Celestial Gnome

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******** Venture-Captain, Vermont—Peacham 2,044 posts (14,904 including aliases). 2 reviews. 1 list. 1 wishlist. 58 Organized Play characters. 17 aliases.


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Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 4/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Convention season is upon me. I’m off to GenCon in the morning.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo listens to Kaz and realizes that the Vesk has a good plan. Turning to the hauler, Aldo tries to smooth things over and he prepares for the group to be the next up and coming auction bidders.

”Adalia, May I call you Adalia? Forgive us for starting off on the wrong foot with you. You have been most helpful and I want to thank you for all of the help you’ve given us. Do you happen to know where the horseshoe is heading? Will it be docked at the auction house?”

Diplomacy: 1d20 + 18 + 1d6 ⇒ (6) + 18 + (3) = 27

I’m trying to wrap my head around this new plan as well. Forgive me for asking so many questions out of character, but it would help me understand where we are going next. Does this crew member, Adalia Keldis, seem friendly toward us yet? Do we know how this auction works? Is it a silent auction with bids online? Is the horseshoe our ticket in or could we just ride up in the firestorm and pretend to be wealthy bidders. What is the connection ESTRIAR ISATRA JAEZ has with the Oliphaunt? Would he recognize the Firestorm at a glance?


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo uses Diplomacy (Gather Information) to find as much information as he can on the bidding and this entire situation.

Diplomacy (Gather Information): 1d20 + 18 + 1d6 ⇒ (20) + 18 + (1) = 39


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Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 3/7, 2nd: 0/5, 3rd: 0/4 4th: 2/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor casts mage hand and pulls out the tubular carrying case.

After retrieving the item, he goes to the north pit to assist by pulling out the axe, also with the mysterious mage hand spell.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldor tries to convince her that valuable information will save her life.

"This particular Vesk does have sharp teeth, but we may be able to offer him some tasty biscuits if you have some information that would explain what is going on. Let's hear this inside scoop!"

Diplomacy: 1d20 + 18 + 1d6 ⇒ (9) + 18 + (4) = 31


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Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 3/7, 2nd: 0/5, 3rd: 0/4 4th: 2/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor casts some healing spells to heal his own wounds and others.

”Let me take a moment friends to address your wounds.”

Cure Critical Wounds on Bytor: 4d8 + 7 ⇒ (8, 2, 1, 1) + 7 = 19
Cure Serious Wounds on Bytor: 3d8 + 7 ⇒ (1, 8, 8) + 7 = 24

Cure Serious Wounds on Unrak: 3d8 + 7 ⇒ (3, 1, 3) + 7 = 14
Cure Serious Wounds on Unrak: 3d8 + 7 ⇒ (4, 3, 7) + 7 = 21

Cure Moderate Wounds on Delnin: 2d8 + 7 ⇒ (7, 2) + 7 = 16
Cure Moderate Wounds on Delnin: 2d8 + 7 ⇒ (5, 8) + 7 = 20

Cure Moderate Wounds on Lobo: 2d8 + 7 ⇒ (8, 4) + 7 = 19
Cure Moderate Wounds on Lobo: 2d8 + 7 ⇒ (4, 4) + 7 = 15

Cure Moderate Wounds on Gozrek: 2d8 + 7 ⇒ (7, 2) + 7 = 16

Cure Light Wounds on Taranis: 1d8 + 5 ⇒ (6) + 5 = 11
Cure Light Wounds on Taranis: 1d8 + 5 ⇒ (1) + 5 = 6

Cure Light Wounds on Bytor: 1d8 + 5 ⇒ (6) + 5 = 11
Cure Light Wounds on Bytor: 1d8 + 5 ⇒ (2) + 5 = 7

Bytor: 87/93 hp
Delnin: 78/84 hp, Lobo 88/97 hp
Unrak: 114/115 hp
Taranis: 87/91 hp, Gozrek 50/52 hp, Toth full health
Tess: full health


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo makes the bluff of his lifetiime!

"C&J Eliminators at your service. Well met, my dear. We are here looking to exterminate cyber rats. If there's a pest, just put your mind to rest! We understand there was an infestation nearby. Are we in the right place?"

Bluff: 1d20 + 15 + 1d6 ⇒ (19) + 15 + (5) = 39


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Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 4/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"Let's go back to where we were!"

Down to slide seven. Let's follow the hallway to those double doors. Standard operating procedure. Bibi ever looking for traps and making sure we aren't killed before we even get into the room.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Round 2

"Robots are no match for you, Kaz!"

Aldo gives an inspiring Boost to Kaz!

Restores 19 Stamina to Kaz!

