Hirabashi Jiro

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Sovereign Court

Tracker approved

Yes, I read the expert tracker ability the same.

Dirty Fighting would be legal for the companion, once it has 3 INT. Retraining its feats would work similar to retraining your own, but require a Handle Animal check and probably take longer.

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Darius Braum wrote:

Homebrew Request:

Conversion Inquisition; replace Intimidate with Handle Animal

Declined as is. The change would need to make sense. How does training animals help you convert people to your ideology? You may attempt a larger and more coherent homebrew adaptation, but I see no in universe reason for this one.

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Boon Companion approved

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1 person marked this as a favorite.

Missile Shield approved
Following Step approved
Step up and Strike approved
Ray Shield approved
Greater Ray Shield approved
Skirmisher Archetype approved
Conversion Inquisition approved
Clever Wordplay approved

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Link for keyhole? Vanish is fine.

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CHARACTER CREATION

  • Ability Scores: 25 point buy, maximum 18 after age and race
  • Races: core only (including options in Advanced Race Guide)
  • Classes: core plus Advanced Player's Guide, except summoner.
  • Traits: Ultimate Campaign and War for the Crown Player's Guide only, two (one campaign), plus optional third (with drawback)
  • Hit Points: maximum at first level, then roll (minimum Constitution modifier)
  • Starting Gold: class maximum
  • Background Skills: no, but everybody gets maximum ranks in one Craft or Perform skill
  • Alignment: any
  • Equipment: Each PC gains a free musical instrument or artisan's tool associated with their free Craft or Perform skill. May be upgraded to masterwork at character creation by paying the difference. This is a family heirloom and cannot be sold without GM approval.
  • Spells: Core plus communal and greater versions of core spells.
  • Unrestricted Books: Core Rulebook and Ultimate Equipment
  • Permission Required: archetypes, feats, spells, etc. from other Paizo sources. No alternate races, classes or third party material. Most options will be approved; don't hesitate to ask.

    NOTES: I removed the free story and teamwork feats.

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    We may have lost Tycoon. He hasn't been active on Paizo in almost a month, and I haven't been able to reach him through Discord either.

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    Darius Braum wrote:
    Checking in, i saw Zenizar's post on discord... have we heard from Tycoon?

    Not yet. Sent him a PM on Discord yesterday. Will call today or tomorrow if still no word.

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    Getting back on the horse . . .

    Are there any new or pending questions for me?

    Please PM me your backstories, using the following guidelines:

  • The shorter, the better
  • Explicitly show how your mechanical choices correlate with backstory and personality.

    I am looking for raw data here, not a good story. I am going to print out what you send me, and use it as a reference document while GMing, so please write with that in mind.

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    Correct. Renee's mom passed away, then my brother and his family came up from Florida for a couple weeks. His birthday is today, then they are heading home, so I should be back to normal shortly.

    And I got the PM, but haven't read it,

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    Okay, thanks for the heads-up.

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    We are probably a week or two away from starting.

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    Aid Another, FTW. The two people not being healed can roll.

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    Unless I missed something, Deny the Reaper doesn't say anything about taking 10. And you already can take 10 on Heal outside of combat and other stressful situations. Also, I am okay engineering the nature of a death to fit the requirements. Either because it's going to happen anyhow, or because a player wants to change characters.

    Damned approved

    That one can start as turned on. The outsider will just interfere in your affairs at some point, to play out the existing relationship.

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    Skill Unlocks approved
    Deny the Reaper approved*
    Power of Suggestion approved**
    Power-Hungry approved
    Surgeon's Tools legal

    *Like the previous story feat, you would not be able to meet this prerequisite pre-gameplay. You may still take it, and wait for the benefit to start. Personally, I would love to kill a PC for you :-Þ

    **There will be a LOT of GM adjudication involved in the practical use of this trait, so I want to make sure you have some idea of how I would rule:

    -Since the trait does not mention an action type, it defaults to "Action: Attempting to deceive someone takes at least 1 round, but can possibly take longer if the lie is elaborate (as determined by the GM on a case-by-case basis)."

    -Like illusions and saves to disbelieve, interacting with the object or seeing you take an action which conflicts with the lie, would grant an immediate Sense Motive check.

