Pillar

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1,325 posts. Alias of GM Grimm.




I'm looking for a cleaner and more visually appealing way to post initiative/ combat order in pbp posts. I'm certain that someone has a better format than mine.


Hello,
I am looking for suggestions on useful and interesting magic items for a cleric. Something beyond the usual healbot stuff. Thank you in advance.


The Riverton stockade is cold and remote. The comings and goings of a two small calvary units, about fifty men total, occupy your free time. The logging town was the latest victim of gold rush rumors, enticing all manner of opportunists to its hills, streams and saloons. Whatever opportunity you had hoped to attain, has been dashed by the fact that you will be transferred to the federal territorial prison in Cheyenne upon sunrise the next morning.

Seven prisoners to be turned over to Colonel Smithton to be escorted in the morning after breakfast.

The guards come around with a plate of what they refer to as "stew" and slide it under your cell door. The cool mountain air is whipping and you have nothing but a gray wool blanket to get you through the night. You have been here for a couple of days. The other prisoners try to talk and manage to do so when guards aren't around.

The fort is abuzz with rumors of a possible imminent Indian attack.

A prisoner has just been brought in the night before. He is being guarded by four soldiers at all times and remains in hand and leg irons. There are whisperings that he is a notorious serial killer from the western Wyoming territory. He is due to hang once a conviction can be secured upon the arrival of a local magistrate, set in a couple of days.


10 August 1869

You are on a train on the Union Pacific heading west. There have been rumors about a large vein of gold in the western Wyoming territory launching a new gold rush in the mountainous region. All manner of characters have boarded a train with you in Kansas City for the westward journey.

The long trip and the constant clacking of the wheels upon the rail often lull you into drowsiness as it lumbers down the track. The sleep car has been comfortable, but the passenger car is a bit cramped. There are about five union troops riding along armed with Spencer carbine rifles.

The scenic journey has been exciting at times. Herds of buffalo have been seen a few times roaming the plains and breaking up the monotony of the trip.

The U.S. Calvary has escorted the train at some points over concern of possible Indian attacks. The children heading west were very excited about witnessing the escort. A few placed their hand over their mouths and made the misperceived native war cry and pretended to shoot arrows at the troopers in fun.

Heat has rolled through the plains, but the foothills of western Nebraska have brought some reprieve as herds of antelope pop over the terrain, also delighting the children aboard and a few adults as well.

Rumors of bandits and famous train robbers are the reason that troopers are aboard. There is possibly a cache of money or gold headed west to San Francisco banks from the east aboard with you as well.

While eastern papers report daily of the dangers out west, it is a welcome respite from the heavy toll that the war has taken on you. You have your own reasons for heading out west, perhaps you will strike it rich or enter into entrepreneurship. The possibilities have flowed through your mind since leaving the new settlement of Cheyenne in the Wyoming territory.

Half of the day has passed and you are nearing the next stop, Just 20 miles left before the train continues the difficult journey through the Rocky Mountains. The foothills are getting a bit steeper, but there is a clear and flat prairie ahead. The train whistle begins to loudly blow as the troopers become concerned with the tracks ahead being covered with a herd of cattle.

Finally, the brakes are applied for the long hard stop to avoid the collision. Horsemen appear from behind the cattle and begin firing upon the train. A loud explosion can be heard up near the engine. Gunfire rings out. You get a glimpse of the horsemen before they ride by and start indiscriminately firing into the passenger car. Their faces are painted with black and white war paint, they appear to be Indians.

A voice from the horsemen cries out in easily understandable English, “Kill the all, leave no witnesses boys.”


Villains post here.


Recruitment is closed. The chosen should head for discussion.


I built a western home brew campaign with an undead element that I wanted to surprise them with, but disclosed it in recruitment anyway, because I didn't want them to build PCs unable to handle undead.
What would you have done?


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August 10, 1869

The journey west by train is exciting. Herds of buffalo roam the planes. The U.S. Calvary has had to escort the train through some territories because of concern of possible Indian attacks.

Heat has rolled through the plains.
The foot hills of Nebraska have delighted the easterners with herds of antelope popping about.

There have also been rumors of bandits and train robbers looking to finance themselves off of the valuables headed west to San Francisco, a town of great promise. Transfers of gold and U.S. mint to banks out west.

A new gold rush has been declared in the western mountains of the Wyoming territory. A new spur of the Central Pacific has been added to accommodate potential new commerce.

While many dangers are present out west, it is a welcome respite for many from the heavy toll of the war.

You have your own reasons for heading out west. The new start is exciting. Perhaps you will even strike it rich.

Character Creation

Begin at level 2.

20 point buy, minimum stat 9,

Two traits only, no drawback

Background skills allowed

1000 starting gold

Any race is ok, however, if not human, you will have to spend resources to appear human most of the time. 15 racial points maximum.

Guns are everywhere, but that does not mean that you must be a gunslinger.

Armor should be theme compatible.

