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Silver Crusade

3 people marked this as a favorite.

Yes, I agree. I wanted to draw particular attention to the very strange wording, but it's also definitely underpowered compared to other level 6 hexes. Simply having it function as "Circle of Protection against (thing)" would make it more functional.

Silver Crusade

2 people marked this as a favorite.

Draw boundary is a very strange spell. Among other things, it allows you to protect a circular area -- of a particular circumference.

I can think of no other spell in Pathfinder or D&D that does the same thing. Everything is determined by radius/diameter.

Incidentally, a circle of circumference 20 has a diameter of about 6 feet, so it's not even a 10x10 square when you first get it. Rounding down, you can only protect a single 5x5 square.

This is a level 6 focus spell with the ability to stop a creature of a type of your choosing from entering a single 5x5 square or, admittedly, crossing a 20 ft line, but let's compare that to the other level 6 spells?

Ice Tomb causes massive cold damage and progressively slows the target. Death Curse, well, inflicts a nasty curse that can lead to death. Restorative Moment fixes Doomed and Drained which are very nasty conditions so it's a nice restorative spell, and could well be clutch if a foe is putting out the doomed condition on folks.

This is weaksauce, and more notably it breaks the normal way spells are done.
It would be better to have a different size rule for a circle instead of a line -- make it a 5 ft radius circle or a 20 ft line.

Silver Crusade 3/5 5/5

Ran this today. The PCs managed to get my hints that this thing was a huge threat, and while one went down, they managed to kite it while handling the rest of the encounters to avoid anyone else getting knocked out. The slow speed is the saving grace. It had a lot of tension until they finally figured out what they needed to do.

Silver Crusade 3/5 5/5

Something I don't think anyone's mentioned yet is that for the first 5 minutes, the golem should be taking 1d6 cold damage per minute from the temperature. As a result, it should be slowed for 3 out of 10 rounds. In fact, since it's ongoing damage, there's an argument that it should be slowed for the entire first 5 minutes of the event, until the temperature of the facility rises enough that the cold damage changes to nonlethal, which constructs are immune to.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!
Xukong wrote:
Could I trouble you to correctly align the digits in my Day Job roll box...?

Sorry about that, Dochub gets a little goofy about line breaks in text.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sorry about the delay again. Here are the chronicles:

korandil
Vlazis 'The Beloved' Chibuzo
Xukong
Molos Voren
Desini Inganni
Xantanax
Roderick

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sorry! Kind of crashed after the holidays and lost all energy to do stuff. I will keep this going and make more posts tonight.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sorry! Kind of crashed after the holidays and lost all energy to do stuff. I will finish the chronicle sheets tonight.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'm sorry about the sheets, preparation for Christmas has made me very busy. I'll have them ready tonight.

Silver Crusade

1 person marked this as a favorite.

What are we comparing Infinite Worlds to on Technomancer? Spell cache? At first level, Spell cache is much better. It's only once per day but the spells you can use at 1st level are much better than creating difficult terrain.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

OK if anyone is using something from a chronicle to get additional PP please let me know ASAP.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!
Xukong wrote:
So! Some of us still have a spellbook to crib from!

Right you are! This book is the Book of Harms from Ultimate Magic. Normally you can't buy the special spellbooks, but this one is on the Chronicle sheet so you can. It contains the preparation ritual, so the magus and the arcanist can both get one of those if they want. The spells of the spellbook are listed in the SRD.

You can scribe from it without purchasing it before this adventure is over, or you can buy it and have the spells available to prepare.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Congratulations, you have completed Call of the Copper Gate!

Your primary success conditions were to secure all three beacons in the warding containers, which you did.

Your secondary success conditions were to achieve two of the three following objectives:
-Disarm the beacon in the first encounter without damaging it, which you did not.
-Learn all four answers in the second encounter (with the Rhu-Chalik), which you did.
-Restore Imrizade to positive HP before the end of the last combat, which you did not.

Unfortunately, you do not receive the second Prestige point, and there is a boon on the sheet that is only gained if you achieve these goals.

Dark Archive PCs had further goals related to research and so forth, and do receive a boon on the sheet related to those.

In-tier PCs (3-4) receive 1,259 gp, and out-of-tier PCs receive 2,233 gp, unless on the slow track.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Nigel laughs mirthlessly at Xantanax's comment. "An amusing jest, good sir. Please, let us leave this room and let the gas dissipate on its own." He stares pointedly at the fighter.

Imrizade Blackros breathes easier as she emerges from the basement of the museum. "You have my enduring gratitude, pathfinders. Let me give you some of the valuable magical items I have found on my recent travels," she says as she draws a necklace and a vial of liquid from her bag and hands them over.

Examination of the items determines that they are a lesser talisman of sealed summons and an elixir of monstrous form that produces the same effects as monstrous physique I.

