Golden Orb

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217 posts. Alias of GM-Gathrix.


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Aipaca wrote:

Chucking on a dot, will probably roll an Alchemist, would the Gunchemist archetype be acceptable?

Edit: Also I may be going crazy, but I can't find the Eladrin or Deva races anywhere in the player's guide?

Page 5.


Ehron is right you guys get an engineering roll, my one man ship doesn't. If you don't have a role there is also little things you can do too like snap shot.


The ship closes in on your rear, slowing in speed to get a steady shot.
The ship is one hex behind you now(at least until you move)

Gunnery Phase

The ship fires its front arcing weapons 1d20 + 2 ⇒ (6) + 2 = 8


Wow that's a lot of FAQs. Ship combat is my least favorite aspect of Starfinder and it just got worse. To keep things simple lets say anything that gives you a skill bonus works across the board for ship combat or what have you.


The stats for the Hippocampus are finally up in the Campaign Tab Sorry for delay

Hippocampus:
Small Shuttle
Speed 6 Maneuverability perfect (Turn 0)
Ac 14TL 14
HP 35[/b] DT[/b]- CT7
Shields Basic 20(forward 5,port 5,starboard5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) Coilgun (4d4)
Power Core Micron Ultra (PCU) Drift Engine None
Systems Basic mid-range sensors, extra light weapon mount(turret)mk 3 armor, mk 3 defenses, mk 1 trinode computer. Expansion Bays Cargo Hold, Guest quarters(common) life boats
Modifiers +1any three checks per round. +2 computers, +3 piloting.Complement 1-4


Sorry forgot I did not give the stats for ship yet. And as luck has it I do not have my books with me tonight. I will post early tomorrow.


After you all rest, you collect the robot with the recording device and look to map out a route to the quarantine zone. It is right here in the Armada, though a way from the rest of the ships and miles from the station itself.

As you are approaching the Acreon you can see the drift rock being hauled behind it with large cables of energy. It and the ship are floating lifeless in space.

Suddenly a couple of laser shots are fired over the nose of the Hippocampus. A small fighter is firing on you!

The fighter is 6 hexes behind you.

Pilot Skill for fighter: 1d20 + 4 ⇒ (17) + 4 = 21 Roll Pilot Skill to determine who moves first. Decide among you who will play which role in this encounter - Pilot, Captain, Science Officer, Gunner


I will be out of town until Monday. I will post when I can, Happy Thanksgiving all.


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OH ok Zetara, I thought that was you thinking in your head.

"In the old rules of Absalom, possession holds significance. Since the last to physically have the drift-rock was the Hardscrabble Collective they initially held claim. Now that we have provided the proper paperwork and legal defense I am confident the Syndicsguild will honor our claim." Ms. Joss answers Zetara.


Apologies, enjoyed a long weekend. Posting soon.


I understand too, coming back from a long weekend will post soon.


Navigate You can use Piloting to navigate or astrogate. This lets you direct your Vehicle or ship in your desired heading and to plot longer courses. Plotting a course to a star system you have visited frequently usually requires a successful DC 10 Piloting check and takes 10 minutes. Plotting a course to a less familiar star system is more difficult and requires information about the destination system; navigation is also more difficult if you are currently lost.
If you fail the check to chart a course between star systems by 9 or less, you realize that you have plotted a faulty course and must attempt the check again before you can make the journey. If you fail the check by 10 or more, you aren’t aware that your calculations are erroneous, and it takes longer than normal for you to reach your destination (usually 1d6 additional days for Hyperspace travel). At the GM’s discretion, you might instead arrive in an unfamiliar star system (plotting a course from there to your actual destination usually requires a successful DC 25 Piloting check), or when you arrive at your intended destination, your Starship’s engines may have gained the glitching critical damage condition.
Your familiarity with a region of space or a planet determines the DC of Piloting checks to navigate or astrogate. The GM can modify these DCs (usually by 5 to 10) based on the amount of information available about your starting location and destination, and whether the location is particularly difficult to navigate (such as a trackless desert or a strange nebula).


The coordinates are close to Velith's hideout. An hour away to be exact, though navigating in the Diaspora is not an easy task.
Give me a navigating roll


All good, Mother just had a surgery. She lives in another state so a lot of phone calls at awkward hours. She is good though thanks. On with the show.


Family emergency will post in 24 hours


Family emergency will post in 24 hours


Jelloarm wrote:

Oh, I didn't read that spoiler and was still in Pathfinder brain, where anything staff-like dropped by an elemental that had mystical qualities was best going to be used by the Bard or Cleric, the Fighter or the Rogue.