Magic must be discreet. Use other explanations for it. No Detect Evil or Detect good. Also, no protection from alignment.

Any class* except for summoner. Psionics are okay. *Must fit in theme well. All pathfinder material accepted.

10 minute background preferred.

High role play campaign.

Play what excites you. Interesting and creative characters grab my attention first.

What this is.

Without giving too much away, it is a wild west homebrew campaign that also deals with the undead. Recruitment will close no sooner than on February 20th. Later if there is not enough interest.


Just curious. I know it's not good to GM more than one at a time really, but pbp is really slow.


Bright stars light up the deep black sky. The cold sand comforts your frozen body by filling in the negative space of your contours and offering you rest. A slumber would be a welcome respite after such an intense journey through the wormhole, but adrenaline kicks in as you suddenly realize that you are lying prone in a cold, dark and foreign world. Experience tells you to get up and be ready. Find shelter and defenses. You notice that your hands are tightly gripping a cold, sand-covered object that begins to faintly glow a soft hue of violet. A sudden rush of warmth floods your body as your struggle to reach your feet becomes less burdensome. You feel refreshed, almost as if born anew. This vigor seems unusual, but it is welcomed without question this time after that hard slam into the ground. The force that dragged you through the abrasive desert floor adding to the pain. You are healed. Standing up, you notice the tip of a tall, black spire of an unfamiliar geological composition jutting high into the sky with its point resting just below the position of the full and bright moon. Surveying the landscape, you notice that standing with you in a circle inside of the large clearing before the tower are four other unusual creatures. The wind blows a chill through your bones and except for the sound of it, all is quiet. The night air is cold and clear. Are these foes or other victims plucked from their worlds? What brought all of you here? So many questions. Your heart pounds quickly inside of your chest.


When you get accepted, please put vital stats under nameplate. We'll round out characters and prepare for the campaign here.


Plucked before conclusion of your daily ritual, you are sucked up into a kind of space tunnel, a wormhole, at an incredible speed. Ice is forming upon your skin, but you are moving too fast to care. Breath escapes you forcing pressure upon your head as it feels as if your brain, your eyes, your eardrums are about to explode.

BLAM! You hit the sand hard leaving you barely conscious. Suddenly, you are being dragged towards a large spire of dark, thick rock jutting upwards into the sky from the desert floor. Your body stops abruptly, about 30 yards from the tower. Your hands are clutching a weapon. An instrument of destruction with a soft violet glow. Both hands are gripped around it tightly as you struggle to regain lucid consciousness and at least sit up from the sandy dirt. A weapon has chosen you through time and space. With your head throbbing, you cannot suppress the anxiety as the question runs through your mind; what happens next?

Wanted: 4 solid PCs for a homebrew campaign through time and space featuring psionics and their unique struggles and powers.
You have just been summoned by a magical weapon (+1) with a single elemental ability crafted from rare materials.
You must first describe that weapon and then choose a race and develop a background. (The ten-minute background preferred.)

I will post more info about the campaign in the campaign tab. This is not a strictly space-themed adventure as you chase your quarry through time as well.

25 point buy attributes, NO attribute lower than 9. NO exceptions.

Level 1 Gestalt- One class must be a psionic class

TWO traits

1,000 gp starting gold

No Summoners/eidolons

Must post bi-daily minimum.

Psionic race preferred, but not exclusive to it. The first four applicants deemed suitable will close recruitment.


It says that I have viewed the site too many times. How can I access the pathfinder ogc again ?


3 January, 1891

The great city of London has been bustling this holiday season with citizens buying, decorating and planning Christmas celebrations as a welcome distraction from the fear that is gripping the city since the Autumn of Terror, 1888.

Heinous murders, mutilations really, still unsolved occupy the front pages of every London publication. Trials and accusations monopolize world news as confessors and accusers of the gruesome crimes seem to come forth daily while inspectors and police officers quarrel under the pressure of solving these mysteries.

Folks look over their shoulders even during the daytime. Children play close to their parents. A cold dampness has invaded the city.

For about three weeks, you have noticed a strange bespectacled man, barely five feet tall and in a brown derby hat and overcoat, follow you occasionally throughout the city. A fanciful invitation, adorned in gold leaf arrived at your doorstep on 26 December, beckoning you to attend a grand ball at the home of Lord Simeon Walker at No. 9 Upper Belgrave Street.

Once inside, you are welcomed by a manservant from the Orient as he takes your coat and directs you into the main hall. It is full, near to capacity, with dancing lords, ladies and gentlemen from all of the high places of London society. The room is splattered with large paintings with golden frames, mostly portraits. There is one that catches your eye. While hard to make out, it appears to be a steamboat caught in a blizzard. It seems to stand out from the rest.

A maidsevant offers you a glass of champagne as you look across the room to a strikingly tall and handsome man about ten years beyond middle-aged. He stands next to a raven-haired woman whose youth and beauty are unmatched in the city. They seem to be in serious discussions with a man of station and his wife. The man, dressed in formal military garb adorned with medals, strokes his greying mustache as he hangs on every word of the host. Waltzes are played one right after the next to keep the crowd entertained with dancing.

