It's a Long Way to the Top - Hell's Vengeance
(Inactive)
Game Master
Leedwashere
The Glorious Reclamation is going down!
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Amanda if you want Penolope to carry anything she could leave the crossbow and sling your bow for you if fighting breaks out?
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Muziel is very puzzled by the strange comment about the bath. I knew I heard something last night, he thinks. Another thing to add to the mystery.
He takes items offered by Penelope. "Ooh, what's this? A thunderstone! You sure know a way to a gnome's heart. Call me Muziel, since we're about to go out in public."
Muziel goes shopping and purchases a picnic basket (4 sp) and a grooming kit (1gp). He cleans up a bit, and places in the basket some food, wine, platters, and wineglasses to help play the role of a servant. Though, as he's collecting the food, he seems to be eating quite a bit of it.
Once at the event, he seems to enjoy making quite a show of serving wine and hors d'oeuvres to everyone. "More wine, milord and lady?" Perform (act): 1d20 - 1 ⇒ (9) - 1 = 8

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand
Amanda will meet up with Sarini and say, "It is a pleasure to see you again milord. Might I say you style of dress gives much creedence to your noble bearing."
Diplomacy to give the proper noble curtsey: 1d20 + 7 ⇒ (13) + 7 = 20
She then says quietly to him "Before we go on our excursion, we should do well to come up with good cover identities. You may address me by the name Noravia for instance. Best that we not drop our real names lest we have the them have one further means of unraveling our ploy."
Well the problem Penelope is that is that Amanda can't carry a bow without breaking character and you don't know where she is staying. She's currently not in any state to fight with no major equipment, she's here for diplomatic support. for this event. If worse comes to worse she can use her damnation power to grant +2's to people's actions instead of fighting.
Amanda says to Kolaiah, "Ah, now that's a statement that is a very predictive one. What could go wrong? Many things could. Besides not only are we there to listen but also to sway those there from rebellion. By blending into the role, I open new venues of gathering information."
BTW, just so I don't detect as Evil, I will use my Misdirection ability from my Inquisitor class to set my alignment to read Lawful Neutral. That way the Paladin's won't detect me as evil nor will any anti-paladins detect me as good. Usually I set this alignment by default every day unless there is a reason I want to detect evil or good.
Female
"Your preparations are too much. We have simply been instructed to go and watch and listen. What could go wrong?"
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AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Nikolai looks at Amanda with a bit of shock. "What on earth are you talking about? What ploy? We are here as representatives of the Archbaron. I have already registered in a local Inn and been approached by a valet on the street that knew exactly who I was and where to find me. I doubt a fake name will suffice as I am a known lord, besides why should we be skulking around it is our job to be seen as true supporters. That little gnome had a good laugh calling me gluttony last night, but I have been thinking on it and decided I do not mind the moniker. I do enjoy partaking in all that life has to offer. Call me gluttony if you insist, but do not expect me to hide my true name if asked. "
Nikolai straightens his sash and walks proudly among the crowd looking for anyone he might recognize to start up a chat with, or of noble birth.Knowledge Nobility: 1d20 + 9 ⇒ (19) + 9 = 28
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Penelope wonders if one of their number is a bit off his rocker... but she keeps that to herself and follows her "lord", scanning the crowd like a real body guard would.
perception: 1d20 + 6 ⇒ (16) + 6 = 22

UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7
Ismene arrives at the church yard somewhat later than the others, cleaned up and dressed in formal Asmodean robes, her pentagram and sash both displayed prominently. The usual red-and-black are offset by golden trim, reminding the townsfolk that a Sister of the Golden Erinyes walks among them. After making contact with the others, she peels away from the group and wades into the crowd. Doubly opposed to the Iomedaens as the rest of her cohorts, she places herself near the middle of the throng where the Lady of Valor's faithful are sure to notice.
It may be a less effective show of force if there's only one group that seems to openly support the Archbaron. Splitting off, Ismene can also represent the church of Asmodeus and give an impression of a wider network of support.

Nikolai with Festus:
Festus explains his progress with the carriage as he assists you in your preparations.
"I've secured an appropriate carriage, sir, but it is not ready yet. The carriage in question hasn't been used in several months, so I'm having the workers at the Jackdaw perform some restorative maintenance to the exterior and refurbish the interior. I also hired a painter to apply a new coat to the whole thing, as well as apply the crest of your House to the doors. I also arranged for a pair of acceptable horses to pull it. I, myself, have the skills to drive, though I can hire a talented, full-time driver on your behalf if you wish.
