"There will be payment indeed. Station Security is aware of my intentions to send a team of starfinders to look into the Acreon and have authorized payment of 600 credits to each of your accounts upon completion." Gevalarsk looks at Duanimon and adds " The Astral Extractions and the Hardscrabble Collective have begrudgingly accepted my assistance on the insistence of the Syndicsguild." Successful Diplomacy "There is one additional detail that I'd like to ask your help with". Nor says, steepling his bony fingers. "Among it's other cargo, the Acreon was carrying a package destined for the embassy. Of course, with the ship being quarantined, the packae has been undeliverable. I've been eagery awaiting its arrival, and I'd consider it a personal favor if you could find the package and bring it to me when you return to the station. It's clearly marked, so I don't imagine it will be too difficult to find. Do so and I will add 500 credits from my personal account to each of you."
When a rōnin suspected of aiding and abetting a murder flees to the Kaiu
Anyone interested in stumbling through the Fantasy Flight Open Beta of Legend of the Five Rings RPG with me?
Male Initiative +0, Perception+4, Fort +1, Ref +2, Will +2 Envoy 1
Frustrated Ambassador Rylexi-Sobok decides to announce himself as he would when entering a village on Vesk-7
Defense: Init -2; Senses darkvision 60 ft.; Perception +3 Speed 20 ft.
HP: 10 AC 16, touch 8, flat-footed 16 " I fear Holg was right, we are to continue to find many friends and members of our community dead inside this wretched cave. I shall at least record their names and vow to seek out a proper burial in the future when we are not so pressed for time, by Brigh I say it so." Brennen bows his head in another silent prayer for the dead. "These disks I have found, they seem to shimmer. I am fond of silver, a good quality metal that." Brennen says admiring the disks.
"I can not produce cold, but I can produce acid, though rather not mess with mold if we can leave it be. My uncle Nori once caught a bad cough from the stuff, nearly did him in." Brennen looks at yet another cliff, remember his difficulty in the past. "Yes, I would appreciate some aid. I will hand you my shield again Holg as I try to descend." Climb: 1d20 ⇒ 13
Defense: Init -2; Senses darkvision 60 ft.; Perception +3 Speed 20 ft.
HP: 10 AC 16, touch 8, flat-footed 16 "Well certainly, I wasn't suggesting we do this right now! But we will be coming back this way on our way out, no reason not to then. I do not see a difference of dragging her body off this cliff, or dragging her under water where at least her loved ones can do their final rites, but perhaps we can talk to some people in town before we make that choice. For now I will say a few words for her in prayer to ease her spirit a bit. " Brennen hold his holy symbol and closes his eyes as he prays over her body.
Dead Suns Discussion I got the book in finally. It will take me some time to digest it all so please wait until I post the character creation guidelines before finishing your characters. I am just as excited as you to do this so I will complete it as soon as possible.
Zanbabe wrote:
Sounds good. I was just pointing it out in case you missed it. I have always liked Cyborgs, Jet from Cowboy Bebop is one of my all time favorites.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"Of course I will perform. Allow me to clean up a bit, and I shall put on a show." Nikolai starts out the evening with a classic. Riders on the Storm When he sees his companions arrive he delivers something a bit more exciting. Warlok Performance: 1d20 + 11 ⇒ (4) + 11 = 15
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"No Festus, let's keep it as is. I hinted that the freeloaders should find their own suitable transportation, maybe a few more tight trips with Sister Ismene will motivate them. She smells like she sleeps in her cloths. Her Charisma is an 8 to be fair." Nikolai says in response to Festus. "Oh he is very attractive my dear, you have a good eye. Sometimes when a woman wants a man, its best to be subtle, not be too forward. Perhaps make yourself seen in public more, but do not pay him any more attention than his station requires. He will wonder why the change of heart and it might spring him to pursue you." Nikolai trys to give Madame Cembers some beauty tips also Disguise: 1d20 + 4 ⇒ (5) + 4 = 9, but decides she looks best as is.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"You are right Festus, they are a bit rude. They have been chosen by the Archbaron though and made full agents of the throne under his jurisdiction, so in a way they are equals, at least in their own common way of thinking. That is why I tolerate it. Soon, we shall secure a stronger grip on this town and these commoners will all know their place." Nikolai responds and continues to scheme in his own mind. When he comes across Madame Cembers, Nikolai will tell her that the Archbaron is busy, but appreciates the offer and will consider it at a future date. He will also suggest she play a bit more "hard to get" when it comes to the Archbaron. Bluff: 1d20 + 11 ⇒ (10) + 11 = 21
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"Oh goodness me, we forgot to gag him." Nikolai grabs a dirty bar rag and shoves it in Kels' mouth. "Now you be quiet, my pale friends are very thirsty and if you distract me with that foul sounding voice of yours I do not think I can persuade them not to drink their fill."
