
GM DeathbySuburbs |

Hey y'all, I should have John Boy made even more dastardly fairly soon, a question, would you allow me to remain chaotic neutral, but tend toward the malicious side of things?
Yes. I actually would prefer it if it is possible. Evil alignments can also be subtle. I remember reading a great description of Lawful Evil that describes it as organized planner who manipulates others to do their bidding, often finding ways to accomplish their goals within the laws of society.

GM DeathbySuburbs |

This is an experiment, we will have to remember that. We will also want to remember that fun is the goal. My rules for villains are that no active players fight each other. I won't restrict you on what you can do, but overt acts of destruction and lawlessness will result in actions by the townspeople and local law enforcement that might be fatal to your character. Don't assume that you can side with villainous npcs as they have their own goals and are also untrustworthy.
My only submission to a WOTW game was not selected, so I don't have that experience which could prove helpful here.

Hymenopterix |

Yikes! Going to have to make clean a bit darker (should be easy enough). Haven't played a a baddy fitr a while. Should be fun!

YoricksRequiem |

I'm gonna have to rework quite a bit, too. Not that I'm complaining!
How evil should we be shooting for, here? No team-killing and having to be somewhat subtle about it is a good place to start, but to drill down a bit, are we more expected to be outlaws trying to get rich and doing whatever it takes? Versus like, being part of a cult trying to take over the town / resurrect a dead god. Versus like, I dunno, Jack the Ripper.

GM DeathbySuburbs |

I'm gonna have to rework quite a bit, too. Not that I'm complaining!
How evil should we be shooting for, here? No team-killing and having to be somewhat subtle about it is a good place to start, but to drill down a bit, are we more expected to be outlaws trying to get rich and doing whatever it takes? Versus like, being part of a cult trying to take over the town / resurrect a dead god. Versus like, I dunno, Jack the Ripper.
It's best to at least start as outlaws trying to get rich I think. Taking over the town type stuff, might be ok at higher levels. If you're doing Jack the Ripper stuff, it will put the town on high alert.
I'm not retooling the campaign much, so you will have competition from npcs with their own goals. I think communicating with each other is important. You don't necessarily need to communicate everything with me.
I think that it would be a disaster for players to compete against themselves, so a common goal becomes necessary. I also don't care if the party splits up once in awhile, but they should try to mostly remain together.

Demlin Tursei |

Posting here with Jonas. Haven't got a character sheet finished yet but it won't take long. Also linked an image in his profile for what his rifle looks like (real world timeline appropriate).
I have a question about some extra resources. I would like to use options from Gunslingers of Porphyra. In my case the alternative deed that I want to use is:
Sharp Sights (Ex) At 1st level, a gunslinger with this deed is treated as though they possess both the Point-Blank Shot and Precise Shot feat for the purpose of meeting the prerequisites of feats which requires them. As long as the gunslinger has at least 1 grit point, they also gain the benefits of having the Precise Shot feat.
There are some really cool firearm modifications as well.
Edit: If I am allowed to use the Gunslingers of Porphyra stuff I would actually like to take the Dread Sniper archetype.

GM Mowque |

I don;t want to slow things down, but I plan to do a totally new character. Impossible Sam is just too much of a goody two-shoes.
I am thinking a barbarian lumberjack, brutal pugilist archetype.
Will that work for this game? I'm not sure what type of challenges we are up against?
What is our party make-up so far?

GM DeathbySuburbs |

Posting here with Jonas. Haven't got a character sheet finished yet but it won't take long. Also linked an image in his profile for what his rifle looks like (real world timeline appropriate).
I have a question about some extra resources. I would like to use options from Gunslingers of Porphyra. In my case the alternative deed that I want to use is:
Sharp Sights (Ex) At 1st level, a gunslinger with this deed is treated as though they possess both the Point-Blank Shot and Precise Shot feat for the purpose of meeting the prerequisites of feats which requires them. As long as the gunslinger has at least 1 grit point, they also gain the benefits of having the Precise Shot feat.
There are some really cool firearm modifications as well.
Edit: If I am allowed to use the Gunslingers of Porphyra stuff I would actually like to take the Dread Sniper archetype.
Yes to this. Makes sense here.

GM DeathbySuburbs |

I don;t want to slow things down, but I plan to do a totally new character. Impossible Sam is just too much of a goody two-shoes.
I am thinking a barbarian lumberjack, brutal pugilist archetype.
Will that work for this game? I'm not sure what type of challenges we are up against?
What is our party make-up so far?
Yes. A lumberjack would work, but some kind of range attack, even if weak is always good.

GM Mowque |

Yes. A lumberjack would work, but some kind of range attack, even if weak is always good.
Do you want the full 10 min background? He is fairly dumb muscle looking for a boss.
My character will be a front liner, really good at grappling and Combat Maneuvers. Should be fun to play.

GM DeathbySuburbs |

GM DeathbySuburbs wrote:Yes. A lumberjack would work, but some kind of range attack, even if weak is always good.
Do you want the full 10 min background? He is fairly dumb muscle looking for a boss.
My character will be a front liner, really good at grappling and Combat Maneuvers. Should be fun to play.
Ok. It is not necessary at this point to create a background for him.

