Celestial Gnome

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Pathfinder Maps Subscriber. ****** Venture-Captain, Vermont—St. Johnsbury 2,034 posts (12,822 including aliases). 2 reviews. No lists. No wishlists. 36 Organized Play characters. 14 aliases.


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Venture Captain since December 2014

Let's give the chronicle to Tybek (#76576-2002). Level 4. Chronicle #10, Starting XP 36.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

I ran this last night and the party had great fun, but at Subtier 1-2, the encounter was a bit underwhelming. Even the commoners from encounter 1 have more hit points. I cannot believe they would make the second encounter, which is supposed to be harder, with creatures who have fewer hit points. The trappers also did not have ranged weapons. Encounter 3 was much more in line of increasing difficulty.


Venture Captain since December 2014

I am wondering if we need to recruit a healer to help us out. That last battle was rough and I could see the rest of this adventure getting worse. Do we have anything to help us or should we be recruiting somebody to heal?


Venture Captain since December 2014

I think I want to play a champion for this.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

The other question I have regarding 1-00 is if it is possible to play your own level 5 character through the adventure or must we use a pregen even if we have an available character?

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Maybe with GenCon going online, you can run the special virtually or even get your evaluation done virtually? I never thought I would attend PaizoCon, but I just ran eight slots at it virtually.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

1 person marked this as a favorite.

I ran this four times at PaizoCon. After running it with 3 gp/day for the first three sessions, the entire downtime activity became silly. It felt like the entire exercise was nothing but a time waste.

However, on my last session, each day I deducted 1 gold per npc hired. Sometimes it was fifteen gold. Sometimes it was nine gold. It finally all made sense. That is what was clearly intended. Most groups will be able to finish all of their tasks, but they may need to do some of the work themselves. It certainly helps players to have a character or two trained in crafting.

I built a page on Roll20 where I had one token for each task as well as a token for each npc. NPCs were labeled with a C for carpenter, B for blacksmith, S for stonemason, and SG for a sage. Everyone had control over all the tokens and they also moved the progress on each token that I used for downtime tasks. They crossed out tasks that were completed. I also gave them the DCs of the tasks in each task token and this helped speed up the process.

We finished in about four hours fifteen minutes, however I did skip the midge fight and the second wave of undead. Overall, I loved this scenario, and my players did as well. I admit, it runs long, but it really helps when players are organized and can communicate well with each other. Otherwise, you are certain to run out of time.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Nathan Schwalm wrote:
The group of 6 I ran it for had 4 gp left in 11 days work having made a decision to avoid hiring workers for some of the last few days. It seems like it can run close, but should still be doable.

Nathan, how much were you charging? 3 gp per day or 3 gp per person each day?

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

I ran this last night and had a great time. I ran over at around 5 hours. I am running this repeatedly at PaizoCon and now I’m trying to figure out how to trim the time back to four hours and keep all of the fun bits. I could skip the battle of the midges but it is useful around that point to have a small combat to break up the downtime activities.

The other place I keep coming to is the repair of the keep. It is a great series of checks and the players loved it. I also used the ideas found in this thread and built a great page on my Roll20 session where I made a token for every downtime activity. Players are moving up bars on those tokens as days of work get accomplished and skill checks are made. It’s great fun. However, the players were way ahead of schedule and did not have any fear of running out of gold. In the end, I’m wondering if they can fail. I’m wondering if knowing that I can speed this section up so we can get on with the finale.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Tom, I think your approach works better for this adventure, but I’m wondering about the intent of the developers and what creates a better story. Here is the table for consecrate on page 411 of the Core Rulebook. I would hate for the players to critically fail. One bad roll could last an entire year!

Critical Success:The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

Success:The consecration succeeds.

Failure:The consecration fails.

Critical Failure: The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

If the party fails their religion check when trying to cleanse the shrine, would you make them spend another 6 days and another 40 gp to attempt the consecrate the ritual again or would you say it just takes longer but is still cleansed?

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Does secretly planting whisper lilies offer any benefit in this scenario other than the GM checking box B? I am not seeing any mechanical advantage or reward, but it sure seems like an important job to get done.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Tom Parker wrote:
Milan Badzic wrote:
This is important because if cleaning costs gold, then the PC's will run out of gold before getting to everything, unless they pitch in their own wealth. Then my next question becomes how much progress do they make on their own and does this impact their treasure at the end?