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"Right well, that's that I suppose. Let's put this place to the torch shall we? Its obviously a place of infestation. Is anyone hurt? well I mean anyone of value hurt? The rest of them can burn with the building as far as I am concerned." Nikolai says smugly as he pulls out his mirror to ensure his hair was not too disheveled in the all the ruckus.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Round 3 Initiative #13 Seeing Caggan receive some heavy punishment, Nikolai decides to twist the knife with what he does best, a little mockery. Caggan finally gets a taste
You there Riley Kels
Performance Satire: 1d20 + 11 ⇒ (9) + 11 = 20 Satire (Su): A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a –1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by –1 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components. This performance replaces inspire courage.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"I hate this place, it is offensive to all of my senses simultaneously" Nikolai jumps up and pushes his way into the tavern boldly and begins to sing a battle hymn of Cheliax from the days of old when the Devils of Asmodeus defeated the daemons that had taken over. Headhunter Roll initiative: 1d20 + 5 ⇒ (8) + 5 = 13 Nikolai tries to sing over the horrible music coming from Kels Bardic Performance Countersong Perform Sing: 1d20 + 11 ⇒ (3) + 11 = 14
I would exclude Space Marines from the effect of that power. It is clearly intended to do so as it reads "the Librarian has learned how
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"Well I doubt good Festus was involved..." Nikolai begins to second guess his choice of valet, but dismisses it as he thinks on it. Even if Festus wanted to kill me, I would take a competent murderer over an incompetent commoner void of any taste. Festus as being a saving grace of this despicable town.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Nikolai smiles to himself, for once he is ahead of his companions. Such devices are common in court, and he feels right at home finally. "We can certainly punish these commoners for their crimes Lord Archbaron, by your leave then." Hopefully my companions are smart enough to know when they have over stayed their welcome. Nikolai thinks to himself as he turns to leave.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"Madam Cembers be prepared for a packed house soon. Did I mention I will be meeting with the Archbaron to discuss his patronage? I am so grateful to perform somewhere that has a history of loyalty to law and order, I knew when I saw that painting of the Archbaron in the lobby that this was the right place for me. " Nikolai will chat with Madam Cembers for a moment, then add. "I must confess I did not know about your establishment at first, a Madam Pippa that works at the tanner is the one that informed me of your place. I would like to thank her with some special tickets for her and her husband to my next show. Admittedly she is of common stock, but I do believe in keeping my word. This is Cheliax after all, we can not allow ourselves to slip in standards just because of a few miscreants."
LazyPanda wrote:
Please post in character so I know who is talking with out having to dig through aliases.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Nikolai looks at the deputies "Allow me to introduce myself, I am Lord Nikolai Sarini of house Sarini. Could I ask for the four of you to follow me outside while we let Cimri and her aunt speak in private" Nikolai asks politely. Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Round 1 Initiative #10 Amused by Bolgart's angry reaction Nikolai is inspired to perform a satire "Oh ho angry Bolgart,
Watch that chili bowl
With that wooden spoon in hand
Bardic Performance Satire -1 to enemy attack, damage, and save vs fear or charm
Male Half-Elf AC 17, touch 13, flat-footed 14 CMB +3; CMD 16 Ranger(Guide) 1Init +3; Senses low-light vision; Perception +8
Garagun, Scion of Fire said wrote:
We still need to find out about the beasts roaming around the lake for this part. "What of the beasts? We still have not found them. "
Cato Rufus wrote: I still don't understand why you can't do Overwatch with a flamer, it seems an obvious weapon for it. But as by the book I can't can I hold my action until they attack? if the designated kill zone is within the flamer's range I would let you. You can also delay. I focus more on telling a story then worrying about every little rule, especially with rules as poorly arranged as these. I try to be fair and consistent.