You return to the Pathfinder Lodge with the sealed beacons, and all three are put under a higher level of protection in the Dark Archive's vaults. Zarta Dralneen thanks you all personally, but laments that the hostility shown towards the Blackros Museum and the extent to which Imrizade's injuries and poisoning was allowed to progress means that the Blackros family as a whole is somewhat less overwhelmed with gratitude than they might be otherwise. She appreciates the capture of the alien but wishes the mutated Osiriani man was still available to question by means other than speak with dead. Unfortunately, Korandil's final strikes were sufficiently powerful to take him from slightly above 0 to almost completely dead, and he bled out very quickly, and the grioths were slain outright.

She appreciates your research at the Arcanimirium and invites the Dark Archive members to join her in further research into the beacons, for which you will be compensated, of course. For this adventure, all Dark Archive PCs may use Knowledge (arcana) in lieu of your normal skill for a Day Job roll. Any abilities that boost day job checks generally or knowledge (arcana) checks may be used for this roll, as can rerolls if you have the necessary products.

GM dice:

con: 1d20 + 2 - 13 ⇒ (15) + 2 - 13 = 4
con: 1d20 + 2 - 14 ⇒ (9) + 2 - 14 = -3

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'm still working on it. I'll have them soon. I needed to report it earlier because the gameday was over.

Silver Crusade

1 person marked this as a favorite.
ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That's hilarious and I love it. I'm going to wrap this up now since the outcome is no longer in doubt.

Desnini protects as many as she can with her spells, as Roderick and Korandil work to blow the heavy gas out of the door and disperse it. Though several are somewhat affected by the poison, it only affects them enough to cause some light-headedness and nasty migraines. Imrizade is the worst affected, but she comes to consciousness after a search of her bag finds a moderate healing potion to give her.

Nigel comes into the room once the gas is sufficiently dispersed, and provides a restorative potion to his sister-in-law to help her with the effects of the poison. Her head clearing, she thanks the seven pathfinders for rescuing her.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Yes, that could be effective, let's see a strength check from you then.

Silver Crusade

I'd love to but I've already played that one, I'm afraid.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Desini, who are you going to cast Delay Poison on next? Do you plan on casting it on Imrizade?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Now that we've got the beacon contained, we can be a little looser, but I still need to know what you're doing with Imrizade.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I forgot that Xantanax had Delay Poison cast on him. He doesn't need to make fort saves. It hasn't been a second round yet. This has effects regarding Imrizade -- if she takes enough exposure to the poison, bad things could happen to her.

Korandil holds his breath and moves up. As soon as Xantanax places the containment device over the beacon, the nagaji closes the lid and snaps the latches closed. No further gas escapes from the beacon, but what is already present remains.

DC 15 Perception:
The gas smells like it could be flammable.

DC 15 Craft (alchemy) or Knowledge (nature or engineering):
If this gas is flammable, the behavior of the flames would depend on how the gas moves. The gas seems to be heavier than air, and as a result fire would tend to burn it out without reaching above the level the gas itself has reached. Alternatively, if a wind could be generated, it might be possible to push it out the door and disperse it.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Desini, you are poisoned. You take 1d3 ⇒ 3 Wisdom damage.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

It can be done with a single person, but will take at least two rounds. If someone else helps, they can help finish it in one round. There's still Imrizade to help and others might need help getting above the gas as well.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You would need to move up to the beacon and put the container around it as a standard action, then close and secure the container as a move. If people work together, it shouldn't take too long. Haste is still active.

The gaseous fluid continues to pour out of the beacon, and continues to fill the room. Those trying to stay out of it quickly find themselves in need of holding their breath themselves.

Imrizade continues to breathe the gas in her unconscious state, beginning to cough and shudder uncontrollably.

Rolled Vlazis's previous Fort save for him -- he passed. Everyone else must climb on a crate or other object, hold their breath for a 50% chance to avoid the save, or just make the save if they are talking, casting spells, or using magic items like wands or scrolls in the area of the gas. Please roll your percentile chance and your fort save if needed.

GM dice:
Vlazis fort save: 1d20 + 4 ⇒ (19) + 4 = 23
Imrizade Fort: 1d20 + 5 ⇒ (2) + 5 = 7 1d3 ⇒ 2

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The two immediate things to do would be to help Imrizade -- a cure light wounds would be the fastest way -- and to put the beacon in the container.

Vlasiz begins casting from a wand, but the prayer is taking a long time. Infernal healing has a full round casting time, which since you have to move to get to her, will complete next turn. Then it's fast healing, so she'll start healing on her turn. Since you can't speak command words and also hold your breath, I'll need Vlasiz to make a fortitude save, DC 12.

50% chance, low is bad: 1d100 ⇒ 19

Xantanax still needs to make a fort save, DC 12, despite holding his breath.