I don't think it's possible to run out of gold.

As I read it, the most they could spend on NPCs is 84 gp if they hired extra help every day. The sidebar says it costs 3 gp per day to hire 3 villagers per PC; a standard table would get 12 villagers each day for 3 gp.

If they hire 12 villagers a day wouldn’t that cost 12 gp per day instead of 3? After only 12 days, they would spend 144 gold and nearly be out of money.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Instead of the custom map for the camp, I am thinking of using the palisade castle map from Flip Map: Castles Multi-Pack . The size is about right and there are plenty of tents to use.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Congratulations, Willis on earning your 5th star! Thanks also for running so much at all of our conventions!


Pathfinder Maps Subscriber

So, I am planning to run this at an upcoming convention. I have Parts 1, 2, and 3 each scheduled for its own slot. I was originally thinking that Part 1 would be played by level 1 characters, Part 2 by 2nd level characters, and Part 3 by 3rd level characters. I think part 1 would be too easy for 3rd level characters and likewise, I think part 3 would be too difficult for 1st level characters. I think I would need to have players level up between each part. However, at the end, are my players each earning one chronicle sheet for all three parts? Is this correct?


Pathfinder Maps Subscriber

Any word on the maps needed for this scenario? Mostly, I am curious if the adventure will have a custom map that I need to print out and laminate?


Pathfinder Maps Subscriber

Hooray, Brian! I can’t wait to run players through your next scenario. It looks great! What maps will we be needing for this adventure?


Pathfinder Maps Subscriber

I'm planning to schedule this module at a convention in November. I am wondering how much time to give each section. If I scheduled 4-5 hours for each of the three parts, do you think that will be sufficient? So, 12-15 hours for the entire adventure?


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Pathfinder Maps Subscriber

The Mosquito Watch. Watching mosquitos does not sound that appealing. Do you think you should change the title to the Mosquito Witch?


Pathfinder Maps Subscriber

Do we know what maps are needed to run this scenario yet?


Venture Captain since December 2014

I wish I was there! Have a wonderful time, folks!


Pathfinder Maps Subscriber

Hi Folks,

I am trying to register a new pathfinder playtest character, but the website will not allow me to select a faction for my new character. As a result, it will not allow to register the character. Please let me know if there is something I can do to fix this problem.


Pathfinder Maps Subscriber

I'm ordering maps and minis to run this at GenCon. Do we know what maps are needed to run this scenario?


Pathfinder Maps Subscriber

Thank you, Scott! That solved the problem!


Pathfinder Maps Subscriber

I am still unable to report my session from last week on this last event that I created. Is there another place I should report this?


Pathfinder Maps Subscriber

I am having the same problem described above. I want to report a session from event number #597,458, (LRUHS Gaming Club). However it is not giving me the option.


2 people marked this as a favorite.
Venture Captain since December 2014

I had a great weekend and finally hit 250 Pathfinder GM credits!


Venture Captain since December 2014

Sorry if I’m having trouble posting right now. I’m running five sessions in the next two days at GameOnIcon and I’m helping my young GMs prep and pack minis and now I’m out of time. Crazy but exciting times! Solstice Scar B tomorrow afternoon!


Venture Captain since December 2014

I’m on a school field trip to Quebec City until Sunday pm. I’m not sure how frequently I will be able to post, but we’ll see.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

She does return!:
You will find her story continues in #9-00 Assault on Absalom


1 person marked this as a favorite.
Pathfinder Maps Subscriber

Hmm, thanks! That solved the problem. My last session is now registering as a Starfinder session. I still do not have my GM credits list under my sessions tab for each character (only actual played sessions) but at least my GM credits are adding up in the GM/event coordinator tab.


Pathfinder Maps Subscriber

When I click sessions, it simply states no sessions found. My last Starfinder session I reported did not add to my total number of Starfinder sessions GMed. Is there another place I should report this?


Pathfinder Maps Subscriber

One problem I'm encountering is when I click on sessions for each of my characters, it only lists the sessions those characters have played. It does not list any of the sessions I applied GM credits to.


Venture Captain since December 2014

Nice! Do any of you know what you are playing yet?

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

1 person marked this as a favorite.

Here is my revised schedule and I'm super psyched to be running some Starfinder!

