Campaign thread for level 2 The Cellars. You're welcome to dot in and fill out the reporting info and stuff. It's for character level 1~3. The game will start after the PaizonCon Online game are over (probably start at the same time as the PaizoCon's PbP/PbD games).
After dealing with the goblinoids in the tower ruins, the Pathfinders regroup and resupply at Fort Inevitable before venturing into the next level of the Emerald Spire...... The steep stair descends through solid bedrock for fifty feet before ending in a stone-lined room. A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar. An extinguished torch rests on the floor of the alcove.
Kaervek the Spiteful wrote: Did we "participate in a magical or occult ritual" or did Poppo do it completely on his own? I think Poppo did it all on his own, I'm afraid. Kaervek the Spiteful wrote: Would Poppo count as a "NPC scholar, knowledgeable spellcaster, or similar figure"? And if yes, could I try to recruit him to the Dark Archive? Yes and yes, a professor is certainly considered a scholar, and with him out of Pezzack, I'm sure he needs a new place to work...
Lady Vanessa Reisende wrote: Did we recover a "named text" listed in italics or quotes in the scenario? No named text was involved in this scenario, unfortunately. Lady Vanessa Reisende wrote: Did we find a spellbook? If so, did it contain spells whose Combined Spell Level equals or exceeds 24 total? I'm not sure what that boss was at the end that Bon Jon liquified, or if the spider-guys had spellbooks that they would have surrendered. The red leader of the 1st wave is a cleric. Spider-drow cast like sorcerer. The lady in the Maesoleum library was also a cleric. Only the 10-11 tier have wizard, I think. Lady Vanessa Reisende wrote: You said we managed to close the portal to the Hao Jin tapestry. Did that involve a ritual of some kind? Yes! It does invovles a ritual that takes 10 minutes to complete iirc.
This is the Google Drive folder that has your chronicle sheets. Let me know if you have any question.
Yeah, the net trade good more than break even, so don't worry about that little bit of money. If the scenario REALLY want the player to spend money, they usually do it in the ugly way..... Anyway, here's your chronicle sheets. Let me know if you have any question!
With a glorious charge, Ling Chang cut the headcrab's zombie in half with his sharp scimitar. The threat of incutilis is no more, allowing you to sail in peace.
"Good job, fellas. In to the high sea we go!" Poppo says, as he accelerates the whale and leaves Pezzack behind. ~~~~~few hours later~~~~~
~~~~~tea time, story time~~~~~
With Olandil’s information, the Society gains a significant advantage in future expeditions in western Cheliax. While he has burned his bridges in Pezzack, his knowledge about potential safe houses and Chelish politics sets the groundwork for future Society expeditions in the region. The End Congratulations. You have successfully extracted the Person of Interest, and protected the Society's reputation in Pezzack. What a successful adventure!
RPG Chronicle is having problem generating chronicles......sorry for the wait. In the meantime, there's more PFS paperwork. There're 4 boons on the chronicle to choose from (pick one):
口口Pathfinder’s Excellence (Magic): Before casting a spell or using a spell-like ability, you can check one of the boxes preceding this boon in order to roll twice for any caster level check to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with the impeded magic trait). Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer a –2 penalty on any saving throw against the spell.
口口Pathfinder’s Excellence (Resilience): As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hit points equal to 1d8 plus twice your character level. These temporary hit points last for 10 minutes and do not stack with any other temporary hit points. So long as you have at least 1 of these temporary hit points remaining, you also have DR 2/— against attacks made by members of the Aspis Consortium and anyone in their direct employ. Alternatively, as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. Once you check the last box, cross this entire boon off your Chronicle sheet. 口口Pathfinder’s Excellence (Skill): Before attempting a skill check, you can check one of the boxes preceding this boon in order to roll the check twice and take the better result. If the skill check is one attempted during an encounter in which you are directly opposing a member of the Aspis Consortium or someone in their employ, you gain a bonus to the check equal to half your character level (minimum +1). Once you check the last box, cross this entire boon off your Chronicle sheet. Let me know hich boon would you like to take, and I will cross out the other boon for you when I fill up (manually) your chronicle. As a player on the 10-11 table, all of us picked the third option (Resilience). This magic boon only allow you to reprepare a single spell compared to the other multi-table special's boon (regain 1~3 spells depends on subtier), and is not as good as the d8+2xlevel temp HP option that other multi-table special does not have.
Also @Ashwell, don't forget you have boon from The Gauntlets that you can spent downtime on. Do you wish to try to complete the Gauntlet boon, or spend downtime for day job?
Assuming you aim for the head(crab)
Initiative Order, round 2
(Bold are up!)
This totally-not-headcrab will be the final encounter, and after that you will rendezvous with your Venture-Captain. I will be travelling from the 30th of April till the 12th of May, one day before Outpost VII ending date, during which I will not have access to PDF editing software. If you guys can all roll your day job and boon rolls now if you haven't done so, therefore I can have the chronicle ready before I leave, that would be awesome.