Old habits die hard.

Well you shouldn't read the spoiler unless you meet the requirments, but even without the spoiler you have a staff that aborbs light that landed in front of you. Did you all just leave it?


Does no one want that battle staff?


Zetara wrote:
Did the Starfinders promise us money for this mission, or are we still being initiated / working off the advance we were given before?

No money for that last one, basically just working off the advance. Compensation for the one from the Eox guy is to be negotiated.


Yeah that has been happening for a while now, one of the reasons that fight lasted so long


I will post late tonight hopefully you can all get updated by then or soon after.


I will post late tonight an update I hope Ash updates his character.


Round 5 There is a fire alarm going off and people are running out of the building now. There is sprinklers going off from the ceiling. Everywhere is difficult terrain except for the kitchen where Zetara and Ferani are fighting.
Ferani 22 Club vs Zetara: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Vrokilayo 20 Shoulders his rifle and pulls out a stun baton as he moves towards Ehron through the hurrying crowd.
Ehron 20 Sense Motive: 1d20 ⇒ 3 Vrokilayo realizes the situation is dire and tries to get Ferani on the coms again"Boss? Whats going on"
Lulu 16 Lulu and Rio size up the Kasathas threatening them are become Shaken They decide being part of the downside kings has ran its course and would rather not be here when the authorities arrive. Withdrawl
Rio 13 Withdrawl
Kov'i 8
Scera 5 Cast a heal on her ally
Zetara 4
Bartender 3


The large elemental seems to ponder Lord Borak's response. Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4 "Hmm, I was right about you. Very well I shall grant you my blessing. " The Large Ash elemental burst into ash and leaves behind a staff. The staff seems to absorb light.
The bits from the large and the small elementals is worth 500 credits in value for reagents.

Mysticism or Craft Weapon DC 12:
This is a Battle Staff. It is made of Adamantine Alloy and has the Unholy Fusion.

Welcome to Level 2 please upgrade characters and let me know in the discussion when done.


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Yeah she takes full damage, I actually just read that wrong, I was reading the 27 from the intimidate above.


Round 4
Ferani 22 Ferani turns to see Zetara "So I guess I didn't hit you hard enough!" Charge vs Zetara: 1d20 + 4 ⇒ (3) + 4 = 7 Ferani charges Zetara, but hits a kitchen worker instead in a fit of rage.
Vrokilayo 20 Curses and sets his weapon to stun this time since he is firing into a crowd of club patrons. 1d20 + 3 ⇒ (14) + 3 = 17 1d10 + 1 ⇒ (9) + 1 = 10 Nonlethal damage to Ehron
Ehron 20 Recovering from hits from laser
Lulu16 Perception: 1d20 + 2 ⇒ (18) + 2 = 20 Lulu hears a disturbance in the kitchen and moves towards the double doors and trys to hail Ferani on the comms "Boss you ok?
Rio 13 vs Kovi: 1d20 + 1 ⇒ (17) + 1 = 18Damage: 1d4 + 1 ⇒ (2) + 1 = 3vs Kovi: 1d20 + 1 ⇒ (14) + 1 = 15

Kov'i 8 1d20 + 3 ⇒ (20) + 3 = 23 Kov'i goes into a rage after the knife wounds him again and significantly claws Rio Damage: 1d3 + 3 ⇒ (2) + 3 = 5Crit Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Scera 5 You are actually close to Ehron as he came back for his equipment 10' of difficult terrain"Save your friends eh?"Diplomacy+8 w/circumstance bonus: 1d20 + 8 ⇒ (3) + 8 = 11 "Yeah ok I guess I could do that." The Kasathas approaches Rio and Lulu with his four hands fingering the handles of 4 very large looking pistols on his bandolier."These folks are with me, leave 'em be." Intimidate: 1d20 + 8 ⇒ (19) + 8 = 27
Zetara 4 Casts Overheat Reflex: 1d20 + 3 ⇒ (10) + 3 = 13 Ferani ducks under just in time, but still take some damage. "You F$%*ng B^*(! You will pay for that!"
Bartender 3 The bartender decides this fight isn't for him and runs out with the kitchen staff as the fire alarm begins to blare.


GM Screen:
1d20 + 11 ⇒ (8) + 11 = 19

Shess is able to sneak back to the ship while the others confront the large elemental with delusions of grandeur.

Lord Borak can not make out the motive of the elemental, but succeeds in persuading it to converse more. " You know of my legend? How is that possible? Speak!" The elemental speaks slowly and in a very old dialect of the common speech.