Slot 1, Thursday AM (0800-1300): SFS Quest: Into the Unknown (Round)
Slot 2, Thursday Afternoon (1400-1900): SFS Quest: Into the Unknown (Round)
Slot 3, Thursday PM (2000-0100): OFF
Slot 4, Thursday Overnight (0200-0700): OFF

Slot 5, Friday AM (0800-1300): SFS 1-01 The Commencement
Slot 6, Friday Afternoon (1400-1900): SFS 1-01 The Commencement
Slot 7, Friday PM (2000-0100)*: OFF
Slot 8, Friday Overnight (0200-0700: OFF

Slot 9, Saturday AM (0800-1300): SFS 1-01 The Commencement
Slot 10, Saturday Afternoon (1400-1900): PFS 8-16 House of Harmonious Wisdom
Slot 11, Saturday PM (2000-0100)*: OFF
Slot 12, Saturday Overnight (0200-0700): OFF

Slot 13, Sunday AM (0900-1400)**: PFS 8-16 House of Harmonious Wisdom

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Congratulations folks on your well deserved recognition!

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

In the section Couage Under Pressure, I am surprised that Disable Device is not one of the skill checks needed to find and repair the eight flaws. I suppose this emphasizes that finding the flaw is more important than fixing the flaw. Perhaps I'm just a big fan of disable device for things other than locks, but I just cannot help but imagine the excitement of trying to repair the flaws before the explosion goes off. Maybe I'm just thinking of this as deactivating a bomb.

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Does Paizo have plans to have Starfinder Battles miniatures for characters, monsters, as well as spacecraft? How about flip maps for some space ships and space stations?

5/5 5/5 **** Venture-Captain, Vermont—St. Johnsbury

Yes! I can't wait!


Venture Captain since December 2014

The company rushes outside where they are joined by a number of other villagers. You all immediately notice a huge plume of dust rising from the northeast.


Venture Captain since December 2014

All of a sudden, the walls of the inn rattle as though shaken by thunder.

Perception DC 15:
The sound is more akin to that of a massive landslide!

What do you do?


Venture Captain since December 2014

Folks, I am planning to move you along shortly, but this is a perfect opportunity to introduce yourself to the rest of us and the town. Go ahead and describe yourselves and converse with each other in character while you are eating dinner. The adventure continue shortly.


Venture Captain since December 2014
Yardix Hilldigger wrote:
I think that im gonna do the comedy thing....... i dont really know.........

Yardix, You've been challenged to a comedy duel. Are you going to let that pass? If you want to answer the duel then you better show up tomorrow night with some jokes prepared!


Venture Captain since December 2014

That evening, you are all gathered at the supper table in the Inn's dining room. The meal is fresh bread with cheese and honey. Talia Orem is running around frantically working as chef and waitress. She appears to have worked very hard all day long.


Venture Captain since December 2014

Hi Kieran, only roll a diplomacy check if you are purposely trying to improve his attitude. If such is the case, please let me know that is what you are trying to do.

Folks, I am wondering why so few of you will give away your names? Are you all in incognito? I try to play realistically and if you do not give people your name, then it becomes rather suspicious. It also makes it hard for me to role play when a character cannot address another character. If you are suspicious of the person you are always welcome to give an alias, but the more secretive you become, the harder it becomes to keep the lie going. If you do not know what to post, at the very least introduce yourself. I am trying to create small talk even for the purpose of you developing your character and answer the question of who you are. The beauty of play by post is that you can really develop a character's personality. Let me know if I can help in any way.


Venture Captain since December 2014

I am moving you guys along. I suspect you prefer being railroaded a little bit in the interest of keeping the story going, but feel free to wander off the tracks any time you like. This adventure gives you a bit more freedom than most scenarios.


Venture Captain since December 2014

Following Sheriff Togan Ustavik's advice, you begin looking around Belhaim for the Inn that he mentioned. With little effort, you find that it is actually located right next door (#4 on the map of Belhaim).

A wooden sign hangs above the doorway with the picture of a long bearded man playing on a flute. Below the picture, written in bold letters are the words "The Wise Piper".

The door screeches as it opens and a young female human welcomes you as you enter.


Venture Captain since December 2014

Hersk brings the manacled Silas Gribb back through the town to the Belhaim Garrison (#3 on Map of Belhaim) along with Bungo, Yardix, Kardan, and Lojhan following closely behind. Within the barracks, Silas is brought into a prison cell while the others are escorted into a sparsely furnished room with only a bench and a table.

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