Anyone else holding their breath in the gas area has a 50% chance of still needing a fort save. Waiting on Molos to report an action for the round.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The voices are not speaking in common or varisian, the longshanks languages you are most familiar with.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Fnub and Hoblob try to be stealthy too. They do a pretty good job, in fact -- better than Poog whose chainmail clinks and clanks no matter how much he tries to quiet it. Everyone who hasn't yet please make stealth checks.

The team circles around the lake to the east, and approaches the tower with as much stealth as they can muster. From a closer view, it seems unfinished. A broad cylinder of 50 feet high and 50 feet wide stands at the edge of the lake, with a spiral of stairs winding around it up to... nothing. The flat top of the tower looks like someone simply stopped building it -- or possibly, drawing it -- when they became bored, tired, or ran out of materials.

A long stone dock juts out into the lake, and a boathouse sits nearby. The house offers a chance to approach with some degree of cover. Maybe you haven't already been seen, heard, or smelt. Worth a try, right?

The two younger goblins tag behind the four of you, and look scared.

Perception DC 15:
You can hear voices coming from the top of the tower. You cannot understand the language, but there are clearly three different speakers.

GM dice:
Stealth: 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (13) + 10 = 23

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The beacon is the orb-like thing to the northeast, which is sitting on a pedestal a few feet from the ground. Although it looks really big on the map, it will fit in the container you were given. As for who has it, I don't think that was determined, but presumably it was given to someone strong or someone with a haversack or bag of holding. First person to post and say they think their character would have taken it is the one.

Silver Crusade

Name: Andrew Glasgow
PC Name: TBD
SFS No.: 42641-703
Day Job: none
Have you played any of these quests before? Yes

I am interested in playing any of the playtest classes, and I will wait to see what other people want to play. Leaning toward witchwarper.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

DC 15 Knowledge (arcana):
You're pretty sure the warding container will function as intended to shut down the beacon.

Since Haste's speed boost may be very important to action economy in the next few rounds, I will keep the action to round-by-round for the moment. Initiative order won't matter, but post actions that can be completed in one round -- one move, one standard, and whatever swift/free actions you want.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

With two sudden strikes from Korandil, the twisted man falls to the floor.

The heavy gas is still pouring out from the beacon, roiling and spreading across the floor. Imrizade begins coughing as it fills her lungs, and it is quickly rising to the point where it will begin causing trouble for you.

The yellow rectangle represents the gas filling this portion of the room to a height of about 5 feet. It behaves very strangely, not in accordance with the way normal gases move. It's more like an extremely viscous liquid, except that you can move through it normally.

Korandil and Xukong begin feeling some of the gas coming in as they breathe. It makes them a little lightheaded, and causes some worry that this may become worse. Holding one's breath might be advisable, but might not be 100% effective.

Xukong and Korandil need to make Foritude saves, DC 12. On failure, 1d3 ⇒ 3 Wisdom damage. If anyone chooses to hold their breath, they will have a 50% chance of avoiding exposure and not having to make a save. The rules for holding breath apply, but as you're no longer in active combat I doubt that the time limit for how long you can hold your breath apply, unless you start doing lots of strenuous actions.

GM dice:

Imrizade fortitude: 1d20 + 5 ⇒ (4) + 5 = 9
1d3 ⇒ 3

Silver Crusade

Ping! I'll post my details in the morning, gotta head to bed.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Roderick can see the foe from the position I moved him to, but there is cover from the crates. With that roll, though, it doesn't matter.

Roderick scores the first telling blow against this mutated being, sending him into shudders of electrically-induced pain.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

How do you want to approach the tower? It can be approached stealthily, openly while keeping an eye out for the dogs, or from the lake if you were to, say, use the pigments to draw a boat.

Silver Crusade

1 person marked this as a favorite.
ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Moved.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Yes, it is.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Vlazis tries to attack the twisted man's mind, but it is so warped and aberrant that he is unsuccessful. It feels almost like hammering against a solid stone wall. One of this creature's unique mutations is being immune to mind-affecting effects.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"Bully-dogs can fly, so am not normal dogs. Can talk too, and howled at me. Scared... err, tried to scare Fnub, but Fnub not afraid! Turned into fish and attacked from the water!"

DC 5 Sense Motive:
Fnub was actually terrified of the 'dogs' or whatever they were, and fled into the lake.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Fnub asks, "Where chiefs go now? Lake is pretty but nothing more in it but fish that taste like candles. Tower has mean dogs on it, chiefs want to go kill? Bully-dogs chase me and steal... err, Fnub drove them away to the tower!"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You're having some trouble there so let's just say you get to the location shown on the map, but it's a double move to get there so you're not able to make an attack.

