Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
GM Glyn wrote: GNPW PREGENS wrote: I am thinking that he might be working at the blacksmith or he is looking for rumors of a dwarven thrower? Oddly enough there is no notable blacksmith location in town. You would surmise that most people with mechanical or metal smithing work for the Cutyard. You could work at the low market where common simple weapons and light armor are available. Other weapons and armor maybe available at the hight market but access to that market is restricted by Boss Teedum’s loyal thugs, admitting only those Thuldrin deems influential. The Woodwil workshop group could include a jewelry smith that employs helpers.
As for rumors of Dwarven throwers, you would have gathered information in game. That works!
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
R!Kktik wrote: I'm still working on R!Kktik's profile, but had a question: for Specialty Crafting, can I take mechanical items? He's a mechanic for the Kreeds, helping to keep the sawmills running. I took the Tunnel Rat heritage, which makes him really good at crawling into the machinery and repairing it. Bombing is, at least to start with, more of a side hustle for him. Have you looked at the Inventor class?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I am thinking that he might be working at the blacksmith or he is looking for rumors of a dwarven thrower?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Think of him more, as my students call Killi, Filli or Thorin, the "sexy dwarves" than Bombour or the rest.
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Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane, Son of Thaf, Son of Gamrir
Dwarf fighter 1
Medium, Dwarf, Humanoid
Heritage ancient-blooded dwarf:Dwarven heroes of old could shrug off their enemies’ magic, and some of that resistance manifests in you. You gain the Call on Ancient Blood reaction.
Call on Ancient Blood Trigger You attempt a saving throw against a magical effect, but you haven’t rolled yet; Effect Your ancestors’ innate resistance to magic surges before slowly ebbing down. You gain a +1 circumstance bonus to saving throws on the triggering save and other saves against magical effects until the end of this turn.
Background noble
Perception +7; darkvision
Languages Common, Dwarven, Jotun
Skills Athletics +7, Crafting +4, Dwarf Lore +4, Genealogy Lore +4, Religion +5, Society +4, Survival +5
Str +4, Dex +0, Con +2, Int +1, Wis +2, Cha +0
Items scale mail, steel shield, battle axe, clan dagger, crossbow, dagger, warhammer, backpack, bedroll, chalk (10), flint and steel, grappling hook, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (2 gp, 2 sp)
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AC 16 (18 with shield raised); Fort +7; Ref +5; Will +5
HP 22
Reactive Strike [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 20 feet
Melee [1] battle axe +9 (sweep), Damage 1d8+4 S
Melee [1] clan dagger +9 (parry, versatile B, agile, dwarf), Damage 1d4+4 P
Melee [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] shield bash +9, Damage 1d4+4 B
Melee [1] warhammer +9 (shove), Damage 1d8+4 B
Ranged [1] crossbow +5 (range increment 120 feet, reload 1), Damage 1d8 P
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ancestry Feats Mountain Strategy:Dwarves have a long history fighting common foes, and you’ve mastered the ancient tactics to better face these enemies. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with the giant, goblin, hryngar, or orc trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice.
In addition, if any creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait.
Class Feats Vicious Swing:You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
General Feats Shield Block
Skill Feats Courtly Graces
Other Abilities call on ancient blood, shield block
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Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
She bows and thanks her fellow competitors
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Redelia wrote: Hi, just dropping in to clarify a PFS rule at your GM's request.
GM Netherpongo did quote above the rule that shows you cannot apply pregen credit to a character at the same or higher level as the pregen other than level 1 pregens.
The only exception, and one that can sometimes cause confusion, is for an adventure where players are required to play pregens. For these scenarios, the credit can go to any character in tier or be held like normal pregen credit.
Gracias por el clarificacion
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
though it is the rule I think it is horse puckey but oh well.
43330-32 is the character I would like to get the credit
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
So I could have applied the credit for 2nd or 3rd level character but nothing would count until they got to 4th level?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
GM Netherpongo wrote: Sent a private message to ask for clarification.
I still need emails for the players that haven't gotten their chronicles yet, or suggest an alternative method of delivery.
Gracias
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I would appreciate a clarification. Maybe Hmm will answer your questions since she ignores mine.
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I thought it was within level range of the scenario?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
No, I have a 5th level character that this should be applied to. Did you get the info for Phoebee?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
She is very tired from her exertion and just sits down for a bit.
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I hope keeping it confused will help :)
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
She will burn her last 2 points to cast ID Insinuation at it
Will Save DC 16
By invading the mind of a creature with your psychic presence, You can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as you concentrate on it plus 1 additional round. A successful Will save negates this effect.
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Was my attack ever resolved?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Did the undead make the save against my attack, DM?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Not bad damage if I can hit for all of it
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
She will move up and burn 2 phrenic points which will allow her to use her powers against the undead to use mind thrust
4d6 ⇒ (6, 5, 6, 5) = 22
dc 15 will for half
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Aid another perception to find a short cut
1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Thank you Nalina.
How was the Con?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
There are intelligent people in there she says pointing at the cocoons and continuing her concentration
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I want to see what kinds of creatures are in the cocoon things
I hope she doesn't read any negative INT scores from her companions :)
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Can someone move her up, on my phone right now
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
She is concerned about finding out if there are people alive in the cocoons
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Yesterday was the last day of school and I came home exhausted. There was a death in the family this morning.
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
She will move up, concentrating on the thoughts,
moving 30 ft
On my phone, can someone move me please?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Hooray, one more week of school. We will be done next Wed.
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
The psychic will cast detect thoughts to see if she can see what is going on in the moving coccoons.
DC 15
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Perception 1d20 + 9 ⇒ (12) + 9 = 21
Behold she says pointing at the cocoons. Something stirs within [/b]
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I don't see any bad guys on the map though even scrolling around
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I had a graduation reception to go to last night and then I taught in the morning. Came home to take a nap and I am catching up now.
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Yes, she will be trying to climb up :)
I am. Let me get on my technomancer.
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I was wanting to get close enough so that I can psi blast :)
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
I guess I misread the map
Is the SFS or a regular game?
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
LOL, she makes the Goofy yell
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7
She is going to try and climb down
1d20 ⇒ 3
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