"The Jackdaw assures me that the vehicle will be ready by tomorrow morning, though they say they will not release it until the remainder of the balance, two hundred twenty gold, has been filled. I managed to negotiate a sizable discount on the package as a whole, and got them to take the costs of the restoration onto themselves for having not kept the carriage in the condition it had when they took possession of it from the former mayor's estate."
After the status report, Festus assures you that your bath will be ready to your specifications when you return.
At the Church Square:
Most people are seeing the sashes and keeping a nervous distance, but there's clearly a lot of rumor-mongering going on, and eager discussion of the upcoming sermon. About an hour before the sermon is scheduled to start, several figures wearing crimson and sable armor make an appearance: Longacre's sheriff and her deputies. The deputies start wading through the ever-growing crowd, reminding people of their presence, while the sheriff herself heads straight for Cimri.
"Cimri!" she says, pleasantly. "How's my favorite niece doing?"
Cimri's expression immediately turns sour. "I was just dandy, Aunt Rhona," she answers reluctantly.
The sheriff's cheery mood seems unperturbed. "Some shady folks you've been hanging around with lately. Want to introduce me to your new friends?"
"Not particularly," answers Cimri, folding her arms.
"So you're here for Sword Knight Allomar's sermon?" asks Sheriff Staelish, undeterred. "I didn't think you were the religious sort."
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Perception untrained: 1d20 ⇒ 11 Hmm I don't notice anyone, all people of low stock. Nikolai sees Cimri speaking to her Aunt, who is also the sheriff apparently. He walks over there eager to meet someone of value. When introductions are mentioned he jumps on the opportunity."Cimri, you never mentioned your Aunt was the sheriff. Allow me to introduce myself madam sheriff, I am Nikolai Sarini of the House Sarini." He bows and offers his hand, if she takes it he will kiss it." I admit I am not in my best, but I hope you don't find me shady madam sheriff. Quite the opposite really."
Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27
Female
Perception: 1d20 - 2 ⇒ (12) - 2 = 10
Sense Motive: 1d20 - 2 ⇒ (19) - 2 = 17
Kolaiah determines that Cimri is a bit at a loss for words, so he decides to assist. "Here now Sheriff, we may not all be Iomedaens, but I am sure that I need not remind you that she was Aroden's herald, and her worship is more than legal, provided it stays within certain bounds. Likewise, the Archbaron has supporters, such as we, but the two need not be mutually exclusive, correct? Can we not too listen to what the sect of Iomedae has to say without fear of reprisal, assuming, of course, that the message does stay within established bounds?"
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21 +2 vs outsiders, +1 vs members of Chelish aristocracy
Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand
Once the group arrives at the scene Amanda stays close to the party, acting the role as one of the ladies of the court of the Baron. She speaks to people in the crowd pretending to be an interested person in the upcoming proceedings, asking their opinions on what the upcoming speech would be and what they feel about it, often feinting interest and perhaps some malleability to what the Imodeans have to bring to the table.
Bluff to tell lies: 1d20 + 7 ⇒ (18) + 7 = 25
Diplomacy to gather information and put a good impression: 1d20 + 7 ⇒ (17) + 7 = 24
Knowledge Nobility untrained if needed: 1d20 + 1 ⇒ (19) + 1 = 20
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8
Lost in his acting role, Muziel is completely oblivious to the nuances of what's going on. But he is still stunned by the very open revelation!
If he gets the chance to do it discretely, he's going to pester Cimri about it. "Psst. You never mentioned that your aunt was the town sheriff! No wonder you don't want to stay with your aunt!"

Rhona Staelish takes Nikolai's offered hand in an almost mechanical accepting of the gesture, while still maintaining a skeptical look in her eyes. Though it's obvious that she still harbors suspicions despite your manners, Nikolai and Kolaiah's grand words provide enough of a distraction that she doesn't notice when Cimri doesn't answer her question at all, and instead leans down to whisper an answer to Muziel.
"Yeah, she's a real controlling b&!~*. She always has something to say about what I do, who I do it with, and until what hours. I can't stand her." There's more than a small portion of petulance in her tone.