"Qa'Leh demandsss combat! My mistressss will be coming to collect you sssoon!" The harsh voice of a Sslyth bodyguard translates for Bloodbride Mehakeri as she walks the slave cells. New Match coming soon. After the AAR for our last match is done I will post it here. Make characters if you haven't. Some had asked if they could make different ones to try out different things. That is fine too, just no multiple characters in the same match is all I ask.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Nikoali stops chanting as the fire erupts. "This bores me now. Are we done?" He says to Cimri yawning tiredly. "I do hope I can afford a carriage after this, my shoes are getting worn and my feet look 10 years older. " Nikoali sees Muziel steal the helmet Greed indeed. and keeps an eye open for anyone that might be pursuing him. Perception Untrained: 1d20 ⇒ 1 Apparently he is distracted by the fire too.
Tiamat Firewalker wrote:
You can try a Knockdown action with an opposed strength check. Or a called shot to the legs. To make a called shot with melee you need a talent, ranged it is -20 BS
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Listening to the speech Nikolai laughs "Complacent vassals of corruption and evil? HA!" Nikolai finds a balcony or table nearby where he can stand above the crowd somewhat and begins a musical retort. Lies always sound better sung after all he smiles to himself "Lencia Visserence, sounds sweet and clean
"Pack up your pretty hat,
Perform Sing: 1d20 + 10 ⇒ (18) + 10 = 28
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Nikolai looks at Amanda with a bit of shock. "What on earth are you talking about? What ploy? We are here as representatives of the Archbaron. I have already registered in a local Inn and been approached by a valet on the street that knew exactly who I was and where to find me. I doubt a fake name will suffice as I am a known lord, besides why should we be skulking around it is our job to be seen as true supporters. That little gnome had a good laugh calling me gluttony last night, but I have been thinking on it and decided I do not mind the moniker. I do enjoy partaking in all that life has to offer. Call me gluttony if you insist, but do not expect me to hide my true name if asked. " Nikolai straightens his sash and walks proudly among the crowd looking for anyone he might recognize to start up a chat with, or of noble birth.Knowledge Nobility: 1d20 + 9 ⇒ (19) + 9 = 28
As you enter the Arena there is a floating disk in the blackness with weapons of all types strewn about, some still in the hands of recently dead corpses. Lights suddenly illuminate two paths to the weapons. A high road, and a low road. A cruel looking Dark Eldar is peering at you from high above in a balcony that overlooks the coliseum. You recognize him as Drecarus, head Homunculi of the Sutured Helix coven. He claps his hands and the doors behind you close. A beast master hovers above you, ready to call down a flock of Razorwings down upon you should you decide not to participate in the games. The high road is in the shape of a Dragon, its teeth on either side of its gaping maw are the only noticeable means of climbing up. The obvious trap is the maw, you have seen a liquid shot from things like this before that melt a human. The benefit it seems you would be able to reach the weapons faster from the high road. You estimate once you reach the top of this 30 meter climb you only have another 10 meters to run. Difficult(-10) Climb check to start off on the high road The low road is laden with spikes and spears, some occupied with a corpse that has been run through. It is obvious these spikes come from the ground. Which spikes activate seem random. The road twists and turns for about 60 meters before you reach the weapons. If you want to search and disable traps you are limited to a half move. If you decide to go faster than a half move make an acrobatics check, -10 for every category of speed beyond a half move. So a run would be -30.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"Very good Festus I shall retain your services for now. Your first order of business is to secure me a carriage, I loath walking these streets like some sort of urchin. Here is one gold piece for your services today and 5 gold to begin negotiations on a carriage." Nikolai waits for Festus to leave on his assignment then speaks to Cimri. "So if it isn't my dear friend sloth. What "opportunity" do you have for me today? Spelunking the sewers maybe? Or kidnapping children? Thanks, but as you can see I just secured a proper valet's services and I need to make sure he knows how I like my baths."
Psyblade wrote: In regards of the past events? everything is ok to select? or do you want us to pick something specific? Demeanors and past event tables are merely there for inspiration, you can come up with your own and flesh it out into an actual background. Keep the submissions coming I will post the first "Match" in a few days and see who signs up.