Welcome to the ball, state your actions and we'll continue.


This is the discussion thread for From Hell. Please do not post until invited to do so.


London, England – 1891
A series of gruesome murders continues to haunt the metropolis. Believing the police are inept, the frightened citizenry have formed vigilante gangs who roam the streets at night. The general public is in a panic as the chaos is heightened by sensationalism, false information, and fame-seeking mad men. Folks are finding themselves looking over their shoulders during the day time even. Some have boarded their windows and strengthened their doors. Hysteria has set in and as the events become more heinous and draw even greater public interest when they expand beyond the working class neighborhood of Whitechapel. The mayor is at wit’s end as he tries desperately to restore order throughout one of the world’s greatest cities.
With such proficiency, many have wondered if these murders are the work of just one man, or a grander orchestration of an evil cult. Could this be a cover for something much more sinister?
You have been summoned to a secret meeting in an antechamber below the Westminster Abbey by Lord Simeon Walker.

Welcome:

I am looking for 4-6 PCs for this homebrew campaign combining legendary tales of horror with my own devious creations in an historical fiction manner. It will at times draw on real events. WARNING: It will be dark and gritty as well as challenging. If you don’t have the stomach for such then perhaps look elsewhere. The PCs will try and vanquish powerful evil enemies and restore order to society.
Without giving too much away, I have woven together some of the creatures from classic horror tales scribed by authors. They themselves do not have to upright citizens as good and evil are far from black and white in this setting.

Character Creation:

Must start at 2nd level

20-point buy, no dump stat below 9.

Starting gold- 2,000 gp

Guns are emerging (see rules for emerging firearms in Pathfinder)

Two traits- drawback for third

Races-Anything beyond core must be discussed as the general population of humans is xenophobic and fueled by a media interested more in profit than journalism. For example: a half-orc must be disguised in some clever fashion. A tiefling would have sawed-off horns and hidden tail.

Classes-open to anything that fits, but must be urban flavored.

Alignment- any non-evil.

Expectations-Heavy RP. Dangerous and challenging encounters. Magic items exist, but will be rare and secretive. Posting at least once a day. No long absences without prior notification. Not looking for Steampunk, but it is the dawning of the Industrial Age.

Deities- Any faith from that time period. Christianity will play a large role because of the time period and location. Atheism is ok as science is starting to explain more and more things for learned men.

Background-Obviously some research will be required here on your part. The ten-minute background formula is acceptable. What is your station or profession in life?

Appearance- Describe the appearance of your character in detail. As close to period clothing as possible.

Personality- Describe the personality of your character and how they would get along with others. What are their beliefs? How do these beliefs impact their daily life?

Goals- What goals would your character like to achieve in life if they had the means?

Recruitment will end when I have selected four to six solid PCs. PM me with questions. Don't be afraid to ask them.


The city of Hochoch was buzzing all day with the town guard busy attempting to contain the antics of the displaced and drunken dwarves. An open ear and a stroll through the marketplace has given you the idea to head to the Last Word in the dock district. There are rumors of a Viscount looking to pay big coin to any hearty soul willing to accept the job. None have returned from those who have been employed thus far.

Along with cheap food and swill, information is even less expensive. Perhaps it is the desperation of the patrons, or the nature of what passes for drink around here, but loose lips seem to be in abundance at the Last Word according to the salty dock hands.

The Last Word used to be an illustrious three-story riverside inn painted in aquamarine and adorned with gold leaf accents. Long stripped of any such dazzling appeal, the building is somewhat unsound and creaks often. It's facade has taken on a weather-beaten dingy gray hue. The riverside deck has been closed and condemn and only the wafting smell of whatever is cooking inside can rival the pungent river stench. Stay only a short while and you will be certain to catch a glimpse of a rat or two running along the base boards.

No self-respecting citizen of any means would set foot inside. The sturdiest feature of the place is the solid oak doors which do not seem to match the age of the building, perhaps a newer addition. As you walk up the stairs of the rickety old porch and grab the handle of the door, the raucous inside appears to die down somewhat.

Summarize why your character is in Hochoch in the first place and what has brought them to the Last Word. Then enter and state what action your PC takes. Finds a table, finds a spot at the bar. Orders an ale or supper. This is a good RP chance.


Map of Hochoch


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Excepting Pathfinder core classes and races for adventure in a string of ad&d mods retconned for my story and adapted to pathfinder rules.

20-point buy
250 gp starting wealth
two traits

Seeking 5 PCs

Deviations from core may be accepted at DM's discretion. We must discuss it.

Looking for fun! I am an old gamer. Newcomers welcomed. No rules lawyers or Min/Maxers.

Interesting backstories are a plus. You will begin on Greyhawk in the town of Hochoch.

Submit rough character idea, stat block if you have the time.

We'll discuss what timeframes that will be required for posting.

Message for more details.