Pillar

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1,325 posts. Alias of GM Grimm.


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I have been very ill. I apologize. Not lucid enough for play. Feel like I m getting better


Edgar Stone wrote:
GM DeathbySuburbs wrote:
Part of my post was eaten, you are in room 31. Where to next?

Are you referring to your original post on the door to this room? If not, I think we may have gotten ourselves a little turned around; we came down the stairs, turned left, and opened the door 45' down on our right, which opened into the room. Looks on the map like we were supposed to find another hall, with Room 31 on our left 20' away?

I'm fine just forgetting about it, using the map as it appears and moving on. My gameplay post assumes that's what we're doing :)

That is exactly what happened. Apologies


In a calm voice and with a slight smile, the Chinese man speaks, Forgive me for startling you. I was down the road a bit, resting, when I heard Mr. Jenkins frantically yelling for help. I made my way to the shop as fast I could...Oh yes, apologies again, I am called Han Xin, I used to labor on the rails and now I harvest herbal medicines for the folks in town, he rambles on bearing most of the weight upon his quarter staff.

He pauses for a bit and goes on to say, This is the most lucrative shop in town. A world-reknown taxidermy and it seems that all of the animals have left.


Part of my post was eaten, you are in room 31. Where to next?


post 500, natural 20 plus two, no crit, javelin


ROUND 2

Adoy, Aeven, Fraga!


Noticing the injured forgeborn, a frog warrior 4 launches another javelin at Aeven hoping to disable the strange and powerful creature. The javelin strikes Aeven in the chest causing great pain. 13 hp damage

gm:

1d20 + 2 ⇒ (20) + 2 = 22
confirm: 1d20 + 2 ⇒ (20) + 2 = 22

1d6 + 2 ⇒ (3) + 2 = 5
1d6 + 2 ⇒ (6) + 2 = 8


The thick rolls of pallid, dry flesh, jiggled as the chieftain cried out, Zool, nuuk, grannack!

As he did, two warriors 9 and 10 make a dashing bounce towards the dais to get to the priestess.


The two closest frog men thrust spears towards the intruders to no avail. The attempt is quickly followed by a volley of javelins launched toward the party.

Three of them click and snap as they hit the wall, but the fourth one glides into Aeven's arm with accuracy. A sudden discomfort troubles the forgeborn. Aeven, deduct 4 hp of damage.


gm:

1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (10) + 2 = 12
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (20) + 2 = 22

confirm: 1d20 + 2 ⇒ (8) + 2 = 10

1d6 + 2 ⇒ (2) + 2 = 4


Unaffected by the roar of the chieftain, Adoy, Fraga and Aeven get right to work.

Adoy's mighty fists bursts through the crunchy and slimy head of the nearest frog warrior. number 2

Fraga' s maul flails wildly above the fray before landing squarely upon a frog warrior's head reducing him into a sulking pile of slimy green guts and pale, rough hide. number 3

Aeven manages to avoid any attacks as he tries to revive their barely conscious drow companion, now in the midst of the frog men coming out of a trance to respond to this unwelcome threat. Aeven successful transmits healing energy into Zivrul as she slowly recovers and begins to escape along the wall.


"I see," says the abbot concerned, "let me go and summon one of the clerics to clear this matter up and assist you with your needs."

The abbot asks the large monk to fill the water and wine skins of the weary travelers while you wait as the abbot stands up from his chair.

Ravenna:

It does not seem that the abbot is truly concerned with the plight of the outsiders.


Edgar pops the top of the case open easily and slowly unfurls it to reveal an odd papyrus with brilliant pictures of glyphs that look to be of an ancient Egyptian origin.


@aeven, she is pretty messed up.


Round One

The chieftain lets out a great roaring bellow. Make a Will Save please

The priestess struggles to reach a bag that she dropped after the initial onslaught, but is currently too weak to make much progress.

A warrior in the midst of the pit launches a javelin at Zivrul.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 2 ⇒ (6) + 2 = 8

The javelin finds its way beyond the dagger cloak into the shoulder of the nimble drow.

