Seltyiel

Galerio's page

190 posts. Alias of Phrip.


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Turvijagal wrote:
@ Galerio: do you mean finding black market help to identify and/or sell the times?

I was thinking more along the lines of having some protection, another pair of eyes, etc..Not sure if we will need any black market.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

While the group is securing the supplies for the long journey, Galerio will see to getting the remaining magic items identified, perhaps with Turvs help. Then we can decide on what to keep or sell.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

We also need to seek out someone who can identify the magic items that remain unknown to us.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will attempt to identify the remaining items:

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Let's check this room thoroughly, including looking for other ways in and out. Also, do we want to do something with that foul altar."

Perception check: 1d20 + 5 ⇒ (2) + 5 = 7


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Ranged Touch Attack Acid Splash: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Is she prone and unconscious? If so, then Galerio will move to put a knee in her back and pull her arms behind to keep her pinned until she can be completely subdued.

If she is still up then...

"Surrender foul necrous witch! You are blind and surrounded. Surrender, I say, or we will inflict a final and permanent punishment!"

Galerio will delay his action, readying to cast an acid splash should she begin casting a spell.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will hurl a entropic ball of protoplasm at the blind sorceress, hoping to ensnare her and further discommode her plans.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

duration: 1d3 ⇒ 1

Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability a number of times per day equal to 3 + your Charisma modifier.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will cast Deafness on the witch, hopefully forcing her to realize the hopelessness of the situation and surrender.

Fort DC 16 save. Also, will that cause her to re-roll her initiative with a -4.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will attempt to hamper the witch with a Blindness spell (fort save DC 16).


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

init: 1d20 + 5 ⇒ (15) + 5 = 20


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Here, let me take a look at that headband and those beans. Odd things for a Dog of Orcus to be carrying around.

Spellcraft headband: 1d20 + 9 ⇒ (10) + 9 = 19

Spellcraft beans: 1d20 + 9 ⇒ (2) + 9 = 11


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will attempt another disrupting ray at the zombie near Uthala.

Disrupt Undead ranged touch attack: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17

damage: 1d6 + 1 ⇒ (3) + 1 = 4


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Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will let fly another disrupting ray at any remaining zombies.

ranged touch attack Disrupt Undead: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio draws upon new insights into protean energy coursing through him, speaking the syllables that suddenly pour forth seemingly without volition.

Casting Blindness (Fort DC16) on the evil cleric.

Concentration Check if needed: DC 19: 1d20 + 10 ⇒ (15) + 10 = 25


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio moves up next to Cyric and casts a disruption ray at one of the zombies in front of the Dog.

ranged touch attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

damage Disrupt Undead: 1d6 + 1 ⇒ (5) + 1 = 6


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

With the congestion of eager comrades in front of him, Galerio will delay action until after Uthala goes.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

initiative: 1d20 + 5 ⇒ (17) + 5 = 22


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will move next to Naomi and let loose with a freezing ball.

Ranged Touch Attack Snow Ball: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

damage: 4d6 + 1 ⇒ (6, 3, 4, 3) + 1 = 17


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"If you think we could surprise it, I can move forward and hit it with a freezing ball first. Perhaps it will be susceptible to cold."


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio takes this moment to quietly use his scroll of mage armor.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Turvijagal wrote:
"Grotesque! I also don't trust any dead bodies around here!"

"After our encounters thus far, I am thoroughly inclined to agree with you. I shall blast the corpse with disrupting energies that are only harmful to the undead. It will respond in consternation or continue to lie inert. Prepare yourselves."

Cast Disrupt Undead

damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will switch back to his disrupting ray attack.

Ranged Touch Disrupt Undead: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19

damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio moves 10 feet forward and lets fly a protean ball of freezing ice at the creature over the head of Ulfgard.

