Xakihn

Drecarus:Sutured Helix's page

6 posts. Alias of GM-Gathrix.


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You wake on metal slabs. Your harnesses so tight they are slightly biting into your flesh. You have been tortured for days with minimal sleep. There is a metal strap around your face only allowing you to see and barely breath, but it muffles your speech to a dull whisper. Brother Vaylund is kept in a stasis chamber, as he is too dangerous to be allowed consciousness.

"You were not supposed to kill my Chrono Warriors so easily damn you! You have set back an entire years work! I am done with you. I have sold you to another. You are lucky the Archon's Lhamaean were watching me or I would have made you suffer even more!" Drecarus says in anger and storms off like a child.

You fade in and out of consciousness for another hour before another Dark Eldar enters the room. SHe is accompanied by a human in a naval captain's suit. The Human looks at you in awe, and quickly recovers from his amazement, but not before mouthing the word...Astartes.

The Dark Eldar looks at the human and speaks harshly and the human translates. "Allow me to introduce myself, I am Captain Na'shan. This is my arch-militant of sorts and I won't bother you with her name as it is difficult to translate. I have been allowed to...well you see in their custom they trade gladiators so in a way I now am your sponsor." The rogue trader says as he tries to explain to space marines that they are now his slaves. He clears his throat and moves on to the next topic.

"You have impressed the right people and are being moved up to the spires. The true gladiatorial coliseums of the Nexus of Shadows. The Archon wishes to see you fight in power armor. Domos has helped me restore your old armors. I will talk more when the time is right. "Captain Na'Shan leaves before answering any questions you might have.

Roll on the Power Armor history table in the Core book. Your armor will be augmented with older/newer power armors from Domos' stash that I will roll on as well.


You can smell chemicals and metallic death long before you hear him enter the slave pits. The door to your cell opens and you see the horrid homunculi Drecarus of the Sutured Helix Coven before you. You want nothing more than to jump up and rip that smile off his face, but the gravity in your chamber turned up so high your hair feels heavy.

"It's time to prove yourself worthy for my master." A sniveling creature says from behind his masters legs. Too small for a ratling, and more hairy, it looks like a feral child.

Time for Match 2. The first 5 to report into Discussion can be part of it.


Round 3

At the top of Round 3, the platform you are fighting on begins to spin. WS/BS tests are -10. If you move more than a half move in a round you need to make an agi test(+0).

Knutr-15 Opposed WS: 1d100 ⇒ 94 Knutr is able to push the monstrous beast back, and off the ledge using the momentum of the spinning platform to his advantage. Climb: 1d100 ⇒ 2 The beast grabs the ledge and barley holds on.
*Cato-15- Agi test for moving more than half: 1d100 ⇒ 100 Cato runs and slips falling to the ground due to the spinning motion.
Feliks-14 1d100 ⇒ 9 Shoots the creature's hand with a bit of luck and it drops to the abyss below howling.
Monstrosity-14-
Tiamat-13
Vorenthar-10
Vaylund-7
************************************End of Combat************************
Drecarus is appalled and shouts something angry in his Xeno tongue. The beastmaster nods and hovers down closer to you, but keeps his distance after seeing you fell such a might creature. 80meters above you The platform moves back to the entrance where you came. You are being held by some unseen gravitational force as you are fitted with Collars and long sticks to maneuver and shock you with.

Drecarus and an Ogryn Slave with some odd modifications meets you. The Ogyrn translates for the Dark Eldar...poorly "Duh, he be mad you be killin' da big one But he thinkin you good fightin' so maybe he sponsor you in the games. He wants to know what you good at fightin wit so he can give you da good weapons." Everyone involved receives 20 requisition for the next match. I will post a list in gameplay tab soon of what is available. Please move to the Discussion tab now for an AAR.


Round 2

Knutr-15 Stabs the creature again, this time it does not wound it as deeply and produces no orange ooze, but the Monstrosity growls in anger. GM Stuff: 1d100 ⇒ 95 1d100 ⇒ 2
Cato-15-
Feliks-14 Collects the xeno rifle and loads it with energy ammo
Monstrosity-14- Howls and beats on Knutr Swift Attack: 1d100 ⇒ 101d100 ⇒ 4 Damage for first: 2d10 + 9 ⇒ (8, 4) + 9 = 21Pen 2 Damage for Second: 2d10 + 9 ⇒ (10, 8) + 9 = 27 Pen 2 Side note, I only do Righteous Fury against players if the enemy is master level with touched by fates trait
Tiamat-13 Attempts to trip the monstrosity, but its mechanical parts must be heavier than they look. Drecarus enjoys watching the struggle and is shouting in his Xeno Tongue.
Vorenthar-10
Vaylund-7


Round 1
Knutr-15
Xeno Creature-14 Reaches the top and fires off some liquid acid type stuff at Brother Tiamat. The creature seems to be wounded by its own attack.
Tiamat-13
Brother Vorenthar-10
Cato-

I will assume you are going to delay Knutr until the creature is in view

A large mechanical brute makes its way to the top of the arena from some unseen location in the black abyss below. Drecarus of the Sutured Helix coven is salivating with anticipation. It howls and shoots acid from its gloved hand.

Forbidden Lore: Xenos +0:
The closest thing you have ever seen to this monstrosity is a Grotesque. No doubt Drecarus has added some special modifications to it, but its powerpacks on its back seem to be the most vulnerable of spots.

1d6 ⇒ 2
Ballistic Skill vs Brother Tiamat: 1d100 ⇒ 32
Damage to Brother Tiamat: 2d10 + 2 ⇒ (8, 6) + 2 = 16 If you do not dodge, make an AGI test and Toughness test.


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As you enter the Arena there is a floating disk in the blackness with weapons of all types strewn about, some still in the hands of recently dead corpses. Lights suddenly illuminate two paths to the weapons. A high road, and a low road.

A cruel looking Dark Eldar is peering at you from high above in a balcony that overlooks the coliseum. You recognize him as Drecarus, head Homunculi of the Sutured Helix coven. He claps his hands and the doors behind you close. A beast master hovers above you, ready to call down a flock of Razorwings down upon you should you decide not to participate in the games.

The high road is in the shape of a Dragon, its teeth on either side of its gaping maw are the only noticeable means of climbing up. The obvious trap is the maw, you have seen a liquid shot from things like this before that melt a human. The benefit it seems you would be able to reach the weapons faster from the high road. You estimate once you reach the top of this 30 meter climb you only have another 10 meters to run. Difficult(-10) Climb check to start off on the high road

The low road is laden with spikes and spears, some occupied with a corpse that has been run through. It is obvious these spikes come from the ground. Which spikes activate seem random. The road twists and turns for about 60 meters before you reach the weapons. If you want to search and disable traps you are limited to a half move. If you decide to go faster than a half move make an acrobatics check, -10 for every category of speed beyond a half move. So a run would be -30.