Struggling with the injury, Zivrul attempts to run around the ledge to reach the dais. With the pain as distraction, she slips and falls onto the warriors in the crowded pit, knocking two down with her.
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9

Warrior 4, launches a javelin at Fraga, which snaps in half from the force of it hitting the hardened hall.
attack: 1d20 ⇒ 2

No need to post your actions in order, I will recap!


Combat Order

Chieftain
Priestess
Warrior 10
Zivrul
Warrior 4
Adoy
Aeven
Fraga
Warrior 2
Warrior 3
Warrior 6
Warrior 8
Warrior 1
Warrior 7
Warrior 9
Warrior 5


Spoiler:

fraga: 1d20 + 5 ⇒ (10) + 5 = 15

Aeven: 1d20 + 5 ⇒ (11) + 5 = 16

Adoy: 1d20 + 5 ⇒ (12) + 5 = 17

zivrul: 1d20 + 7 ⇒ (14) + 7 = 21

Chieftain: 1d20 + 9 ⇒ (14) + 9 = 23

priestess: 1d20 + 4 ⇒ (19) + 4 = 23

warrior1: 1d20 + 2 ⇒ (8) + 2 = 10
warrior2: 1d20 + 2 ⇒ (12) + 2 = 14
warrior3: 1d20 + 2 ⇒ (12) + 2 = 14
warrior4: 1d20 + 2 ⇒ (18) + 2 = 20
warrior5: 1d20 + 2 ⇒ (1) + 2 = 3
warrior6: 1d20 + 2 ⇒ (12) + 2 = 14
warrior7: 1d20 + 2 ⇒ (2) + 2 = 4
warrior8: 1d20 + 2 ⇒ (9) + 2 = 11
warrior9: 1d20 + 2 ⇒ (2) + 2 = 4
warrior10: 1d20 + 2 ⇒ (20) + 2 = 22


Unable to reach the dais, Fraga's maul crushes a warrior standing just in front of your group.


Edgar attempts to open the chest, but discovers that it is locked and sturdy.


Edward and Winona happen upon the body at the same time. White-bearded male, about 65 years old, stiff as board, with blood dried in tributaries leaving the sockets of where his eyes used to be. Claw marks of many differing sizes are discernible by the tattered, blood-soaked apron and brown trousers. Boots missing. All is quiet when a sudden knock startles the two.

A blind Chinese man taps the doorframe of the shop with his walking stick and shuffles slowly into the shop as what little lantern light reveals his clouded white eyes.

A strange sight for a taxidermy shop, yes? he inquires of Edward and Winona.


Many Clouds is with Samuel I believe.


The monk leads you quietly to the door of a room to the left of the entrance, room 4, opens the door and beckons you inside with a slow and reassuring motion of his left hand. There is a large blue drapery running across the room. Seated at a small wooden desk is the smiling abbot who remains seated as he greets you.

Welcome travelers! How can we be of assistance to you?


Siondel Greensinger wrote:

Just an FYI: I'll be heading for vacation from the 12th-20th.

I'll have my phone and will try to post but if necessary, please bot me.

Thanks!

No worries. I can't exactly post as regularly as I would like because of RL. Right now, back to school stuff.


I will be posting on Sunday evening. No service where I am going this weekend.


I will be posting on Sunday evening. No service where I am going this weekend.


I will be posting on Sunday evening. No service where I am going this weekend.


I will be posting on Sunday evening. No service where I am going this weekend.


Samuel:

Being somewhat familiar with the supernatural, Samuel believes that he can recognize the onset of lycanthropy, but cannot explain the darkening skin around the wound on the sheriff's leg.

The sheriff requests of Samuel, Please, get the doctor.


The monk looks at the five gold as if expecting more. Then, after another long and awkward pause, he leads them to a southwest door.

Room number 4. I am assuming everyone is armed, but weapons at this point are not carried in a threatening manner.