William 'Bunyan' Jameson |

Welcome to William 'Bunyan' Jameson, former Minnesota lumberjack and hired muscle. He is mean, violent and looking for a criminal brain to boss him. Fond of fighting and good at it, 'Bunyan' can become a mindless bone-breaking, skull-smashing, nose biting machine when angry.
How does 'headbutting a town sheriff' sound as a charge, GM? Starting in jail? Nice. Good thing I have Improved Unarmed Strike...
Human Barbarian(Brutal Pugilist) 2
NE Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 15 (R -2), touch 11, flat-footed 14
hp 24 (R +4)
Fort +4 (R +6), Ref +1 (R+3), Will +0 (R +2)
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Offense
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Speed 40 ft.
Melee
Greataxe +6 (R +2) (1d12+6 (R+3)/ 20 X3)
Throwing Axes +6 ( R+2) (1d6+4 (R+2)/ 20)
Unarmed Strike +6 ( R+2) (1d3+4 (R+2)/ 20)
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Statistics
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Str 18, Dex 13, Con 14, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +6; CMD 17 (+2 when grappling)
Feats
Improved Unarmed Strike:You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Improved Grapple: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
Traits
Unpredictable Reactions: You gain a +1 trait bonus on attack rolls made during the surprise round of combat.
Convincing Liar: You gain a +1 trait bonus on Bluff or Intimidate checks and one of these skills (Bluff) is a class skill for you.
Skills Acrobatics +6, Bluff +6, Intimidate +7, Know. Nature +4, Perception +5, Survival +4
Languages English
Other Gear
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Special Abilities
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Barbarian Stuff
Rage Rounds Per Day- 8
Rage Powers:
Strength Surge: The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action.
Archetype Stuff-
At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded.
This ability replaces uncanny dodge.

Browman |

Steven Anderson, human anit-Paladin (divine Hunter)
12 Str
18 Dex
12 Con
11 Int
10 Wis
14 Cha
Fort +6
Ref +6
Will +5
AC 17 Touch 14 Flat 13
BAB +2
Pepperbox rifle +7
Scimitar +3
Class features
Light and medium armour training, shield training, simple and martial weapons, Aura of Evil, Unholy resilience, Touch of corruption
Feats
Precise Shot
Point Blank Shot
weapon focus (pepperbox rifle)
Traits
Reactionary
Hardly a Fool
Skills
Bluff +7
Sense Motive +6
Intimidate +7
Ride +8
Background Skills
Handle Animal +7
Knowledge (religion) +5
Gear
pepperbox rifle
Studded leather (reinforced leather jacket and pants)
Scimitar (Cavalry sabre)
dagger
Light horse (combat trained)
Military Saddle
Bit and Bridle
Saddlebags
Backpack
Bedroll
2 Waterskin
50ft of silk rope
Flint and steel
50 metal cartridge shots
8 days trail rations
23 gold, 49 silver
1. Originally from farm in NY state, second son
Civil war cavalry vet, fought in the eastern theater
often acts before thinking, this often gets him in trouble
haunted by what he witnessed and did in war
headed west after the war to escape accusations of crimes he committed during the war
2. stay ahead of the law
become incredibly wealthy and powerful
3. He killed several prisoners after they had surrendered while on a raid.
His brother has gone heavily into debt and hopes that Steven can pay his debts, not realizing what depths his brother has sunk to.
4. Henry Smith, a merchant and trader that Steven has worked for in the past to remove competition.
Eric Johnson, another member of his old unit that has come west
Thomas Green, a sheriff that ran Steven out of a town a few years back
5. Shooting several unarmed southern soldiers who had already surrendered. His unit was on a raid in southern territory and would have been captured themselves if they took the prisoners with them. This is the main memory that haunts him.
A happy day in his childhood on his parent's farm before his parents died of sickness.
The first time he shot a man, back during the civil war. It was a skirmish between cavalry units.

Estelle Beaumont |

Estelle's alias is updated. I'll want to rework parts of the background to make her more "evil", but the gist will be the same (enlisted as a nurse during the Civil War, it kind of broke her, moved out West)
Would something like "unlicensed manufacturing of firearms" be a suitable offense?

GM DeathbySuburbs |

Estelle's alias is updated. I'll want to rework parts of the background to make her more "evil", but the gist will be the same (enlisted as a nurse during the Civil War, it kind of broke her, moved out West)
Would something like "unlicensed manufacturing of firearms" be a suitable offense?
That's fine with me. You could borrow from WOTW, murder or rape would be too much. Anything but those would work.

GM DeathbySuburbs |

I teetered on whether or not to give everyone ride skill here, but seeing as some of the submissions could have been from the east or lumberjacks for example. Not all with great reputations for riding horseback.
I only plan on making ride checks during chases, fast galloping, or an event that would require previous expertise, such as mounted combat, which I believe is a feat. I've never seen it used or taken it.