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Tempestas could shoot, or could ready a reposition on Migsund if it let's go again. But the hp/AC differences wouldn't change things much, so I'd vote for shoot.

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With the -4 for shooting into melee, and the +4 AC from cover, most of us will miss with a missile weapon which leaves the front-liner in a tenuous position. If it was at the intersection 2 (or even 3 of us if we maneuver it), could get melee shots on it.

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We also want to lure it into the intersection when and if Migsund goes down. So being in the middle of the intersection or main aisle is a bad idea as you will take an AoO trying to leave it, and you will be the sole front-liner for a bit.
That's why Kageryu fired the missile and then moved out of the smaller hallway into the bigger one.

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With the -4 for shooting into melee, and the +4 AC from cover, most of us will miss with a missile weapon which leaves the front-liner in a tenuous position. If it was at the intersection 2 (or even 3 of us if we maneuver it), could get melee shots on it.
True, though *do* remember you (Tempestas, Ling Chang, and Kageryu) have Heroism - wasn't included on your last shot (not that it would have hit), plus it's grappling too, so AC lowered.

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Oh - Tempestas has already taken his turn (Here), missed that.

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I have an important question: Isn't a giant scorpion (CR3) an enemy for tier 4-5?
Just as a reminder: We are playing tier 1-2 - phaeton_nz specifically changed characters to bring us down to low tier.
This has been nagging me for a few days now because the damage of its full attack seems way too high for tier 1-2...

GM_Colin |

You're absolutely right. The giant grub/maggot that got one shoted is correctly from 1-2 tier, so I must have misread Cave scorpion as Giant scorpion......
But a CR3 is not too high for an APL 2.33 table. The -8 from shooting into melee + soft cover make even AC10 hard to hit. Anyway, let's call an end to this encounter and move forward.

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Good question, as a DM, I've looked at the wrong tier. Look at the bright side, we will all get out of tier gold, isn't that worth the risk?

GM_Colin |

Good question, as a DM, I've looked at the wrong tier. Look at the bright side, we will all get out of tier gold, isn't that worth the risk?
The Claw-Constrict-Claw-Constrict-Sting combo can instant kill a lv3 character. You need to have AC in the high 20s to be on the safe side.
Anyway, a guy that totally doesn't look like Jaks Arunai await.

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I'm cool keeping the damage as we call it done, our rolls were abysmal.
Really great lesson on tactics honestly! Reminds me of another scenario with something nasty reaching up through the floor at you.

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Unfortunately, most of the encounters are underpowered in many scenarios, almost encouraging lackluster tactics. When you get to an OP encountered like this you have to quickly adjust.

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Quick glance... we are surprisingly un-intimidating of a group for basically 5 fighters. My +4 is the only positive modifier. I don't think a few cutting remarks about their mommy issues will cut it. Diplomacy and Bluff are pretty low as well I think.
I presume these are the loyalists. Not fully clear if we should believe them that our way out is gone. Certainly don't mind ending them.
What y'all think?

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Quick glance... we are surprisingly un-intimidating of a group for basically 5 fighters. My +4 is the only positive modifier. I don't think a few cutting remarks about their mommy issues will cut it. Diplomacy and Bluff are pretty low as well I think.
I presume these are the loyalists. Not fully clear if we should believe them that our way out is gone. Certainly don't mind ending them.
What y'all think?
They called the group "Pathfinders" which is probably a death sentence in Cheliax. In this case, with a 'secret' mission, Kageryu has no problems eliminating any witnesses.

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1 vote to end them, 1 vote not to.
Tempestas would prefer not to kill anyone unless he has to. He will defend his party though, even to the death.
Preference for try to talk our way or just Bribe right away?

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Kaervek has no problem to end them, if they attack us.
If we attack them first, he would prefer to knock them out - we are not an evil party.
He has a few spell options:
- charm person on the leader if we want to use diplomacy
- sleep and color spray if we want to knock them out to bypass them
- entangle, scorching ray, magic missile, burning hands and grease if we want to kill them
If we fight, he can also use his Splintered Spear ability (wood school) to create and throw a shortspear at one of the thugs with +6 to attack, 1D6+5 damage and 1 point of bleed damage each round on the target's turn.

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Just a point of clarification: Neither the PC Kageryu nor the player deems killing foes who are threatening imprisonment, and likely torture and death, as an evil act.

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So.. start with a longshot Intimidate. If combat ensues try for the charm person first (since they can all see us, I think it would initiate hostilities anyways), and non-lethal efforts (color sprays, etc, unarmed strike vs flat-footed) after that.
Hot damn.. not a bad chance.