Aldo those proceeds to blast the hell out of the Black robot!

Corona Laser Rifle: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Fire Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11<---- Double for Crit!


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo takes the suggestion as a challenge and attempts to bluff his way past the patrol.

"Excuse me my anacite friends, I was wondering if you could give me directions to septic service room. I'm here to do a checkup on the system and prevent unnecessary overflowing."

Bluff: 1d20 + 15 + 1d6 ⇒ (16) + 15 + (5) = 36

Starfinder

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Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺

”Hang in there Pipsqueak! I’ve got you!” Rolo transfers 10 hit points to Pipsqueak from his vitality network and then proceeds to cast a two action Infusion on him.
Infusion heals: 1d6 + 6 ⇒ (6) + 6 = 12

◆ Transfer Vitality
◆◆ Infusion


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"You are not supposed to walk through the stinging nettles! Keep your eyes open, my friends. I can say things until I'm green, but sometimes experience is the best teacher."


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"OHM!" Aldo declares in his loudest thought voice! "OHMMMMMMMM!". He attempts to let the sound bring peace over the entire school like the ringing of a bell!

Diplomacy: 1d20 + 17 + 1d6 ⇒ (19) + 17 + (3) = 39

I thought of elementary teachers and I almost went with, "If you can hear my thought voice, clap once! If you can hear my thought voice, clap twice . . ." Keep repeating until the clap becomes louder and everyone is listening.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo nods his head in agreement. "I will come and use my thought words."

Aldo is good at diplomacy. If he takes some damage in the process, so be it.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"When nature provides an unseen windfall, we need to take it! Let's take as many gems as we can from this jellybeast!"

Take 20 minutes to harvest the gems and minerals!


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Kaz, we need minced jam! Take out that jelly fish!"

Aldo uses his inspiring combo to give Kaz an inspiring boost.

Heals Kaz's Stamina: 17 = 17 Stamina Points

He then takes a shot at it with his Pulsecaster Rifle!

Pulsecaster Rifle vs. EAC: 1d20 + 6 ⇒ (15) + 6 = 21
Electricity Damage: 1d6 + 5 ⇒ (4) + 5 = 9


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo tries to buy some time for his companions to get their weapons out. He’s also curious how gullible the armed creature really are.

Were we speeding, officer? I can promise you that we will be more careful next time. We must’ve got wrapped up in the current.”

Bluff: 1d20 + 13 + 1d6 ⇒ (4) + 13 + (6) = 23


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Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 4/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus hold his finger up to his mouth like he learned from his librarian back home. He is happy to wait patiently, especially if he knows that Chafkhem is going to give them a key plus his research.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

”Kaz, I had no idea that you like fishies so much! I could see you working for an aquarium if our work gets too stressful for you.”

Turning to the others, he asks, ”Can one of you see if we can override the navigation. I would like it if we were in full control.”


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Well done, Angel! I don't care what Chip says about you, you're alright in my book!"


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Do we ever get such a thing as an easy job?! I should just always plan for everything to go wrong! Chip, do you think we can outrun them?”

”Before I get on the communication link, Angel, can you find a way to hide these artifacts? How much time do you need us to stall?”


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Verran, we are interested in your job. However, right now we are in the middle of something else. I will definitely put you on our list and the moment we are free, we are happy to go investigate the artifacts. Can we reach you at this number code?"


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo makes arrangements to upgrade the ship. He orders the armor and the defenses of the Fire Storm to be upgraded to Mk 5.

The cost for the armor is 21 BP (from current BP allotment of 6) and the cost for the Defenses is 8 BP (from a current allotment of 4 BP) This is a total of 29 BP (increase of 19 BP).


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Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 3/7, 2nd: 0/5, 3rd: 0/4 4th: 2/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

In his confusion, Bytor steps up and strikes at John with his longsword.

"You will not get me, you vile peasant!"

Longsword +1: 1d20 + 7 ⇒ (2) + 7 = 9
Slashing Damage: 1d8 + 1 ⇒ (5) + 1 = 6


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"You want to know what I want to know about the Adamant Scale. Well, where do I begin? Let's see, I know that The Adamant Scale claims to protect the empire and strike at its enemies, but its members answer to no one save themselves. I heard that the Adamant Scale turned the humble zayapede into deadly hellfire toxin. They also toil tirelessly for the perfect bioweapon. I also understand that experimenting on small populations will never be enough for the Adamant Scale."

"As for who I spoken to about the Adamant Scale, well where do I begin? I remember giving a convention speech about all of your policies at the annual meeting of weight watchers. We would have to get their names from the organizers."


