

Free exploration: Witch Doctor
Wand of Enervation: 2d4 ⇒ (3, 4) = 7
Dragonbane Greatsword
Combat 18-7=11: 1d10 + 5 + 1d12 + 2 ⇒ (6) + 5 + (11) + 2 = 24
Success
Automatically succeed at recharging Wand of Enervation
Defeated

Attempting to close...
Summon and encounter Hammerhead Shark
Dragonbane Greatsword (discard>recharge)
Combat 9+5=14: 1d10 + 5 + 1d12 + 2 + 1d10 ⇒ (5) + 5 + (3) + 2 + (7) = 22
Success
Defeated
Location closed.

Display Bearskin Armor

Ending my turn.

Flenta wrote:

HAND: Flaming Ranseur +3, Infernal Healing, Evangelist, Blessing of Cayden Cailean, Our Lord In Iron, The Eclipse

DISPLAYED: False Life, Bearskin Armor
Deck: 13 | Discards: 0 | Bury Pile: 0
Current Location: Shark Island
Hero Points: 0
Accessory Reroll Status: 0-5A
NOTES:
LOCATION PREFERENCE: Dagon's Jaws 1, Dagon's Jaws 2, Sharkskin Reef, Shrine to Norgorber, Sacred Spring

DECK, DISCARDS, AND BURIED:

SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Crimsi: Given Net of Snaring
Heal 3

Notes for Telessel: Heal 3

Telessel, Siwar, Crimsi - Sacred Spring 1-4 remain // (No henchman)
Wishing Well CLOSED
Sharkskin Reef 1-11 remain // Werecrocodile
Flenta - Shark Island CLOSED
Shrine to Norgorber 1-2 remain // (No henchman) Storm displayed
Ghol-Gan Ruins CLOSED
Lini - Dagon's Jaw 1 1-5 remain
Dagon's Jaw 2 1-5 remain


Deck Handler

Dragonbane Greatsword, Our Lord In Iron, Siwar +2 to defeat henchmen,
Combat 18+5=23: 1d10 + 5 + 1d12 + 2 + 1d10 + 2 ⇒ (10) + 5 + (1) + 2 + (2) + 2 = 22
Reroll the 1 from Our Lord in Iron...
Combat 23: 21 + 1d10 ⇒ 21 + (9) = 30
Success
Defeated
Siwar or Crimsi may banish a barrier with the Curse trait displayed in from of them. (I don't think there are any.)

Attempting to close
Siwar's Skeleton Crew, and a helpful song
Strength 5+5=10: 1d10 + 3 + 1d6 + 1d4 ⇒ (2) + 3 + (6) + (4) = 15
Success
Closed

Back to Siwar's turn.

Flenta wrote:

HAND: Dragonbane Greatsword, Detect Magic, Bearskin Armor, Wand of Enervation, The Eclipse

DISPLAYED: False Life
Deck: 14 | Discards: 1 | Bury Pile: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Accessory Reroll Status: 0-5A
NOTES:


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

1 Ranged combat damage: Discard Speed Battleaxe

Added Net of Snaring from Treasure Hunt.

Turn 10: The hour is Blessing of the Gods

Give Siwar Net of Snaring

Free exploration: Resist Energy
Intelligence 10: 0 = 0
Failed
Banished

Discard Weapon of Treasure Finding to examine:
Blessing of Besmara
Great White Shark
Mercenary
Witch Doctor (henchman)
Corlan
Shark-Eating Crab
Flaming Longbow +2

Flaming Longbow +2 is on top, everything else is shuffled.

Ending my turn.