GM Roll:
don't forget your axe is X3 crit: 2d10 + 10 ⇒ (2, 8) + 10 = 20Fort: 1d20 + 3 ⇒ (15) + 3 = 18 Checked the edit history, the blue headcrab ends up in the position where Tempestas could 5ft step to. Moved Tempesta's token Tempestas' longsword bounce off the creature's hard shell, while Migsund absolutely destorys the cyan sailor with a soft blow like how you would crash a watermelon, with red bits and pieces flying everywhere. Initiative Order, round 2
(Bold are up!)
Putting it out now so that I don't forget about it later:
GM Bulletin wrote: We also have a set of boons for our PFS1 players. Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Have everyone at your table roll a d20 and a roll of 1 or 20 wins. It's BOON ROLL time BOOOM: 1d20 ⇒ 2
Kageryu's gladius and Tuke's bulleye shot drop the boasting Loyalist, and their threat is neutualized. Before you can celebrate, a rib of the whale burst open, and within the opening, a pirate-looking humanoid creature with a nautilus-like helmet lump toward the group.
Kn Dungeoneering DC12:
This is a Incutilis, a tiny LE aquatic abeeration. The strange nautilus drags itself forward on over-sized tentacles, its crimson-streaked flesh textured like the surface of some exposed, alien brain. Basically the headcrab and its zombie from Half-Life, but aquatic themed. It's poison turns helpless creatures into zombie. Initiative Order, round 2
(Bold are up!)
Oh shoot, I just forgot about one very important thing GM Bulletin wrote: We also have a set of boons for our PFS1 players. Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Have everyone at your table roll a d20 and a roll of 1 or 20 wins. Let's roll some BOON ROLL!
Kageryu Takeda wrote:
Puppetmaster archetype wrote: Charmstrike (Su): At 2nd level, as a swift action when a foe fails a saving throw against a spell (but not a spelllike or supernatural ability) cast by a puppetmaster, the puppetmaster can expend 1 point from his arcane pool to cast a prepared 1st-level enchantment on the foe. The foe must be one that the spell can target, and is the only creature affected (even if the spell can normally target multiple creatures). At 10th level, the puppetmaster can instead cast a 2nd-level enchantment spell on the foe, and at 16th level, a 3rd-level enchantment spell. The prepared spell is expended, as if cast normally. This ability replaces spellstrike, fighter training, and counterstrike. It only work when the target fail the will save. Red succeed on the Will save. Purple failed and fall unconcious, and Migsund explicitly want to target foe that both failed the save and still standing (a.k.a high Hit Dice). My understanding is Migsund does not cast Sleep.
GM roll:
Purple: 1d20 + 2 ⇒ (2) + 2 = 4
Red: 1d20 + 3 ⇒ (19) + 3 = 22 After the second blast, the leader is still standing. Her purple subordinate drops to the ground, unconcious just like his cyan comrade. "Is that the only thing you have in mind?" Red says to Migsund. Initiative Order, round 1
(Bold are up!)
GM roll:
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Will: 1d20 + 2 ⇒ (12) + 2 = 14 Will: 1d20 + 2 ⇒ (18) + 2 = 20 Touch: 1d20 - 1 + 4 ⇒ (20) - 1 + 4 = 23 Touch: 1d20 - 1 + 4 ⇒ (8) - 1 + 4 = 11 Zap: 2d6 + 2 ⇒ (4, 2) + 2 = 8 The color spray knocks down the cyan sailor, but fail to affect the other two. "If death is what you seek, so be it." The red leader steps toward Kageryu and does a electric handshake with him. ZAP! Initiative Order, round 1
(Bold are up!)
GM Rolls:
Initiative:
Init(Ling Chang): 1d20 + 2 ⇒ (4) + 2 = 6 Init(Tuke Aran): 1d20 + 4 ⇒ (13) + 4 = 17 Init(Migsund): 1d20 + 1 ⇒ (19) + 1 = 20 Init(Kaervek): 1d20 + 9 ⇒ (19) + 9 = 28 Init(Tempestas): 1d20 + 2 ⇒ (10) + 2 = 12 Init(Kageryu): 1d20 + 3 ⇒ (14) + 3 = 17 Init(Cyan): 1d20 + 1 ⇒ (10) + 1 = 11 Init(Purple): 1d20 + 1 ⇒ (8) + 1 = 9 Init(Red): 1d20 + 6 ⇒ (17) + 6 = 23 without further ado, the Pathfinders initiate combat with the unwelcomed chelish boarders. "Damn it, those loyalist are fast! Fend them off while I accelerate the whale to lose their ship!" Poppo yells from the helm. COMBAT!
(Bold are up!)
Thanks for playing, everyone! You guys have one of the funniest characters that I played with.
DM Carbide wrote: As stated, the tables earned enough successes to get Impressive Defense, so every player gets 2 Prestige and can choose one boon on their chronicle sheet. Rani, could you fill out the RPG Chronicle with your character info, so that I can get the reporting information out to the VC, and generate everyone's chronicle sheets?
