Blood River: Villains (Inactive)

Game Master GM Grimm

An historical fiction campaign set in the Wild West. The Antagonist's Pride. A home brewed sandbox adventure.


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Villains post here.


Hey y'all, I should have John Boy made even more dastardly fairly soon, a question, would you allow me to remain chaotic neutral, but tend toward the malicious side of things?


John Boy Macnamara wrote:
Hey y'all, I should have John Boy made even more dastardly fairly soon, a question, would you allow me to remain chaotic neutral, but tend toward the malicious side of things?

Yes. I actually would prefer it if it is possible. Evil alignments can also be subtle. I remember reading a great description of Lawful Evil that describes it as organized planner who manipulates others to do their bidding, often finding ways to accomplish their goals within the laws of society.


This is an experiment, we will have to remember that. We will also want to remember that fun is the goal. My rules for villains are that no active players fight each other. I won't restrict you on what you can do, but overt acts of destruction and lawlessness will result in actions by the townspeople and local law enforcement that might be fatal to your character. Don't assume that you can side with villainous npcs as they have their own goals and are also untrustworthy.

My only submission to a WOTW game was not selected, so I don't have that experience which could prove helpful here.


You will also have to figure out how these characters know each other and we'll discuss how to open the game.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Yikes! Going to have to make clean a bit darker (should be easy enough). Haven't played a a baddy fitr a while. Should be fun!


I'm gonna have to rework quite a bit, too. Not that I'm complaining!

How evil should we be shooting for, here? No team-killing and having to be somewhat subtle about it is a good place to start, but to drill down a bit, are we more expected to be outlaws trying to get rich and doing whatever it takes? Versus like, being part of a cult trying to take over the town / resurrect a dead god. Versus like, I dunno, Jack the Ripper.


I can update my character to be an anti-paladin after work today.


YoricksRequiem wrote:

I'm gonna have to rework quite a bit, too. Not that I'm complaining!

How evil should we be shooting for, here? No team-killing and having to be somewhat subtle about it is a good place to start, but to drill down a bit, are we more expected to be outlaws trying to get rich and doing whatever it takes? Versus like, being part of a cult trying to take over the town / resurrect a dead god. Versus like, I dunno, Jack the Ripper.

It's best to at least start as outlaws trying to get rich I think. Taking over the town type stuff, might be ok at higher levels. If you're doing Jack the Ripper stuff, it will put the town on high alert.

I'm not retooling the campaign much, so you will have competition from npcs with their own goals. I think communicating with each other is important. You don't necessarily need to communicate everything with me.

I think that it would be a disaster for players to compete against themselves, so a common goal becomes necessary. I also don't care if the party splits up once in awhile, but they should try to mostly remain together.


Posting here with Jonas. Haven't got a character sheet finished yet but it won't take long. Also linked an image in his profile for what his rifle looks like (real world timeline appropriate).

I have a question about some extra resources. I would like to use options from Gunslingers of Porphyra. In my case the alternative deed that I want to use is:

Sharp Sights (Ex) At 1st level, a gunslinger with this deed is treated as though they possess both the Point-Blank Shot and Precise Shot feat for the purpose of meeting the prerequisites of feats which requires them. As long as the gunslinger has at least 1 grit point, they also gain the benefits of having the Precise Shot feat.

There are some really cool firearm modifications as well.

Edit: If I am allowed to use the Gunslingers of Porphyra stuff I would actually like to take the Dread Sniper archetype.


I don;t want to slow things down, but I plan to do a totally new character. Impossible Sam is just too much of a goody two-shoes.

I am thinking a barbarian lumberjack, brutal pugilist archetype.

Will that work for this game? I'm not sure what type of challenges we are up against?

What is our party make-up so far?


John Boy is an underground chemist rogue, specializing in dirty trick maneuvers. He's a decent combatant, but is by no means a frontliner.


Jonah "Deadeye" Thompson wrote:

Posting here with Jonas. Haven't got a character sheet finished yet but it won't take long. Also linked an image in his profile for what his rifle looks like (real world timeline appropriate).

I have a question about some extra resources. I would like to use options from Gunslingers of Porphyra. In my case the alternative deed that I want to use is:

Sharp Sights (Ex) At 1st level, a gunslinger with this deed is treated as though they possess both the Point-Blank Shot and Precise Shot feat for the purpose of meeting the prerequisites of feats which requires them. As long as the gunslinger has at least 1 grit point, they also gain the benefits of having the Precise Shot feat.

There are some really cool firearm modifications as well.

Edit: If I am allowed to use the Gunslingers of Porphyra stuff I would actually like to take the Dread Sniper archetype.

Yes to this. Makes sense here.