"Through the destruction of our enemies do we earn our salvation!"-Librarian Isador Akios of the Blood Ravens It doesn't matter how you got here. You are here, and there are only two choices: fight or die. For an Astartes the choice is clear and not even a choice. How long you have been here is hard to tell. The Bloodsmith calls "Next" for inspection. A worn tech-priest the Dark Eldar have reconstructed and employ as an apothecary and servant for the coliseum. You walk forward proudly. "State your name Astartes for her majesty's royal records." The demented magos turn his dead to a long dead rusted servitor and speaks to it with an annoyed voice "I already asked him that, give him time to speak Pridius!" Welcome to the recruitment for my new Deathwatch Campaign. This is a Deathwatch game, but I will be using Soul Reaver from the Rogue Trader line as our starting point. If you are THAT GUY and go look up Soul Reaver you will be disappointed. I am merely using the coliseum portion of the book and some of the plot hooks, but 80% of it will be fresh material. As such there are a few changes. You were captured by Dark Eldar during a raid or encounter that should be detailed in a backstory. You are Not yet in the Deathwatch but eventually you will be. You will Not have any armor or weapons yet. Librarians will be diminished significantly to start as well as the Dark Eldar fear invoking She Who Thirsts.
Character Creation:
Point Buy System. 100 points to buy, no more than a score of 50 before chapter bonus. All Core chapters are allowed, anything else will be case by case. I am fine with "reskinning" a chapter. For example you want to play a Disciple of Caliban, you can simply use the Dark Angel mechanics. No power armor, no weapons, no gear, as they have been removed. An unarmed space marine is still a force to be reckoned with many have learned. Remember things like your betcher's gland. As you win rounds you will gain unknown supporters that want to see you succeed for what ever reason. You will be granted items then(basically the requisition system just a different source). Also there will be opportunities to use the Xenos weaponry against them, but using such things will come at a price (typically a small hit to renown). But I want to be a Chaplain:
Here's how I make that work. You get to be an assault marine without the pilot personal bit, and your special abilities are that of the tactical marine (still chose one as normal). This is only allowed with the understanding that once you make the prereqs to take the Chaplain specialty from Rites of Battle you will do so. Librarians:
You are fitted with a psydisruptor, and your day only gets worse from there. Your Psy Rating is 1. You may only manifest powers as if they were fettered (you may not push). However, you do not manifest any perils or phenomenon. Your power sometimes leaks out in unique ways (mechanically you are given 1 extra fate point per original PR and when you use them I will narrate how your power manifested to produce the desired effect.) Do not worry, eventually you will kill all the Dark Eldar and be blessed/or cursed with the warp once more. The Coliseum:
The Shadowspire pits of the Nexus of Shadows is ever changing. Some matches will be nothing more than an obstacle course. Some will be on skyboards in an antigravity chamber. It really depends on the Archon's mood. Impressing the Archon is important, and will likely get you noticed. Killing things using special maneuvers, critical hits, and unique deaths will earn you favor that translates into requisition. Honorable Mentions:
In Rites of Battle there are many medals, purity seals, ect and no real tangible way to get them. In this campaign there is. For every 3 honorable mentions you will get a purity seal or medal of sorts. You earn these at the end of a match, I will pull everyone into the discussion and give an AAR. There are 3 categories. Best Role Player-Chosen by me, but recommendations are considered. Best Use of a Fate Point-Chosen by me, but recommendations are considered. MVP-Chosen by the other players using what ever criteria you chose. You can not vote for yourself, and I am the tie breaker. Certain medals will not be given until you reach a certain rank or other prereq. It is possible to gain 3 in one match and I have done that in the past. This lets the competitive player compete, but on my terms. Compete in role play, compete in team work, build each other up. *Edit-Every match I will announce it here. The first 5 to reply are in the match. This gives everyone a chance to play, and given the type of play it is ok to have uneven kill-teams. If you die, you burn a fate point simple as that.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Lacking of elegance to be sure, but it beats a burned down manor. I suppose I shall have to draw my own bath, really uncle did you have to send me out alone without ANY servants? No matter I shall remedy that in the morning. Nikolai thinks to himself as he massages his poor worn feet after a night of skullduggery.
I have always loved playing a cleric, the flavor of it and the abilities, but one thing that always is grating is it is one of the few classes you play that everyone wants to tell you how to play it. Typically these are people that believe in combat healing is an absolute must and forget the pages of other things you can do. Giving some abilities to other players might help, the old Gestalt format maybe. A NPC can be fun. Perhaps even adding Hero Points to give a bit more survivability. Good luck.