Flenta wrote:

HAND: Dragonbane Greatsword, Detect Magic, Bearskin Armor, Wand of Enervation, Our Lord In Iron, The Eclipse

DISPLAYED: False Life
Deck: 13 | Discards: 1 | Bury Pile: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Accessory Reroll Status: 0-5A
NOTES:


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Crimsi: Suffer 1 ranged combat damage.
Notes for Telessel: Used a blessing
Notes for Lini: Recharge Blessing of the Green Faith
Notes for Siwar: Given Net of Snaring

Telessel - Sacred Spring 1-3 remain // (No henchman)
Wishing Well CLOSED
Sharkskin Reef 1-10 remain // 1 = Werecrocodile
Crimsi - Shark Island 1-6 remain // 1 = Sea Troll
Shrine to Norgorber 1-6 remain // (No henchman)
Flenta, Siwar, Lini - Ghol-Gan Ruins 2-9 remain // Top = Flaming Longbow +2. Unkown order: Blessing of Besmara, Great White Shark, Mercenary, Witch Doctor (henchman), Corlan, Shark-Eating Crab
Dagon's Jaw 1 1-5 remain
Dagon's Jaw 2 1-4 remain


Deck Handler

Copying Siwar
Diplomacy Knowledge 7+5=12: 1d12 + 7 + 1d4 ⇒ (3) + 7 + (1) = 11
Failed


Deck Handler

That Hull Damage was really a 16, but it was still defeated.


Deck Handler

Turn 5: The hour is Blessing of Norgorber

Display False Life
Recharge random spell: Web

Give Siwar Letter of Marque

Free exploration: Hull Damage
Svingli's Eye, Recharge Strength, Siwar sings via Priest of Pharasma
Intelligence 6+5=11: 1d8 + 1 + 1d4 + 2 + 1 + 1d4 ⇒ (8) + 1 + (4) + 2 + 1 + (1) = 17
Success
Automatically succeed at recharging Svingli's Eye
Defeated

Ending my turn.

Flenta wrote:

HAND: Dragonbane Greatsword, Speed Battleaxe, Wand of Enervation, Wand of Treasure Finding, Our Lord In Iron, The Eclipse

DISPLAYED: False Life
Deck: 14 | Discards: 0 | Bury Pile: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Accessory Reroll Status: 0-5A
NOTES:

DECK, DISCARDS, AND BURIED:

SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Siwar: Reload Priest of Pharasma

Sacred Spring 1-4 remain // (No henchman)
Lini - Wishing Well 1-8 remain
Sharkskin Reef 1-10 remain // 1 = Werecrocodile
Crimsi, Telessel - Shark Island 1-8 remain // 1 = Canopy Creeper
Shrine to Norgorber 1-8 remain // (No henchman)
Flenta, Siwar - Ghol-Gan Ruins 2-10 remain
Dagon's Jaw 1 1-6 remain
Dagon's Jaw 2 1-4 remain


Deck Handler

Start at Ghol-Gan Ruins

Flenta wrote:

HAND: Dragonbane Greatsword, Speed Battleaxe, False Life, Strength, Letter of Marque, Svingli's Eye

DISPLAYED:
Deck: 15 | Discards: 0 | Bury Pile: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Accessory Reroll Status: 0-5A
NOTES:


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell


Deck Handler

0-5B
Hero point: Item card feat

Upgrades
Item 5: 1d1000 ⇒ 875 Wand of Treasure Finding
Weapon 5: 1d1000 ⇒ 640 Flaming Ranseur +3
Blessing 5: 1d1000 ⇒ 944 Blessing of Norgorber

I'll no longer be taking the Buccaneer's Breastplate


Deck Handler

Turn 15: The hour is Blessing of Cayden Cailean

Free exploration: Isawyn the Diva
Siwar guards.
BA Ask Crimsi for Blessing of the Boss, I discard Veteran's Longspear
Wisdom 11: 1d6 + 2d6 ⇒ (2) + (5, 3) = 10
Reroll
Wisdom 11: 1d6 + 2d6 ⇒ (6) + (4, 2) = 12
Success
Enervation: 2d4 ⇒ (2, 4) = 6
Dragonbane Greatsword, Blessing of Cayden Cailean
Combat 21-6=15: 1d10 + 5 + 1d12 + 2 + 1d8 + 1d10 ⇒ (2) + 5 + (1) + 2 + (3) + (2) = 15
After the roll: Bearsking Armor: 1d10 + 15 ⇒ (10) + 15 = 25
Success
Defeated

We win.


