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Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr strikes: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16for: 2d12 + 4 + 6 + 1 ⇒ (4, 8) + 4 + 6 + 1 = 23 Folmyr strikes again: 1d20 + 14 + 1 - 5 ⇒ (20) + 14 + 1 - 5 = 30for: 2d12 + 4 + 6 + 1 ⇒ (6, 6) + 4 + 6 + 1 = 23
Folmyr strikes yet again: 1d20 + 14 + 1 - 10 ⇒ (19) + 14 + 1 - 10 = 24for: 2d12 + 4 + 6 + 1 ⇒ (5, 7) + 4 + 6 + 1 = 23 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr strikes: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34for: 2d12 + 4 + 6 + 1 ⇒ (1, 4) + 4 + 6 + 1 = 16 Folmyr strikes again: 1d20 + 14 + 1 - 5 ⇒ (19) + 14 + 1 - 5 = 29for: 2d12 + 4 + 6 + 1 ⇒ (4, 1) + 4 + 6 + 1 = 16 Folmyr strikes yet again: 1d20 + 14 + 1 - 10 ⇒ (9) + 14 + 1 - 10 = 14for: 2d12 + 4 + 6 + 1 ⇒ (12, 11) + 4 + 6 + 1 = 34 If any of those are critical, then he is off guard til the beginning of Folmyr's next round. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr stands. Folmyr strikes: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25for: 2d12 + 4 + 6 + 1 ⇒ (12, 10) + 4 + 6 + 1 = 33 Folmyr strikes again: 1d20 + 14 + 1 - 5 ⇒ (9) + 14 + 1 - 5 = 19for: 2d12 + 4 + 6 + 1 ⇒ (11, 7) + 4 + 6 + 1 = 29 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr rages as a free action. Folmyr draws its sword. Folmyr moves into Ulrich's space (possibly provoking). Folmyr strikes w/level bump: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35for: 2d12 + 4 + 6 + 1 ⇒ (10, 10) + 4 + 6 + 1 = 31. Because of crit specialization, Ulrich is off-guard until the start of Folmyr's next turn. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Strike (w/level bump & rage): 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26for: 2d12 + 4 + 1 + 6 ⇒ (1, 11) + 4 + 1 + 6 = 23 damage. Strike (w/level bump & rage): 1d20 + 14 + 1 - 5 ⇒ (11) + 14 + 1 - 5 = 21for: 2d12 + 4 + 1 + 6 ⇒ (1, 10) + 4 + 1 + 6 = 22 damage. Strike (w/level bump & rage): 1d20 + 14 + 1 - 10 ⇒ (20) + 14 + 1 - 10 = 25for: 2d12 + 4 + 1 + 6 ⇒ (8, 7) + 4 + 1 + 6 = 26 damage. That final crit makes it off guard until the start of my next turn ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Strike (w/level bump & rage): 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28for: 2d12 + 4 + 1 + 6 ⇒ (5, 1) + 4 + 1 + 6 = 17 damage. Strike (w/level bump & rage): 1d20 + 14 + 1 - 5 ⇒ (5) + 14 + 1 - 5 = 15for: 2d12 + 4 + 1 + 6 ⇒ (3, 8) + 4 + 1 + 6 = 22 damage. Strike (w/level bump & rage): 1d20 + 14 + 1 - 10 ⇒ (4) + 14 + 1 - 10 = 9for: 2d12 + 4 + 1 + 6 ⇒ (9, 10) + 4 + 1 + 6 = 30 damage. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
When I GM, I like to give tiny PCs the ability to flank from within the space, but, I've played with GMs who don't. If you want to say Folmyr was flanked, then good. Folmyr can play at that game too. strike (w/level bump & rage): 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22for: 2d12 + 4 + 1 + 6 ⇒ (12, 1) + 4 + 1 + 6 = 24 damage. strike (w/level bump & rage): 1d20 + 14 + 1 - 5 ⇒ (10) + 14 + 1 - 5 = 20for: 2d12 + 4 + 1 + 6 ⇒ (9, 1) + 4 + 1 + 6 = 21 damage. strike (w/level bump & rage): 1d20 + 14 + 1 - 10 ⇒ (2) + 14 + 1 - 10 = 7for: 2d12 + 4 + 1 + 6 ⇒ (10, 8) + 4 + 1 + 6 = 29 damage. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr activates its Bracelet of Dashing increasing the speed by 10 Then Folmyr will Sudden Charge into the space of the Blue Orc and strike (w/level bump): 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19for: 2d12 + 4 + 1 ⇒ (11, 10) + 4 + 1 = 26 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr grits his teeny-tiny teeth. If we are staying in initiative, then Folmyr does nothing other than follow Dreadfang! looking for something to kill. If initiative stopped, Folmyr will have to drop its Rage. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Strike blue, w/anthem & level bump: 1d20 + 14 + 1 + 1 ⇒ (16) + 14 + 1 + 1 = 32for: 2d12 + 4 + 6 + 1 + 1 ⇒ (5, 1) + 4 + 6 + 1 + 1 = 18 Strike blue, w/anthem & level bump: 1d20 + 14 + 1 + 1 - 5 ⇒ (18) + 14 + 1 + 1 - 5 = 29for: 2d12 + 4 + 6 + 1 + 1 ⇒ (12, 10) + 4 + 6 + 1 + 1 = 34 Strike blue, w/anthem & level bump: 1d20 + 14 + 1 + 1 - 10 ⇒ (10) + 14 + 1 + 1 - 10 = 16for: 2d12 + 4 + 6 + 1 + 1 ⇒ (6, 5) + 4 + 6 + 1 + 1 = 23 If, at any point, the beast goes down, then the next action will, instead, be to move into the space of the other antagonist ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr will have moved into the space of Green Strike vs Green, raging, Anthem, Level bump: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24for: 2d12 + 4 + 6 + 1 + 1 ⇒ (2, 2) + 4 + 6 + 1 + 1 = 16 Strike vs Green, raging, Anthem, Level bump: 1d20 + 14 + 1 + 1 - 5 ⇒ (1) + 14 + 1 + 1 - 5 = 12for: 2d12 + 4 + 6 + 1 + 1 ⇒ (5, 3) + 4 + 6 + 1 + 1 = 20 Strike vs Green, raging, Anthem, Level bump: 1d20 + 14 + 1 + 1 - 10 ⇒ (14) + 14 + 1 + 1 - 10 = 20for: 2d12 + 4 + 6 + 1 + 1 ⇒ (11, 11) + 4 + 6 + 1 + 1 = 34 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Strike Red, raging, level bump, anthem: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24for: 2d12 + 4 + 6 + 1 + 1 ⇒ (9, 4) + 4 + 6 + 1 + 1 = 25 Strike Red, raging, level bump, anthem: 1d20 + 14 + 1 + 1 - 5 ⇒ (4) + 14 + 1 + 1 - 5 = 15for: 2d12 + 4 + 6 + 1 + 1 ⇒ (2, 6) + 4 + 6 + 1 + 1 = 20 Strike Red, raging, level bump, anthem: 1d20 + 14 + 1 + 1 - 10 ⇒ (3) + 14 + 1 + 1 - 10 = 9for: 2d12 + 4 + 6 + 1 + 1 ⇒ (11, 12) + 4 + 6 + 1 + 1 = 35 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
GM Farol wrote:
The Remastered Barbarian has: Quick-Tempered ◇
So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage. It is from Player Core 2. It is in Pathbuilder, but, apparently not in Archives of Nethys yet. Oh, and I forgot to add my level bump to my 'to hit' and 'damage' ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Raging at the first sounds of combat, Folmyr draws her small sword, then moves into the red deodants space. Strike Red: 1d20 + 14 ⇒ (12) + 14 = 26for: 2d12 + 4 + 6 ⇒ (2, 5) + 4 + 6 = 17 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Initiative: 1d20 + 12 ⇒ (8) + 12 = 20 Folmyr is completely taken by surprise. Reflex: 1d20 + 10 ⇒ (6) + 10 = 16
The flames almost burned the tiny sprite, but, with a gnashing of tiny teeth and a flurry of tiny wings, Folmyr evades most of the fire. Athletics: 1d20 + 14 ⇒ (14) + 14 = 28 Folmyr holds down one of the daeodons in their tiny grasp. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Dreadfang! wrote: I’m sorry, still can’t paste images in Slides. Can someone please put me in the roster, and in the open spaces in the marching order? Thanks! Done. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
With Skillful and Protective mentor boons, I get +6 to HP (beyond the +10) and +2 to skill checks (beyond the +1 from the level bump itself). ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