In -5293 AR, the Elves of Kyonin fled back to their home world through the Sovyrian Stone to escape the destruction of the Starstone. This is their story.... It seemed a day like any other in the land you know as home. If Auramesties and the Winter Council are correct though, that is all about to change. You stand in line waiting for your turn to go through the portal hurried with the others. You have taken everything you can carry in hopes of starting a new life. ”Come quickly now child. Do not fear, Sovyrian is the place of our ancestors.” The gatekeeper calls to you as you step forward and look back at your old home for the last time. You back and face the once silver faced gate of mystery, now pulsing with energy. You walk through and a flash of brilliant colors surround you. Purple streaks in a teal background. You are covered in a bright green glow as you zoom past stars. Your mind seems to leave your body and reality and dreams seem one. A moment that will last with you forever, but lasts only seconds. Suddenly the light becomes white and intense and you can no longer look. You are kneeling on the ground coughing. Someone you can't see comes to your aid and removes you from the area so that others may come. Eventually your eyes adjust and you take it all in. You are in Sovyrian, the Ancestral home of your people, and it is everything you hoped it would be. The spires are magnificent, and the Lypenaia trees are the largest you have ever seen. Your admiration for the beauty of El, the capital of Sovyrian, is short lived as you hear a harsh voice speaking in ancient Sylvan you can barely understand ”That one is ready. Send them forward to be checked.” Two Sovyrain guards grab you and pull you forward. A tall elf examines your face. You notice behind him elves are being categorized, based on criteria you are not sure of. Then it hits you, there was probably a reason why your people left Sovyrian... Hello all, I am GM Gathrix as you might have guessed. I would like to run a game involving Elves going through this very unique experience depicted in the Pathfinder books. Below you will find the mechanics of what I am seeking, but outside of that I really would like a group of elf enthusiasts that would really enjoy this. If you like role playing, and let me clarify, if you like talking in character to other characters and making decisions based on who your character is rather than the abilities he/she possesses, than this is the game for you. There will be plenty of things to fight, and roll play will be involved, but this game will rely heavier on the choices you make then how well you roll. I will present this PbP purely in Theater of the mind, so no maps sorry. This is a new world and as such some things will be difficult. For example a basic Knowledge Nature Check will be DC 25. Ancient Sylvan will by spoken by the natives of Sovyrian. It is simular enough to Sylvan to understand it, but you will need to take that language to speak, read and write it. There will be some traits that help with that, but keep that in mind. Character Generation:
25 point buy. Elf Race. (No Half-Elves, you would not have been allowed to travel to Sovyrian sorry) Full Hit Points the entire campaign.Using Pathfinder Core Rulebook, Advanced Race Guide, Advanced Player's Guide, Inner Sea World Guide. I may later add material from other sources, but this is what you may create your characters fromRace Archetypes from the ARG are welcomed as are the alternative racial traits and favored class options. 3 traits, one will be a campaign trait chosen from below. No Drawbacks. 2 Background Skills[/b]Starting wealth is 200g, but anything remaining after you buy your starting gear is reduced to 0, as your currency has no value here in Sovyrian. Alignments can vary from LG, LN, N, NG, CN, CG. No evil races as you would not have been allowed to travel through the stone with such a mentality. I use Hero Points. You get one Hero Point to start. They are rare though so use them wisely. After Action Reviews:
Every level I like to go into the discussion tab and do an AAR. I pick the best role player for that level and reward them a Hero Point. I also reward the best use of a Hero Point. Thirdly, you as players get to choose among you the MVP for that level based on any criteria you see fit. This is meant to be a positive thing. If you are to compete do it through role playing, not PVP. Campaign Traits: Winter Council Acolyte You trained with members of the Winter Council to be an envoy for the Azlanti. You are well versed in dealing with foreigners. +2 to diplomacy and linguistics and they are both always class skills. You are protected by the Winter Council, which means little to the Sovyrians, but among other Kyonins you receive +5 intimidation. Sole Heir Your family were chosen to be stewards of Kyonin should your people return. They have placed all of their hope in retaining their family name in you. They give you the best equipment they can, though no magic may pass through the gate.You start the game with 500g in gear(same caveat applies, anything left over is reduced to 0). +2 Knowledge Nobility, this is always a class skill for you. Ancestral LoreAncient Lorekeeper Class Only*See ARG You are an Ancient Lorekeeper in training and have some knowledge of Sovyrian. You reduce the DCs of Knowlege skills in Sovyrian by 5. You speak Lashunta and Ancient Sylvan. Veteran of Barbarian Wars You have fought the savage human hoards that once ravaged the north of Kyonin and learned to wield Elven Weapons with efficiency.When wielding an elven weapon, you are +1 Initiative and +1 to hit. You can draw these weapons as a free action, even when surprised. High Elf You are not sure why, but the Sovyrian natives consider you among their kin. You skip the initial screening with flying colors and are given a place to live among the spires. Your alternative racial traits will not be held against you during the screening and you start the game with 200 additional gold in Sovyrian currency. Sovyrian natives are indifferent to you (normally are unfriendly). Native by NatureRangers/Druids only You feel very much at home on Sovyrian. The plants and animals speak to you in ways they never did on Kyonin. Reduce DCs of Knowledge Nature , Geography and Survival by 10.