    -Let's run through some alternates for the base example of glaive/quarterstaff:

    DC 25
    -glaive/greatclub (different shape)
    -glaive/shortspear (different size)
    -glaive/darkwood quarterstaff (different color)

    The target wants to believe you (+5) NPCs are hostile and expecting a threat, and you say a fishing pole is a quarterstaff.

    The lie is unlikely (-5) The glaive is a masterwork quarterstaff.

    The lie is far-fetched (-10) The glaive is a magical quarterstaff.

    The lie is impossible (-20) The glaive is an artifact quarterstaff.

    You possess convincing proof (up to +10) The glaive is currently under magical effects which make it function like an appropriately enchanted quarterstaff.

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    D'oh! I totally misread the skill unlocks. I thought 10 ranks healed 2 hp per level, but it's 4x.

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    Tycoon wrote:
    EDIT: When I hit submit your previous post went through.

    First time getting assassinated by the PbP ninjas? Don't worry, the wounds heal faster every time.

    If you're going for Healer's Hands, Incredible Healer is a must, IMO.

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    Renee's mother passed away a little after midnight. I may be spotty for a bit, depending on mood and circumstances.

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    @Zenizar: Please describe your negotiation mechanic, the one that Marina does. We are going to use it, but based off of Appraise.

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    Tycoon wrote:
    Also, at the risk of shooting myself in the foot, you can typically only take 20 on tasks that have no penalty for failure, as it’s expected you fail many times while attempting. Can we take 20 on the Perception side of disabling traps?

    Yes. If the trap would be triggered by a failed search, it would also be triggered by a successful search, i.e. only an incompetent searcher sets off traps while finding thrm.

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    Tycoon wrote:
    That seems to completely shut off any appeal to the Pact Servant.

    Only if Sacred Summons is crucial to your plan. Otherwise, I think the Pact Servant/Asmodean Advocate looks like a lot of fun for this campaign.

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    In hindsight . . .

    CRB wrote:
    Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

    That means your build would be prohibited from casting evil and good spells, as well as chaotic.

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    Cassius Macero wrote:
    The rules for Alignment spells is that you can’t cast a spell opposed to your deity’s so I could cast them fine.

    Incorrect.

    CRB wrote:
    Spells: A cleric casts divine spells which are drawn from the cleric spell list presented in Spell Lists. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see chaotic, evil, good, and lawful spells. A cleric must choose and prepare her spells in advance.

    Casting prohibition is off your alignment, not your aura.

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    Pact Servant approved*
    Antagonize approved
    Sacred Summons approved**

    *First, this only applies to your alignment. Your aura would still be lawful evil. Second, you must be consistent across all applicable choices. Any time the class description says "A good cleric (or one who worships a good deity)", you must base it off your alignment rather than your deity's. Third, per your backstory idea in Discord, and to make sense of your extensive travels, I would require the character to be at least middle aged, including the ability score bonuses and penalties.

    **Playing a lawful good cleric of Asmodeus would prevent you from using this feat.

    Nemesis approved

    Additional Traits legal (or at least should have been)
    Concilator approved***
    Elemental Familiar approved
    Observant pending ****
    Lamellar keep in mind that this is rare in Taldor, i.e. more expensive and attracts more attention

    ***You would need to fulfill the prerequisite in game before being able to benefit from this feat. But yes, you may choose it at creation, and it just won't be in effect right away.

    ****You would need to be a member of the Pathfinder Society and its relevant faction, and work that into your backstory.

    Evasion Read both texts carefully. One may say that you get improved evasion, if you already have evasion. But yes, using the retraining rules on one of the abilities is a possibility.

    Disable Device I do require that the disabler be able to perceive the trap, though not necessarily the first person to find it. At a practical level, this means that it may take longer in game; and if Avery's take 20 result is only 29 Perception, he will not be able to disable a trap that is DC 30+ to perceive.

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    The Asmodean advocate is definitely over powered, but looks like a lot of fun, so totally going to allow it. Just remember that you are spies. Your relationship with the law isn't always monogamous and faithful.