George sees the heavy wooden mahogany chest with ornate brass decorative plating, shining in contrast to the dust-covered furnishings.


Back at the jail, the sheriff falls ill, running a high fever. He looks at Samuel. I...need to lie down. Can you help me get to my bunk? he says pointing to the bed in the corner.


The large monk pauses for what seems to be a very long time. Long enough for the group to catch a good look at the main sanctuary.

The large room has a tile floor decorated with an abstract pattern of orange, tan, brown and blue. Several tapestries decorate the walls, all depicting scenes of lush farmland and crops at various stages of development. Five huge elm trunks serve as columns in the room, and a statue of Merikka , carved from a solid piece of jade, is mounted on a low dais at the north end of the room.

Well, if the matter does not concern healing then perhaps I can take you to see the Abbot, the large monk suggests. Would you like to make an offering to Merikka before we proceed? he says, pointing to a basket in front of the jade statue.


Like a pin cushion pierced with daggers, the prinstead slumps backwards on the dais, down, but not necessarily dead.


Edward and Winona both notice a small blood trail leading towards behind one of the large oak work tables.


Both Edgar and Thomas cannot see anything of interest except for the ornate brass and mahogany chest. It sits there against the wall opposite of the door that they just entered, dustless, with the brass trim reflecting light from the lantern when it passes over it.


Awaiting a surprise attack from Fraga before beginning round one.


The group prepares to follow Cerilis through the door, some with weapons in hand. The door creaks a bit announcing their arrival. There is no time to worry about that as a large monk, nearly seven feet tall and hooded, stands ten feet in front of the group.

He speaks,The clerics are not in, how may I serve you?


Reagan takes a big swig from a smallish silver flask before reaching into her charge bag for a bit of bottled turmoil.

Edgar slowly turns the knob and releases the handle pushing the door open slowly. The room only catches light from the torch, but reveals dusty furnishings covered in white dust cloths and cobwebs.

Placed by itself against the wall opposite of the door, is a heavy wooden chest. Some shininess flashes back at the group as the torch is moved around the room. It is hard to make out any other details from their position in the doorframe.


Winona Concord wrote:
I am unable to post in the gameplay thread - it makes a preview post but will not actually post.

Have you tried using a different device? This is a new one for me, but I have had a few weird issues with the site myself.


The Blue goblin's bolt pierces the forearm of the frog priestess who drops the ceremonial dagger intended to end the gnome in a sacrificial ritual. Before the curved silver dagger hits the ground, the priestess lets out a squeal which ends the unified humming and slowly returns the warriors and their chieftain to consciousness.

The rest of the party may make a surprise attack before round one. There are 30 warriors in the ceremonial pit, an injured priestess and a nearly immobile chieftain atop the dais before them.


Edward:
Edward recognizes that bits of fur and stuffing are still attached to the wooden mounts with small and skinny squared-head tacks. The tears seem to be really fresh.


The party gathers around the solid wooden door, weapons in hand, waiting for something to happen.


No one notices the outsiders. The ritual continues as a cave frog priestess raises a curved dagger and scabbard above her head and slowly pulls the blade from its sheath. The warriors continue to hum.


Edgar, George, Thomas, Reagan and Lucretia head to the left cautiously down the dimly lit hall, a waft of damp, mold air fills the air. They notice a wooden door on the right just twenty feet ahead, 45 feet from the stairs where they entered.


Make a perception check please.


Cerilis makes it to the heavy wooden door just as it closes. Jax is close behind him. There is no visible locking device and no barring of the door can be heard. Just the sounds or quick and disappearing footsteps across the stone floor inside. The door is about eight feet tall and almost four feet high.

Do the other party members meet Cerilis and Jax at the door?


After this encounter, the survivors will reach level 3. Feel free to upgrade your characters during the hiatus. See you in two weeks.


Catching sight of Jax, the monk sets his broken tools down and walks briskly towards the temple door in an effort to get safely inside.


Look for it under the maps spoiler.


I have the temple map uploaded finally. You can access the inside of the temple using this map once in.

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