Maya Coleman wrote: JohnQPublic wrote: Is there a V13 update in progress? I imagine it's a lot of work. Amazing product. Yes, we are working on getting everything updated for v13 as expediently as possible! YAAAAAAAAAAY!
BigNorseWolf wrote: My group enjoyed playing this at full volume as they went into the warehouse, guardians of the galaxy style. I bought copies for my Mechanic AND his drone!
One feat that I think is worth ANY summoner taking is the Resilient Eidolon feat from Ultimate Magic.
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DungeonmasterCal wrote: That's just someone throwing a tantrum because they didn't want to be in PFS. I'm normally against PvP, but that bastard would've been cut to ribbons in my game. No the player likes PFS. Just the character didn't and that was the pain in the a** part.
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Alright so I am going to go on my own little rant here about a PFS character that I had to deal with at a local con this month.
So the basic character idea that I was told is that this guy was an Ifrit Sorcerer who's Master was making him be in the Society despite him not wanting to be there.
So we get to the first combat of the game (Ungrounded but Unbroken), and without even seeing what they were fighting, he walks into the middle of the enemy group and drops Darkness. Bad Guys can see perfectly. 3/4 of PC party have no Darkvision. Never have I been so angered by a player or so tempted to kill him for that.
You could also use the Polearm Master archtype of the Fighter that lets you shorten your grip on it as an immediate action so you can attack without reach.

Protoman wrote: Magus doesn't qualify for Advanced Armor Training combat feat.
Magus level 10 Fighter Training will cover the "fighter level 3rd" prereq, but the Advanced Armor Training combat feat requires Armor Training as a class feature, which magus doesn't provide.
Armor Focus feat doesn't help as it only "counts as the armor training class feature for the purpose of armor mastery feat prerequisites". The Advanced Armor Training combat feat is not an Armor Mastery feat.
An armored battlemage or myrmidarch would work though as they keep fighter training class feature and get armor training and can get advanced armor training without the feat. But neither of these archetypes would help with the Armor Specialization advanced armor training option because they don't have effective fighter levels for the advanced armor training effects that are level-dependent.
Actually the Armored Battlemage would work fully since they do keep the Fighter Training at level 10. So at that point they count as a 5th level fighter.
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Azten wrote: Rude, perhaps, but with a ring of truth to it. Paizo is rushing out books and making more and more mistakes because of it. Add in that they rarely truly listen to playtests(and that, if Starfinder is any indication, they aren't doing public playtests anymore) and you have a recipe for disaster.
And that's just in the hardback book line.
Sorry but I have to disagree with you there. And there is never a reason to be rude.
Diminuendo wrote: Quote: ...ancestral arms, weapon familiarity, or any other racial trait that grants weapon proficiencies, you also gain those proficiencies. Yes, but your Animal companion needs hands to wield the weapon, there are no rules for pulling off a Sif. Actually I think you CAN but I would need to check the Animal Archive book for that. Even so it would take a fair bit of work to get it going. Far more than it would be worth.
Cuenta wrote: Gabriel Cantrell wrote: And what, pray tell, would you have them fix it with hmm? I believe OP is referring to how a Fighter doesn't get a bonus feat at 3rd level, so the archetype can't replace something that doesn't exist. Presumedly it was meant for either the 2nd level or 4th level bonus feat. Or perhaps they meant that it replaces their third bonus feat. My point either way is that it is rather rude to be demanding a 'fix' for something when they aren't even willing to offer a suggestion for what that 'fix' should be. Not even to mention how rude the last part of the OP was.
And what, pray tell, would you have them fix it with hmm?
I have been toying with the idea of making an Oread Brawler/Swashbuckler just for the idea of how silly it would be to deflect attacks with your bare hands.
I don't know about you guys but I tend to keep my big 4" base sized Red Dragon mini with me. Makes a nice reminder not to peve the GM!
I fully agree. DR can reduce the damage from almost any physical source. A Gunslinger's bullet is still a physical attack and thus can be reduced.
bbangerter wrote: Sorry Sissyl, now your simply being pedantic. Maybe but the point is valid.