A tiny, bug-like sprite, wearing leather armor, and with a sword longer than its body strapped to its back (in a human's hands it would be a short sword), flies in. In a tiny, squeaky voice, it says, "Folmyr. We'll look at it. What kind of disturbances? What can we expect?" ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr moves into Ghessa's spot. Strike 1: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14 Strike 2: 1d20 + 10 - 1 - 5 ⇒ (5) + 10 - 1 - 5 = 9 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Yes, Folmyr with No Escape. Thanks! Strike, w/sickened 1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24for: 2d12 + 3 + 6 ⇒ (9, 4) + 3 + 6 = 22
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Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Fort saves DC 14: 1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 ⇒ (2) + 10 = 12 Immune from one, but sickened by the other (I think) ◆ Rage
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Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Still raging, Folmyr gets right up into Gold's face. Is there something preventing the Frightened condition from going down at the end of a turn? Strike with a little sword: 1d20 + 10 ⇒ (7) + 10 = 17for: 2d12 + 3 + 6 ⇒ (3, 11) + 3 + 6 = 23 slicing damage. Strike again with a little sword: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16for: 2d12 + 3 + 6 ⇒ (11, 7) + 3 + 6 = 27 slicing damage. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Will: 1d20 + 9 ⇒ (10) + 9 = 19 == Frightened 1
Folmyr rages, moves into White's space, and strikes w/frightened 1: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28for: 2d12 + 3 + 6 ⇒ (8, 7) + 3 + 6 = 24 slashing damage. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
With its tiny blade firmly in both hands, Folmyr scouts ahead. "The splash damage is not a problem -- as long as you make up for it later," Folmyr grins. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr swings his tiny blade w/sickened 2: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 Folmyr uses his Hero Point: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28for two times: 2d12 + 3 + 9 ⇒ (10, 12) + 3 + 9 = 34 Folmyr strikes again: 1d20 + 10 - 2 - 5 ⇒ (19) + 10 - 2 - 5 = 22for: 2d12 + 3 + 9 ⇒ (6, 4) + 3 + 9 = 22 ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr will make a Sudden Charge to get in the face of the last foe, and strike w/sickened 2 and Guidance: 1d20 + 10 - 2 + 1 ⇒ (14) + 10 - 2 + 1 = 23for: 2d12 + 3 + 6 ⇒ (4, 8) + 3 + 6 = 21 slashing damage. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
◆ Stride
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Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
◆ Folmyr strides beneath the Purple skull. ◆ Folmyr activates his wings, flies up ◆ Strikes: 1d20 + 10 ⇒ (7) + 10 = 17 Then falls to the ground. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
White's Acrobatics check was successful (Folmyr's Athletics DC is only 21)
You wrote that White was 'retreating'. If it did, then Folmyr will follow with its No Escape feat. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
Folmyr cannot rage. So, assuming that since Grapple has the attack trait it constitutes an 'attack': Free action to release one hand from the sword. ◆ Grapple (Athletics vs Fort DC): 1d20 + 11 ⇒ (16) + 11 = 27 ◆ Strike with sword: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24for: 2d8 + 3 ⇒ (5, 4) + 3 = 12 magical slashing damage. ◆ Strike with sword: 1d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6for: 2d8 + 3 ⇒ (3, 3) + 3 = 9 magical slashing damage. ![]()
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
"Enough. Now there's something to do!" exclaims Folmyr in its little voice. Folmyr follows the skull to the other room's entrance, and glares at the skull: 1d20 + 6 ⇒ (9) + 6 = 15 (Intimidating Glare)
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