Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 5/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search
"Yes, we will take you home at once. As I was telling you I spoke with your mother, Brelda. She has been so worried about you. She will be pleased to see you. Let's find the quickest way out of here." Keeping an eye out for further trouble, Carrufikus escorts Lasda out of the dungeon with his companions and brings him to get cleaned up before returning him to his mother.
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
"Forgive us, Jassk. I just didn't want us to be shot up by Mk 2 and 4. They should not have shot first. But I trust that you are alright? Now, lead us onward to find Agavana. She can not get away."
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Aldo goes in for his quick procedure and they install a brand new set of Mk 1 Synaptic Accelerators. He steps out of the clinic and declares, "I am now master of the unspoken word and slave to the ones I let out!"
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
Bytor carefully moves over to Unrak and casts a Cure Serious Wounds spell on him. Cure Serious Wounds: 3d8 + 8 ⇒ (4, 5, 5) + 8 = 22 "May your wounds heal, brother. We need you in this fight!" Unrak: 75/136 hp
Lashunta Solarian (Scholar) 4 SP 26/32 HP 32/32RP 6/6 | EAC 15 KAC 15 | F+4 R+1 W+3 | Init+1 | Perc+8, Diplomacy +13 + 1d6, SM+3
Regarding Hat and Scarf:
Jupitus wrote: "Well, stay warm! Does anyone need a hat, or a scarf?" "I do have environmental protections, but a scarf may be very useful incase all of my batteries get drained in the cold weather. Do you actually know how to knit?" Regarding the investiagation:
Culture: 1d20 + 2 ⇒ (19) + 2 = 21 Zynn, who is normally very bad at the local trivia night, thinks he might recall something.
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Aldo goes big and tries to buy four lots. Diplomacy: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (2) = 17
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Using an inspiring combo, Aldo fires his laser rifle again at the stridermander and then uses his inspiring feint for the following round. Inspiring Combo:
You have learned to synergize your combat actions with acts that inspire your allies or adapt to the current tactical situation. As a full action, you can both make a single attack and use one envoy improvisation you know. The improvisation must be one you can use as a standard action, move action, or swift action. You choose in which order to resolve these actions. Once you use this ability, roll 1d10 and subtract your Charisma modifier; you cannot use this ability again for a number of rounds equal to the result (minimum 1 round). Azimuth Laser Rifle vs. Flat Footed EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Bluff (Clever Feint) : 1d20 + 10 + 1d6 ⇒ (1) + 10 + (3) = 14 May Not Use Inspiring Combo for: 1d10 - 4 ⇒ (4) - 4 = 0 Rounds
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Aldo takes another guarded step as he slowly maneuvers around to get in a better position to fire at the stridermander. Meanwhile he gives Chip and inspiring boost. "Stay on these vile creatures, Chip! I know we can trust you to take some of these beasts down!" Inspiring Boost restores all nine stamina points to Chip.
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Aldo takes aim and fires again with his Laser Rifle at the Nuar. Azimuth Laser Rifle: 1d20 + 3 ⇒ (20) + 3 = 23
"I've grown fond of these little Drefrexes and we won't have any trouble with creatures trying to bring harm to them."
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
Quote: "I don't like toads as a rule," Trask finally breaks his silence in a guttural growl, "an' much less a toad workin' for a rube. But you wanna deal, I'll deal. I can give you Drelev's location, how many men he's got left, an' a bit about the town. What're you offerin' for it?" "I will admit, that Lord Taranis does not like me going this light on you, but I can offer you your life and banishment from The Marchlands. You would also need to give an oath to never take up arms against us on penalty of death. Naturally, this is contingent on the veracity of the information you give us. Do we have an agreement?"
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
Bytor takes the improvement in countenance as a positive sign. He continues to make chat with him over time and ultimately tries to get some of the following questions answered. "You could make your position much more amenable here with a few helpful answers. Where are Drelev's forces held up and what does he have for defenses."
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
”Gniz, this here is Aldo Cygnaurius. We are making delivery as promised. I want to let you know that three of the creatures awoke during transport and came out in the cargo hold to wreck havoc over our ship! I’m not sure who to talk to about compensation, but you need to know that we had nothing to do with the creatures waking up. Whoever put them in that state did a lousy job and we expected fair compensation for our delivery. Please reply and let us settle the matter quickly.” Diplomacy: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (4) = 19 Diplomacy Savvy Merchant Reroll: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
"You all heard Angel, let's take this creature out!" Aldo aims his azimuth rifle and fires at the beast! He models his own technique after Kaz who makes it all look so easy. Ranged Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
"Alright, let me some what easy job we can do." Diplomacy to Gather Information about a job: 1d20 + 12 + 1d6 ⇒ (1) + 12 + (4) = 17 Savvy Merchant Diplomacy Reroll: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
Gig leaves the adventuring life and uses his experience to go back to performing on keyboard. He writes a new epic conceptual album called Breakthrough which he goes on tour with. He continues to look for the greatest capes that he can purchase so that for every concert he wears a different cape. He also seeks out the best technology and magic to create the most epic concert experience ever. It combines videos, laser lights, pyrotechnics, and of course, moving stages. He doesn't miss fighting the Sivv or other nasty creatures, but he does miss the camaraderie he shared with his adventuring buddies. Along his galactic tours, he always makes an effort to seek out Hack, Janzi, Dunk, and Booker on whatever planet they may be living. He is always generous with his back stage passes and freely gives them out to his friends and any other friends they want to bring. Whenever he sees Booker, he tries to convince him to become head of security for his concerts.
Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 5/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search
Carrufikus casts Disrupt Undead as he notices the hands continue to move. [b] "Perturbare Immortui!" Disrupt Undead: 3d4 + 6 ⇒ (4, 4, 4) + 6 = 18 (Basic Fort Save DC 21)
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
"Alright, who can we find who wants some sauce that is rather hot?" Diplomacy to find a buyer: 1d20 + 12 + 1d6 ⇒ (13) + 12 + (1) = 26 Second use of Savvy Merchant today Diplomacy to find a buyer: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 "You are really going to like this Gakis Brand Galactic Supernova Hot Sauce! It is out of this world!"
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Aldo, who is developing his craft as a savvy merchant, looks for some cargo to transport and make some profit. Diplomacy: 1d20 + 12 + 1d6 ⇒ (5) + 12 + (3) = 20 Merchant Savvy:
You know how to find cargo that needs hauling, buy it cheap,
identify good markets, then sell for a profit. Three times per day when you attempt one of the following skill checks, you can reroll the d20 before the outcome is revealed. • Culture checks to recall knowledge about mercantile laws, customs, corporations, or other merchants • Diplomacy checks to gather information about merchants, markets, and merchandise • Profession checks using the accountant, corporate professional, manager, merchant, or smuggler skills, or any other Profession skills the GM approves • Bluff, Diplomacy, or Sense Motive checks to negotiate the price for goods and services Merchant Savvy Diplomacy Reroll: 1d20 + 12 + 1d6 ⇒ (13) + 12 + (6) = 31
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
”These are all good suggestions. I just hope that Sinjin knows that we did not start this fight. We are just finishing it!” ”Chip, check this door to the north and let’s see what lies behind it.”
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
"Well, my friends. I cannot say that I feel sorry for the Edge. They have been taking advantage of their employees for years. I think what we did is a good start to setting matters right. Mind you, we are not home free yet. Let's all keep on our guard." Recognizing the stress of the situation, Aldor uses his downtime to Entertain the crew. Diplomacy: 1d20 + 12 + 1d6 ⇒ (14) + 12 + (4) = 30 "Did I tell you about the time that I was at the photocopier printing out these pictures of a dragon when all of a sudden my boss showed up at the copier. . ."
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Aldo moves into the room and cries out to give Kaz an Inspiring Boost! "Kaz, we need you to tap into that power within you and rise up stronger!" Aldo uses inspiring boost to restore 8 points of stamina to Kaz.
Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 5/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search
"I found the spiders.", the gnome whispers. Fortitude: 1d20 + 10 ⇒ (11) + 10 = 21
Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
"I keep getting these offers that if I take a survey they will give me a brand new laser rifle. Somehow they never seem to follow through on the prize. Maybe that's because I kept using your name and giving them all of your information."
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
"I do enjoy travel, but I think I enjoy rest even more. I agree. Let's head home." Unrak wrote: "Mmmmmm...then we should start work on the new settlement. What should we name it? Newport or something?" "Newport sounds a little simple. How about we name it after you and call it Unrakport?"