"You won't find any objection to listening from me," Rhona says in direct response to Kolaiah. "While I'm here in an official capacity to make sure things stay calm and civil, I think there's often a lot that Sword Knight Allomar says that's worth listening to. I've found myself wishing more than once that my niece would listen to her more." She smiles, sadly. "So what's the story with those sashes?" The question is loosely directed at all of you, but especially directed toward Cimri once again, bringing her attention back from Muziel. "Is the Archbaron or someone paying you to wear those?"
Female
"I don't think I care for the implication of your questions," Kolaiah says indignantly. "The idea that my loyalty and affections can be bought is abhorrent. If there weren't laws against such things, and you not being a member of the constabulary I might take physical umbrage at the affront! Let me assure you that neither the Archbaron, nor anyone else has paid me to wear this sash."
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"Why? don't you think its fashionable?" Nikolai answers coyly when asked about the sash."I am glad you are here sheriff. So who is this Sword Knight Allomar anyways? Sounds a bit redundant "Sword Knight" perhaps I shall start calling myself "Mouth Singer"." Nikolai remarks jokingly trying to distract the Sheriff. Diplomacy if needed: 1d20 + 9 ⇒ (14) + 9 = 23
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Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Penelope barks a laugh, before getting ahold of herself and maintaining bodyguard calm. She remembers a whore who was nicknamed Mouth Singer and imagining the Knight Sword doing that got the better of her.
Female
Penelope Dorn wrote: She remembers a whore who was nicknamed Mouth Singer All Dhampir must think alike, Kolaiah very nearly made exactly this comment

UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7
Noticing the sheriff approach Cimri and the others, Ismene thanks Asmodeus she decided to go off on her own. I wonder what the old b++*& wants? Probably giving Cim s*$@ about the sash. Double pay doesn't seem like such a good deal if it means having to listen to Sheriff Staelish lecture from her high horse.
Floating among the other townspeople, Ismene revels in the townspeople's discomfort at her presence. Her eyes scan the crowd of people, most of whom won't even make eye contact, while she strains her ears to listen in on the swirling conversation around her. She performs a controlled breathing exercise the Sisters taught her to help her concentrate as she tries to follow multiple conversations at once.
Perception check: 1d20 + 2 ⇒ (18) + 2 = 20
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
"Ha! Don't you get paid to be in your uniform, miss Sheriff?" asks the gnome. He holds out a wineglass with wine. "Would you like some wine? Oh wait, you're on duty!" He takes the glass back and sips it himself.
Sheriff Staelish shrugs, seemingly ignoring the sudden bout of laughter from Penelope. "Fashionable or not, it's an odd choice for one noble to wear the insignia of another. And it's doubly odd for Cimri to show such obvious support for anything in public." She ignores the question of redundancy in terminology, but quirks an eyebrow at Muziel's Comment about being in uniform.
"Speaking of uniforms," she says, reaching out to her niece and trying to feel the material of her new armor. Cimri quickly pulls away from the gesture. "That's a lovely new set of armor you're wearing, Cimri. I can't help but wonder at the timing of it, what with there being a break-in at the tannery last night and several pieces of merchandise stolen. You wouldn't happen to know anything about that, would you?"
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
"A break in! Goodness, no! And no, I purchased that armor for her. She needed something more substantial, sounds like good timeing too if burglars are about. As to the sashes, this is the Archbaron's territory so we all decided that it would be the patriotic thing to wear something befitting. Don't you agree sheriff?" Nikolai interrupts trying to head off any suspicion feeling right at home as if back in court. Bluff: 1d20 + 8 ⇒ (19) + 8 = 27
Female
"And you paid way too much for it if you ask me. Those damn merchants! Always selling things for full price and buying them for just half. I'm sure Abadar smiles on such things, but it's a poverty on the small folk if you ask me."
Bluff: 1d20 + 7 ⇒ (18) + 7 = 25 +1 vs members of Chelish aristocracy
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Muziel just keeps his mouth shut and enjoys the riveting performance. They were all so smooth, even Muziel started to believe what they were saying - and he knew the truth!

Rhona Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6 ha
The sheriff nods. "Well, it's good to know that Cimri's got friends she's willing to let look after her. She worries me sometimes." She nods to each of you. "You folks have a nice day. Hopefully this speech doesn't turn into a lit powder keg."
