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Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo tries to buy some time for his companions to get their weapons out. He’s also curious how gullible the armed creature really are. Were we speeding, officer? I can promise you that we will be more careful next time. We must’ve got wrapped up in the current.” Bluff: 1d20 + 13 + 1d6 ⇒ (4) + 13 + (6) = 23 ![]()
Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search
![]() Carrufikus hold his finger up to his mouth like he learned from his librarian back home. He is happy to wait patiently, especially if he knows that Chafkhem is going to give them a key plus his research. ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Perception: 1d20 + 10 ⇒ (19) + 10 = 29 ”Kaz, I had no idea that you like fishies so much! I could see you working for an aquarium if our work gets too stressful for you.” Turning to the others, he asks, ”Can one of you see if we can override the navigation. I would like it if we were in full control.” ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() ”Do we ever get such a thing as an easy job?! I should just always plan for everything to go wrong! Chip, do you think we can outrun them?” ”Before I get on the communication link, Angel, can you find a way to hide these artifacts? How much time do you need us to stall?” ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "Verran, we are interested in your job. However, right now we are in the middle of something else. I will definitely put you on our list and the moment we are free, we are happy to go investigate the artifacts. Can we reach you at this number code?" ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo makes arrangements to upgrade the ship. He orders the armor and the defenses of the Fire Storm to be upgraded to Mk 5. The cost for the armor is 21 BP (from current BP allotment of 6) and the cost for the Defenses is 8 BP (from a current allotment of 4 BP) This is a total of 29 BP (increase of 19 BP). ![]()
Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14
![]() In his confusion, Bytor steps up and strikes at John with his longsword. "You will not get me, you vile peasant!" Longsword +1: 1d20 + 7 ⇒ (2) + 7 = 9
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Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "You want to know what I want to know about the Adamant Scale. Well, where do I begin? Let's see, I know that The Adamant Scale claims to protect the empire and strike at its enemies, but its members answer to no one save themselves. I heard that the Adamant Scale turned the humble zayapede into deadly hellfire toxin. They also toil tirelessly for the perfect bioweapon. I also understand that experimenting on small populations will never be enough for the Adamant Scale." "As for who I spoken to about the Adamant Scale, well where do I begin? I remember giving a convention speech about all of your policies at the annual meeting of weight watchers. We would have to get their names from the organizers." ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "Your offer is very tempting. I'll admit, this is the nicest prison I have ever seen. However, from what everyone has said, I don't think your prisoners want to be released, with the exception of Lindol. I think we are disinclined to agree to your offer. Our counter offer is to let us see Lindol and we will go about letting you run your little summer camp without disrupting your operation here." Diplomacy: 1d20 + 15 + 1d6 ⇒ (5) + 15 + (5) = 25 ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Perception: 1d20 + 9 ⇒ (20) + 9 = 29 "Can you hear that?". Aldo whispers to the others. "There are two voices beyond that door. Let's be careful." Aldo nods to Kaz to open the door. ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() ”Are you not Lindol, the Master Merchant of Starmetals?! The one and only Noqual Knight, who boosted trade in the system 700% with his ingenious trade strategies during the drift depression?! Nobody else came close to your profits. Your reputation precedes you as does your generosity. I am honored to meet such a distinguished fellow.” Bluff: 1d20 + 12 + 1d6 ⇒ (15) + 12 + (4) = 31 ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "We cannot lose this ship. Kaz, I need you to focus, take a deep breath, and hook the ship. You've got this!" Encourage (Diplomacy) vs. DC 15: 1d20 + 15 + 1d6 ⇒ (5) + 15 + (2) = 22 +2 Bonus to Kaz ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Knowing that he has lost an employer, Aldo, decideds to find some easy, lucrative jobs. Let's conduct a little trade. Savvy Merchant:
You know how to find cargo that needs hauling, buy it cheap,
identify good markets, then sell for a profit. Three times per day when you attempt one of the following skill checks, you can reroll the d20 before the outcome is revealed. • Culture checks to recall knowledge about mercantile laws, customs, corporations, or other merchants • Diplomacy checks to gather information about merchants, markets, and merchandise • Profession checks using the accountant, corporate professional, manager, merchant, or smuggler skills, or any other Profession skills the GM approves • Bluff, Diplomacy, or Sense Motive checks to negotiate the price for goods and services Diplomacy, Gather Information: 1d20 + 15 + 1d6 ⇒ (11) + 15 + (4) = 30