The mutated man steps away from Korandil and focuses his mind again. Korandil feels an assault on his conscious mind, disturbing images of a blasted, twisted landscape under a dark sky with horrific creatures crawling across it making him shudder in pain. Blood begins trickling from his nostrils. Korandil takes 10 damage, DC 17 Will save for half. He also begins bleeding for 1 damage per round regardless of whether he saves or not.

He also pulls out a scrap of papyrus from a ragged pouch on his belt.

As all foes except this one are dead, All PCs are up.

4d6 ⇒ (1, 5, 3, 1) = 10

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

We'll be done pretty soon, this last combat won't last much longer.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The axe is sharp and deadly-looking, but Greta finds that the second axe blade makes it a little tricky to use. She can wield it, but she'll have to be a little careful. She's not proficient, so will take a -4 penalty. Not sure why the module authors put such a niche weapon in there, except maybe to reflect that these are basically a child-like mind's doodles come to life.

I don't think any of the pregens has UMD. Alter Self is on the Alchemist formula list, though, so Mogmurch could use the wand, but only on himself. Perfectly usable as a buff, though. Polymorphing into another small creature, even another goblin, boosts Dexterity, even though you're already small.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Roderick and Korandil, I need the following from you:

Player name (as you'd like to have it appear on Chronicle):
Character name:
PFS#:
Day Job if any:
Normal or slow progression:

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Using the agility granted to them by Nigel's spell, Xukong bounds forward, catching the grioth at the peak of the leap and slashing it brutally across its chest with their sword. It collapses on top of the woman, who can be recognized now as Imrizade Blakros. She grunts in pain, but does not regain consciousness.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Assuming detect magic is cast, the above items are all clearly magical.

DC 25 Spellcraft on Bead:
This is a bead of force.

DC 24 Spellcraft on Ring:
This is a ring of the ram with 2 charges remaining.

DC 23 Spellcraft on Axe:
This is a +1 frost orc double-axe.

DC 18 Spellcraft on jester stick:
This functions as a wand of alter self with 12 charges remaining.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The total box can be used to create inanimate objects of 1400 cubic feet. I'm not sure how much what you just described would take.

Fnub willingly hands over the cloak. This is a cloak of the manta ray. "Fnub also find treasure in lake, chiefs! Could be helpful!"

Fnub will show you where she has stashed some of the things she has found on the bottom of the lake. They are all drawn, some of them looking rather fanciful, but you find a double-headed axe of bright blue, a red bead that looks like it could be thrown, a ring with a horned head on it, possibly a ram or a goat, and a small stick with a jester's head drawn on the end, wearing a multi-tasseled cap that reminds the four goblins of an adventure they had when they were just whelps barely out of the cage.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You just came from the castle.

Chuffy's fish flop out onto the sand and splash into the water.

As Mogmurch tries to catch some of the fish, the manta ray keeps coming closer and closer. The 4 goblin chiefs are starting to get worried and ready to fight when the giant, flat fish rears up in the water and shrinks down into the form of a little goblin girl, wearing soaking wet leather rags and a fine cloak that looks distinctly like the skin of the manta ray.

It's Fnub! "Great chiefs! You come to find Fnub? Hoblob too? Am Fnub forgiven? Found fishy cloak during castle fight, and am swimming around the lake ever since."

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Hopping up on a 5-ft crate isn't too hard, so let's call it a DC 5. It will take 20 feet of movement, though. With Haste, you can get to the square just south of where your icon is currently, assuming you make the DC, and still be able to make your attack -- which you still need to reroll. Alternatively you can double move and get around the other side of the stack of crates.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

OK, you have a club now, Greta.

You approach the lake, moving over the bright green grasslands, down from the castle ruins. As you move, at one point you see a winged figure fly over in the sky, looking dragon-like, but too far away to see clearly. This is a little concerning, but it doesn't appear to be coming your way.

There is a pretty beach here, going down to the water which seems to be very shallow and clean. Looking into the water reveals many little fish, some of which resemble a child's drawings of fish, and others are more detailed and realistic.

As you begin walking along the shore, a dark shape in the water begins approaching. It looks large sized, and is seems like a wide diamond or kite shape.

Mogmurch:
You recognize this as a Manta Ray, a large, flat fish which is usually not very aggressive, but can be a bit dangerous if attacked.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Korandil, you seem to have just typed '20' instead of '1d20' in your dice tag. Please reroll that. Also, in order to get to the location your icon was in, you'd need to make an acrobatics or climb check to get over the 5 ft tall crate, or go the long way around. I can't find your speed in your profile, so it's probably 50 unless you have the lame curse? Please specify your details in that regard.

Xantanax climbs up the Irespan model, finds the creature clinging to it and shuddering from pain from the lightning bomb, and ends its misery swiftly. The bat-like head falls from the height and splatters strange-colored vital fluids on the ground and nearby pathfinders.

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