Round 4
Ferani 22 Ferani turns to see Zetara "So I guess I didn't hit you hard enough!" Charge vs Zetara: 1d20 + 4 ⇒ (3) + 4 = 7 Ferani charges Zetara, but hits a kitchen worker instead in a fit of rage.
Vrokilayo 20 Curses and sets his weapon to stun this time since he is firing into a crowd of club patrons. 1d20 + 3 ⇒ (14) + 3 = 17 1d10 + 1 ⇒ (9) + 1 = 10 Nonlethal damage to Ehron
Ehron 20
Lulu 16
Rio 13
Kov'i 8
Scera 5
Zetara 4
Bartender 3


Round Three
Ferani 22 Tries to get her radio to work Engineering: 1d20 + 2 ⇒ (18) + 2 = 20 "I SAID STOP F@#$%ING AROUND! GET THEM!
Vrokilayo 20 "Loud and Clear" Range vs Ehron (will give him a firing into melee pen): 1d20 + 3 ⇒ (20) + 3 = 23Damage: 1d10 + 1 ⇒ (8) + 1 = 9
Ehron20 Apologies was in a hurry before. Due to the circumstance we will say the crit goes through a plate of food before it hits you reducing the impact significantly(negating the extra damage) You are showered with food and behind Rio and Lulu that are engaged with Kov'i so they are distracted. You can move 10' to collect your things while they are distracted.
Lulu 16 Lulu see Ehron gathering weapons and repositions herself away from Kov'i to get a clear shot on Ehron. Withdrawl
Rio 13 Knives vs Kovi: 1d20 + 1 ⇒ (4) + 1 = 5 1d20 + 1 ⇒ (18) + 1 = 19Damage vs Kov'i: 1d4 + 1 ⇒ (2) + 1 = 3
Kov'i 8 Unarmed: 1d20 + 3 ⇒ (16) + 3 = 19Kov'i gets nicked, but gives right back Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Scera 5 Charisma: 1d20 + 2 ⇒ (19) + 2 = 21 a Kasathas at the end of the bar looks at Scera and the situation, and has decided he has had enough. The Kasathas is wearing a scarf over the bottom of his face covering his mouth. "Don't cry darlin'. Now that I have finished my drink I believe I can be of assistance." Engineering: 1d20 + 10 ⇒ (5) + 10 = 15 He removes your hand cuffs. "How about me and you get out of here" said with a wink.
Zetara 4 Moves to the Kitchen and across the room about 35' away is Ferani on a comm unit close to a set of double doors leading out to the club.
Bartender 3 The bartender bursts into the kitchen and sees Ferani "BOSS! We need you out there!"


Finally site maintenance is done! Ok will get an update late tonight early tomorrow, sorry that maintenance was right at my prime posting time.


Finally site maintenance is done! Ok will get an update late tonight early tomorrow, sorry that maintenance was right at my prime posting time.


Round Three
Ferani 22 Tries to get her radio to work Engineering: 1d20 + 2 ⇒ (18) + 2 = 20 "I SAID STOP F@#$%ING AROUND! GET THEM!
Vrokilayo 20 "Loud and Clear" Range vs Ehron (will give him a firing into melee pen): 1d20 + 3 ⇒ (20) + 3 = 23Damage: 1d10 + 1 ⇒ (8) + 1 = 9
Ehron20 Apologies was in a hurry before. Due to the circumstance we will say the crit goes through a plate of food before it hits you reducing the impact significantly(negating the extra damage) You are showered with food and behind Rio and Lulu that are engaged with Kov'i so they are distracted. You can move 10' to collect your things while they are distracted.
Lulu 16
Rio 13
Kov'i 8
Scera 5 Charisma: 1d20 + 2 ⇒ (19) + 2 = 21 a Kasathas at the end of the bar looks at Scera and the situation, and has decided he has had enough. The Kasathas is wearing a scarf over the bottom of his face covering his mouth. "Don't cry darlin'. Now that I have finished my drink I believe I can be of assistance." Engineering: 1d20 + 10 ⇒ (5) + 10 = 15 He removes your hand cuffs. "How about me and you get out of here" said with a wink.
Zetara 4 Moves to the Kitchen and across the room about 35' away is Ferani on a comm unit close to a set of double doors leading out to the club.
Bartender 3 The bartender bursts into the kitchen and sees Ferani "BOSS! We need you out there!"


Round 3
Lord Borak 18- Gives an inspiring boost Insight: 1d20 + 1 ⇒ (16) + 1 = 17

Borak:
The elementals seem to be drawn to you and your party for some reason. It could be that you are fresh from another dimension or there is an item among you that is doing it.