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    Overlooked Mastermind approved

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    Let's officially go with variant multi-classing instead of normal. Prestige classes are still allowed, as those are different from multi-classing (at least in my mind, if not the actual rules). Just keep in mind, the feat replacements of VMC still apply even after/during prestige class levels.

    Mutation Warrior approved
    Possessed Hand declined*

    *This could be an option for casters, but definitely not for a non-caster.

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    Nobody has mentioned multi-classing yet, which is part of why I'm willing to make the change.

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    Tycoon wrote:
    Here’s a bit of a curveball. What are your thoughts on Variant Multiclassing?

    I would be okay with this, but since it is an entirely new system rather than just one specific option, I don't want to rule without feedback from the whole table. I could see this leading to an existing PC getting reworked from scratch, and don't want to just dump that on an unsuspecting player.

    How does everyone else feel about replacing normal multi-classing with this alternate system?

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    Rondelero Duelist approved
    Power Attack legal
    Enforcer approved
    Hurtful declined
    Embrace of the Dark Fey approved*
    Heart of the Fey legal (I think I changed the guidelines somewhere to allow all racial alternatives on AoN)
    Bonus Feat legal
    Blade of Mercy approved
    Bruising Intellect legal
    Taldan Patriot legal
    Sentimental approved **

    *Be warned, this is the type of backstory that gives the GM license to have fun at your character's expense.

    **This needs to be worked into the personality.

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    Tycoon wrote:
    CRB and Ultimate Equipment are the only Unrestricted books, correct? The rest are by permission only?

    Correct, although most stuff will be approved. The big exception is Occult Adventures.

    Tycoon wrote:
    Most typical front-liners just don’t have the skills or abilities I’d want to really enjoy myself . . . . The Player’s Guide for WftC recommended Diplomacy, Bluff, and Sense Motive in Social Combat, which I do want to actively participate in.

    Relevant and Important Post. "Social Encounter" is incredibly misleading. A barbarian, tactician, or lore warden would tie you for most useful party member during social encounters. A ranger would be the best PC.

    Tycoon wrote:
    All that considered, would a Monster Tactician be appropriate, welcome or allowed?

    When asking for approval, please include links. There is a lot of duplicate terminology to complicate searches, plus the fact that "The clearer you make things for me, the more time and energy I have to be creative for you." But yes, it would be allowed.

    Tycoon wrote:
    If so, would summons be “enough” of a front liner?

    Probably not. There are other challenges, but the biggest is that your DPS becomes a finite and diminishing resource. The enemy will be raking his claws and thrusting his spear long after you run out of summons.

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    Tycoon wrote:
    Are we just jumping in on this thread or starting a fresh one for the AP?

    Planning here, since a lot of the info is already here. Actual play will be in a new thread.

    Tycoon wrote:
    When do I meet my new allies in arms?

    Soon as the adventure starts, though what exactly that means depends on how quickly I finish creating some NPCs. I would like to do some stuff before the book begins, IF I can prep in time.

    Tycoon wrote:
    Will we be able to explore avenues that may not be explicitly spelled out in the AP, such as becoming public figures?

    In general, absolutely. In specific, spy/public figure is a risky combination; enter at your own risk.

    Tycoon wrote:
    Also, I have a discord, Trout #7261

    Friend request sent.

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    Zenizar runs our server, he can send you an invite.

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    Tycoon wrote:
    Good to be here. Is this the proper character creation guideline?

    Yes, though I think we made some changes in the Discussion thread.

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    PatheticWretch wrote:
    Thanks for your consideration. I’m the event you need replacements, please consider the rest of us!

    I will most likely be starting a second table of WftC in 6-12 months.

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    @Tycoon: Here is where the current iteration of this game started; I believe we had one aborted start, a reboot at level 2, and then lost Mr. Hebeme during the current character creation.

    There's more to say, but I'll stop there and wait for questions.

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    Please ninja dot by making a post and then deleting it. Do not post anything else in Gameplay until the official start.

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    @Tycoon: Please hop on over to our planning thread.

    And thank you to the rest of the guinea pigs for sticking with us through this new recruitment process.

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    I will post the decision as soon as we are done discussing, which should be by tomorrow night.

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    ***GM ANNOUNCEMENT***

    Role-play closed.