GM Mowque wrote:

I don;t want to slow things down, but I plan to do a totally new character. Impossible Sam is just too much of a goody two-shoes.

I am thinking a barbarian lumberjack, brutal pugilist archetype.

Will that work for this game? I'm not sure what type of challenges we are up against?

What is our party make-up so far?

Yes. A lumberjack would work, but some kind of range attack, even if weak is always good.


Hey guys! I will create the alias and bring the character soon. My character is a ghost rider :) Booooh!

By the way, a gunslinger/cleric/monk type of Cyxiron would be able to flurry with the musket. That would be awesome.


GM DeathbySuburbs wrote:

Yes. A lumberjack would work, but some kind of range attack, even if weak is always good.

Do you want the full 10 min background? He is fairly dumb muscle looking for a boss.

My character will be a front liner, really good at grappling and Combat Maneuvers. Should be fun to play.


GM Mowque wrote:
GM DeathbySuburbs wrote:

Yes. A lumberjack would work, but some kind of range attack, even if weak is always good.

Do you want the full 10 min background? He is fairly dumb muscle looking for a boss.

My character will be a front liner, really good at grappling and Combat Maneuvers. Should be fun to play.

Ok. It is not necessary at this point to create a background for him.


So, what roles are we filling right now? I'm still building my char, so he can be either in melee or range. I'm actually open to help with niches if we're missing too much on one side. I am under the impression we're too physical damage heavy, am I right?


A caster would be great, but the game doesn't really lean toward that!


I'm going to let the group decide. A caster would be okay if you can describe in a sort of realistic manner.


GM Mowque wrote:
What is our party make-up so far?
The Chess wrote:
So, what roles are we filling right now?

I'll be Ranged. Combination Gunslinger/Investigator. So, firearms + alchemy gadgets + skill monkeying.


As will I with a Ranged Anti-Paladin. He will have a sword for backup.


Ranged will be good when I'm wrestling the 'bad guys' to the ground and punching them.


Sniper. Will have a hunting knife and 12 strength so if forced into melee won't be completely useless. Haha


Ok! I'm going through some ideas in my mind to make a caster that would work; either like an indian shaman type of guy, or maybe a preacher, I don't know. I'll go around the ideas this weekend (not sure if I have some days, but it'd be great if I do :) ).


I should be ready to go by Monday. Does that work for everyone?


My build will be done by then, yes. Actually should have it up today!


A mesmerist could make a pretty good caster, they're subtle and quite effective. Perhaps not the best at healing though. I'll be ready to go by Monday.


You will start the game by being imprisoned at a fort awaiting transport to the territorial prison in Cheyenne. You will need to think of a noncapital offense that landed you in the stockade.


Welcome to William 'Bunyan' Jameson, former Minnesota lumberjack and hired muscle. He is mean, violent and looking for a criminal brain to boss him. Fond of fighting and good at it, 'Bunyan' can become a mindless bone-breaking, skull-smashing, nose biting machine when angry.

How does 'headbutting a town sheriff' sound as a charge, GM? Starting in jail? Nice. Good thing I have Improved Unarmed Strike...

Stats:
William 'Bunyan' Jameson (All parenthesis are when raging)
Human Barbarian(Brutal Pugilist) 2
NE Medium humanoid (human) 
Init +1; Senses Perception +5 
-------------------- 
Defense 
-------------------- 
AC 15 (R -2), touch 11, flat-footed 14
hp 24 (R +4)  
Fort +4 (R +6), Ref +1 (R+3), Will +0 (R +2) 
-------------------- 
Offense 
-------------------- 
Speed 40 ft. 
Melee 
Greataxe +6 (R +2) (1d12+6 (R+3)/ 20 X3)
Throwing Axes +6 ( R+2) (1d6+4 (R+2)/ 20)
Unarmed Strike +6 ( R+2) (1d3+4 (R+2)/ 20)
 
-------------------- 
Statistics 
-------------------- 
Str 18, Dex 13, Con 14, Int 10, Wis 10, Cha 12 
Base Atk +2; CMB +6; CMD 17 (+2 when grappling) 
Feats 
Improved Unarmed Strike:You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Improved Grapple: You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

Traits
Unpredictable Reactions: You gain a +1 trait bonus on attack rolls made during the surprise round of combat.

Convincing Liar: You gain a +1 trait bonus on Bluff or Intimidate checks and one of these skills (Bluff) is a class skill for you.

Skills  Acrobatics +6, Bluff +6, Intimidate +7, Know. Nature +4, Perception +5, Survival +4

Languages English

Other Gear 
-------------------- 
Special Abilities 
-------------------- 
Barbarian Stuff

Rage Rounds Per Day- 8

Rage Powers:

Strength Surge: The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action.

Archetype Stuff-
At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded.