Ranged Touch Attack Snow Ball: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 oooh!

damage: 4d6 + 1 ⇒ (5, 6, 6, 1) + 1 = 19

Crit Confirm: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Crit damage: 4d6 + 1 ⇒ (2, 3, 1, 3) + 1 = 10


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio moves behind Turv and releases another disruption ray at the abomination.

Ranged Touch Attack Disrupt Undead: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

damage: 1d6 ⇒ 2


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio watches for the slightest opening in the battle in front of him and lets loose with another disrupting ray.

Ranged Touch Attack: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16

damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will keep up the barrage with rays of disrupting energy.

Ranged Touch Attack: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11

damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Merry Christmas to all from Denmark.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will cast Disrupt Undead at the nearest zombie.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

init: 1d20 + 5 ⇒ (19) + 5 = 24


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Does anyone have a spear or something that we can use to push these corpses out of the way? It will bad enough having to go through this water."


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio examines the remains of the burnt and freeze blasted jelly thing before moving out, curious about such as strange creature.

"What was that thing?"

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will let fly another protean snow ball.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

damage: 4d6 + 1 ⇒ (2, 6, 1, 4) + 1 = 14


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"Let's see if that thing likes cold!

Will cast Snowball.

Ranged Touch Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

damage: 4d6 + 1 ⇒ (6, 2, 3, 2) + 1 = 14


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

initiative: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

sorry for the delay

Not knowing what is coming their way but guessing it is nothing nice, Galerio casts Grease on the walkway just as it begins in the chamber, hoping that whatever comes this way will slip and fall into the drain below.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

If Galerio can help with the rope he will, otherwise he will wait with loaded crossbow ready in case the mimim drops Hagrym.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will help with the rope to hopefully rescue the half-orc.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"What in the void is that!"

Seeing the dwarf grabbed and hauled away Galerio quickly thinks of something that hopefully might help, casting Grease on the dwarf.

"Sorry for the sliming Hagrym!"


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"That sounds like a good plan to me. I am especially interested in what they might know about that signet ring. The wererat den we took care of may just be the tip of the pyramid."


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio wouldn't mind the resist elements and protection from evil. Ulfgard, thanks for the advice on oil of magic weapon rather than the magic bolts.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"I'll see what these might be...

Spellcraft arrow: 1d20 + 9 ⇒ (10) + 9 = 19

Spellcraft amulet: 1d20 + 9 ⇒ (2) + 9 = 11


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
Naomi Chadwick wrote:

and Galerio we need to get you some arrows for the bow, Right?

I could definitely benefit from some magic crossbow bolts. I'll also be happy to take possession of the wand of gust of wind.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

"If town officials are involved we should definitely be careful with spreading any news of our, ah, exploits."


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio would like one of the potions of resist energy (fire). When able, he should probably pick up a wand and/or some scrolls.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Level 4 Sorcerer changes for Galerio

Hit Points: 1d6 + 1 ⇒ (2) + 1 = 3

Favored Class Option: +1 Spell Known, level one

Chosen Spells: Blindness/Deafness, Ray of Sickening

Ability Score: +1

Skill Points:

Know Arcana: +1
Know Planes: +1
Spellcraft: +1
Use Magic Device: +1


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
brvheart wrote:
A desk holds family correspondence, including detailed letters about plans to infect Clandestine with lycanthropy. Within one locked drawer are 3 vials.

"These letters are very interesting. We should pass them on to the town officials, and with testimony from one or more of the rescued prisoners we should qualify for some type of reward."

Galerio will take a look at the three vials and see if he can recognize any of them.

spellcraft Vial 1: 1d20 + 8 ⇒ (6) + 8 = 14

spellcraft Vial 2: 1d20 + 8 ⇒ (14) + 8 = 22

spellcraft Vial 2: 1d20 + 8 ⇒ (7) + 8 = 15


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

dang, my post was eaten

Galerio will examine the rapier.

spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will stay back as a rear guard, not trusting that all the wererats in this sewer are accounted for.