GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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M Human Bloodrager L10 HP 106/115(136/145) AC 25(23) F 14 R 10 W 9 Init +7
Rage FA:
[dice=Attack]d20+15[/dice] [dice=Dam]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Dam]2d6+18[/dice]
Magic L1:2/3 L2:1/2; L3 2/2 Destined Strike (+5) 2/3

thanks everyone. Now that I'm back from my work trip, I'm "back" :-)

Unrak grunts his thanks to Bytor, and draws his sword in anticipation of whatever is behind this door.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

GM can we retcon all those spells?

Taranis stays Bytor's hand and points to the wand on the bard's belt

Bytor: 26/93 hp
Delnin: 42/84 hp, Lobo 54/97 hp
Unrak: 79/115 hp
Taranis: 70/91 hp, Gozrek 34/52 hp, Toth full health
Tess: full health

CLW Bytor: 12d8 + 12 ⇒ (4, 2, 3, 6, 7, 5, 1, 3, 5, 1, 6, 7) + 12 = 62
CLW Delnin: 7d8 + 7 ⇒ (1, 6, 7, 1, 4, 7, 1) + 7 = 34
CLW Unrak: 4d8 + 4 ⇒ (8, 5, 3, 7) + 4 = 27
CLW Gozrek: 3d8 + 3 ⇒ (6, 6, 7) + 3 = 22
CLW Taranis: 2d8 + 2 ⇒ (3, 7) + 2 = 12

Bytor: 88/93 hp
Delnin: 76/84 hp, Lobo 54/97 hp
Unrak: 106/115 hp
Taranis: 82/91 hp, Gozrek 52/52 hp, Toth full health
Tess: full health


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote:

GM can we retcon all those spells?

Yes.

With most wounds healed, the company gathers by the locked door to the east.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek checks the door before working to unlock it with a little magical Guidance T10 for 31


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Gozrek has no trouble with the lock and swings the heavy doors open. Beyond is a small antechamber. An alabaster statue of a barbarian stands
against the north wall. Two five-foot passageways open to either side of the statue, and a hall continues to the east.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

He'll look back at the team, give the motion to be silent, and then sneak to the corner so he can see down the first northern passage. T10 = 25


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Gozrek can see that the passage runs only a dozen or so feet before bending east. Map updated.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek then checks out the statue before advancing to the second northern passage.

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