Shess 15 - Retreat
Ashmerain 12- Takes a shot and retreats
Elementals(small) 12- You feel another tremor and the small elementals retreat. Those of you running back to the ship are met with the Large Elemental.
Abyssal Language:
"FINALLY YOU HAVE COME! SO LONG I HAVE WAITED. PLEDGE SERVICE TO ME AND YOU WILL GO WITH MY BLESSING. REFUSE AND DIE."

Uzur 10 Kills one as it is trying to sink back into the earth


Updated, I will post again before 24hours if enough have responded.


Round Three

Ferani 22 Tries to get her radio to work Engineering: 1d20 + 2 ⇒ (18) + 2 = 20 "I SAID STOP F@#$%ING AROUND! GET THEM!
Vrokilayo 20 "Loud and Clear" Range vs Ehron (will give him a firing into melee pen): 1d20 + 3 ⇒ (20) + 3 = 23Damage: 1d10 + 1 ⇒ (8) + 1 = 9
Ehron 20
Lulu 16
Rio 13
Kov'i 8
Scera 5
Zetara 4
Bartender 3


Ferani 22 Stops to call Vrokilayo back "YES THEY ARE VIABLE TARGETS! STOP F#$%ING AROUND!" Vrokilayo 20 "Place your hands on your head and turn around facing the doors!" The vesk tells Ehron with some authority.
Lulu 16 "Bravery's got nothing to do with this Vesk, just business." Delay until Ferani gives further orders or is attacked
Rio 13 "Just turn around and let us handcuff you like your friend did. Ferani just wants to talk to you." Delay same conditions as Lulu
Kov'i 8 Please make your own rolls for stuff takes a lot of time to look all this upDisarm: 1d20 + 3 ⇒ (5) + 3 = 8 Kov'i tries to disarm Rio and fails. AoO: 1d20 + 1 ⇒ (13) + 1 = 14 Rio tries to scratch Kov'i but misses.
Scera 5 Waiting it out
Zetara 4 Finds her equipment on the desk and two grenades. 1 frag grenade I, and one incendiary grenade II Yes, you know that if you go through the kitchen you will reach your friends, this is the same direction Ferani went.
Bartender 3 Runs towards Ehron, probably to get back up from the back room through the double doors.
I will add that to your next round Zetara, for now you got your things and some grenades.


Someone moved my guy, I know I moved double to get to her and I wasn't right under Duravor unless the dead guy is moving now. She should have been able to 5' and be next to me because that made her at a diagonal to me (was under her). First action of the game and I am getting messed with by players and the GM not really into it.


Round 2
Lord Borak 18- Gives an inspiring boost
Shess 15 - Goes full defense with his drone
Ashmerain 12- Delay
Elementals(small) 12-vs Lord Borak: 1d20 + 3 ⇒ (9) + 3 = 12
vs Shess's Drone: 1d20 + 3 ⇒ (1) + 3 = 4
vs Uzur: 1d20 + 3 ⇒ (3) + 3 = 6
vs Ashermain: 1d20 + 3 ⇒ (10) + 3 = 13
Vs Shee's Drone: 1d20 + 3 ⇒ (17) + 3 = 20Damage: 1d6 + 3 ⇒ (6) + 3 = 9
vs Lord Borak: 1d20 + 3 ⇒ (1) + 3 = 4
vs Shess: 1d20 + 3 ⇒ (19) + 3 = 22Damage: 1d6 + 3 ⇒ (4) + 3 = 7
vs Uzur: 1d20 + 3 ⇒ (16) + 3 = 19Damage: 1d6 + 3 ⇒ (6) + 3 = 9
vs Ashermain: 1d20 + 3 ⇒ (7) + 3 = 10

Uzur 10 Kills another one

Please put your drone's stats somewhere Shess


I meant 30, and I did double move, but you either moved my guy or her. I can tell you are just messing with me to be right so go ahead and play my character or get another person to play because I am done.


Busy Weekend might not get a post up until Monday as these combat posts take a bit to type out.


Np I was waiting for Ashmerain to see how many he killed and its the weekend.


There is an app but I am not sure for the pbp. I will look into rolling rice for it.