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    Dumm wrote:
    Is there some kind of check I can make here? And how are rolls handled? As-built, Dumm doesn't actually have any sailoring skills, I'm just kind of improvising.

    For simplicity, let's just say that opposed checks roll unmodified d20s and unopposed checks automatically succeed.

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    My GM profile now has a section about some of my rulings and interpretations, which should give you a better idea of my GMing style. I strongly encourage you to read it all, as my style is not for everyone.

    If you've gotten this far in the recruitment, it's unlikely that you would hate the way I GM, but that doesn't mean you would actively enjoy it either. And if there's any information that would help you figure out whether you'd have fun with us, ask away.

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    ***GM ANNOUNCEMENT***

    In order to create some conflict for y'all to resolve, I'm going to hold down the fast forward button for a while.

    A month into the journey, a storm damages Besmara's Wrath and blows it off course. Rushing repairs and then risking some dangerous waters provides a small chance of delivering the shipment on time, but every other option guarantees a late arrival and minimal profits, at best.

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    1 person marked this as a favorite.
    "Lord Vitori wrote:

    "...Yes, that one first, then the wide one. It's important they remain organized, don't just load them haphazardly. I will be checking the hold before we depart, if anyone decides to be lazy they won't see any coin for today." Vitori stands on the docks, directing a local crew of porters as they load crates onto the ship. He had been there since first dawn ensuring a proper and timely departure, and his preparations were nearly complete; they should be ready to leave within the hour. Confident his lackeys could handle what little work remains, Vitori turns from them and climbs the gangway onto the boat.

    "Captain!" Vitori shouts when he steps onto the deck, and a smile breaks across his face when he spots Sabjorn. "Ah, there you are. My men have nearly finished loading our cargo, I do hope your ship will be ready." Vitori's eyes scanned the crew, sizing them up with a curious gaze. "I don't see Blanchbeak, I assume you've parted ways?" Without waiting for an answer he continues. "It matters not, I'm honored to finally offer my patronage. It seemed as though every time opportunity arose, our paths never aligned." He waves a ringed finger over to Drystan. "But that is in the past! This is Drystan Goldenflame, he and I will both be accompanying you on this voyage. No matter the confidence I have in you, I would like to see what fruits my investments may bear with my own eyes." Raising an eyebrow he continues, "That won't be an issue, I hope."

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    Yeah, my post was way too vague. Copying over your start post now . . .

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    Sabjorn Thrice-Drowned: captain
    Callius: first mate
    Darius: crew
    Malfoy the Moneylender: crew
    Sodium Telluride: crew
    Lord Vitori: passenger
    Sir Drystan Goldenflame: passenger

    Backstory:

    Captain Sabjorn recently exiled a well liked member of the crew, Blanchbeak. Unfortunately, Blanchbeak was also their contact with several employers. The captain heard Lord Vitori often has need for a ship in their line of work, and has approached him.

    As a test, Lord Vitori has hired the ship for a mission, and is tagging along to see how they do. Sir Drystan Goldenflame is his bodyguard.

    Details about individual motivations will be PMed, and should remain secret--so if you have any questions, send them privately. I tried to keep the motivations simple and vague, so that you can improvise more easily.

    That's it for now, let's get started!

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    We are still short one PC and all three NPCs, so pushing back the start time until Tuesday morning.

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    ***GM ANNOUNCEMENT***

    Round 1 closed.

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    1 person marked this as a favorite.

    Everyone: Thank you for your interest and participation. I apologize for the speed bumps along the way; this was my first time recruiting like this, and there were definitely some errors in the trial.

    Tycoon, PatheticWretch, SodiumTelluride, and Ouachitonian: please report to round 2 with a new PC.

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    Round 2 will begin Monday morning (ET) and finish Saturday morning. We are looking for 4-5 posts spread out across the 5 days. Character motivations will be sent via PM this time, and should remain secret. The setting is a pirate ship, but you can still bring any character--remember, it needs to be a different PC than you used in round 1. If your preferred character doesn't fit the setting, I will come up with some sort of explanation that makes sense; just play who you want and don't worry.

    As always, if you have any questions, please post them here.

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