She turns and starts making her way through the crowd. Cimri gives her back the finger as soon as her back is turned.
Not much changes over the course of the next thirty minutes or so, with the exception that more and more people arrive. Finally, precisely on time, Fifth Sword Knight Allomar appears on one of the church's upper balconies, while her twin sons, Loran and Lacall Allomar exit the front doors, carrying a box swaddled in white linnen between them. Sword Knight Allomar puts up her hands to shush the crowd and begins to speak.
"Friends and neighbors, I have wondrous tidings to share! We have all known hardships in our lives. Needless sorrows. Injustice. Even cruelty. Indeed, such is the struggle of all who live, but many among us have known more than our share. Many among us have shouldered burdens laid upon them, not by the Inheritor, but by those who would curse her name and taunt her faithful.
"But today I bear a missive from champions of Iomedae's faith, heralds of the Goddess's will, who know your troubles and would see them end." Sword Knight Allomar gestures down to her sons, who move forward and set the box down on the table that had already been set out in front of the church. Meanwhile she unfurls a roll of parchment and again begins to speak.
"I received this letter last night:
"'People of Longacre! The time of your redemption is at hand. When the song of the Inheritor rises, you all must choose: live as complacent vassals of corruption and evil, or embrace honor and claim the glory that is your right. The Glorious Reclamation gives you a choice.'
"Signed, 'Lencia Visserene, Knight-Inheritor of the Glorious Reclamation.'
"Friends, it is up to us to restore the worship of Iomedae to its proper place in Cheliax and reclaim our nation in the name of the Inheritor. But we have been given a sign, a sign that the 'Angel Knight' has come to Longacre to lead us to glory! Come, see it for yourself and know the truth!"
On cue, Loran and Lacall lift the lid from the box, pulling out an ornate silver helmet sculpted with angelic features and a halo of curls. The faceplate's eye holes stare sternly into the crowd. Sword Knight Allomar re-enters the temple once the helmet is revealed.
Some people immediately drift away following the sermon, but several pockets of curious and upset townspeople remain in the square to get a closer look at the silver helmet in the churchyard and muse on the meaning of the priestess’s message, gathering in larger clusters than before. Loran and Lacall stay by the table to keep things orderly.
Female
What knowledge skill on this Glorious Reclamation business?
Female
Knowledge (religion): 1d20 + 5 ⇒ (13) + 5 = 18
Female
"So that doesn't sound good. What do you all think?"
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
"Ugh, seems like those self-righteous Iomedeans are stirring up trouble. That can't be good for business!" Muziel admits that the church put on a pretty good show, though; he's curious about what that strange helmet was. "Anyone wanna take a look at the big helmet? It might not be nearly as special as the Iomedeans make it sound like."
Female
"I'm good, you go ahead and look. I've no need to see some silly artifact of that particular god."
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
A couple of people were saying one of her sons was visited by an angel... bet that thing there is supposed to be from that.
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AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Listening to the speech Nikolai laughs "Complacent vassals of corruption and evil? HA!" Nikolai finds a balcony or table nearby where he can stand above the crowd somewhat and begins a musical retort. Lies always sound better sung after all he smiles to himself
"Lencia Visserence, sounds sweet and clean
But what of her two sons? abusive and obscene
What's that you say? Worship Iomedae?
Why not Erastil? Or Sarenrae?
BECAUSE THIS IS LONGACRE AND WE LIKE IT THIS WAY!" He looks at the priests boldly for the next line
"Pack up your pretty hat,
Take it with you foul rat
Tell your pathetic 'Angel Knight'
Longacre is strong, we will fight
What's that you say? Glorious Reclimation?
LEAVE NOW OR FACE TOTAL DECIMATION!"
Perform Sing: 1d20 + 10 ⇒ (18) + 10 = 28
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Nice song! Way to go!
"Okay, suit yourself!" responds Muziel to Koliah. Muziel heads on over himself to see this helmet, and starts up a conversation with the twins once he's there. "Hey, so what's this thing supposed to be, anyway?"
He looks at the helmet carefully from up close, wondering if he could see any signs that it wasn't whatever they claimed it was. Perception: 1d20 + 5 ⇒ (20) + 5 = 25!