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Your offer is very tempting. I'll admit, this is the nicest prison I have ever seen. However, from what everyone has said, I don't think your prisoners want to be released, with the exception of Lindol. I think we are disinclined to agree to your offer. Our counter offer is to let us see Lindol and we will go about letting you run your little summer camp without disrupting your operation here."

Diplomacy: 1d20 + 15 + 1d6 ⇒ (5) + 15 + (5) = 25


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Angel, you make it sound like we are trying to get through a Minotaur maze. That being said, let's do it!"


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

"Can you hear that?". Aldo whispers to the others. "There are two voices beyond that door. Let's be careful."

Aldo nods to Kaz to open the door.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Are you not Lindol, the Master Merchant of Starmetals?! The one and only Noqual Knight, who boosted trade in the system 700% with his ingenious trade strategies during the drift depression?! Nobody else came close to your profits. Your reputation precedes you as does your generosity. I am honored to meet such a distinguished fellow.”

Bluff: 1d20 + 12 + 1d6 ⇒ (15) + 12 + (4) = 31


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"We cannot lose this ship. Kaz, I need you to focus, take a deep breath, and hook the ship. You've got this!"

Encourage (Diplomacy) vs. DC 15: 1d20 + 15 + 1d6 ⇒ (5) + 15 + (2) = 22

+2 Bonus to Kaz


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Knowing that he has lost an employer, Aldo, decideds to find some easy, lucrative jobs.

Let's conduct a little trade.

Savvy Merchant:
You know how to find cargo that needs hauling, buy it cheap,
identify good markets, then sell for a profit. Three times per
day when you attempt one of the following skill checks, you
can reroll the d20 before the outcome is revealed.
• Culture checks to recall knowledge about mercantile laws,
customs, corporations, or other merchants
• Diplomacy checks to gather information about merchants,
markets, and merchandise
• Profession checks using the accountant, corporate
professional, manager, merchant, or smuggler skills, or any
other Profession skills the GM approves
• Bluff, Diplomacy, or Sense Motive checks to negotiate the
price for goods and services

Diplomacy, Gather Information: 1d20 + 15 + 1d6 ⇒ (11) + 15 + (4) = 30
Savvy Merchant Reroll: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Well, crew, we have made it out alive and that in itself is good. We did decide to let Agavana escape which I think is the right thing to do. However, that being said, it does hurt our reputation by letting our prey escape. There is no point lying and trying to pretend she was killed. I think we need to own up to the fact that she is still alive, and not collect on this job. But that being said, we also don't want to be the target for letting her escape. I will weave the story that she was slippery as a fish and she is not to be found and we will not take any money for the job. Hopefully that will suffice."


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"How is it that every job we take is anything but a straightforward job where we do the work and collect the money?". The Aasimar asks himself as he listens intently.

"Agavna, your story sounds very compelling. Why is it that they want you? Do you carry the secrets of their hellfire toxin with you that will be a serious threat to them? Do you have any suggestions on how we can resolve this?"


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Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 4/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"Yes, we will take you home at once. As I was telling you I spoke with your mother, Brelda. She has been so worried about you. She will be pleased to see you. Let's find the quickest way out of here."

Keeping an eye out for further trouble, Carrufikus escorts Lasda out of the dungeon with his companions and brings him to get cleaned up before returning him to his mother.

Exo-Guardians

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Lashunta Solarian (Scholar) 5 SP 45/45 HP 39/39 RP 7/7 | EAC 16 KAC 16 | F+5 R+3 W+3 | Init+1 | Perc+9, Diplomacy +15 + 1d6, SM+3

What adventure were they created for? Are these recurring npcs? Well, I guess not recurring any longer.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Forgive us, Jassk. I just didn't want us to be shot up by Mk 2 and 4. They should not have shot first. But I trust that you are alright? Now, lead us onward to find Agavana. She can not get away."


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo goes in for his quick procedure and they install a brand new set of Mk 1 Synaptic Accelerators. He steps out of the clinic and declares,

"I am now master of the unspoken word and slave to the ones I let out!"


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Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 3/7, 2nd: 0/5, 3rd: 0/4 4th: 2/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor carefully moves over to Unrak and casts a Cure Serious Wounds spell on him.

Cure Serious Wounds: 3d8 + 8 ⇒ (4, 5, 5) + 8 = 22

"May your wounds heal, brother. We need you in this fight!"

Unrak: 75/136 hp

Exo-Guardians

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Lashunta Solarian (Scholar) 5 SP 45/45 HP 39/39 RP 7/7 | EAC 16 KAC 16 | F+5 R+3 W+3 | Init+1 | Perc+9, Diplomacy +15 + 1d6, SM+3

"This site clearly has abandonment issues. Let's make our way there and see if anything or anyone is left."