This ability replaces uncanny dodge.


Jonah killed the man whom he thought had kidnapped or killed his wife. He was taken in for manslaughter and taking the law into his own hands.


Ok. Who has decided to play?

JB MacNamara
Jonah
Bill Bunyan

Chime in, I just need to know numbers.


Working on my updated character now.


Antipaladin stats:

Steven Anderson, human anit-Paladin (divine Hunter)

12 Str
18 Dex
12 Con
11 Int
10 Wis
14 Cha

Fort +6
Ref +6
Will +5

AC 17 Touch 14 Flat 13

BAB +2

Pepperbox rifle +7
Scimitar +3

Class features
Light and medium armour training, shield training, simple and martial weapons, Aura of Evil, Unholy resilience, Touch of corruption

Feats
Precise Shot
Point Blank Shot
weapon focus (pepperbox rifle)

Traits
Reactionary
Hardly a Fool

Skills
Bluff +7
Sense Motive +6
Intimidate +7
Ride +8

Background Skills
Handle Animal +7
Knowledge (religion) +5

Gear
pepperbox rifle
Studded leather (reinforced leather jacket and pants)
Scimitar (Cavalry sabre)
dagger
Light horse (combat trained)
Military Saddle
Bit and Bridle
Saddlebags
Backpack
Bedroll
2 Waterskin
50ft of silk rope
Flint and steel
50 metal cartridge shots
8 days trail rations

23 gold, 49 silver

Background:

1. Originally from farm in NY state, second son
Civil war cavalry vet, fought in the eastern theater
often acts before thinking, this often gets him in trouble
haunted by what he witnessed and did in war
headed west after the war to escape accusations of crimes he committed during the war

2. stay ahead of the law
become incredibly wealthy and powerful

3. He killed several prisoners after they had surrendered while on a raid.
His brother has gone heavily into debt and hopes that Steven can pay his debts, not realizing what depths his brother has sunk to.

4. Henry Smith, a merchant and trader that Steven has worked for in the past to remove competition.
Eric Johnson, another member of his old unit that has come west
Thomas Green, a sheriff that ran Steven out of a town a few years back

5. Shooting several unarmed southern soldiers who had already surrendered. His unit was on a raid in southern territory and would have been captured themselves if they took the prisoners with them. This is the main memory that haunts him.
A happy day in his childhood on his parent's farm before his parents died of sickness.
The first time he shot a man, back during the civil war. It was a skirmish between cavalry units.


GM DeathbySuburbs wrote:

Ok. Who has decided to play?

JB MacNamara
Jonah
Bill Bunyan

Chime in, I just need to know numbers.

Was planning on it, still need to finish tweaking my character a bit.


F Librarian [ Notice: d8 | Shooting: d6 | Parry: 2 | Pace: 6 | Toughness: 5 ]

Estelle's alias is updated. I'll want to rework parts of the background to make her more "evil", but the gist will be the same (enlisted as a nurse during the Civil War, it kind of broke her, moved out West)

Would something like "unlicensed manufacturing of firearms" be a suitable offense?


John Boy's ended up in prison for bootlegging moonshine, along with illegally selling alcohol.


Stephen was caught using forged banknotes.


Estelle Beaumont wrote:

Estelle's alias is updated. I'll want to rework parts of the background to make her more "evil", but the gist will be the same (enlisted as a nurse during the Civil War, it kind of broke her, moved out West)

Would something like "unlicensed manufacturing of firearms" be a suitable offense?

That's fine with me. You could borrow from WOTW, murder or rape would be too much. Anything but those would work.


The first post is up. While you cannot see each other, the cells can be spoken through the wood planks. This is a good chance to RP and have the characters get familiar with one another.


Quick word. Please don't use your extra money to buy magic items. I want those to be part of the game. You may masterwork anything that you wish however.


Are we chained as well or just in cells?


Only the alleged serial killer is shackled.


I teetered on whether or not to give everyone ride skill here, but seeing as some of the submissions could have been from the east or lumberjacks for example. Not all with great reputations for riding horseback.

I only plan on making ride checks during chases, fast galloping, or an event that would require previous expertise, such as mounted combat, which I believe is a feat. I've never seen it used or taken it.


Also, I like the clean look of the nameplates, great icons as well, but it would be helpful to have vitals in the profile. Can we spoiler them?


Great work thus far, I am just waiting on whether the group wants to investigate the homestead or move on.


Is everyone still interested in continuing this?


I am but my guy is not a rouge. Shame, game had potential!


William 'Bunyan' Jameson wrote:
I am but my guy is not a rouge. Shame, game had potential!

Rogue? I'm not sure what you mean?


Rogue, I mean sneaking around. Had to see what other people wanted to do, but no one else seemed interested sadly.

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