bbangerter wrote: Gabriel Cantrell wrote: bbangerter wrote: Forseti wrote:
The FAQ tells you to consider the caster's disadvantage. That's the litmus test for deciding the level you use. It's the general way you should decide these things. It's in black and white, how dare you not accept it.
Its always possible to break the rules if you push the most extreme edge cases and insist on the most rigid reading of the rules as possible. Read for intent, not legalistically. I could break just about any rule in the game by finding a extreme edge case. Ah but that's not legal for PFS and RAW. I have learned that my initial impression of PFS rulings is not as strict and tight as I had once thought. As to RAW and outside of PFS, I really don't care about RAW, RAI is far more useful and instructive (even though I realize not everyone will agree on RAI - heck, we don't even agree on RAW many times). Oh trust me I agree! I was just pointing out that since this question has impact on PFS builds then it does need to be looked at from that side as well.
bbangerter wrote: Forseti wrote:
The FAQ tells you to consider the caster's disadvantage. That's the litmus test for deciding the level you use. It's the general way you should decide these things. It's in black and white, how dare you not accept it.
Its always possible to break the rules if you push the most extreme edge cases and insist on the most rigid reading of the rules as possible. Read for intent, not legalistically. I could break just about any rule in the game by finding a extreme edge case. Ah but that's not legal for PFS and RAW.
Sissyl wrote: I have a lesser and a greater rod. I try to use the lesser one for empowering my quickened fireball. Does it work? No. It would be a level 7 spell since that is most disadvantageous to me.
Now I try my greater rod instead. Does that work? No. Since the greater rod can't handle a level 3 spell, that is more disadvantageous to me.
THIS! This is the exact issue with having the level of the spell be solvent!
Easy ranged grapple: Barbed Arrow/Bolt. 30' range increment AND your weapon gains the grapple special ability!
Rysky wrote: Gabriel Cantrell wrote: Ok fine. Then let me point this out. Does an Empowered Fireball have the save for a level 3 or a level 5 spell? 3, knock off the games and actually say what you want to say. Not playing games. Making a point. So by your own admission then, an Empowered Fireball is a level 3 spell, despite using a level 5 slot.
Ok fine. Then let me point this out. Does an Empowered Fireball have the save for a level 3 or a level 5 spell?
Rysky wrote: "I know someone important-ish who I won't name that agrees with me" doesn't really cut it. Sorry. You can dismiss all you want. 5 star GM in PFS means she knows her rules. And it isn't that I won't name her. It's that I don't need to. Her credentials should be enough.
Plus PFS is FAR more strict in it's rules than normal pathfinder.
Ok so just tossing my two bits in here. I have a five star PFS GM saying that a Maximized Fireball would be a THIRD level spell still and COULD be used with a lesser rod of Quicken.

MageHunter wrote: Gabriel Cantrell wrote: MageHunter wrote: Gabriel Cantrell wrote: MageHunter wrote: Oh it's a duel now. DEX to damage still requires a feat investment and likely Mithral Hellknight Plate is more expensive. (I don't have the book though.) Plus, all that can be a bit heavy.
All in good fun if I sound rude at all. And instead of counterpoint, I believe Parry and Riposte would be quite appropriate.
Admittedly Mithral Hellknight would cost you 11K GP BUT, to Parry, would only be the weight of Medium Armor and, once you have HK Armor 3, would give you a +6 Dex to AC.
Plus I don't take it as Rude at all! We are both trying to help this fellow out with ideas. :) Well, I am the fellow, which I realize makes me a bit stubborn. :p Fair enough. But as I said, Mithral Hell Plate with HK Armor 3 would let you have a +9 armor bonus and +6 DEX for a total AC of 25 and a touch AC of 16 still. That seems a bit impractical though. That's +6 DEX that wouldn't apply until you have 11k to throw around. I guess until then you could just not wear armor, but.. Sounds like a high level build. If you are doing this in PFS, then let me point out that I had earned nearly 18K by the time I got to level 6 which, with a full BAB class, would be the soonest you could take levels in HK.
MageHunter wrote: Gabriel Cantrell wrote: MageHunter wrote: Oh it's a duel now. DEX to damage still requires a feat investment and likely Mithral Hellknight Plate is more expensive. (I don't have the book though.) Plus, all that can be a bit heavy.