In the year 5293 AR the elves of Kyonin made a choice. To leave their homeland through the Sovyrian Stone and be spared the destruction of the Starstone. In this campaign, you will be one of those elves leaving your home world to explore a totally new world. I plan on limiting a lot of material for this. I want Kyonin elves specifically and due to the timeline there is no guns yet. There will be a lot of Role Playing interactions and knowledge checks will be sever as this is a world known only to the eldest of your people. I will probably have a campaign trait to counter that, but just in general realize that you are going to be exploring a completely new world with all the issues that come with that. I am probably going to be strict on who I let into this. If I paint a scene and you don't post anything because I did not ask you to roll initiative then this probably will not be the game for you. If you enjoy role playing with others and having conversations in character, this will probably be more your speed. I do completely TOTM(Theater of the Mind) so no maps ect. I try to make my combats well structured though. I am currently running a Hell's Vengeance AP that is going well on these boards if want a window into what you can expect. This is just an interest check to see if people would even be interested in this sort of thing. If I get enough I will post proper recruitment soon with specifics like Character Gen ect.
With the Unchained book we say Background skills which addressed a very obvious issue with some skill unbalance. Well what about Feats? Are there some Feats that are nice bits of flavor, but in reality are not going to get you to the end of your feat chain? I think there are, but I am curious what others think and what can be done to bring some of those that are never used out into the light.
Here is a link to My PbP if anyone would like to see parts of this in action. I had a similar issue with the first job as Cole did so I changed it up a bit, but it was really easy for me because I had done a quick one-shot with my group prior to the AP so I just used some of that to motivate them in the right direction.
It has been over a year since the events of Languishing in Longacre. Their has been strife in Cheliax lately and your minor heroics have been lost to the chaos that threatens to engulf the nation. Some of you moved on after being paid, seeking training in temples and academies, others remained in Longacre. As those early days of your first steps into becoming an adventurer begin to fade, you are reminded of them one day by a letter from a friend. Dear Friends, I enjoyed our time in the woods and I have been thinking of you. After our adventure I found a job with a nice employer, Razelago, and I told him about you. He isn't so bad and only kicks me sometimes, but his pet cat creature angers me sometimes so I set it on fire when the master isn't looking. Anyways, I am not sure what you are doing now, but if you are interested in more mercenary work there is work to be done back in Longacre. I would like to meet with you. I will introduce you to Cimri. She is another one of Master Razelago's employees. She is ok, but smells like a human...gross, and she eats with tools in her hands, and curses at me, and sometimes doesn't let me eat the soft legs of things we kill, actually I don't like her either, but she is good at her job. So come meet us at The Last Stand Inn and we can catch up. By Barbatos' Will,
Either compelled to meet old friends, test skills, or simply to earn some money, you decided it was time to meet this Cimri and get to work.
I recently picked up Shadowrun 5th edition (having only ever played 2nd edition before this) and there is a system for character creation that I thought was really cool. Basically you are given A-E priority slots to assign to different aspects of your character. You only get one letter of each, A being the best. For example if you wanted to play a powerful race you would assign A to your race section, but you would be weaker in a different aspect. I thought this was really interesting and allows people to play what they want without breaking a game too much. I constantly get people wanting to play a race in pathfinder that is just too much once you combine it with classes ect, but if you limit the rest it becomes not such a burden. Here is a very quick concept I came up for mimicking the system for Pathfinder. Races
Point Buy
Classes
Starting Wealth
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