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Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul's face blanches a small bit. He moves very slowly and carefully to try and avoid the flames and fiery whips. "Remain calm, grab blankets, sail patches, whatever yah have to and be careful smothering the flames. Don't want to lose any supplies." he says looking the tiniest bit worried. I have literal explosive material on me that can ignite by fire >.> Reflex: 1d20 + 5 ⇒ (4) + 5 = 9 ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Didn't even think about it but a Profession Sailor might be useful here on how to navigate thru this nonsense. Profession Sailor: 1d20 + 4 ⇒ (16) + 4 = 20 ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul looks around "Grab your boarding pikes, your axes, your sharp pointy bits and use to the storm roping to get yourselves down the ship. We'll use it like climbing gear, focus the oars and the rudder!!" he says to everyone who can listen. I mean that's all I got to try and help the situation. Use the tying ropes to tie off to and basically repel down to deal with the tangling vines and cut free while we attempt to oar/wind our way out of this. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I think we have all been sitting here with the twiddling of thumbs. SO lets just recap what we are looking at. Grauk, Gahrul, and Reggie all are really good candidates for the Position of Captain. Mind you if it comes to being personal-able, Grauk legit has the strong suit on that front. The same step, each of them would be able to make a good Navigator given they have all the same needs a captain would. Sweeps: Reggie, Grauk, Yorick, and Krendec could all perform this readily. (They have the highest two Str Modifiers) Engineering: Krendec is the only one with any actual ranks in Craft Ships apparently so he is obviously best suited for this of the group? Magical Support: Obviously Krendec and Erimis can easily fill this roll as well as one NPC. Other: I mean this one is as the imagination lends it...so everyone can fill this... So here is the nonsense and sorta a break down. Grauk has a bit more respect from the people on the ship than the rest of us...where as I believe Gahrul and Reggie has more of the moral support from the sailors. Personally...I would lean that Grauk either take the Captain or Navigator spot (If we are talking long term, just because he has the rapport with the majority of the NPCs and could probably easily pick up the sailors.) and of course have Gahrul or Reggie take the other slot. Though, if Gahrul were to take position of Captain, I'd be picking up Diplomacy as a skill and probably spending a feat on Skill focus Profession (Sailor). That's just my thoughts. Background wise, I'd say Gahrul or Reggie should be Captain...but I'm extremely flexible. Also, we could go Gahrul and Reggie as Captain and Navigator (First Mate..whichever you really wanna call it.) and have Grauk be the face of the group who goes between the people and the sailors... ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul has a +2Str and a +3Dex bonus so could also do the Captain role or Nav with a +4. Personally I think it's make a wee bit more sense with someone with Prof Sailor like Reggie or Gahrul at the helm and possibly at Nav.That said though Reggie beats Gahrul in both aspects. Though Gahrul does have darkvision in his court as well. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Scratches his head a bit and looks at the others character sheets. S~%#e...only person with survival? Alright. Mine is garbage but here goes. Gahrul after a few well placed insults and barking of oroders, switches gears. His eyes flash and his muscles bulge a bit before he's soon climbing up the mast to get the best vantage point he can. Shapeshift for the extra Str and time to climb Climb: 1d20 + 6 ⇒ (7) + 6 = 13 Survival check to try and figure out this storm? Survival check: 1d20 + 4 ⇒ (12) + 4 = 16 ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Spying that Reggie seems to coming into her element now with the ship, Gahrul proceeds to help. Prof Sailor Aid Another: 1d20 + 4 ⇒ (7) + 4 = 11 He starts yelling at the dwarves in turn. "Get the rigging set, turn the sails and we might actually come out of this with all our hides!" Diplomacy or Intimidate, whichever works best for this situation: 1d20 + 1 ⇒ (9) + 1 = 10 ![]()