Deck Handler

Turn 10: The hour is Blessing of Milani

Display Bearskin Armor

Move to Feshall

Free exploration: Great White Shark
Flaming Falcata +3
Combat 16: 1d10 + 5 + 2d4 + 3 + 3d4 ⇒ (3) + 5 + (1, 3) + 3 + (1, 2, 1) = 19
Success
Defeated

Ending my turn.

Flenta wrote:

HAND: Dragonbane Greatsword, Veteran's Longspear, Enervation, False Life, Blessing of Cayden Cailean, The Eclipse

DISPLAYED: Bearskin Armor
Deck: 12 | Discards: 3 | Bury Pile: 1
Current Location: Festhall
Hero Points: 5
Accessory Reroll Status: 0-5A
NOTES:


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Telessel: Used Blessing and Longbow

Theater of Corruption CLOSED // Ship Anchored
Siwar, Telessel - Safe House 1-9 remain
Crimsi - House of Stolen Kisses 1-8 remain // 1=Geyser. Avimar Sorrinash
Torture Pit CLOSED
Flenta - Festhall 2-11 remain
Tengu Rookery CLOSED
Lini - Merchant Marina CLOSED 1 remain // 1=Telekinesis


Deck Handler

Letter of Marque Spells: 1d4 + 1 ⇒ (1) + 1 = 2
Letter of Marque explore: Raise Dead
My wisdom, Siwar's singing, Telessel's The Winged Serpent
Wisdom 12: 1d6 + 1d4 + 1d6 ⇒ (4) + (2) + (4) = 10
Agonizingly close.

End my turn.

Flenta wrote:

HAND: Flaming Falcata +3, Veteran's Longspear, Enervation, Bearskin Armor, Blessing of Cayden Cailean, The Eclipse

DISPLAYED: Sklar-Quah Thundercaller
Deck: 12 | Discards: 3 | Bury Pile: 1
Current Location: Theater of Corruption
Hero Points: 5
Accessory Reroll Status: 0-5A
NOTES:


SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

Board Status

Most Recent BR Refresh

Notes for Crimsi: Discard/Recharge a bow.
Notes for Telessel: Recharge The Winged Serpent
Notes for Lini: Recharge Blessing of the Green Faith. Discard 1 card.
Notes for Siwar: Discard 1 card. One bard song.

Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench
Safe House 1-10 remain
Crimsi - House of Stolen Kisses 1-8 remain // 1 - Albatross
Telessel - Torture Pit CLOSED
Festhall 1-10 remain
Tengu Rookery 1-10 remain
Lini, Siwar, Flenta - Merchant Marina CLOSED 1 remain // 1=A random spell


Deck Handler

Turn 5: The hour is Blessing of Sivanah

Move to Merchant Marina

Free exploration: Flaming Falcata +3
Display Sklar-Quah Thundercaller, Merchant Marina
Melee: 1d10 + 5 + 1d6 + 5 ⇒ (7) + 5 + (1) + 5 = 18
Success
Acquired

Discard Salvatore Scream to draw top of hourglass: Blessing of Gorum.

Discard Blessing of Gorum to explore: Veteran's Longspear
Sklar-Quah Thundercaller, Merchant Marina
Melee 8: 1d10 + 5 + 1d6 + 5 ⇒ (10) + 5 + (4) + 5 = 24
Success
Acquired

Attempting to close empty location.
Siwar sings, Lini's Blessing of the Green Faith
Charisma 6: 1d6 + 1d6 + 1d4 ⇒ (6) + (4) + (4) = 14
Success
Closed
Me, Lini, and Siwar discard a card
I discard Brine's Sting

Display Letter of Marque

Pause to determine what type we want as a group.