As soon as Nikolai sings his song, the mood of the square changes dramatically. The solemness is largely broken by the humor, and the reminder that life really hasn't been as bad as they make it seem. Several people gathered around talking or waiting in line chuckle or laugh and decide to move on with their day. You have made the town slightly less inclined to rebellion than they were immediately after the sermon.
Muziel, up close, can see that the twins Loran and Lacall are flushed at the neck, but doing their best to ignore the insults, focusing instead on their job. They're clearly finding it difficult, though, their muscles are tensed under their cassocks. Upon closer inspection of the helmet, you find that it's a functional battle helmet aesthetically shaped to resemble the head of an angel. What appears to be silver is actually highly polished steel, likely because using actual silver for such an important piece of armor would be silly for anything other than decoration and this is definitely not just for decoration.
"It's as mother said," Lacall answers Muziel's question. "The Angel Knight sent the helmet as a token of intent along with the letter."
"It means we won't have to suffer the rule of Hell much longer," adds Loran. "You need not be a puppet for the Archbaron anymore."
Meanwhile a wicked grin has come over Cimri's face. She takes a look around for her aunt and her deputies before leaning in conspiratorially to the others who are still together. "I wonder what those pious, holier-than-thou jerks would do if we nicked their precious helmet. Who knows, Razelago might give us a bonus if we bring it back to him!"
Female
"I am certainly not opposed to exercising a little personal initiative," says Kolaiah, "especially if it lines my pockets, and furthers my causes."
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Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
"Hey, just because I'm small doesn't mean you can call me a puppet!" says Muziel, offended. "Did you see the Angel Knight bring the helmet yourself? I thought the letter was signed by a Knight-Inheritor. "
Muziel looks carefully for signs of discomfort or untruth. Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15
"I was referring to your sash, not your stature, master Gnome," explains Loran. "But to alleviate your confusion, the Knight-Inheritor and the Angel Knight are one and the same."
"It was delivered to mother, not to us," adds Lacall, "but I did see her. She was dressed all in angelic armor, with an another helmet identical to this upon her head."
You sense no discomfort or untruth, rather they seem eager to talk about it.
Female
Do either of the brothers detect as being good?
Female
Kolaiah nods knowingly, rubbing his chin, and stares a bit more intently at the two, trying to determine which one's blood might taste the best.
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Don't think trying to nic that is going to be that easy. Unless... Penelope gestures to the wagon full of flammable wood tar. A lot of things could get lost in the amount of chaos something like that could cause.
Female
"Huh? What do you..." Kolaiah spots the wagon Penelope gestured towards. "Ohhh. I like how you think. How are you with flint and steel?"
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
She gives a smirk Oh I can start a fire. But making those mules go where we want, not sure I could manage that.
Female
"Well, I would love to help, but animals and I do not get along."
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Muziel looks down at his costume. "Oh, my sash? I rather like it. It looks pretty stylish, don't you think? Well, I'm sure that helmet is very important. I hope you're keeping it somewhere safe." Muziel hoped these rather earnest brothers might let slip where and how it was being stored and guarded!
Wait, there's a tar wagon around? Where?
*Edit* - "Also, is the Angel Knight really an angel? And is she coming back soon?"
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
it was a perception roll above, "A distracted workman has left a donkey and cart loaded with four barrels of highly flammable wood tar about block away on nearby Seward Street." But Penelope will happily point it out to Muziel.
Female
I had missed the perception roll myself, but once Penelope brought it up, I went back and found it, and figured it was fair game since Penelope had pointed it out.
It is indeed fair game once pointed out, without needing to roll. I'm pretty wiped from the all-day Iron Gods session so I'll give a proper update tomorrow.

Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand
Knowledge Religion 1d20 + 5 ⇒ (3) + 5 = 8
Amanda has not heard much of the Glorious Reformation but bring an Inqusitor she was briefed on a potential threat of this righteous Rebellion of the Faith's of good. She decides that damage control would be in order. She approaches Lancall and says,
"Mister Lacall for what reason would you and the angel knight want to disrupt the peace of this fine city of Longacre? You would suggest that citizens of this city rise up against the proper authority of law and order? Where was your goddess when Aroden died and the nation burned on civil war and rebellion? It was the iron rule of Asmodeus that brought peace and security to this city and all of Cheliax. Now you are suggesting that after so many years of peace that our nation once again tear itself apart from within over religious reteric? How is your Godesss any less "Evil" if she would sacrifice innocent lives to bring war and devastation to the great nation of Cheliax?"
Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
I do not detect as evil to detect evil BTW due to my Misdirection feature

Welcome to the Discussion Thread!
Go ahead and make an alias if you haven't already. Also, now that the group composition has been determined, feel free to make any last-minute tweaks you might want to make with that knowledge in mind. This is also your first opportunity to put forth any aspects of villainous play that would make you feel uncomfortable and would prefer to be either glossed over or left out entirely. This isn't a speak now or forever hold your peace type deal, if something comes up down the road I'd rather know and make changes than make anyone feel like they need to drop out.
I also think it's worth noting that I'm not going to enforce the strict combat turn format I requested in the recruitment thread. I don't always keep to it myself, and it's been pointed out to me that some aspects are a pain to reproduce when posting from some devices that aren't desktop or laptop computers with full keyboards. The parts of it I find most important are having an initiative count at the top and making sure you keep track of your bonuses and penalties in an easy-to-follow manner. The way I've seen combat work best that I'd like to emulate is to have people that act consecutively post in whatever order they can, then use the initiative count to organize events into a coherent, chronological summary.
I've put together the gameplay thread to get things started, though I remind you all that I'll probably be very sporadic this weekend with the trip out of town. I look forward to playing with you all!
Female
Thanks for picking me!
You've already said that rape is a no-no, which suits me fine, beyond how dhampirs are made.
Other than that, the boards have some restrictions inherent in them.
I don't intend to be needlessly cruel myself, but I won't be offended if there's a torturer in our midst.
I'll definitely suck a few pints of the red out of our enemies, but I think that's just good clean fun!
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Thank you very much as well sir. So many great submissions couldn't have made it easy. Penelope will endeavor to as good a bad person she can be. She's greedy, very violent, and selfish so she's got a good start.
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Hello and thanks for the selection!
There's nothing I'm concerned about with respect to villainous play. As you can tell, Muziel's character is a mad scientist type. He's liable to experiment on victims conveniently captured through adventuring or otherwise, but I expect it'll come off kind of funny, like B-grade horror movies.
Looking forward to gaming with you all!
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Sounds good. Personally I have no issue with villainous play, because 1) I understand its villainous and not virtuous and 2) this is a fantasy game, but I know that any mention of rape will likely get the game banned so lets not go there.
Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand
Thanks for letting me join. Hope to work with the rest of you to bring some E-V-I-L to the world in this villainous adventure path. Just so you know my character is very secretive. She passes herself off as more of a Rogue and has not actually told the party she is an Inquisitor of the Church of Asmodeus. She is an infiltrator Inquisitor so is a master of deception and false identity. Currently she uses the name Delma Felhand as an alias for the party as her real name is not openly shared with others.
Female
No problem "Delma." I tend to view class, feats, etc, as mechanics, and they don't define "who" the character is. There's no reason a cleric, or paladin, or other classes couldn't hold the job of "Inquisitor" within a church, and likewise a character with the Inquisitor class could end up as "Grand High Clerist."
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Welcome, "Delma"! I actually find your tie-in to this adventure particularly believable and helpful. The way the Players' Guide was written, it's not at all clear why any of us should be connected to Cimri, as opposed to being connected with Asmodeus or House Thrune, or just going about our own business. But if you're watching our activities, the connection to the rest of the adventure suddenly becomes much clearer (even if we don't realize that in-character).
Yeah, I'm a bit disappointed with the Player's Guide overall for this one, at least in terms of handing out the necessary info about a key element of the beginning of the path.
I'm going to wait until Monday before sending a PM to Sister Ismene, if she doesn't check in by then, and then update the gameplay thread either after she checks in, or Monday. Whichever comes first.
Leedwashere wrote: Yeah, I'm a bit disappointed with the Player's Guide overall for this one, at least in terms of handing out the necessary info about a key element of the beginning of the path.
Yeah the guide also came out late, I think it was rushed.

UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7
Apologies, I'm is here. I originally wasn't going to check the thread until Monday, but I caved and found a delightful surprise waiting for me :) I'm working on finishing the alias now.
I have no personal hang-ups about villainous play as long as we all get along without too much unnecessary strife. For her part, Ismene is not yet a paragon of Evil, she's just a little evil.