All in good fun if I sound rude at all. And instead of counterpoint, I believe Parry and Riposte would be quite appropriate.
Admittedly Mithral Hellknight would cost you 11K GP BUT, to Parry, would only be the weight of Medium Armor and, once you have HK Armor 3, would give you a +6 Dex to AC.
Plus I don't take it as Rude at all! We are both trying to help this fellow out with ideas. :) Well, I am the fellow, which I realize makes me a bit stubborn. :p Fair enough. But as I said, Mithral Hell Plate with HK Armor 3 would let you have a +9 armor bonus and +6 DEX for a total AC of 25 and a touch AC of 16 still.
MageHunter wrote: Oh it's a duel now. DEX to damage still requires a feat investment and likely Mithral Hellknight Plate is more expensive. (I don't have the book though.) Plus, all that can be a bit heavy.
All in good fun if I sound rude at all. And instead of counterpoint, I believe Parry and Riposte would be quite appropriate.
Admittedly Mithral Hellknight would cost you 11K GP BUT, to Parry, would only be the weight of Medium Armor and, once you have HK Armor 3, would give you a +6 Dex to AC.
Plus I don't take it as Rude at all! We are both trying to help this fellow out with ideas. :)
MageHunter wrote: Gabriel Cantrell wrote: Ok so for the Swashbuckler Finesse part, WHY are you bringing up Heavy Armor? Weapon Finesse doesn't care about your armor other than shields and Hellknight Armor doesn't come with one. Fair point, I forgot that, but with Heavy armor you lose DEX to AC. This means Dexterity only functions for your attack bonus, which makes STR preferable due to not needing anything like slashing grace. Counter point would be Mithral Hellknight Plate and the Hellknight Armor 1-3 abilities that let you add more and more of your DEX back to your AC.
Ok so for the Swashbuckler Finesse part, WHY are you bringing up Heavy Armor? Weapon Finesse doesn't care about your armor other than shields and Hellknight Armor doesn't come with one.
CdG from a level 1 Slayer using a Scythe. Now that can get scary, especially when enlarged.
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standaloneghost wrote: I believe this question has a fairly obvious answer, but I want to get a broader opinion and hopefully an official ruling.
Are Kinetic Whip and Kinetic Blade still considered "blasts" even after the form infusion has been applied to the blast?
Yes. They just modify the blast but do not change what it is at the core.
3d6 ⇒ (4, 4, 6) = 14 Str
3d6 ⇒ (6, 3, 3) = 12 Dex
3d6 ⇒ (4, 6, 3) = 13 Con
3d6 ⇒ (3, 5, 6) = 14 Int
3d6 ⇒ (2, 2, 1) = 5 Wis
3d6 ⇒ (1, 4, 1) = 6 Cha
Edit: Well... Meatshield anybody?!
Ok so I know that the necklace will explode if it fails to save against a magical fire effect. But what about magical fires with no save, such as a Fire element Kinetic Blast? Would it explode or stay inert?
Alright so does Darkleaf Cloth count as one of the materials that is Always Available?
Faelyn wrote: Gabriel Cantrell wrote: Is the range listed on a simple or composite a capstone or is that a range increment? That is the capstone. To increase the range of any blast you need to have the Extended Range, Extreme Range, or Air's Reach Wild Talents. Extended Range and Extreme Range are both Form Infusions that require a Burn cost to increase the range. Air's Reach is a Utility Wild Talent with 0 Burn cost that doubles the range or any Air blast, wild talent, or composite blast.
Hopefully that answers your question! Yes though I had hoped it was an increment rather than the max. Oh well.
Is the range listed on a simple or composite a capstone or is that a range increment?
Rei wrote: Pretty sure it's never going to happen. If it does, worry about it then. I am asking for the purpose of consistency. Every other ability that gives an effect functioning like a banned ability or spell is replaced.
Nohwear wrote: I am not sure that it is possible to get to level twenty in PFS. Even if you could, I think that your character would be done at that point. Thus, capstone abilities are non issues. It is POSSIBLE to get there after doing the retirement. I am simply asking the question for foreknowledge in case Paizo decides to offer us any games that are for characters of that high level.