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So the White Thistles or the Docktown folks? We got along okay with Docktown (the bar), but I don't know if they're who we want on our side for this. So still leaning Thistles.

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So the White Thistles or the Docktown folks? We got along okay with Docktown (the bar), but I don't know if they're who we want on our side for this. So still leaning Thistles.
It's a tough one. As I wrote in the Gameplay I think the Thieves Guild is the better 'mechanical' choice but are they trustworthy?
We know very little about the White Thistles so they may not be more trustworthy than the Thieves.
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Someone needs to buy the paizo forums new d4's.
I know! Count those with my back-to-back 1s on two magic missiles vs. the scorpion and it's crazy.

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Oh yes. And can we please order some new d20s, too, please?

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Rolled the cures b/c off chance of not full healing I was going to wand as well.
Sounds like we need lots of "Pezzack for Pezzackians!" posters and such.
Just let me know how many charges to mark from Kageryu's wand.

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Really - just use the potion, we'll be fine.
Also I think it was Tempestas' damage, not Ling's that should have been healed, so should still have one left for Tempestas.
Also, I accept a touch of blame for the dice roller. Though Ling's 9 wasn't too bad, just.. no modifiers.

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Ah yes! Nice to know we can trust android creativity (Example).

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Migsund Schadenfreude wrote:Well, I think that's everyone.. four successes isn't bad, right?Actually it's 5 successes.
Two from Migsund, one from Tempestas, one from Kaervek, and one from Tuke.And 5 is what you need.
*kicks rocks*

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Kageryu Takeda wrote:*kicks rocks*We needed Kageryu! Just think if we hadn't had you to use up the low rolls in the dice roller!
:(
Kageryu buys some crabs to decorate Misgund's clothes with pinchers...

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I'll get Kageryu's spell list adjust this evening. He'll swap out Color Spray for Shocking Grasp for sure; might switch out the Color Spray but not sure yet or for what.

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Moved to Discussion:
According to pathfinderwiki, Pezzack has a population of about 4800 people, which falls in "Large Town" category. A large town would have up to 5th level spellcasting available, and 3d4 magic item. So, a large selection of spells available but extremely limited stock......
Just for clarity - by default settlements have a 75% chance to have any item up to the "Base Price" of the settlement. The random number of magic items are things outside of that chance (not necessarily more expensive, just separate, but could be above the base price). Doesn't usually come up in PFS. Pezzack may be very out of the ordinary on this front, not sure.

GM_Colin |

I was going through Ultimate Campaign and didn't find anything...
According to the reference document, a large town has a base value of 2000gp. So if Pezzack's academy's arcane research is at the "we figure out non-Necromancy Raise-Dead-but-for-whale" level, I figure it should have at least 1st level scrolls available.

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If possible 1 Potion of Touch of the Sea and 1 Potion of Air Bubble. If not potions then scrolls since neither spell is on the Magus list.

GM_Colin |

Putting it out now so that I don't forget about it later:
We also have a set of boons for our PFS1 players. Each GM and Player of a PFS1 game has a 10% chance to win one of our lovely boons at random. Have everyone at your table roll a d20 and a roll of 1 or 20 wins.
It's BOON ROLL time
BOOOM: 1d20 ⇒ 2

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[dice=boon]d20
Another lashunta perhaps?
He stole my rolL! :(

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@GM: Ah okay I don't know the details about all of the archetypes and such. It makes sense now!
Yep - it's an exceptionally weird archetype - basically a whole other class. I consider Magus too powerful to play in general, so had to find something that dumped enough of the overly strong features, mixed with the idea of doing a psychiatrist.
Boon roll: Pass.

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Boon, and it's Kaervek's fault if I don't win big! Oh and Tempestas too!: 1d20 ⇒ 1

GM_Colin |

This totally-not-headcrab will be the final encounter, and after that you will rendezvous with your Venture-Captain.
I will be travelling from the 30th of April till the 12th of May, one day before Outpost VII ending date, during which I will not have access to PDF editing software. If you guys can all roll your day job and boon rolls now if you haven't done so, therefore I can have the chronicle ready before I leave, that would be awesome.

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Boon, and it's Kageryu's fault if I don't win: 1d20 ⇒ 9
Day job: Craft: Jewellery, Crafter's Fortune: 1d20 + 13 + 5 ⇒ (16) + 13 + 5 = 34 ===> 75 gold