Exo-Guardians

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Lashunta Solarian (Scholar) 5 SP 45/45 HP 39/39 RP 7/7 | EAC 16 KAC 16 | F+5 R+3 W+3 | Init+1 | Perc+9, Diplomacy +15 + 1d6, SM+3

Regarding Hat and Scarf:

Jupitus wrote:
"Well, stay warm! Does anyone need a hat, or a scarf?"

"I do have environmental protections, but a scarf may be very useful incase all of my batteries get drained in the cold weather. Do you actually know how to knit?"

Regarding the investiagation:
"Ridgerock? . . . Ridgerock? Where have I heard that name before???"

Culture: 1d20 + 2 ⇒ (19) + 2 = 21

Zynn, who is normally very bad at the local trivia night, thinks he might recall something.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

I presume you mean Culture, not Society.

Culture: 1d20 + 6 ⇒ (16) + 6 = 22


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo goes big and tries to buy four lots.

Diplomacy: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (2) = 17
Savvy Merchant Diplomacy Reroll: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Using an inspiring combo, Aldo fires his laser rifle again at the stridermander and then uses his inspiring feint for the following round.

Inspiring Combo:

You have learned to synergize your combat actions with acts that inspire your allies or adapt to the current tactical situation. As a full action, you can both make a single attack and use one envoy improvisation you know. The improvisation must be one you can use as a standard action, move action, or swift action. You choose in which order to resolve these actions. Once you use this ability, roll 1d10 and subtract your Charisma modifier; you cannot use this ability again for a number of rounds equal to the result (minimum 1 round).

Azimuth Laser Rifle vs. Flat Footed EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Fire Damage: 1d8 ⇒ 6. <--Double plus Burn: 1d6 ⇒ 4

Bluff (Clever Feint) : 1d20 + 10 + 1d6 ⇒ (1) + 10 + (3) = 14

May Not Use Inspiring Combo for: 1d10 - 4 ⇒ (4) - 4 = 0 Rounds


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

With clever feint, the Sridermander is flat footed to the entire party!


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo takes another guarded step as he slowly maneuvers around to get in a better position to fire at the stridermander. Meanwhile he gives Chip and inspiring boost.

"Stay on these vile creatures, Chip! I know we can trust you to take some of these beasts down!"

Inspiring Boost restores all nine stamina points to Chip.


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo takes aim and fires again with his Laser Rifle at the Nuar.

Azimuth Laser Rifle: 1d20 + 3 ⇒ (20) + 3 = 23
Fire Damage: 1d8 + 3 ⇒ (3) + 3 = 6 <--- Double Damage plus Burn Damage: 1d6 ⇒ 6

"I've grown fond of these little Drefrexes and we won't have any trouble with creatures trying to bring harm to them."


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo hears the undead and tries to bring the heard to a halt.

Survival: 1d20 ⇒ 16

"Took, took, took. Come here little Defrexes!"


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Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 3/7, 2nd: 0/5, 3rd: 0/4 4th: 2/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14
Quote:
"I don't like toads as a rule," Trask finally breaks his silence in a guttural growl, "an' much less a toad workin' for a rube. But you wanna deal, I'll deal. I can give you Drelev's location, how many men he's got left, an' a bit about the town. What're you offerin' for it?"

"I will admit, that Lord Taranis does not like me going this light on you, but I can offer you your life and banishment from The Marchlands. You would also need to give an oath to never take up arms against us on penalty of death. Naturally, this is contingent on the veracity of the information you give us. Do we have an agreement?"


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Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 3/7, 2nd: 0/5, 3rd: 0/4 4th: 2/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor takes the improvement in countenance as a positive sign. He continues to make chat with him over time and ultimately tries to get some of the following questions answered.

"You could make your position much more amenable here with a few helpful answers. Where are Drelev's forces held up and what does he have for defenses."


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Aasimar Envoy 7 SP 56/56 HP 46/46 RP 8/8 | EAC 17 KAC 18 | F +4 R +7 W +5 | Init +6 | Perc +12, Dipl +18, SM +10 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Gniz, this here is Aldo Cygnaurius. We are making delivery as promised. I want to let you know that three of the creatures awoke during transport and came out in the cargo hold to wreck havoc over our ship! I’m not sure who to talk to about compensation, but you need to know that we had nothing to do with the creatures waking up. Whoever put them in that state did a lousy job and we expected fair compensation for our delivery. Please reply and let us settle the matter quickly.”

Diplomacy: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (4) = 19

Diplomacy Savvy Merchant Reroll: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26

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