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Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul thought for a moment and nodded at the female "Aye, that too." he said before staking up a bit of stride behind Reggie watching and seeing if she fairs any better. He at least had to say that she was a few stones better than the dwarves at this work. Still, he watched as she found some of the issues he found earlier. He stood back though when she tried to play nice and mostly just scowled at the dwarves. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul turns a bit and looks at Reggie "Mate, I don't mean to be rude. But yah jumped on the wrong ship if you're looking for something with means to escape anytime soon. This be a dwarven ship judging by the old crew who just lost their leader within the last day. We're lucky it's not made of granite, let along hobbled together enough to survive a stone." he said simply. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul having lashed himself with one of the lines, scours the waters for the beast. Perception: 1d20 + 4 ⇒ (7) + 4 = 11 ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I really should do character description O.o apparently. I have not done that, I will not get to it tonight but I shall do so shortly. (I guess I got a 17 if Cha counts in this beauty bit.) ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul, upon seeing that no one was heading his words...set off to go grab his boomstick while the undead whale's rider tumbled onto the deck and the group began conversing. He soon re-appeared with boomstick in hand. Looked around at the others like they were insane for not attempting to deal with an enemy that might actually destroy their boat...and began storming off to the side of the boat the beast was on, fully intent on showing everyone why it's not a good idea to piss off a sailor with a boomstick. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Is mostly waiting to see if anyone actually fetched his stupid Musket...otherwise he's gonna run for his own weapon before worrying about murdering a dead thing. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Eh, beauty is not something I'm terribly worried about with this particular character so....oh dice gods do your thing Beauty: 1d20 ⇒ 16 >.>....welp, that'll be ok ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Dex: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Gahrul gets whipped around a bit but manages to stay on his feet through the turmoil. He curses a bit when he starts to see the green glow. "Someone go get me boomstick!" he says as he tries to keep an eye on the ship and the storm. It is hard to do so little yet feel that you have to be there to do what little you can. Still, there was no sense attempting to steer the ship and with everything battened down, that was the best they could do without some heavy magic or extreme luck. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Unless he is put in his place, Gahrul continues sweeping the deck and ordering the sailors of the group about throughout the storm after putting his weapon securely below deck so it doesn't get wet. He makes a habit of wrapping a bit of rope around his waist and tying it to the nearest bit of thick wood he can find till he's eventually make such safety lines throughout the ship. (Provided he can find the extra rope.) I'd think no more than...four might be needed of the fifty footers to try and make safety lines for other to tie onto with a shorter bit of rope and be able to safely move across the deck with less fear of being pitched into the water. ![]()
![]() No one is required to be Aquatic. I chose it because I originally character concept wise was gonna be a LOW skill point based character....and then I kinda went...well I was gonna do it anyways and I don't play Skinwalkers very often yet I love the idea of them and then someone was interested in being a family member so I settled on it. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I have tossed in all the rolls I think I can to find all the problems and secure the ship. Just waiting on the results from the GM and the Npcs. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Had half a mind to wheel about, shoot the bit of mast that fell just to show that I don't need Strength to kill something...but I'd rather hold it for when I need to pop that human in the head....or first combat to surprise the hell out of the crew. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul wheeled about and shook his head. "Come one, anyone who is competent and actually cares about surviving instead about seeing how lazy they can be...we have a ship to salvage." he said angrily. Profession Sailor to go around checking all the bits and bobs thoroughly for what needs repaired, mended, replaced, whatever: 1d20 + 4 ⇒ (19) + 4 = 23 He will let his maw melt away, IE shift to human, and when they go below deck, he will shift again to gain darkvision. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul spins about, he's honestly had enough of this. As he does so, the rage in his voice mutates to prove his point. Shifting to were-croc, gaining bite. "ENOUGH! I don't care about anyone's Xenophobia, each life is useful on this boat and each death is a detriment!!! Listen to others and keep your bigotry and superiority to yourself! he said staring at everyone in turn...well mostly the dwarves and the humans at this point. I'm not sure if I need another roll or if the earlier roll will suffice and gain the +4 from Kendrec's earlier attempt to aid another. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul stares for a brief bit after his brother's words and after a short while mutters out a thanks and turns about to storm off and start checking the ship for more wear and tear. He turns on the dwarves immediately before leaving the group entirely and also turns his attention to the big burly human. "You lot, this ship is in dire straights. We're inspecting the whole damned thing. If we'd been checking this thing over thoroughly, that whole situation would've been avoided." he said in a snarl. He stepped over to the broken piece and pointed out the issues. "This...will kill us all, and that I will not stand for." he said angrily. Bluff if needed?-5 for a Diplomacy or Intimidation check instead: 1d20 + 6 ⇒ (17) + 6 = 23 ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Assuming here a bit that the CLW did most of the work of resuscitating him. He sputters and opens his eyes shaking his head and noticing the world...upside down. He looks up and lets out a rather loud and displeased grunt of possible "GET OFF MEH" but between the coughing and sputtering it's not 100% sure. He starts struggling all the same as he tries to wrap his mind around what all just happened. Seeing everyone give their names, he grunts when he's finally done spraying up the ocean his own in a rather annoyed and pissy manner for someone with the voice of rolling gravel. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I mean apart from the letting gravity do the work...you seem like a sense-able sort...Gahrul will only possibly attempt to off you if you are trouble for him and his brother...you're useful right now ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I swear, worst character death if a Were-croc drowns. I will literally laugh myself to sleep. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gonna take a nap?: 1d20 + 0 ⇒ (7) + 0 = 7 I'm either or, I'm not gonna flip my s+@#e if you roll me a failed save. Personally I leave those and Perception checks generally up to the gm as I shouldn't know the result. Glub Glub ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Welp, it'll be ok right...I can still roll another passenger...maybe a dwarf that was one of the owners of the ship. LOL, I tease. I mean, I'm not gonna cry if Gahrul dies. I did make a decision that brought about a wraith so to speak so yah know...karma Incoming paladin with a tragic backstory about how his brother died on this ship ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Would definetly have shaped changed and taken ferocity at the first sight of water coming rushing up towards me. and then would've attempted to use the axe strapped to my belt to help me climb up the side of the boat. If I can't get purchase and hopefully if the musket isn't waterlogged at this point...Blow a hole in the side of the ship or at least attempt to. Possible climb check: 1d20 + 6 ⇒ (14) + 6 = 20 ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() This is some hardcore karma nonsense right here :P. Lol, nah this is fine. I half deserve this ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul really has no real options in this particular situation. Ideally even when under compulsion unless it is one of the way higher level versions...you will run away from an entity but survival instincts kick in and either allow a re-roll once it's to a point of continue running or jump to your death...or you can look around and run further away in another direction...ideally further down the boat towards the bow or stern of the ship as it is longer than it is fat of course. But, I shall leave it up to GM discretion on what I do at this particular point since no one was able to injure it/sever the connection this round. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Given the information he has gleaned then, he will when the opportunity presents cause an accident and send him flying overboard before disappearing from the scene. Stealth to slip away, if needed?: 1d20 + 9 ⇒ (9) + 9 = 18 "Xeno isolationist, intolerant speciest...not gonna have them cause a situation for me or my brother..." he muttered under his breath as he carefully hid himself amidst the screams. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Profession Sailor to check try and get a feel of how at ease on the sea they are and if they are useful?: 1d20 + 4 ⇒ (14) + 4 = 18 I'm trying to judge their competency vs their explosive determent in behavior...or at least what Gahrul perceived as bad behavior towards Xenos. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I have my guy listed at 31 so up to you how old you wanna be in comparison. I assume that if this is Golarion turned Waterworld....I would assume we come from somewhere around the River Kingdoms area. I'm not sure where you'd exactly place said swamp but it'd have a small channel leading into the bigger rivers that make up a trading hub so to speak. My thoughts were that Gahrul probably spent most of his life on the boats that went up and down those channels mostly during his brother's younger years and his years in the Temple being trained. Upon his Brother's return to the swamp, he's taken back to watching over him to a degree so if he took up the work of being a Paladin of the rivers/oceans...Gahrul would have been happy. But regardless would have been there to make sure Yorick doesn't have a crisis of faith from the non believers being terrible people. Have you figured out what God you committed your service to? Personally given the...upbringing Gozreh might be an option. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I'm holding back a tiny bit on creating a backstory as I want Yorick to get the limelight so to speak on creating our semi shared backstory. I'm a fairly not new player and I was also the cheese addition to the party so I feel it's better form to let the newer/chosen player to get the most say in this instance. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Side note, everyone is ok with a Killer Croc in the group yes? (Referring to the NE bit) I'm not planning to plot against anyone....though if you do try to put my dumb younger brother in a very harmful situation I might plot your demise >.> Gahrul is smart enough to know better than let himself be conned into something incredibly dangerous and stupid. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Gahrul watches mostly with idle amusement. He keeps himself busy amongst the crew trying to maintain the ship. He was not here to make friends, no he had come here out of necessity to survive and these dwarves seemed to have it about themselves to bully those they did not like into a corner and murder them if they felt the need. He understood such thinking...but he also understood that a dwarf off dry land was rarely a boon. He already began watching them as he worked trying to find time when one might be alone so that a shipboard accident could happen. Perception: 1d20 + 4 ⇒ (20) + 4 = 24 Stealth to not be noticed: 1d20 + 9 ⇒ (3) + 9 = 12 He shook his head, open hostilities only leads to mistrust and alienation. Though, perhaps it was their plan to set themselves up as rulers on this boat. This thought alone displeased him greatly. Knowledge Local to see if he recognizes a clan that unites them or perhaps others who might even be at war with them.: 1d20 + 6 ⇒ (12) + 6 = 18 ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Personally I can't stand about ninety percent of what Unchained added...Really all I'm happy with is buff to Rogues...I'm iffy on the Barbarian simplification...but I've long played barbs the old way so I'm just set in my ways probably. (I will admit you probably get more bang for buck rage powers wise with the tiered nonsense...but I still like the feel of the old one). So, I'm pretty nope on all the new/updated rules. That said as far as advanced rules, I lean towards Ultimate Campaign's stuff as I think they did a good job with kingdom building, relationship building, and other. I think there is a book called Ultimate Relationships (I'm not sure if it's paizo) but we are experimenting with it in a Jade Reagent game I'm playing in and I like the concept just haven't played enough of it get a feel of the follow through with it. Edit: Profile is updated with what I consider...final draft of stats and build. If Background skills is a thing the group wants to do...then I'll adjust slightly (Currently have Profession Sailor already, so I'll likely pick up Know Engineering. And either adjust to have the Heal Skill....or Acrobatics and I'm leaning Acrobatics as others are far more useful with Heal than I'd be. [Would likely use it to fake causes of death from...well Cause of death being Gahrul]) ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I'm thinking of changing the name to Of the Swamp as well...it does seem better fitting since this isn't going to be the Were-shark but the Were-Gator Did we ever decide if background skills were a yay or nay? Like I wanna use em, and the GM was pretty "Eh, do it if you want" but I don't wanna use em unless the whole party is using em. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() Ouch, them skill points....i feel yah That said, not having high perception/sense motive favors me being able to lie and sneak off for terrible deeds to further out goals. ![]()
Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:
![]() I'm cool with it, I'll lean my character to being...NE at worst, but most likely neutral with a stealth issue >.>....~garrotes~ I may or may not be able to write it up this weekend. I've been dealing with switching psych meds and it's taking a little longer to get over the withdrawal effects of my last medication than I'd like. Brain Zaps have been on the legit annoying bad side with a case of the Sundowning
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