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Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "Well, crew, we have made it out alive and that in itself is good. We did decide to let Agavana escape which I think is the right thing to do. However, that being said, it does hurt our reputation by letting our prey escape. There is no point lying and trying to pretend she was killed. I think we need to own up to the fact that she is still alive, and not collect on this job. But that being said, we also don't want to be the target for letting her escape. I will weave the story that she was slippery as a fish and she is not to be found and we will not take any money for the job. Hopefully that will suffice." ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "How is it that every job we take is anything but a straightforward job where we do the work and collect the money?". The Aasimar asks himself as he listens intently. "Agavna, your story sounds very compelling. Why is it that they want you? Do you carry the secrets of their hellfire toxin with you that will be a serious threat to them? Do you have any suggestions on how we can resolve this?" ![]()
Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search
![]() "Yes, we will take you home at once. As I was telling you I spoke with your mother, Brelda. She has been so worried about you. She will be pleased to see you. Let's find the quickest way out of here." Keeping an eye out for further trouble, Carrufikus escorts Lasda out of the dungeon with his companions and brings him to get cleaned up before returning him to his mother. ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "Forgive us, Jassk. I just didn't want us to be shot up by Mk 2 and 4. They should not have shot first. But I trust that you are alright? Now, lead us onward to find Agavana. She can not get away." ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo goes in for his quick procedure and they install a brand new set of Mk 1 Synaptic Accelerators. He steps out of the clinic and declares, "I am now master of the unspoken word and slave to the ones I let out!" ![]()
Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14
![]() Bytor carefully moves over to Unrak and casts a Cure Serious Wounds spell on him. Cure Serious Wounds: 3d8 + 8 ⇒ (4, 5, 5) + 8 = 22 "May your wounds heal, brother. We need you in this fight!" Unrak: 75/136 hp ![]()
Lashunta Solarian (Scholar) 4 SP 26/32 HP 32/32RP 6/6 | EAC 15 KAC 15 | F+4 R+1 W+3 | Init+1 | Perc+8, Diplomacy +13 + 1d6, SM+3
![]() Regarding Hat and Scarf:
Jupitus wrote: "Well, stay warm! Does anyone need a hat, or a scarf?" "I do have environmental protections, but a scarf may be very useful incase all of my batteries get drained in the cold weather. Do you actually know how to knit?" Regarding the investiagation:
Culture: 1d20 + 2 ⇒ (19) + 2 = 21 Zynn, who is normally very bad at the local trivia night, thinks he might recall something. ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo goes big and tries to buy four lots. Diplomacy: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (2) = 17
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Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Using an inspiring combo, Aldo fires his laser rifle again at the stridermander and then uses his inspiring feint for the following round. Inspiring Combo:
You have learned to synergize your combat actions with acts that inspire your allies or adapt to the current tactical situation. As a full action, you can both make a single attack and use one envoy improvisation you know. The improvisation must be one you can use as a standard action, move action, or swift action. You choose in which order to resolve these actions. Once you use this ability, roll 1d10 and subtract your Charisma modifier; you cannot use this ability again for a number of rounds equal to the result (minimum 1 round). Azimuth Laser Rifle vs. Flat Footed EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Bluff (Clever Feint) : 1d20 + 10 + 1d6 ⇒ (1) + 10 + (3) = 14 May Not Use Inspiring Combo for: 1d10 - 4 ⇒ (4) - 4 = 0 Rounds ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo takes another guarded step as he slowly maneuvers around to get in a better position to fire at the stridermander. Meanwhile he gives Chip and inspiring boost. "Stay on these vile creatures, Chip! I know we can trust you to take some of these beasts down!" Inspiring Boost restores all nine stamina points to Chip. ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo takes aim and fires again with his Laser Rifle at the Nuar. Azimuth Laser Rifle: 1d20 + 3 ⇒ (20) + 3 = 23
"I've grown fond of these little Drefrexes and we won't have any trouble with creatures trying to bring harm to them." ![]()
Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14
![]() Quote: "I don't like toads as a rule," Trask finally breaks his silence in a guttural growl, "an' much less a toad workin' for a rube. But you wanna deal, I'll deal. I can give you Drelev's location, how many men he's got left, an' a bit about the town. What're you offerin' for it?" "I will admit, that Lord Taranis does not like me going this light on you, but I can offer you your life and banishment from The Marchlands. You would also need to give an oath to never take up arms against us on penalty of death. Naturally, this is contingent on the veracity of the information you give us. Do we have an agreement?" ![]()
Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14
![]() Bytor takes the improvement in countenance as a positive sign. He continues to make chat with him over time and ultimately tries to get some of the following questions answered. "You could make your position much more amenable here with a few helpful answers. Where are Drelev's forces held up and what does he have for defenses." ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() ”Gniz, this here is Aldo Cygnaurius. We are making delivery as promised. I want to let you know that three of the creatures awoke during transport and came out in the cargo hold to wreck havoc over our ship! I’m not sure who to talk to about compensation, but you need to know that we had nothing to do with the creatures waking up. Whoever put them in that state did a lousy job and we expected fair compensation for our delivery. Please reply and let us settle the matter quickly.” Diplomacy: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (4) = 19 Diplomacy Savvy Merchant Reroll: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26 ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "You all heard Angel, let's take this creature out!" Aldo aims his azimuth rifle and fires at the beast! He models his own technique after Kaz who makes it all look so easy. Ranged Attack: 1d20 + 2 ⇒ (19) + 2 = 21