Deck Handler

Anchored Ship

Flenta wrote:

HAND: Brine's Sting, Letter of Marque, Salvator Scream, Sklar-Quah Thundercaller, Blessing of Cayden Cailean, Our Lord In Iron

DISPLAYED:
Deck: 14 | Discards: 0 | Bury Pile: 0
Current Location: Theater of Corruption
Hero Points: 5
Accessory Reroll Status: 0-5A
NOTES:

DECK, DISCARDS, AND BURIED:

SKILLS AND POWERS:
SKILLS
STRENGTH: d10 ☒+1 ☒+2 ☒+3
  MELEE: STRENGTH+2
DEXTERITY: d6 ☐+1 ☐+2
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2 ☐+3
INTELLIGENCE: d8 ☒+1 ☐+2 ☐+3
  KNOWLEDGE: INTELLIGENCE+2
WISDOM: d6 ☐+1
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 5 ☒6 ☐7
PROFICIENCIES ☒ Armor | Weapons | Arcane Item
After you play a spell that has the Arcane trait for its power, draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
☐ For your combat check that has the Attack trait, you may use the skill Arcane: Intelligence +2.
☐ After you reset your hand, you may discard 1 weapon or spell from your hand then draw 1 weapon from your discard pile.
☒ You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat (☒ or non-combat) check.
☒You automatically succeed at your check to recharge (☐ or acquire) an item that has the Magic trait.
☐ When you play a blessing to add to an Intelligence check, you may add a d12 instead of the normal die.
 
FAVORED CARD TYPE: Weapon or Spell

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1 to 50 of 118 << first < prev | 1 | 2 | 3 | next > last >>
Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Once again I'm not getting the Paizo Advantage discount applied to my order.

The same thing happened last month (order 36459815), and Raychael took care of it.

Am I going to have to go through this routine every month?

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I just received advance notice that order 36459815 is about to be ship.
It shows that I am being charged full price for all products in the order.

I am currently a subscriber to four product lines:
Pathfinder Rulebook, Pathfinder Lost Omens, Pathfinder Maps, & Pathfinder Pawns.

Shouldn't this qualify me for the 15% Pathfinder Advantage discount?

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I expect to be restarting it after the current (3-month) product.

Thanks!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Well, we might not have heard any news about new card game products at Paizo Con, but a friend just showed me a web page with new Ultra PRO playmats for Core & Curse - individual playmats for all the Core & Curse characters, and a new large playmat.

No sign of them in the Paizo store as yet, but at least one online retailer shows them as available for pre-order!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

There is no price shown for this product on either the main PACG product page or the individual product page.

There is obviously a price associated with the product - adding it to the cart gets the price information; it just doesn't show up on the product pages.

(This is on a Windows platform using Firefox as my browser).

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

The pricing shown in the email I received about order 7914022 appears to be incorrect.

The order includes three Adventure Card Game Class/Character decks.
(it actually includes four decks, but one of those is already on sale).
As I am an Adventure Card Game subscriber these should be discounted 20%,
but they are all listed at full price.

The order also includes a Pathfinder Battles Iconic Heroes set.
This does seem to have been discounted 20%, but that's wrong;
I should only get my Paizo Advantage 15% discount on this item.

The last item in the order - a Flip-Mat - should also receive
the Paizo Advantage 15% discount, but is listed at full price.

And, finally: before I changed this order to be shipped with
my next subscription shipment it was set to ship by the cheapest
possible method. This showed the items would be shipped in six
different packages, for a total shipping cost of over $30!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I (currently) have several items in my shopping cart.
The first item correctly shows "You purchased this product Sep 5, 2017"

All the remaining items, though, also show this same information,
complete with a link to the same order, although none of those items
was actually purchased at that time (one was actually purchased on
Sep 8 2016, one on Feb 5 2016, and one was never purchased before).

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

If you are playing a (PACS) scenario of Curse of the Crimson Throne with a group of characters with widely different prior play experience, the Base doesn't really work all that well.

To take an extreme example, if one (and only one) of the characters has run through most of the first two adventures, while each of the other characters only has access to a different level 0 or level 1 supporter, then it's quite possible that when somebody other than the most experienced character visits the Base none of the top three cards will be the supporter that character has access to.

It would probably be better if characters drawing cards simply got to ignore supporters to whom they did not have access.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Could somebody please take a look and see why this order is still 'Pending'?

It was submitted on July 5th, so I would have expected to have seen activity by now.
We're running a major convention in a couple of weeks, which will be somewhat difficult if we don't have our P2E rulebooks by then.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

1 person marked this as a favorite.