Round 2

Lord Borak 18- Gives an inspiring boost

Shess 15 - Goes full defense with his drone

Ashmerain 12

Elementals(small) 12-

Uzur 10


Appologies, their was no update when I checked campaign missed a day

Round 1

Lord Borak 18 Lord Borak shots and kills an elemental. There seem to be 10 left.
Shess 15 Takes defensive posture and his drone fires at, but misses an elemental.
Ashmerain 12 Hits a small elemental and damages it

Elementals(small) 12- vs Lord Borak: 1d20 + 3 ⇒ (11) + 3 = 14
vs Lord Borak: 1d20 + 3 ⇒ (1) + 3 = 4
vs Shess's Drone: 1d20 + 3 ⇒ (6) + 3 = 9
vs Shess's Drone: 1d20 + 3 ⇒ (8) + 3 = 11
vs Shess's Drone: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Vs Ashermain: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Vs Ashermain: 1d20 + 3 ⇒ (4) + 3 = 7
Vs Uzur: 1d20 + 3 ⇒ (9) + 3 = 12
Vs Uzur: 1d20 + 3 ⇒ (2) + 3 = 5
Vs Uzur: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Uzur 10 Swings and misses the small elemental


Garland and Duanimon, after this combat you will all get a level. So since you are out of the combat you can occupy your time updating your characters. Everyone else please wait until after this situation is resolved.


*Edit"Ehron" 20 <"What's that? you are breaking up>" Vrokilayo asks talking into his radio. "Fine, you can leave peacefully, and don't come back Spacer!" Vrokilayo says trying to save some face embarrassed about the awkward situation.
Everything else stays from previous round two break down


Ferani 22 Stops to call Vrokilayo back "YES THEY ARE VIABLE TARGETS! STOP F#$%ING AROUND!" Vrokilayo 20 "Place your hands on your head and turn around facing the doors!" The vesk tells Ehron with some authority.
"Ehron" 20 Intimidate from Ferani: 1d20 + 14 ⇒ (1) + 14 = 15 Vrokilayo is more frightened of his supervisor than to go against her wishes and firmly says "Move and I will shot you dead spacer! Just turn around hands on your head or you get to taste my Azimuth Artillery Laser and believe me, I really want to use it. " Vrokilayo's Intimidate vs Ehron: 1d20 + 12 ⇒ (9) + 12 = 21 Ehron is shaken
Lulu 16 "Bravery's got nothing to do with this Vesk, just business." Delay until Ferani gives further orders or is attacked
Rio 13 "Just turn around and let us handcuff you like your friend did. Ferani just wants to talk to you." Delay same conditions as Lulu
Kov'i 8
Scera 5
Zetara 4 Finds her equipment on the desk and two grenades. 1 frag grenade I, and one incendiary grenade II Yes, you know that if you go through the kitchen you will reach your friends, this is the same direction Ferani went.
Bartender 3
*Edit- Got a different value for intimidate before when previewed, probably changed because I repositioned it in the format. I will adjust the scenario to fit the new value in the spirit of keeping things on the up and up and because you are in a bad spot


Round Two

Ferani 22 Stops to call Vrokilayo back "YES THEY ARE VIABLE TARGETS! STOP F#$%ING AROUND!"
Vrokilayo 20 "Place your hands on your head and turn around facing the doors!" The vesk tells Ehron with some authority.
Ehron 20
Lulu 16
Rio 13
Kov'i 8
Scera 5
Zetara 4 Finds her equipment on the desk and two grenades. 1 frag grenade I, and one incendiary grenade II
Bartender 3


Garland and Duanimon find the fastest route to the Fusion Queen, but that still puts them 20mins out. So you will be missing this combat

Round One
Ferani 22 Moves through kitchen
Vrokilayo 20+ Delay-Responds to Ehrons bluff "Confirm, the Sarcesian, Vesk, and Lashunta are viable targets."
Ehron 20 Ehron confuses Vrokilayo for a moment and he calls in to clarify orders
Lulu 16 Draws a small arm and points it at Kov'i
Rio 13 Draws two knives and stands next to Lulu ready to fight
Kov'i 8 Laughs at Lulu and Rio
Scera 5 Surrenders to the bartender Just realized I didn't roll for the bartender's initiative. I will put him last
Zetara 4 Zetara frees herself from the ropes and is able to stand
Bartender Uses binders on Scera handcuffing her hands in front of her and to the bar itself.


Round One
Ferani 22 Moves through kitchen
Vrokilayo 20+ Delay
Ehron 20 Ehron confuses Vrokilayo for a moment and he calls in to clarify orders
Lulu 16 Draws a small arm and points it at Kov'i
Rio 13 Draws two knives and stands next to Lulu ready to fight
Kov'i 8
Scera 5
Zetara 4 Zetara frees herself from the ropes and is able to stand

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