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Elated that the first hound has been dealt with, Aldo notices Kaz dealing with the remaining vicious hound up close! The captain uses his Inspiring Boost to give the vesk a surge in Stamina! "You are not alone, Kaz. We've got this!" Restores 6 Stamina Points to Kaz
Lashunta Solarian (Scholar) 4 SP 26/32 HP 32/32RP 6/6 | EAC 15 KAC 15 | F+4 R+1 W+3 | Init+1 | Perc+8, Diplomacy +13 + 1d6, SM+3
Zigvigix wrote: "Have you tried this game yet?” they ask a few moments later after they fail a level. “It’s called Congruenz, and it is most enjoyable!" Zynn is not sure how to respond to Zigvigix as he considers the threat regarding the events of the scoured stars. He listens patiently to the Starfinder leader amazed that they spends their time vid-gaming and replies curtly, "I have not." In an effort to help the leader expand his horizons, the lashunta asks, "Have you ever meditated and tried to discover the order of the universe by looking within in an attempt to find personal revelation?" Zynn recalls what information he has gathered about Elytrio. Diplomacy (Gather Information): 1d20 + 12 + 1d6 ⇒ (13) + 12 + (4) = 29
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
"I hate to tell you all this now, but I don't know how to swim. I've read about swimming in a book, but if I start to drown, please come and save me." Bytor takes a deep breath and dives in. Swimming: 1d20 ⇒ 2
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
On the trip back to Absalom For the remainder of the trip, Aldo tries to entertain the crew so they can forget their worries about the EJ, if even for a little while. "We had this one Nuar employee named Djuntagar Sharphorns who was obsessed with this strange food that he would call cheese sticks. Every day he came into the staff room to get his cheese stick and every day it was missing. One day, he had enough of his stolen cheese sticks and he went into a cheese stick rage as he went up and down the hallways demanding that people turn over their cheese sticks. Little did he know that there was a small Ysoki that loved cheese and had particularly big cheek pouches and . . . " Bluff to Entertain DC 15: 1d20 + 8 ⇒ (3) + 8 = 11 "Well, I guess you had to be there." Back to the base Tarika wrote: ""Ohhhhhh boy, fill me in." "Tarika, let me start by saying that this was one of the worst set ups I've ever had. We had goblin thieves, gangsters taking over our contact's business not to mention space leeches draining our hull." Aldo relays the entire story. ...So, in the end, we've decided the money needs to go to Prat's retirement. I plan to do everything to protect my crew, but we all know the EJ can be sharp! Do you have any advice for us?"
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
"Fifty percent?!" Aldo turns around incredulously! "These are Prat's Yaro berries! Not only do these robust berries deliver a remarkable burst of flavor they have a far longer shelf life than most of the competition! Considering that I don't know you well, I will give you Ka's price for 150%" Bluff: 1d20 + 8 ⇒ (14) + 8 = 22 Aldo does his best to barter a decent price.
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
"Lady Surtova, you impress me with your knowledge and grace. Perhaps you would permit me to recite another old tale from the book of Genesis." Bytor recites another ancient poem to further influence the noble. "Take a little trip back with father Tiresias
Perform, Oratory: 1d20 + 19 ⇒ (15) + 19 = 34
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
Using his knowledge of oratory, Bytor dares to try and influence her with an ancient tale. "Lady Surtova, There are so few that have such an appreciation for these ancient tales, perhaps you would permit me to recite a poem very close to my heart. It is the story the Snow Dog!" Bytor stands proud and begins his recitation. "The Tobes of Hades lit by flickering torchlight
Across the River Styx out of the lamplight
The battle over and the dust is clearing
Perform (Oratory): 1d20 + 19 ⇒ (14) + 19 = 33
Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.
"I am sorry to hear about Historia- Prime. I hope you do not hold anything against androids due to her behvaior." Culture: 1d20 + 3 ⇒ (1) + 3 = 4 "We have other factions other than dataphiles? Why do we need to welcome them?"
Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.
Sense Motive: 1d20 - 2 ⇒ (12) - 2 = 10 "We don't want alien filth either. Fortunately, my companions and I are clean. Just look at Rowdy Randy's get up."
Bard Level 8 HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 2/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13
Ervil wrote: "Sniegsun?! What in heaven's name are you doing here? Aren't you retired?" ”What better person is there to go tromping over the countryside that a retired professor. The rest are all busy teaching students, correcting exams, and doing research.” Ervil wrote: Ervil looks around the chamber. "Where is 'here' anyway? I don't recognize this place. Am I dreaming? I've been having the most horrible dreams of late." ”You are in the company of Lord Taranis Redleaf and the Huntsmen! I will gladly introduce you when you are feeling better. You have been in the grips of a horrible cyclops lich who called himself Vordakai. I’m not sure how you got mixed up in such a treacherous affair, but it will no doubt be a good tale to tell around a warm fire and with a cup of mead. Is there anything we can do for you now? Are you hurt? Can you walk okay?”
Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.
Magnok awakes to see Rowdy Randy's enthusiastic pep talk. "I'm not exactly a slacker, Randy. I would have run faster but that terrain was way too tricky and that massive tendril tripped me on purpose. It just wasn't fair. But I guess I have to thank you guys for saving my life. Uhh. . . thanks." Magnok says sheepishly, not likely to admit to his limitations.
Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 5/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search
"Those rescued folks will appreciate us returning their gear. I think their friendship will be worth more than anything that they have found. Anyway, let's keep exploring, Bibi. We will bring it back to them when we are done."
Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
"That's what I'm talking about! A million credits each! That's just what I need to secure my next tour! This will also give me some material to write my next suite." Gig scratches his chin for a second. "Hmm. Now what was the part you said about everything you've sent to make contact with it has been destroyed?"
Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 5/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search
”Oh no no no no no. It’s a lurker in light. Sadly, these creatures are sadistic and cruel and did I mention malicious. it is one of the few vicious evil creatures that likes the light. You might actually see it better in dimmer light. The worst part is that it hates gnomes more than all other creatures. I think I’m going to be sick. Help me.” Carrufikus turns an even paler shade of white and retreats. ◈ Move away from it. |