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![]() Edgar Stone wrote:
That is exactly what happened. Apologies ![]()
![]() In a calm voice and with a slight smile, the Chinese man speaks, Forgive me for startling you. I was down the road a bit, resting, when I heard Mr. Jenkins frantically yelling for help. I made my way to the shop as fast I could...Oh yes, apologies again, I am called Han Xin, I used to labor on the rails and now I harvest herbal medicines for the folks in town, he rambles on bearing most of the weight upon his quarter staff. He pauses for a bit and goes on to say, This is the most lucrative shop in town. A world-reknown taxidermy and it seems that all of the animals have left. ![]()
![]() Noticing the injured forgeborn, a frog warrior 4 launches another javelin at Aeven hoping to disable the strange and powerful creature. The javelin strikes Aeven in the chest causing great pain. 13 hp damage gm: 1d20 + 2 ⇒ (20) + 2 = 22
1d6 + 2 ⇒ (3) + 2 = 5
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![]() The two closest frog men thrust spears towards the intruders to no avail. The attempt is quickly followed by a volley of javelins launched toward the party. Three of them click and snap as they hit the wall, but the fourth one glides into Aeven's arm with accuracy. A sudden discomfort troubles the forgeborn. Aeven, deduct 4 hp of damage. ![]()
![]() Unaffected by the roar of the chieftain, Adoy, Fraga and Aeven get right to work. Adoy's mighty fists bursts through the crunchy and slimy head of the nearest frog warrior. number 2 Fraga' s maul flails wildly above the fray before landing squarely upon a frog warrior's head reducing him into a sulking pile of slimy green guts and pale, rough hide. number 3 Aeven manages to avoid any attacks as he tries to revive their barely conscious drow companion, now in the midst of the frog men coming out of a trance to respond to this unwelcome threat. Aeven successful transmits healing energy into Zivrul as she slowly recovers and begins to escape along the wall. ![]()
![]() "I see," says the abbot concerned, "let me go and summon one of the clerics to clear this matter up and assist you with your needs." The abbot asks the large monk to fill the water and wine skins of the weary travelers while you wait as the abbot stands up from his chair. Ravenna: It does not seem that the abbot is truly concerned with the plight of the outsiders. ![]()
![]() Round One The chieftain lets out a great roaring bellow. Make a Will Save please The priestess struggles to reach a bag that she dropped after the initial onslaught, but is currently too weak to make much progress. A warrior in the midst of the pit launches a javelin at Zivrul.
The javelin finds its way beyond the dagger cloak into the shoulder of the nimble drow. Struggling with the injury, Zivrul attempts to run around the ledge to reach the dais. With the pain as distraction, she slips and falls onto the warriors in the crowded pit, knocking two down with her.
Warrior 4, launches a javelin at Fraga, which snaps in half from the force of it hitting the hardened hall.
No need to post your actions in order, I will recap! ![]()
![]() Spoiler: fraga: 1d20 + 5 ⇒ (10) + 5 = 15 Aeven: 1d20 + 5 ⇒ (11) + 5 = 16 Adoy: 1d20 + 5 ⇒ (12) + 5 = 17 zivrul: 1d20 + 7 ⇒ (14) + 7 = 21 Chieftain: 1d20 + 9 ⇒ (14) + 9 = 23 priestess: 1d20 + 4 ⇒ (19) + 4 = 23 warrior1: 1d20 + 2 ⇒ (8) + 2 = 10
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![]() Edward and Winona happen upon the body at the same time. White-bearded male, about 65 years old, stiff as board, with blood dried in tributaries leaving the sockets of where his eyes used to be. Claw marks of many differing sizes are discernible by the tattered, blood-soaked apron and brown trousers. Boots missing. All is quiet when a sudden knock startles the two. A blind Chinese man taps the doorframe of the shop with his walking stick and shuffles slowly into the shop as what little lantern light reveals his clouded white eyes. A strange sight for a taxidermy shop, yes? he inquires of Edward and Winona. ![]()
![]() The monk leads you quietly to the door of a room to the left of the entrance, room 4, opens the door and beckons you inside with a slow and reassuring motion of his left hand. There is a large blue drapery running across the room. Seated at a small wooden desk is the smiling abbot who remains seated as he greets you. Welcome travelers! How can we be of assistance to you? ![]()
![]() The large monk pauses for what seems to be a very long time. Long enough for the group to catch a good look at the main sanctuary. The large room has a tile floor decorated with an abstract pattern of orange, tan, brown and blue. Several tapestries decorate the walls, all depicting scenes of lush farmland and crops at various stages of development. Five huge elm trunks serve as columns in the room, and a statue of Merikka , carved from a solid piece of jade, is mounted on a low dais at the north end of the room. Well, if the matter does not concern healing then perhaps I can take you to see the Abbot, the large monk suggests. Would you like to make an offering to Merikka before we proceed? he says, pointing to a basket in front of the jade statue. ![]()
![]() The group prepares to follow Cerilis through the door, some with weapons in hand. The door creaks a bit announcing their arrival. There is no time to worry about that as a large monk, nearly seven feet tall and hooded, stands ten feet in front of the group. He speaks,The clerics are not in, how may I serve you? ![]()
![]() Reagan takes a big swig from a smallish silver flask before reaching into her charge bag for a bit of bottled turmoil. Edgar slowly turns the knob and releases the handle pushing the door open slowly. The room only catches light from the torch, but reveals dusty furnishings covered in white dust cloths and cobwebs. Placed by itself against the wall opposite of the door, is a heavy wooden chest. Some shininess flashes back at the group as the torch is moved around the room. It is hard to make out any other details from their position in the doorframe. ![]()
![]() The Blue goblin's bolt pierces the forearm of the frog priestess who drops the ceremonial dagger intended to end the gnome in a sacrificial ritual. Before the curved silver dagger hits the ground, the priestess lets out a squeal which ends the unified humming and slowly returns the warriors and their chieftain to consciousness. The rest of the party may make a surprise attack before round one. There are 30 warriors in the ceremonial pit, an injured priestess and a nearly immobile chieftain atop the dais before them. ![]()
![]() Cerilis makes it to the heavy wooden door just as it closes. Jax is close behind him. There is no visible locking device and no barring of the door can be heard. Just the sounds or quick and disappearing footsteps across the stone floor inside. The door is about eight feet tall and almost four feet high. Do the other party members meet Cerilis and Jax at the door?
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