I've recently had my attention drawn to new restrictions in tiering up in PACS play.

This now has to be done at the end of the scenario, after all earned rewards have been applied, but before Recovery; there is no other time to do this.

This is a change from the previous rule, which was: "Anytime after winning your fourth new scenario in any tier, you can choose to advance a tier; after winning your sixth, you must advance a tier."

This made it possible to leave the tier of a character that had won four scenarios undecided - the player could decide to tier up at the start of the next scenario played, for example (because that would put the character in a tier that could legally play in that scenario, or so that the character could earn deck upgrades at the new tier), or leave the character at the old tier (so it could still be played in a scenario at level tier-1, and maybe even earn rewards from completing an adventure)

This flexibility was valuable for players who couldn't guarantee to attend every play session, so didn't know if their next game would be at a catch-up session replaying an earlier scenario or a session playing a scenario from the next adventure level.

How can we keep that flexibility under the new rules?

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

the Subscriptions page text for the Adventure Card Game describes the old products, not the new one. In particular:

Pathfinder Adventure Card Game wrote:

20% Off Cover Price + Free Promo Cards

...
...
Each Adventure Card Game base set comes with several character options, and takes you through the first Adventure Deck of a given Adventure Path. Paizo releases Pathfinder Adventure Card Game Base Sets annually, with monthly six-volume supplements (including more character options and decks to continue each Adventure Path).

This is no longer true. All of the adventure decks for a single adventure path are now bundled as a single product.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Lost Omens, Maps, Rulebook Subscriber

I don't see a link to a downloadable PDF. I can't guarantee internet access at the locations where we run PACS games, so I really need a printable version I can have with me at the table.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

This shows up in the list of reportable Pathfinder Society Roleplaying Guild adventures,
not in the list of Pathfinder Playtest adventures

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I just got email saying I now had access to Pathfinder Society Adventure Card Guild #5-1: Threads Unravel.

I clicked on the link in My Downloads, then clicked again a minute later to start the download.
It appeared to work, but the downloaded .zip file is only 151 bytes long, and contains a zero-length file.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
Product Page wrote:
Add some ferocious goblin fun to your to Pathfinder Adventure Card Game with Reepazo!

I assume that should read "... with Nok-Nok!"

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I've just receive email saying part of this order is shipping.
But according to the link in that message the two other parts show as having been shipped, over a week ago (although I never received email saying they were shipping). My order history also still shows the rest of the order as still pending.

It also doesn't seem to have been combined with the item I have in my sidecart. I thought you could add items to an order until it was finalized - I'm pretty sure I've been able to do that in the past!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I am unable to change my payment method. Going to Account Settings and clicking on "Manage my Payment Methods" takes me to a page where I was successfully able to add a new payment method, but was unable to change the default payment method to use the new card. I was also unable to delete an old (expired) card - clicking on the "Delete payment method" button had no effect.

I now have another order shown as "Pending". I do not want this order to be charged to the older credit card - I would like the new credit card to be used for this order (and all future orders).

I have been trying to get this problem solved for over a week now.

I sent email to customer service, reporting this problem, a week ago.
I have called the customer service number (and left voice mail), but have never managed to speak to a live person. After listening to the phone ringing for a while I get the regular recorded message. Pressing "0" (or just waiting) gets "I'll transfer you now", followed by absolutely nothing - not even the sound of a phone ringing. Eventually I get the (slightly different) recorded message about customer service being busy.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Although there is now a newer version of the Roleplaying Guild Guide, the 'Date Download Last Updated' still shows as August 2017

Shadow Lodge

Gentleman, Race: Grand Prix of Absalom, Middle Class

This is the Discussion thread for JohnF's Season of Plundered Tombs Adventure 1: Serpents in the Deep

Shadow Lodge

Gentleman, Race: Grand Prix of Absalom, Middle Class

Welcome to my Tier 1 run of Season of Plundered Tombs Adventure 1

We currently have four players signed up:


  • Elinnea (playing Korundo, a Hunter)
  • Keith
  • Deane Bema (playing Salim, an Inquisitor)
  • Akaitora (playing Amli, a Warpriest)

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

The "My Campaigns" tab on the Paizo Messageboards front page doesn't take me to my current campaigns; it takes me to the Organized Play General Discussion

The linked address appears to be this monster, in case that's helpful:

"https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/29/ajax/M36qGM641fbM BJUZXWkauw/0.StandardPageTemplate.1.29.3.1.1.2.5.1.1.2.0.3.4.1.1.Messageboa rdDisplay.4.1.1.5.2.1.1.1.1.3.1.2.1.3.1.1.3.3.3.1.1"

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

I'm just printing out things I'm going to need for a convention this weekend, where I hope to be running some introductory Adventure Card Guild tables.

I'm planning on offering different seasons. With the tier system it's perfectly acceptable for a player to run one character across different seasons of play. So why, if somebody runs a tier one character through four different scenarios drawn from different seasons, does he need four different chronicle sheets? Why can't we just have the option of a generic chronicle sheet that's tied to the character and tier, not to a season and adventure?

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I've got a couple of questions about this.

1) What are the rules on playing this scenario? Is it like the previous promotional scenarios (which were restricted to only being played by one character), or is it like a regular scenario which can be played by as many different characters as the player wants?

2) Is this supposed to be played before playing Adventure 4-1, or between adventures 4-1 and 4-2? Adding Adventure Deck 2 to the box before playing adventure 1 seems a little strange.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I got email from Tonya yesterday informing me that she had requested customer service to drop the GM's scenarios for our upcoming convention (PacifiCon, now only 8 days away!), and that you would be handling it ASAP.

As far as I can tell this did not happen - I certainly don't see 9-00 in my dowloads, and I'm on the GM list for that. I've left voice mail on the Customer Service phone number, but have been unable to talk to a real person to find out what is going on. When the phone is transferred to the Customer Service department all I hear is silence (no ring tone) until eventually it times out and I get the recorded message saying you're not available.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Are we starting in "AG 1", "AG 17", "AG 2017", or what?

(I'm not asking how this relates to the old Golarion calendar - just what the in-game date will be).

Thanks!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I just noticed a difference between the character sheet for Kyra from the Community Use Package and the corresponding character card in the Class Deck.

The card wrote:

If your combat check has the Sword trait, add 2 (▢ 4) and add the Magic (□ and Fire) trait to it.

The character sheet wrote:

If your combat check has the Sword trait, add 2 (▢ 4) and you may add the Magic trait (□ and/or Fire trait)

(emphasis mine)

Which is correct? Has the card been updated, or is the character sheet wrong?

Note, too, that the checkbox on the "(▢ 4)" uses a different character from the other checkboxes in the POWERS section; this character renders as something looking more like a 'D' than a checkbox when viewing it with the Adobe PDF reader.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

This order is completed and in my sidecart, awaiting next month's subscriptions.

Would it be possible to remove the Flip-Mat "Bigger Tavern" from this order - I already seem to have a copy of this.

(If it's too much trouble, don't bother - it was my mistake, after all!)

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I submitted this order on Thursday October 13th, and received an email notification that the order was "Pending".

Today I happened to notice that this order appeared to have been moved back to my sidecart to ship with my next subscription (presumably when my comics subscription got added to my sidecart).

I've changed it back to ship immediately, and it's gone back to "Pending" status. However, it now also includes the comic subscription (shown as a preorder) - if that would delay the shipment I'd rather not wait for that.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Can anyone tell me when this is expected to be back in stock?

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

There was a problem with the packing of this order.

While most of the miniatures were packed together in a sealed UPS plastic bag, affording some level of air cushioning, a few of the miniatures were just loose in the shipping box (amongst the packing peanuts).

Unfortunately the miniatures packed this way included the two Goblin Vulture Pilots, and Beaky the Owlbear. During shipping something inside the box shifted around (maybe Beaky, maybe the Map Packs), with the somewhat predictable result that one of the fragile stands for a vulture got broken. For delicate miniatures like this it might be a good idea to retain one of the plastic shells that WizKids use to protect them.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I'm somewhat confused by this blog post.