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Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "Alright, let me some what easy job we can do." Diplomacy to Gather Information about a job: 1d20 + 12 + 1d6 ⇒ (1) + 12 + (4) = 17 Savvy Merchant Diplomacy Reroll: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36 ![]()
Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
![]() Gig leaves the adventuring life and uses his experience to go back to performing on keyboard. He writes a new epic conceptual album called Breakthrough which he goes on tour with. He continues to look for the greatest capes that he can purchase so that for every concert he wears a different cape. He also seeks out the best technology and magic to create the most epic concert experience ever. It combines videos, laser lights, pyrotechnics, and of course, moving stages. He doesn't miss fighting the Sivv or other nasty creatures, but he does miss the camaraderie he shared with his adventuring buddies. Along his galactic tours, he always makes an effort to seek out Hack, Janzi, Dunk, and Booker on whatever planet they may be living. He is always generous with his back stage passes and freely gives them out to his friends and any other friends they want to bring. Whenever he sees Booker, he tries to convince him to become head of security for his concerts. ![]()
Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search
![]() Carrufikus casts Disrupt Undead as he notices the hands continue to move. [b] "Perturbare Immortui!" Disrupt Undead: 3d4 + 6 ⇒ (4, 4, 4) + 6 = 18 (Basic Fort Save DC 21) ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "Alright, who can we find who wants some sauce that is rather hot?" Diplomacy to find a buyer: 1d20 + 12 + 1d6 ⇒ (13) + 12 + (1) = 26 Second use of Savvy Merchant today Diplomacy to find a buyer: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 "You are really going to like this Gakis Brand Galactic Supernova Hot Sauce! It is out of this world!" ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo, who is developing his craft as a savvy merchant, looks for some cargo to transport and make some profit. Diplomacy: 1d20 + 12 + 1d6 ⇒ (5) + 12 + (3) = 20 Merchant Savvy:
You know how to find cargo that needs hauling, buy it cheap,
identify good markets, then sell for a profit. Three times per day when you attempt one of the following skill checks, you can reroll the d20 before the outcome is revealed. • Culture checks to recall knowledge about mercantile laws, customs, corporations, or other merchants • Diplomacy checks to gather information about merchants, markets, and merchandise • Profession checks using the accountant, corporate professional, manager, merchant, or smuggler skills, or any other Profession skills the GM approves • Bluff, Diplomacy, or Sense Motive checks to negotiate the price for goods and services Merchant Savvy Diplomacy Reroll: 1d20 + 12 + 1d6 ⇒ (13) + 12 + (6) = 31 ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() ”These are all good suggestions. I just hope that Sinjin knows that we did not start this fight. We are just finishing it!” ”Chip, check this door to the north and let’s see what lies behind it.” ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() "Well, my friends. I cannot say that I feel sorry for the Edge. They have been taking advantage of their employees for years. I think what we did is a good start to setting matters right. Mind you, we are not home free yet. Let's all keep on our guard." Recognizing the stress of the situation, Aldor uses his downtime to Entertain the crew. Diplomacy: 1d20 + 12 + 1d6 ⇒ (14) + 12 + (4) = 30 "Did I tell you about the time that I was at the photocopier printing out these pictures of a dragon when all of a sudden my boss showed up at the copier. . ." ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Aldo moves into the room and cries out to give Kaz an Inspiring Boost! "Kaz, we need you to tap into that power within you and rise up stronger!" Aldo uses inspiring boost to restore 8 points of stamina to Kaz. ![]()
Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 5/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search
![]() "I found the spiders.", the gnome whispers. Fortitude: 1d20 + 10 ⇒ (11) + 10 = 21
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Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
![]() "I keep getting these offers that if I take a survey they will give me a brand new laser rifle. Somehow they never seem to follow through on the prize. Maybe that's because I kept using your name and giving them all of your information." ![]()
Bard Level 10 HP 76/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 4/5, 3rd: 2/4 4th: 3/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14
![]() "I do enjoy travel, but I think I enjoy rest even more. I agree. Let's head home." Unrak wrote: "Mmmmmm...then we should start work on the new settlement. What should we name it? Newport or something?" "Newport sounds a little simple. How about we name it after you and call it Unrakport?" ![]()
Aasimar Envoy 6 SP 48/48 HP40/40 RP 8/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: None | 20/20 Charges
![]() Elated that the first hound has been dealt with, Aldo notices Kaz dealing with the remaining vicious hound up close! The captain uses his Inspiring Boost to give the vesk a surge in Stamina! "You are not alone, Kaz. We've got this!" Restores 6 Stamina Points to Kaz |