"Delma", considering that Ismene is closely connected to the church of Asmodeus, we should cover some details about how you'd like to play your infiltration. There doesn't seem to be any reason that Ismene would be aware of Amanda's mission, but it doesn't seem unreasonable that there would be some opportunity for Ismene to eventually recognize what's going on. That said, Ismene isn't particularly bright, so we could play it any way you want. If you want a completely successful infiltration by fiat without the complication of accidental discovery by a fellow Asmodean, I'm perfectly fine with that.
In other news, I have since discovered the Sacred Fist Warpriest archetype and found that it's also on the PRD. I'm considering adjusting my build to incorporate that, as some of the abilities are more thematically appropriate than the standard monk abilities, especially considering that the Hamatulatsu material is restricted.
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Welcome, Ismene! Sacred Fist Warpriest is pretty spot-on for a Devil Nun of Isger. Definitely worth considering whether to switch.
Muziel will probably swap something out to replace Kinetic Blade.
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Realized I never said what I'd be uncomfortable with. I think I'd be fine with anything the forums would be. If anything does bug me, I'll let you know.
Sacred Fist looks great Ismene.
Female
Penelope, I saw you took Blood Drinker. Will you be taking more Dhampir feats!
I'm at least considering Blood Drinker, maybe at 7th. You can show me the ropes, haha.
I like the Warpriest idea too, so you can have inflict spells for me and Penelope!
I was considering doing a sort of anti-Oradin, with some Life Oracle levels, but it won't work as well being evil, the feats aren't there. Still, I might anyways, we'll see, but not for a while if I do it.
Other than that, I'll fill mostly the Paladin function. My damage will only excel when smiting.
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Being evil screamed drinking people's blood! With fangs she'd probably would have done it anyway, but blood drinker was great. I change my plans for her ever single time I think about it, but the one that lets her drink the blood of the recently dead would be really nice.
Adjusting to cures being opposite is going to take getting used to, isn't it?
I'm thinking she's never met a member of her own kind before, so meeting Kolaiah will be interesting.
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Hey is the there any way to set your profile default per game?
Female
Penelope Dorn wrote: Hey is the there any way to set your profile default per game? Unfortunately, no.
As for adjusting to healing being backwards, ironically, by going Dhampir, you may not see as much difference, maybe! We shall see. We'll need to keep any grubby clerics from trying to heal us though!!
UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7
After further consideration, the warpriest spells don't seem worth what I'd be giving up, especially considering how I'm hoping to play Ismene. That, and the specific restrictions on classes for this game makes Sacred Fist interact with monk very strangely. I think I'll stick with unchained monk for now; between an antipaladin and an inquisitor (currently undercover but probably not forever) we should be able to heal our dhampir friends just fine.
Leedwashere, it seems we're both applying to the same S&S game. Coincidentally, we also both have the Besmara's Blessing trait and shipwreck backstories. I've never seen anybody else play the castaway angle before.

Sister Ismene wrote: Apologies, I'm is here. I originally wasn't going to check the thread until Monday, but I caved and found a delightful surprise waiting for me :) No worries! I did say I probably wouldn't decide until Monday, so I wasn't going to start getting concerned at least until then.
I just got back home from the trip, but I'm really wiped from the travelling, so I'll update the gameplay thread tomorrow when I'm a bit more alert. I'm glad the gang's all here, though!
The Dread Pirate Hurley wrote: Leedwashere, it seems we're both applying to the same S&S game. Coincidentally, we also both have the Besmara's Blessing trait and shipwreck backstories. I've never seen anybody else play the castaway angle before. That's kinda funny that it would show up twice at once, then. I know I, for one, was really struggling to come up with something that allowed for all the pirate-y skills and disposition to already exist, but didn't involve owning a boat or being on an existing crew.
Fortunately, our classes are very different and the lives before the shipwreck are rather different as well, so we'll hopefully not be directly competing for spots :D
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Just tried the map! But I only had view access, and couldn't move the tokens around.
I found a setting that said people with the link can view, and changed it to people with the link can edit. Then I replaced both the links with the new one. Try it now, and let me know if it works this time
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Muziel, I think there's a mistake in your alias's status bar. It says 22HP while your character sheet says 13.
Also, would Kolaiah, Sister Ismene and Nikolai please add a status bar to your aliases like Muziel, Penelope and Amanda have. It'll make common things quicker for me to look up going forward. Thanks!