New map is up
The porthole is blasted open soon after, and three figures jumps down into your Whale-vessal. The leading female(red) speaks calmly: "You're all under arrest by the Chelish marine. Drop your weapons and surrender immediately. Failture to comply will result in your life being forfeit."
Will: 1d20 + 10 - 4 - 1 ⇒ (4) + 10 - 4 - 1 = 9
As you defeated the last Aspis agents, the circle containing the protean begins crackling with energy, and the a strange silver-colored metal object, which many of you recognize it as the Sky Key, comes out of the Aspis leader's belonging, and begins to pulse as it begins gravitating toward the circle. One Success! You have 1 round (plus the current round of action, if you haven't act yet) to get prepare yourself for whatever that's coming next or do something with the Sky Key.
I was going through Ultimate Campaign and didn't find anything...
Kageryu Takeda wrote:
According to pathfinderwiki, Pezzack has a population of about 4800 people, which falls in "Large Town" category. A large town would have up to 5th level spellcasting available, and 3d4 ⇒ (1, 2, 3) = 6 magic item. So, a large selection of spells available but extremely limited stock......
The Aspis leader falls unconcious with Bon Jon's ferocious strike! Initiative, round 3
(Bold are up!)
While the Pathfinders are busy finding allies and saving the Society's reputation, Poppo spend the time to patch up the hidden whale carcass, and get it ready to go. By the time you finish your shopping, the Whaler’s Point swarms with Chelish marines. Poppo proposes to use a secret tunnel near the Guts exit to Whaler’s Point that leads to the smugglers’ grotto. A few rays of sunlight streak into the narrow grotto to glint from the ocean outside to the shallow water within. Poppo sloshes through the water to pull at a stepping-stone in the middle of the cavern.
Poppo stands in front of the ritual circle and dedicates his attention to steering the whale. He asks two of you to be his eyes by standing at the pair of hemispherical glass windows that bulge from side of the whale where its eyes once were. The “ceiling” inside the whale is 10 feet tall. A sturdy rope ladder reaches from the blowhole to the “floor” of the whale (DC 0 to Climb). Who would like to volunteer to be the "Eye" of the whale?
Kageryu Takeda wrote:
Correction for my previous statements: Potions and Scrolls are indeed available for purchase, not from the Tubmarket or Professor Poppo(not directly), but the Academy's store.
Rani managed to poke between the gap of the half-plate, wounding the Aspis twice, which angers him even more. The cursed Aspis disregards Lady Vanessa's warning, and managed to grapples her. "I'm not stuck in here with you, YOU ARE STUCK IN HERE WITH ME!" GM Roll:
CMB: 1d20 + 15 - 1 - 4 ⇒ (19) + 15 - 1 - 4 = 29 If Misfortune: 1d20 + 15 - 1 - 4 ⇒ (15) + 15 - 1 - 4 = 25 Initiative, round 3
(Bold are up!)
GM Roll:
Will: 1d20 + 10 - 4 - 1 ⇒ (14) + 10 - 4 - 1 = 19 Fort: 1d20 + 10 ⇒ (8) + 10 = 18 Axe: 1d20 + 12 - 2 - 1 ⇒ (13) + 12 - 2 - 1 = 22 destructive smite: 1d12 + 9 + 6 + 4 ⇒ (8) + 9 + 6 + 4 = 27 Ashwell absolutely crushes the purple Aspis's mind, leaving it fatigued, while the invisible alchemist bombard the red Aspis from above. The Aspis leader is staggered from the temperature shock. The red Aspis swings his greataxe with destructive force at the rogue that dares to melee him, leaving a deep wound on Rani's shoulder. Initiative, round 2
(Bold are up!)
Under Migsund's successful leadership, the team launched an anti-propaganda campaign against the Loyalist by crafting and distributing various pro-Society posters, trinkets, and souvenirs. As this opposing voice enters the battlefield to manipulate the public opinion, the citizen of Pezzack realizes that this is yet another propaganda warfare between the factions, and promptly ignores whatever the Loyalist said and continue with their life. "Well, I guess Benarry cares enough to send some promising rookies afterall." Oandil comments at your effort. He told you to gather any supplies you might need on the escape trip, and rest up for the night. The plan is to leave at early morning.
Vanessa places a terrible curse on the purple Aspis, while Bon Jon's draconic punches obliterate the cyan Aspis into indescribable lump of meat and blood. Initiative, round 2
(Bold are up!)
Kaervek the Spiteful wrote:
4 successes!
Rani's rapier leave a small wound on the Aspis leader. The two Aspis do something to the device, and suddenly two red hot rays of fire shoot out from their lens toward the caster in the center. One of the narrowly miss Lady Vanessa, while the other one hits the mark. Seeing the ray of fire miss his target, the purple Aspis move up to his target. GM Roll:
Touch: 1d20 + 7 ⇒ (15) + 7 = 22Scorching Ray: 4d6 ⇒ (6, 4, 3, 4) = 17 Touch: 1d20 + 7 ⇒ (5) + 7 = 12Scorching Ray: 4d6 ⇒ (1, 4, 4, 3) = 12 Initiative, round 2
(Bold are up!)
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