Ok so I know that the Reincarnate spell is not allowed in PFS but how would that effect, if it does at all, the capstone ability of the Heaven Spirit? Would it be replaced, ignored, or do you end up with a character that is now PFS immortal?
For me it would be either Sarenrae (Honestly it would be her) or, for the lolz, Rovagug JUST for his Diefic Obedience!
Rynjin wrote: Gabriel Cantrell wrote: I have to say that that the alteration to the Abundant Ammunition spell is a welcome one as that stops players from using it and weapon blanches to get more than their ten shots. A very good change! Our Bard may be sad though. The sad bard then can play a funeral dirge next time for his Inspire Courage Bardic Performance~
But in all honesty it was a needed edit as that was a loophole allowing a someone with a large number of attacks per round to use a blanch for FAR more than the 10 shots it was meant for. Honestly the only other patch for that would be to make the weapon blanch to be a LOT more costly.
I have to say that that the alteration to the Abundant Ammunition spell is a welcome one as that stops players from using it and weapon blanches to get more than their ten shots. A very good change!
Does an enemy get a Will Save if you hit them with a weapon that has been hit with Magic Weapon? I know they get a Will Save if you try to use it on their own weapon.
JamesTheLion wrote: Hey, I got an email form a friend about the Reaper Bones Kickstarter for miniatures. I haven't really invested in mini's in the past.
Does anyone have thoughts on if miniatures make a good addition to the game? And if so, does the Reaper Kickstarter look like a good one?
https://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-3-t he-search-for-mr-bones
Anyone have experience with their product? It looks like this could be really huge and like it might be a really awesome value! But I don't know....
Any advice on if ppl have heard of them, and are backing, and if it would be good or not would be welcome! :D
Really? 10 days to go, 1.2 MILLION out of 30k backed, and nearly 10K backers and you are wondering if anybody has heard of them or are backing this?
This is almost pushing on the Mighty Number 9 Kickstart for going above and beyond the goal so yea... It might just be good.
Valandil Ancalime wrote:
1- Does "as if it were killed recently (effectively restarting the day count that limits raise dead)" count as "If cast upon a creature that has died within 1 round"? Mayne, but this has already been discussed.
2- BOL raises the dead by healing hp damage. How many hp's does a Restored "partially decomposed corpse" have, or rather, how many negative hps does it have?
1- Agreed. Any more talk is beating the dead horse as it were.
2- That is actually a good point. I would think, personally, that since it restores the corpse to a 'like new' (haha) status then it would mean it has just as many negative hp as it did when it died. But again this is a VERY gray area of rules.
Well i suppose I will chime in here and say that my very first Pathfinder character was an Angel-Blooded Aasimar Life Oracle and I could ROCK the healing. Life Oracles let you keep even the low level cure spells somewhat useful (Cure Light Wounds for 1d8+20 anybody?) and the Safe Curing Revelation makes them possible as a frontline medic. Add to that the fact that mine had high STR and Heavy Armor and I was a cross between a walking MASH unit and a Tank.
Diego Rossi wrote: Gabriel Cantrell wrote: Talon Stormwarden wrote: Restarting the day count back to 0 is not the same as fulfilling the ' 'died within 1 round' requirement of Breath of Life. This would not work by the rules. Actually the dust very specifically states that it allows the corpse to "be identified or raised as if it were killed recently". So by the rules then it COULD work. Of course I imagine it would be subject to a GM ruling. There is a gulf between "killed recently" and "killed in the last 6 seconds".
This is true but it does still open the possibility. As I said I would imagine that it would be up to the GM to decide just how 'recent' is recent.
Personally I would say no. It would make them dead for less than a day but not THAT freshly dead. But that is me.
Talon Stormwarden wrote: Restarting the day count back to 0 is not the same as fulfilling the ' 'died within 1 round' requirement of Breath of Life. This would not work by the rules. Actually the dust very specifically states that it allows the corpse to "be identified or raised as if it were killed recently". So by the rules then it COULD work. Of course I imagine it would be subject to a GM ruling.
I would imagine this would work however the obvious note being that you still have the one condition that Breath of Life places. But it should work.
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