Female
I can do that Thursday when I'm back to a computer. I will also set up some dice rolling macros in my profile then.
UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7
The very first thing we do is kill a dog. When Paizo said "Evil AP", they meant it!
Female Human Inquisitor 2 (Infiltrator) HP: 18/18, AC: 17, FF 17, Fort: +3 | Ref: +3 | Will: +6 | Init: +6 | Perception: +7 | Speed: 30 | Code Name: Darla Felhand
Meph, its only a dog. Better we kill it now or it will set of an alarm and alert the rest of the camp and then start biting people. A good party would probably do the same thing.
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
I will get to my profile adjustment soon.
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
I totally got the location of the window and door confused! Oh well. Is the window short enough that Muziel can look through it?
It's a pretty big window, so I'd say you should be able to see through it just fine. It wasn't put there with any thought of defense in mind.
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
The poem was great Nikolai!
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Agreed, major props for that!
Female
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Also for sarcastic mean spirited bards.
Female
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
Thanks, more to come from your sarcastic pompous bard boy!
UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7
Now seems a good a time to ask as any. Nobody seems to have many serious qualms about displays of evil. That said, what is everybody expecting? Personally, I was thinking the first part was like an evil hokey-pokey, dipping our toes into the shallow end of the pool before wading into deeper waters later on. I ask because this looks like it has the potential to turn into an unprovoked massacre.
For my own part, I'm just curious to see how this campaign plays out when confronted with actual players. The adventure is written with a certain assumption towards the player characters being sane, but seems entirely agnostic with regards to their level of ruthlessness. There are places where the adventure has contingencies in case the characters have already killed an NPC that was supposed to recur, and so forth.
There is a lot of opportunity to wade into the evil waters in this first book, but the adventure does expect you to be swimming in the deep end before too long.
I think it'll all be fine, though, if you remember to be sane.
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
I would say that Muziel is probably not going to be terribly offended if someone ends up killing the man. He's sort of slipped away from the sanctity of life concept at this point. On the other hand, he might not attack if the man just drops his weapon. (Another separate point is that Muziel is probably not attacking at all this fight, because it doesn't seem necessary so he's not revealing his zapping powers just yet.)
Also, Muziel is not entirely sane, but seems to like most of the party would naturally be quite sane and calculating.
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Good Question,
I'd assumed we were already evil, had possibly done some bad things already in life or served an evil deity so involved in whatever things the worship required. Unless you started out as Neutral that is.
Penelope is ruthless with a deep enjoyment of violence so whether he lives or dies she doesn't care personally, but the way it was put was the overall employer didn't want him dead so she went for grappling.
She is sane, well as much as anyone is really can be called that.
Female
Nobody said anything about being sane? Just kidding!
Kolaiah is not intended to be a character painting the walls of his asylum with the blood of his enemies. Waste of good drink, anyways.
My header stuff should be working now!
Kolaiah wrote:
My header stuff should be working now!
Indeed! Much appreciated, thank you :D
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Heh, perhaps sane was too strong a word. I appreciate a hefty dose of crazy done well, I just meant more along the lines of mostly rational decision-making skills. I've played with a (short-lived) character who decided one day to stop being a Paladin and start slaughtering villagers wholesale for no reason whatsoever, and the guard and the army had to be called in to put him down. I think he got tired of the character, but that's the sort of nonsense I meant by "stay sane." :P
AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0
I have a heading for you now with basic stats
This brings up an aspect of PbP that's worth discussing. How do you folks want to handle attacks of opportunity going forward? It would work quickly and smoothly for me to roll them on your behalf in line with the rest of the summary, but on the other hand I wouldn't want to take away anyone's agency by making assumptions. Does anyone have a preference?
Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3
Quickly and smoothly gets my vote.
Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
Yup, keep things moving.
-Posted with Wayfinder
Been prepping for and about to start the usual Sunday Iron Gods marathon, so I'll probably not update until late tonight or first thing tomorrow morning
Question of clarification before I update: is Kolaiah trying to slip away and open the box without the others noticing, or is the intent to have everyone stop and check out the contents of the box before arriving at the Ash House? Either way is fine, as Cimri and no doubt others are curious as to what's inside, but the former would require opposed stealth/perception to pull off.
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