As far as I can see this is by no means a 'new' release - the "Shadows of Mirkwood" cycle of Adventure Packs is the original set of Adventure Packs released for the Lord of the Rings LCG, and is several years old.

Most (but not quite all) of the additional expansions, adventure packs, etc. that are available show up on the (linked) page listing products available from Paizo.com

Another oddity that I have noticed is the pricing of the Nightmare Decks. If you look on Fantasy Flight's web store the list price for these is $6.95 for the Adventure Pack nightmare decks, or $19.95 for the Expansion nightmare decks. On paizo.com the list price shown for the Adventure Pack nightmare decks is either $4.34 or $8.68, while the expansion nightmare decks seem to be priced at either $12.45 or $24.90. While this is a good deal for the cheaper offerings (which appear to be mostly older products) the price for the others seems to be about 25% higher than the list price from the manufacturer.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

If I'm browsing in a messageboard thread that requires me to be signed in, using the "Search This Thread" function signs me out. This means that it's very hard to actually go and look at one of the posts the search found for me; when I click on a message link in the search results I get sent to the "Sign In" page, and signing in takes me back to the top of the thread, not to the message I was trying to find!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

In the list of duties and excpectations for both the Venture Lieutenant and the Venture Agent, the text "Schedule games catering to a variety of play styles, based on the needs and desires of your community" appears twice: once as part of the bullet item "Acknowledge different styles of role-play and their presence in the Pathfinder Society", and once as a separate stand-alone item.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I just got the shipping email for this order.

I was rather surprised, though, to see that two items in my sidecart (the Monk class deck that starts my class deck subscription), and the "City of Secrets" hardcover) were not included with the order.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

My August subscription order still hasn't shipped!

As this contains items I was hoping to have in hand for our convention next weekend, I'm a little concerned about this.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

Although the Wrath of the Righteous character sheets now include Ekkie, she is not listed on the web page

(the Skull and Shackles section does list Ranzak as a promotional character; I would expect to see Ekkie similarly listed in the Wrath of the Righteous section)

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

There doesn't seem to be any content on

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

This just arrived today.
Unfortunately, the Wrath of the Righteous Character Add-On Deck appears to be missing the Character Card for Adowyn. I've got her Role Card, and the Token Card, but not the actual Character Card itself!

I was also unable to find a packing slip anywhere in the shipping box. I'd appreciate it if you could print one out and send it to us for our records.

Thanks!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

The main reason I subscribed to Pathfinder Tales was for a digital version. As this is no longer to be available as part of the subscription (and because I have no interest in trade format paperbacks) the new subscription is of very little value to me. I will be looking at purchasing a digital format (probably either Audiobook or Kindle), but will have to find an alternate channel for that.

If possible, I would like to terminate my subscription between "Forge of Ashes" (assuming that still comes with digital versions) and "Lord of Runes". If that isn't possible, then just cancel it immediately.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Come and join us at 6:30 on Thursday Nights at Isle of Gamers in Santa Clara!

We will be offering both Adventure Card Guild and Pathfinder Roleplaying Game Organized Play scenarios. We're always looking for new players (and GMs) - we'd love to see you there!

Isle of Gamers can be found at 2740 El Camino Real, Santa Clara, CA 95051

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
Katrina Mathison wrote:


UPDATE: I've just spoken to our warehouse manager, and he said that all March subscriptions should now be shipped! We had a pretty light month, so subscriptions went fairly quickly.

If you still have not received your email notification or think that something is wrong with your subscription order, please contact us by creating a new thread on the Customer Service messageboards . . .

I have not received an email notification, do not yet have access to the PDFs for the subscription items, and the order still shows as pending.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

The download for Pathfinder Adventure Card Guild Scenario 0-4D: The Impossible Bottle has the scenario number wrong - the filename has "04-D", instead of the correct "0-4D".

The scenario page in the file has the correct "0-4D" in the heading - it's just the name of the zipfile that gets it wrong.

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